Mythic Minis 85: Medium, Psychic, and Spiritualist Feats (PFRPG) PDF

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Medium, Psychic, and Spiritualist Feats is the latest Mythic Mini devoted to exploring the weird word of the occult, from psychics harnessing the power of pure will to plumb the depths of the mental universe within and without, to mediums and spiritualists who channel the power of the spirit world by taking spirits into their own bodies and minds or compelling the unquiet spirits as their servants. If your character likes dabbling in the psychic magic with any of these classes, she can explore new psychic specialties and mysteries of the mind with 11 new mythic feats from Disciplinary Devotee and Phantom Fighter to Emotional Conduit, Shared Soul, and Spiritualist's Call!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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An Endzeitgeist.com review

4/5

All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content - so let's go!

-Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and "increase the save DC for spells you cast from your discipline for 1 minute." - By how much? The additional amount (i.e. 1/3rd mythic tier)? This one's wording could be slightly more precise.

-Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.

-Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase their save DC by 1. Beneficial spells cast on the phantom are extended and the spells gained can be cast as mythic spells.

-Expanded Phrenic Pool: +2 pool points. You may also exchange mythic power for phrenic pool points on a 1:1-basis.

-Extra Amplification: +1 phrenic amplification every time you take the non-mythic version. Alternatively, exchange both amplifications for a major amplification for which you qualify.

-Focused Phantom: Increase concentration bonus granted by the phantom by +1/2 mythic tier. When adjacent to the phantom and failing a concentration check, you may reroll for the cost of expending mythic power, adding + surge die as a bonus. After such a reroll, the phantom merges with your consciousness, though.

-Phantom Fighter: Phantom gains its Cha-mod as deflection bonus to AC and as a bonus to atk versus incorporeal creatures. When the phantom is attacked by an incorporeal adversary, you may expend mythic power as an immediate action to grant it a dodge bonus to AC equal to surge die, lasting until the end of the next turn and applying only against incorporeal creatures. Touch spells delivered by the phantom versus incorporeal creatures take full effect and it also may score crits versus incorporeal and amorphous foes. Nice power-upgrade.

-Phantom Fortification: +5% per mythic tier chance of ignoring crits and precision damage in ectoplasmic form; if the phantom is adjacent to you, you may expend mythic power to decrease a critical hit versus the phantom down to a regular hit.

-Shared Soul: Bonus increases to +4 and you may shed mythic tier negative levels. before the stress suppresses your phantom. You also may expend one use of mythic power to shunt a death, possession or negative level effect to the phantom when it's within 30 feet. Absorbing a death/possession merges the phantom with the spiritualist's consciousness.

-Spiritualist's Call: Grant the phantom +2 t Str, Dex and Cha for 1 minute per tier when summoning it. Alternatively, only grant +2 to one of them, but have the benefit last 10 minutes per tier.

-Vigilant Phantom: Add +1/2 mythic tier to the Perception bonus granted; additionally, when you or the phantom are flanked, you may expend one use of mythic power as an immediate action to grant yourself and the phantom all-around vision for 1 minute, but you may only do this when adjacent to the phantom.

Conclusion:

Editing and formatting are top-notch, I noticed no significant hiccups. Layout adheres to Legendary Games' two column full-color standard and it features the artwork on the cover; that's it - the one page content is solely devoted to crunch. The pdf has no bookmarks, but needs none at this length.

Jason Nelson's array of feats for the medium, psychic and spiritualist are well-crafted, no doubt, My favorite design decision herein, hands down, is that several of the feats reward the spiritualist keeping the phantom close, as opposed to sending it forth. The decision to do that can modify the actual playing experience in interesting ways and makes particularly the spiritualist more intriguing. At the same time, the mythic feats herein often provide pretty straight enhancements when compared to e.g. the installment covering occultist and kineticist, making it less complex in its ramifications. Hence, I will settle on a final verdict of 4.5 stars, rounded down to 4 for the purpose of this platform, with one caveat: Mythic spiritualist may assuredly need this little pdf!

Endzeitgeist out.


Community Manager

Now available!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Woohoo - psychic spellcasters rejoice!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.


This has no feats for the Medium, its title is completely misleading.

DO NOT BUY if you are looking for Medium feats.

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