Rysky |
Rysky wrote:Ashram wrote:CBDunkerson wrote:Yes, but they only get 1 + weapon training bonus 'points' per day to spend on enhancements, and any such enhancements applied only last for one minute. So, if you had an existing +1 weapon you could eventually add bane (that thing) to it up to 5 times a day.Technically seven, 'cause Gloves of Dueling makes your weapon training bonus two higher. :DYep, and while Divine Bond lasts a minute per Paladin level it has a limited amount of bonuses to grant.
Warrior spirit doesn't so Bane away!
Hmmm?
As above, my reading is that Warrior Spirit only gives you 1 + weapon training bonus (1 to 5, 7 with Gloves of Dueling) points to spend per day for one minute of benefit(s).
Paladin's get 1 to 6 points which they can spend 1 to 4 times per day on a limited list for one minute per level of benefit(s).
Thus, they work fairly differently, but both are limited. You can't use Warrior Spirit to make your weapon bane against every creature you meet.
You can't do that as a Paladin, even if they did have Bane on the small list of stuff you can add on.
Other than that it works similar, the Paladin's just lasts longer.
Aleristhe |
Can someone please elaborate on the Havocker?
I'm guessing the blasts and the Kineticist abilities are weaker than a standard kineticist so I'm wondering in what way exactly.
Secondly, I'm wondering about the new blood hexes. Is any one of them stand out and is really worth spending a feat on? I love the flavor of blood magic.
Hayato Ken |
Here´s an important question:
Is blood havoc meant to be and does it stack with similar abilities from bloodlines or other sources?
Since it is an untyped bonus, i guess so, but i can imagine that this question might be very relevant.
A human sorcerer with the draconic bloodline, spell focus and point blank shot could be getting a +3 on damage unlimited times a day on level 1. (Awesome!)
Two other questions springing to mind:
-Does crossblooded count as altering or replacing bloodline powers for bloodline mutations? (I think so.)
-When the sorcerer takes a second spell focus, let´s say spell focus conjuration and spell focus evocation, are both schools spells subject to the blood havoc and other bloodline mutations? (I certainly hope so!)
Please clarify this precautionary, i imagine this questions will come up.
Here´s also a call to the PFS team to make this a legal game option please.
QuidEst |
Can someone please elaborate on the Havocker?
I'm guessing the blasts and the Kineticist abilities are weaker than a standard kineticist so I'm wondering in what way exactly.
No metakinesis, and the infusions (which you get fewer of) require sacrificing an equivalent level spell slot. Plus you're half-BAB with no accuracy boosters, so you'll be picking a touch option. No expanded element either.
Imbicatus |
Can someone please elaborate on the Havocker?
I'm guessing the blasts and the Kineticist abilities are weaker than a standard kineticist so I'm wondering in what way exactly.
Secondly, I'm wondering about the new blood hexes. Is any one of them stand out and is really worth spending a feat on? I love the flavor of blood magic.
Havocker gains the Elemental Focus and Simple blast of a kineticist of equal level in exchange for the patron and altering the familiar. They trade all hexes for infusions at level 2, but they can't accept burn. They can sacrifice a prepared spell to power the burn cost on infusions.
The blasts are weaker than a kineticist because they are still 1/2 BAB, they don't have Elemental Overflow, and they can never get expanded element for a composite blast.
Because of this, you pretty much have to take an energy blast to be able to hit.
On the plus side, they are still 9th level prepared casters.
EDIT: Rabbit-ninjas
crashcanuck |
Aleristhe wrote:Can someone please elaborate on the Havocker?
I'm guessing the blasts and the Kineticist abilities are weaker than a standard kineticist so I'm wondering in what way exactly.
Secondly, I'm wondering about the new blood hexes. Is any one of them stand out and is really worth spending a feat on? I love the flavor of blood magic.Havocker gains the Elemental Focus and Simple blast of a kineticist of equal level in exchange for the patron and altering the familiar. They trade all hexes for infusions at level 2, but they can't accept burn. They can sacrifice a prepared spell to power the burn cost on infusions.
The blasts are weaker than a kineticist because they are still 1/2 BAB, they don't have Elemental Overflow, and they can never get expanded element for a composite blast.
Because of this, you pretty much have to take an energy blast to be able to hit.
On the plus side, they are still 9th level prepared casters.
EDIT: Rabbit-ninjas
The nice thing is you are now a 9th level prepared caster with and unlimited use damage "spell" with half decent damage
Luthorne |
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Any more description on the Skald sagas mentioned?
Lay of the Scholar-King lets you add your Charisma modifier to Intelligence-based skill checks, but your Intelligence modifier as a penalty to Charisma-based skill checks for the duration of the ability.
Saga of the Witch Queen lets you pinpoint a creature you've seen or who once owned an object you have in your position as per discern location, but they immediately learn your name and that you determined their whereabouts as a result of using this ability.
Fourshadow |
Owen K. C. Stephens wrote:FedoraFerret wrote:Question for the writers: Sagas say that only Skalds can take them. However, like one paragraph later it says Bards can also get them. Que?
(for context, non-subscribers, Sagas are basically Masterpieces).
Mea culpa.
Sagas were supposed to be skald-only. My apologies for allowing an errant piece of text to come in and directly contradict that.
But weren't Skalds allowed access to Bardic Masterpieces?! If so, that is the very definition of "double standard". Once again, Bards are shafted, if this is so (the 1st time was when Skalds got Spell Kenning...I've been arguing that is very Bardic).
Don't have an answer to this conundrum either.
Not that I am particularly enthused about the two Sagas in this book... they are interesting, but do not come across as really useful or must haves.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Luthorne |
1 person marked this as a favorite. |
What does Lesser Nondetection do?
It works as nondetection, but only against divination effects that target an area, and not against a divination spell targeting you or an object in your possession.
Does the implement mastery feat have anything to do with occultist?
Yes. You can treat your implements as if they were magic items for using item mastery feats, can spend mental focus to use an item mastery feat without spending one of your daily uses, and can select item mastery feats in place of focus powers if desires.
MusicAddict |
1 person marked this as a favorite. |
MusicAddict wrote:Does the implement mastery feat have anything to do with occultist?Yes. You can treat your implements as if they were magic items for using item mastery feats, can spend mental focus to use an item mastery feat without spending one of your daily uses, and can select item mastery feats in place of focus powers if desires.
Well thats a new must have for every occultist, on that note, what kind of item mastery feats are in this book?
Luthorne |
2 people marked this as a favorite. |
Luthorne wrote:Well thats a new must have for every occultist, on that note, what kind of item mastery feats are in this book?MusicAddict wrote:Does the implement mastery feat have anything to do with occultist?Yes. You can treat your implements as if they were magic items for using item mastery feats, can spend mental focus to use an item mastery feat without spending one of your daily uses, and can select item mastery feats in place of focus powers if desires.
There's too many for me to want to go into too much detail...but roughly, Ability Mastery lets you get a +2 enhancement bonus to a stat for 24 hours, Concealment Mastery lets you cast vanish and some other spells at higher levels, Force Shield Mastery gives you a toned down version of shield, Implement Mastery I described, Racial Item Mastery lets you get more uses out of racial spell-like abilities, Resistance Mastery lets you get some scaling energy resistance for 24 hours, Restoration Mastery lets you cast lesser restoration and some other spells at higher levels, Symbolic Mastery lets you use touch attacks or ranged touch attacks from a holy symbol, and Weapon Evoker Mastery is kinda like arcane strike except enhancing a weapon ability that deals extra energy damage, and +1d4 instead of +1, and of course you don't need arcane spellcasting.
Fourshadow |
1 person marked this as a favorite. |
Barachiel Shina wrote:What does Lesser Nondetection do?It works as nondetection, but only against divination effects that target an area, and not against a divination spell targeting you or an object in your possession.
MusicAddict wrote:Does the implement mastery feat have anything to do with occultist?Yes. You can treat your implements as if they were magic items for using item mastery feats, can spend mental focus to use an item mastery feat without spending one of your daily uses, and can select item mastery feats in place of focus powers if desires.
I believe lesser nondetection also blocks the detect spells...
Symbolic Mastery is one I really like: Using a holy symbol, you may make a ranged attack based on your religion's domain...depending on the domain, your attack can be just about any energy (force appeared to be excluded) and even untyped! Damage is based on UMD ranks(1/2) and a d6. Not optimal, but useful, fun and thematic!
Fourshadow |
Sulking there's no Bard archetypes, myself. Will have to closely read that barvestigator archetype...
Please take a look at the spells! The Bard got some interesting and some really good ones! I am stoked the Bard was included for Release the Hounds and Phantasmal Reminder.
Also, for fans of the Sound Striker: Biting Words allows NO Spell Resistance! 1st level spell that mimics the pre-FAQ'd Weirdwords (though nerfed a bit).Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Luthorne |
Luthorne wrote:Barachiel Shina wrote:What does Lesser Nondetection do?It works as nondetection, but only against divination effects that target an area, and not against a divination spell targeting you or an object in your possession.I believe lesser nondetection also blocks the detect spells...
Symbolic Mastery is one I really like: Using a holy symbol, you may make a ranged attack based on your religion's domain...depending on the domain, your attack can be just about any energy (force appeared to be excluded) and even untyped! Damage is based on UMD ranks(1/2) and a d6. Not optimal, but useful, fun and thematic!
Yup, most detect spells are divination spells that target an area, so you have a chance to foil them, since there's a caster level check involved.
And yes, Symbolic Mastery is quite fun, very flavorful for devout characters of all sorts, especially ones with a good Fortitude save.
Imbicatus |
Fourshadow wrote:Luthorne wrote:Barachiel Shina wrote:What does Lesser Nondetection do?It works as nondetection, but only against divination effects that target an area, and not against a divination spell targeting you or an object in your possession.I believe lesser nondetection also blocks the detect spells...
Symbolic Mastery is one I really like: Using a holy symbol, you may make a ranged attack based on your religion's domain...depending on the domain, your attack can be just about any energy (force appeared to be excluded) and even untyped! Damage is based on UMD ranks(1/2) and a d6. Not optimal, but useful, fun and thematic!
Yup, most detect spells are divination spells that target an area, so you have a chance to foil them, since there's a caster level check involved.
And yes, Symbolic Mastery is quite fun, very flavorful for devout characters of all sorts, especially ones with a good Fortitude save.
I plan to flavor it as a Kiai to do sonic damage on a follower of Irori. (who has the rune domain, that allows sonic)
nighttree |
Rysky wrote:Witch - Havocker - gains Kineticist abilities (there ya go Nighttree :3)Could I know more about this?
Not so much what I was looking for......I'm looking more for feats and such that work with Keneticist (not things that allow other classes to partially act like Keneticists).....
Sharkles |
Symbolic Mastery is one I really like: Using a holy symbol, you may make a ranged attack based on your religion's domain...depending on the domain, your attack can be just about any energy (force appeared to be excluded) and even untyped! Damage is based on UMD ranks(1/2) and a d6. Not optimal, but useful, fun and thematic!
Are there limited uses per day to Symbolic Mastery like most Item Mastery feats? Is there a save required, and if so, is that based on CON? What are the pre-reqs?
I ask because that sounds perfect for several of my clerics, but I don't want to get my hopes up in case the logistics don't work out.
Luthorne |
Fourshadow wrote:Symbolic Mastery is one I really like: Using a holy symbol, you may make a ranged attack based on your religion's domain...depending on the domain, your attack can be just about any energy (force appeared to be excluded) and even untyped! Damage is based on UMD ranks(1/2) and a d6. Not optimal, but useful, fun and thematic!Are there limited uses per day to Symbolic Mastery like most Item Mastery feats? Is there a save required, and if so, is that based on CON? What are the pre-reqs?
I ask because that sounds perfect for several of my clerics, but I don't want to get my hopes up in case the logistics don't work out.
You can use it a number of times per day equal to your base Fortitude bonus. You need 4 ranks of Use Magic Device, and a +2 base Fortitude saving throw bonus. No save, just a touch attack or a ranged touch attack.
Sharkles |
Sharkles wrote:You can use it a number of times per day equal to your base Fortitude bonus. You need 4 ranks of Use Magic Device, and a +2 base Fortitude saving throw bonus. No save, just a touch attack or a ranged touch attack.Fourshadow wrote:Symbolic Mastery is one I really like: Using a holy symbol, you may make a ranged attack based on your religion's domain...depending on the domain, your attack can be just about any energy (force appeared to be excluded) and even untyped! Damage is based on UMD ranks(1/2) and a d6. Not optimal, but useful, fun and thematic!Are there limited uses per day to Symbolic Mastery like most Item Mastery feats? Is there a save required, and if so, is that based on CON? What are the pre-reqs?
I ask because that sounds perfect for several of my clerics, but I don't want to get my hopes up in case the logistics don't work out.
What a beautiful feat (though yes, not optimal). Thank you!
UllarWarlord Contributor |
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zergtitan wrote:Not so much what I was looking for......I'm looking more for feats and such that work with Keneticist (not things that allow other classes to partially act like Keneticists).....Rysky wrote:Witch - Havocker - gains Kineticist abilities (there ya go Nighttree :3)Could I know more about this?
How about Expanded Metakinesis? It basically gives you a few metamagic feats to choose form, that you can use as per normal metakinesis. Personally, Furious Spell interests me the most. RAGEFIREBLASTKILL
nighttree |
nighttree wrote:How about Expanded Metakinesis? It basically gives you a few metamagic feats to choose form, that you can use as per normal metakinesis. Personally, Furious Spell interests me the most. RAGEFIREBLASTKILLzergtitan wrote:Not so much what I was looking for......I'm looking more for feats and such that work with Keneticist (not things that allow other classes to partially act like Keneticists).....Rysky wrote:Witch - Havocker - gains Kineticist abilities (there ya go Nighttree :3)Could I know more about this?
THAT sounds more like it ;)
nighttree |
UllarWarlord wrote:THAT sounds more like it ;)nighttree wrote:How about Expanded Metakinesis? It basically gives you a few metamagic feats to choose form, that you can use as per normal metakinesis. Personally, Furious Spell interests me the most. RAGEFIREBLASTKILLzergtitan wrote:Not so much what I was looking for......I'm looking more for feats and such that work with Keneticist (not things that allow other classes to partially act like Keneticists).....Rysky wrote:Witch - Havocker - gains Kineticist abilities (there ya go Nighttree :3)Could I know more about this?
What other options does it add ?
UllarWarlord Contributor |
QuidEst |
Since merciful spells don't cost a higher spell slot I think that it shouldn't cost any burn as well.
They wouldn't have made it zero cost, they would have just left it off the list as a poor fit. I'd rather have it on the list for a point of burn. That's fine if the GM allows reducing the cost with Gather Energy as if it were Metakinesis. If not, yeah, I'd pass.
Alexander Augunas Contributor |
Since merciful spells don't cost a higher spell slot I think that it shouldn't cost any burn as well.
Wood gets merciful for free as a utility talent. To add no-cost Merciful to metakinesis with this feat would have cheapened what was originally one of the few perks of the wood element.
Fourshadow |
It also gives the options of Disrupting Spell, Ectoplasmic, Merciful, and Piercing. Each are usable for one burn apiece.
Um, yes...this was detailed a page or two ago. Perhaps more. The thread really is worth reading rather than asking the same Question over and over again. I promise. :-D
The Mortonator |
Dragon78 wrote:Since merciful spells don't cost a higher spell slot I think that it shouldn't cost any burn as well.Wood gets merciful for free as a utility talent. To add no-cost Merciful to metakinesis with this feat would have cheapened what was originally one of the few perks of the wood element.
I've editted for enough of N. Jolly's books to know by know that would just trigger more Wood bashing. :p
Honestly though, even at 1 burn it's there when you need it and works on every blast you could potentially know. And it is a feat which is cheaper than a utility wild talent. It's still really quite good. Possibly to the point where several Wood Kin would take it over the talent.
Alexander Augunas Contributor |
Alexander Augunas wrote:Dragon78 wrote:Since merciful spells don't cost a higher spell slot I think that it shouldn't cost any burn as well.Wood gets merciful for free as a utility talent. To add no-cost Merciful to metakinesis with this feat would have cheapened what was originally one of the few perks of the wood element.I've editted for enough of N. Jolly's books to know by know that would just trigger more Wood bashing. :p
Honestly though, even at 1 burn it's there when you need it and works on every blast you could potentially know. And it is a feat which is cheaper than a utility wild talent. It's still really quite good. Possibly to the point where several Wood Kin would take it over the talent.
Which is okay! It has it's ups and it's downs compared to the utility talent. For instance, you can totally reduce the cost of the feats with gather power, but that might mean you'll need to take burn to add something like empower to your blast. The wood ability costs a utility talent, but it doesn't add burn.
It gives everyone an option for dealing Nonlethal damage, and gives wood kineticists choices. That's honestly why I wrote this feat the way I did; I feel that kineticists lack meaningful feat choices beyond 7th level, and a feat that can give a kineticist a meaningful choice that isn't a new wild talent seemed pretty cool.
The Mortonator |
Which is okay! It has it's ups and it's downs compared to the utility talent. For instance, you can totally reduce the cost of the feats with gather power, but that might mean you'll need to take burn to add something like empower to your blast. The wood ability costs a utility talent, but it doesn't add burn.
It gives everyone an option for dealing Nonlethal damage, and gives wood kineticists choices. That's honestly why I wrote this feat the way I did; I feel that kineticists lack meaningful feat choices beyond 7th level, and a feat that can give a kineticist a meaningful choice that isn't a new wild talent seemed pretty cool.
Choices is good, and definitely something I am eager to see more of. It's nice when such a simple feat adds quite a few options to a landscape that needs it. ^_^
Fourshadow |
The Mortonator wrote:Alexander Augunas wrote:Dragon78 wrote:Since merciful spells don't cost a higher spell slot I think that it shouldn't cost any burn as well.Wood gets merciful for free as a utility talent. To add no-cost Merciful to metakinesis with this feat would have cheapened what was originally one of the few perks of the wood element.I've editted for enough of N. Jolly's books to know by know that would just trigger more Wood bashing. :p
Honestly though, even at 1 burn it's there when you need it and works on every blast you could potentially know. And it is a feat which is cheaper than a utility wild talent. It's still really quite good. Possibly to the point where several Wood Kin would take it over the talent.
Which is okay! It has it's ups and it's downs compared to the utility talent. For instance, you can totally reduce the cost of the feats with gather power, but that might mean you'll need to take burn to add something like empower to your blast. The wood ability costs a utility talent, but it doesn't add burn.
It gives everyone an option for dealing Nonlethal damage, and gives wood kineticists choices. That's honestly why I wrote this feat the way I did; I feel that kineticists lack meaningful feat choices beyond 7th level, and a feat that can give a kineticist a meaningful choice that isn't a new wild talent seemed pretty cool.
Thanks Alex! I like it more for the Piercing and Ectoplasmic options. Both energy and physical needed a way to hit incorporeal for full damage and energy needed a boost to penetrate SR. Those are the reasons I like the feat.
Imbicatus |
Dragon78 wrote:Yeah, but water and air would have been good choices for the merciful wild talent version as well.I'd rather just take Bludgeoner for those myself...a feat is cheaper than a utility wild talent.
You can't do non-lethal damage with a blast. It's not a melee weapon, and you are never considered to be "wielding" it.
Ventnor |
Luthorne wrote:You can't do non-lethal damage with a blast. It's not a melee weapon, and you are never considered to be "wielding" it.Dragon78 wrote:Yeah, but water and air would have been good choices for the merciful wild talent version as well.I'd rather just take Bludgeoner for those myself...a feat is cheaper than a utility wild talent.
What about a Kinetic Whip?
Mark Seifter Designer |
The Mortonator wrote:Alexander Augunas wrote:Dragon78 wrote:Since merciful spells don't cost a higher spell slot I think that it shouldn't cost any burn as well.Wood gets merciful for free as a utility talent. To add no-cost Merciful to metakinesis with this feat would have cheapened what was originally one of the few perks of the wood element.I've editted for enough of N. Jolly's books to know by know that would just trigger more Wood bashing. :p
Honestly though, even at 1 burn it's there when you need it and works on every blast you could potentially know. And it is a feat which is cheaper than a utility wild talent. It's still really quite good. Possibly to the point where several Wood Kin would take it over the talent.
Which is okay! It has it's ups and it's downs compared to the utility talent. For instance, you can totally reduce the cost of the feats with gather power, but that might mean you'll need to take burn to add something like empower to your blast. The wood ability costs a utility talent, but it doesn't add burn.
It gives everyone an option for dealing Nonlethal damage, and gives wood kineticists choices. That's honestly why I wrote this feat the way I did; I feel that kineticists lack meaningful feat choices beyond 7th level, and a feat that can give a kineticist a meaningful choice that isn't a new wild talent seemed pretty cool.
I agree with Mortonator and Alex; at 1 burn, it's a fun and interesting choice that's there when you need it, even potentially for phytos as mentioned (though a phyto can probably grab merciful for a feat with an extra wild talent since the level is low). There's a lot of cool opportunities with the feat, and each metakinesis on the list is a balanced and interesting option that doesn't clash with infusions, which is always a danger when introducing new metakinesis based on metamagic. Plus now you can do barbarian or bloodrager multiclass!