Thanks for noticing Eric!
Here's the end of the review:
Editing and formatting are worse than in the campaign setting. MUCH worse. While formal language isn't precise and features glitches enough, it's rules-language that sinks this book. Layout adheres to Ponyfinder's two-column full-color standard and the book features a significant array of absolutely gorgeous full-color artworks. This is a beautiful book. I can't comment on the pdf, since I do not have it. The hardcover is well-made, solid and while the pages have a white border to the right end of the page, as a whole, the book looks fine.
It looks fine until you start reading. Beyond the constant disregard of any notion of formalized rules-language and formatting criteria, the crunch not only suffers from this component, it also is a total mess regarding its balance, ranging from utterly OP to basically useless...provided you find out what a given ability is supposed to do. Which is particularly jarring after reading the Ponyfinder Campaign Setting, which was vastly superior in every regard in that matter.
Now mind you, that is, ultimately, the bitter thing for me about this book: David Silver's prose is great; his whimsical ideas are creative and ultimately, I found myself considering each and every tribe herein somewhat interesting and more than just a rehash of a stereotype. The cultural component is pronounced and offers a fascinating glimpse at Everglow. Similarly, when the crunch works and is not off on the balance-scale, it tends to be creative, evocative even.
But seriously, you have to dig through a lot, a ton of issues herein. As mentioned in the campaign setting's review, ponies as such are neither a detriment, nor a plus for me. The fluff here ranks among the better racial options...but honestly, the crunch and its presentation are horrible. I wanted to use another word to describe it, I really did - but ultimately, there is no sugar-coating it. Unless you play a game where handwaving crucial crunch-decisions and guessing what an ability is supposed to do are fine (And hey, I don't judge - that can be fun!), I can't recommend this. Most groups do not operate on that level and have grown accustomed to sufficient precision in rules-language, mainly because an ambiguity clusterbomb like this book can blow the lid of the precarious construct of numbers that is pathfinder.
I honestly am baffled by the level of glitches I have seen in this book; particularly after the campaign setting's relative, if not always perfect, level of precision. This book, in a nutshell, fails in all but the fluff-department - which breaks my heart, for the culture, flavor and information on Everglow contained herein are evocative and fun. Still, considering my usual rating standards, I can not go higher than 1.5 stars for this book, rounded up due to in dubio pro reo and for those among you who are interested mainly in the fluff.
If there ever was a one-book demonstration on the importance of a proper editor or rules-developer for less experienced designers, this is it. Damn, I hope the other Ponyfinder books represent a return to form after this fiasco.