Campaign Kits: What Lies in the Shadows Under the Trees (PFRPG) PDF

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In the following pages you will find a series of ten short, encounter-based adventures which are designed to be inserted into any forested setting along the path of your existing campaign or on their own. They range from first to sixth level. Consider throwing one or more of these little side treks in as a way to spice up an otherwise uneventful forest crossing, as part of a larger structured campaign, as a short one-off, or even as a seed for a more involved adventure.

These adventures are designed with a party of four PCs in mind. Each adventure indicates the average party level that the adventure was designed for.

Campaign Kits: Fantasy Adventure Plot Points is a product line that provides short adventure plots to help aid in filling your campaigns downtime. Each Plot Point provides enough details for you to quickly drop them in your game and are perfect for creating a series of exciting side stories.

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An Endzeitgeist.com review

4/5

This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let's take a look!

Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail - haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a bit from previous installments of the series - instead of focusing on encounters that are intended for the use with pretty much any forested terrain.

This time around, the encounters contained here will range from level 1 to level 6 and have not hub to tie them together - think of this instead as a general sidetrek-encounter-collection. Got that? Great!

In order to go into more details, I have to start with SPOILERS now...thus, potential players should jump to the conclusion.

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Okay, only GMs around? Great! The first locale/encounter-sequence takes place in an ancient fey burial site and features the altercations with a leaf ray and a jack-o'-lantern, with options to put the spookyness to rest. At level 2, we have a little safari scenario that can result in an evil druidic item to be found and destroyed. The second level 2 scenario presented here focuses on defending a caravan versus roving goblinoids.

More interesting would be the level 3 encounter up next, which is an interesting twist - the PCs encounter a man who asks them to help prevent further disappearances of loggers; what might first look like an opportunity to save a damsel in distress...who turns out to be a rather pissed off dryad who is NOT in a good mood...including her enslaved humanoids and assassin vine...

The next level 3 encounter would be a hunting party scenario, complete with traps and moss trolls potentially trading places as hunters and hunted in the interaction with the PCs. The next encounter does have a sad dimension to the proceedings - the PCs happen upon a down on his luck ringmaster and the tiny, dilapidated circus he owns...and, as they take a closer look, they are attacked by the unleashed beasts, as the sad ringmaster tries everything to feed his hungry dire wolverine, owlbear , etc. - if you enjoy a melancholic downer-encounter once in a while, this certainly delivers.

The encounter for level 4 would be "Don't Open the Gate!", where the PCs stumble upon an evil acolyte trying to open the very gates of the abyss, conjuring forth demons - pretty straightforward. The level 5 encounter centers on the plight of a druidess, who has a bug-issue, powered by the evil magics of a hostile witch - an extermination job for pros! At 5th level, the PCs can also be hired by saddened folks who think that local brownies have turned evil - though the culprits for the recent deaths, as it turns out, would be fire drakes.

The level 6 encounter speaks of a mist-shrouded tower in the forest and braving the locale will require the defeat of a wood golem as well as the besting of Twigsnap, gnomish necromancer par excellence. As always, we get stats for the creatures and NPCs encountered in the respective encounters.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a very nice, aesthetically-pleasing two-column full-color standard and the pdf features some really nice full-color pieces. The pdf comes fully bookmarked for your convenience.

Kalyna Conrad's collection of forest encounters is fun, diverse and hits some nice notes in some of the respective encounters. Not all are mega-interesting, but for what they try to do and the relatively fair price-point, I can see these work as an expansion for the sidetrek-folder of most GMs. I generally like the options here and they certainly are worth the low asking price for the convenience of the stats, the set-ups, etc. - hence, my final verdict will clock in at 4 stars. Nice one!

Endzeitgeist out.


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Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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