Pathfinder Society Scenario #7–24: Dead Man's Debt (PFRPG) PDF

***½( ) (based on 11 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region.

Written by Brian Duckwitz.

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Product Reviews (11)
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Average product rating:

***½( ) (based on 11 ratings)

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Good, Solid Game


This game starts off as a "throw back" to the plot of an earlier three part series, but you would only know that if you did the three part series. Otherwise it seems like a solid stand alone adventure. The game seems to have stakes and interesting combat and introduces a new group of people, but doesn't make them feel forced upon you. I have played and GMed it and both times it went well.

My only complaint is that one of the character's motivations seems off, but that is something a GM can easily clean up, if it comes up at all.

Excellent scenery and flavor, but fairly easy encounters

****( )

When I volunteered to GM this scenario, I of course read the reviews. I was surprised by the overall low ratings. A bit worried, I proceeded to read the scenario and now that I’ve run the scenario for a low tier table of 6 players, I honestly disagree with the low ratings to some extent.

I have to agree with those below when it comes to the combats. They are a bit on the weak side. So if you’re looking for challenging encounters only, this scenario is not for you. The fights are a walk in the park at times and even though the BBEG has a DR, you get plenty of tools to deal with it. In theory it could be challenging, but sadly this is not the case.

But what the scenario lacks in sheer combat challenge, it makes up for in flavour. This isn’t just a typical ‘you walk through a forest and here you have an encounter’ kind of deal. No, the environment actually gets placed in the spotlight. The scenery is neatly woven into the scenario in multiple ways. There are natural hazards of various kinds, but also new and unique modes of transportation. There’s even a nice page of text detailing what a city/village looks like and how the people there act and live. In other words: it does an amazing job at setting a scene and making the place come alive. It creates immersion.

Compared to other scenarios the combat is underwhelming, but in terms of flavour and descriptions this scenario is a gem. It can be used as a shining example of really introducing (new) places and cultures, as well as making them feel different from others. From a roleplaying perspective, that’s something I value a lot and rate highly.

If you’re looking for tough fights, stay away. If you like visiting detailed and unique locations, be sure to give this a go. The boons are worth it. I do not think a rating of 3 does the scenario justice, and a 4 is maybe a bit too high, but there’s enough potential to make it a memorable scenario if you take the time to really explore the location itself and interact with the Ekujae culture.

Not perfect, but lots of fun.

****( )

Personally, I really enjoyed playing this one. Admittedly, it seemed a little off balance, there was an early random encounter, then a fight with some bad guys, then a bunch of plot and talking, then fights relating to the plot. That could have just been the way it was run or it could have been affected by some of our choices so I don't really know, but the plot seemed to come in kind of late, though it was still a fun story. The set up kind of reminds me of Scions of the Sky Key part 1 from season 6, which, by the way, Dead Man's Debt has spoilers connected to. That's not to say you have to play Scions of the Sky Key before you can play Dead Man's Debt, the plots don't (currently) seem connected, Dead Man's Debt is just connected to an event in Scions and so kind of spoils that event. I had been planning on telling the group after the game that I was preparing Scions and was kind of caught off guard with the spoiler coming out within the first minuet of game play.

In short: 1 I really enjoyed it, though the plot seemed to come in late. The part before the plot comes in is still fun.
2 If you're planning on playing Scions of the Sky Key, play that before this one.
3 Oh, and in case I forgot, the boons are (in my opinion) really awesome.

***( )( )

Played this at high tier.

A nice jungle adventure that works better if the players have played the previous scenarios in this plot arc. I enjoyed the journey aspect but as is usual in these cases our GM had to embellish the trip just a little otherwise it's just scene after scene.

The encounters were tough but not too much. I felt that we could have been in trouble but the scenario was just right.

Overall rather average

**( )( )( )

I have run this once in core mode and played it. Overall it left little impression on me which was disappointing as I wanted to like it.

The story has a lot of potential and you visit some interesting places but the mechanics really let this one down. They range from rather fiddly tracking mechanics for disease (once again Paizo demonstrates that they don't really like their own rules) to opposition which presents little threat while simultaneously being annoying to fight.

I don't think I have ever seen so many flying opponents in a 1-5 which clearly frustrated some people both when I ran and played it.

Overall I would have given this 2.5 if the system allowed it. Still, it was nice to learn some more about the Ekujae.

Having run a second time now in regular my opinion has not changed and has probably worsened. The end encounters in particular are pretty much terrible and present little to no risk. I ran at high tier both times and even the level 1 character in the core game was rarely challenged.

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