Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)

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Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)
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A Campaign Fit For a Queen

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known! This hardcover compilation updates the fan-favorite campaign for use with the Pathfinder Roleplaying Game, including new and revised content and nearly 500 pages packed with mayhem, excitement, and adventure!

This hardcover edition of Curse of the Crimson Throne contains:

  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.
  • An array of new rules options for characters, ranging from campaign traits to spells to magic items.
  • An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.
  • A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.
  • Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!

ISBN-13: 978-1-60125-890-8

Pathfinder Society Roleplaying Guild Sanctioned Content
Curse of the Crimson Throne is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (681 kb zip/PDF)

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
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The Gold Standard For Adventure Paths

5/5

This AP is widely considered one of the (if not THE) best Adventure Paths for good reason. It really is that good. Tons of really interesting NPCs and storylines. Lots and lots and lots of room for a GM to add their own touches. An excellent story that makes the PCs feel like heroes. Villains they really want to beat. Heck, it's even a good introduction to the pathfinder system and world.

Not only that, but since it's so popular, there's tons of advice about what changes to make, what to keep an eye on, and how to make changes that can improve it. This edition is a fantastic deal and an excellent campaign and I can't recommend it highly enough.


Frick it my review got deleted

5/5

I wrote fricking long review about great time I had with running the whole campaign(and post campaign) and then it got deleted by the fricking "too much backtracking" page dagnabbit

I'm not gonna write the entire thing again, so here is in short: This campaign has great recurring NPC cast(most of later APs have problem with introducing cool NPCs and then rest of books never mentioning them again), great themes, great villains, Kazavon's awesome hair, allows multiple approaches to different situations(such as infiltrating with sneaking or talking through places instead of just fighting through them. Kinda reminds me of Deux Ex computer games in a way), awesome locations, awesome post campaign potential and is one of my favourite APs ever.


Good value, but some reservations

4/5

Short Version: A smart buy but held back by structural issues.

It's hard to get better adventure value for your dollar than this or the Rise of the Runelords collected edition. If I were reviewing on that alone, this would be 5 stars and then some. But there's more to an adventure than that.

The AP's hook is quite good, but almost immediately discarded in favor of saving the city. This can be helped a good session 0, but still feels artificial.

Even looking at the new plot, many elements feel shoehorned in. People point to volumes 4 and 5 for this, but there are sections in 2 that exist only to kill time as the plot advances and an entire dungeon in 3 that is cool but can seem forced if the players don't kick in the door right away. Any of these alone would be fine, but each makes the next more obvious.

That being said, there's a lot of cool stuff going on here, it just takes at least a star's worth of work to stitch it together.


3.5 vs. Pathfinder comparison!

5/5

I´m gonna list the differences between the original AP#7s chapters and it´s adaption into the hardcover edition:

Inside front cover:
The "Korvosan Hierarchy" overview is not reprinted.
Part 1:
The illustration on page 6 is exchanged for a cartoony new one on page 12 of the HC.
Page 10 of AP#7 has a map where the 8 locations in Korvosa that are important for book 1 are marked and named. This map is reprinted on page 400 of the HC but that one shows ALL important locations of the campaign at once, marked with letters and numbers.
"Lamm´s Lambs" stats are upgraded to young human on page 18 of the HC.
"Yargin Balko" now has a full body illustration instead of an upper body one. "Hookshanks Gruller" gets a full body illustration. "Giggles" gets a fbi. "Gaedren Lamm" gets a fbi.
Part 2:
King Eodred Arabasti gets a head illu. "Imps and Dragons" gets an illustration. "Meet the mob" gets a "Amin Jalento" head illu and his battle stats.
Part 3:
The illustration of "Sabina Merrin" on page 25 is not reprinted (she gets a new one on page 455).
Part 4:
"Cressida Croft" gets a head illu (and fbi on page 443). The Queens gets a new veiled head illu (the old one is more mysterious). The "renegade guards" stats in "All the Worlds Meat" get new stats. "Verik Vancasterkin" is upgraded from fighter 3 to fighter 4.
Part 5:
The "Ambassadors Secret" gets a new head illu. The fbi of "Vencarlo Orisini" from page 34 is not reprinted. The fbi of "Devargo Barvasi" on page 37 is replaced with a new one that is very much less impressive. He is upgraded from rogue 4 to rogue 5. "Majenko" is changed from pseudodragon to house drake. The illustration on page 41 is replaced with a new one (page 57). Both are equally creepy.
Part 6:
The "Trinia Sabor" fbi from page 43 is not reprinted (she gets a new look on page 460, but the old one is flashier). She is upgraded from bard 4 to bard 5. "The Shingle Chase" gets a better illustration. Curiously it features the old flashier Trinia Sabor outfit instead of the new.
Part 7:
The Owlbear skeleton gets gorgeous art on page 59 of the HC. The cool illustration on page 52 is replaced by a cool new one on HC page 61.
Cabbagehead´s head illu is replaced by a fbi. The "Gaekhen" head illu is not reprinted. "Vreeg" gets a much better new fbi.
Concluding the adventure:
The famous "green dress Illeosa Arabasti" illustration from page 56 (on which the first miniature is based) is NOT reprinted!
The Blackjack illustration from page 57 is replaced by a much better one on HC page 67.
Appendixes:
The 4 page Harrow article is updated to a 14 page one!
The 8 page "people of the road" article about varisians is not reprinted.
The 6 page Pathfinder´s journal is not reprinted.
Bestiary:
The illustration of the "Dream Spider", the only creature that hasn´t been adapted to a Bestiary yet, is not reprinted from page 82 but it´s stats are.
Inside back cover:
The "Korvosas enemies" overview is not reprinted.

While the new edition HC is better overall and everything needed for playing the campaign is included, updated and streamlined, quite a few cool things are left out.
I´m glad i got the original AP #7 too.


Even better than the original

5/5

Read my full review at Of Dice and Pen.

It was perhaps inevitable that Curse of the Crimson Throne would one day also receive a similar treatment to Rise of the Runelords. There’s no special anniversary to celebrate this year, but does there really need to be? Much like its Runelords predecessor, the new hardcover compilation of Crimson Throne updates the adventure path to Pathfinder rules and also expands on the story where beneficial and streamlines in other areas. It also takes advantage of the most recent rules supplements, making use of newer monsters, classes, and feats where appropriate.

At nearly 500 pages in length, it is actually a substantially larger tome than the hardcover Runelords (a good 50 pages or so longer), and its extra length is certainly put to good use. Indeed, it manages to make one of the best adventure paths even better.


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Pathfinder Roleplaying Game Charter Superscriber

Awesome!


Please PLEASE PLEASE let us have stats for a reborn Kazavon as a CR 23 unique great wyrm blue dragon herald of Zon-Kuthon (complete with entangling chain attacks) in this hard cover! :D


4 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky wrote:
magnuskn wrote:
toxycycline wrote:
This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?

That'd be awesome. :)

I hope they manage for Laori to keep her chainmail swimsuit. :p

She will not.

Well, that is just terrible. I know it wasn't realistic, but it was kinda iconic to her perky self. Yeah, yeah, some people didn't like the anime look, but I thought it fit perfectly.

Silver Crusade

magnuskn wrote:
Rysky wrote:
magnuskn wrote:
toxycycline wrote:
This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?

That'd be awesome. :)

I hope they manage for Laori to keep her chainmail swimsuit. :p

She will not.
Well, that is just terrible. I know it wasn't realistic, but it was kinda iconic to her perky self. Yeah, yeah, some people didn't like the anime look, but I thought it fit perfectly.

It had more to do with the paint-on chainmail than her personality.


2 people marked this as a favorite.

According to James Jacobs, the original illustration was not at all what they wanted, but they didn't have the time/money to replace it.


Something I hope gets tweaked is that when(as I remember) the PCs are waiting for the Shoanti to decide to help them, the NPC guide with them chooses at that time to lean over and say, 'Oh btw, if we fail they'll kill every single one of us.' Certainly a 'Well I would have liked to known that before hand.' situation.

Paizo Employee Creative Director

magnuskn wrote:
toxycycline wrote:
This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?

That'd be awesome. :)

I hope they manage for Laori to keep her chainmail swimsuit. :p

No. Laori's "swimsuit" is the piece of art I'm most eager to change/fix.

Paizo Employee Creative Director

magnuskn wrote:
James Jacobs wrote:
Gorbacz wrote:
Any changes to History of Ashes? While a solid adventure on its own, it did feel a bit disjointed from the rest of the AP.

Yes.

** spoiler omitted **

OMG, YES! Basically I'm like this at the moment about this. Not so much about the Fencing Grace stuff in Ultimate Intrigue, but hey, mixed blessings.

Say, it's probably too late to suggest that you replace Scarwall with Citadel Vraid? That's what I did in my first run-though of CotCT, with Scarwall basically warping in due to activation of Kazavon's artifacts and replacing Citadel Vraid, because I thought moving the campaign too far from Korvosa was a mistake. It's not as if the Hell Knights are still a factor in the campaign at this point.

Ah, it's probably a bad idea, because it would allow the PC's to return to Korvosa when there should be a time-skip until their return.

A second suggestion: The last adventure should have a more active rebellion plot before it's off to storm the castle.

Nope; Hell's Rebels is the AP for a full on "PCs are rebels" itch. Adding too much rebellion stuff to Crimson Throne is too much change and addition and thus beyond the scope of the project.

Liberty's Edge

Richard Moore wrote:

WIth regard to the Guide to Korvosa, there's little reason to revise or reprint that one since it was largely a system-neutral document to begin with--which I quite like, since I've been planning to run CotCT in D&D 5E for a few months now and am just waiting to finish some other games before I undertake another AP run.

I have the exact same plan. Will wait to run 5h Ed CotCT until the hardback comes out.

Liberty's Edge

James Jacobs wrote:
magnuskn wrote:
toxycycline wrote:
This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?

That'd be awesome. :)

I hope they manage for Laori to keep her chainmail swimsuit. :p

No. Laori's "swimsuit" is the piece of art I'm most eager to change/fix.

I just flipped to page 19 of Escape from old Korvosa and can see why. Wow, I'm so glad you are changing this.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
magnuskn wrote:
toxycycline wrote:
This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?

That'd be awesome. :)

I hope they manage for Laori to keep her chainmail swimsuit. :p

No. Laori's "swimsuit" is the piece of art I'm most eager to change/fix.

Well, dammit. :) I know it isn't physically realistic, but then again so aren't fireball spells. I hope the new illustration can at least keep the feeling of perkyness which informed a lot how I presented Laori during the campaign (that and of course Mikaze's excellent write-ups of Laori's interactions with his group of player characters).

James Jacobs wrote:


Nope; Hell's Rebels is the AP for a full on "PCs are rebels" itch. Adding too much rebellion stuff to Crimson Throne is too much change and addition and thus beyond the scope of the project.

Oh, I get that. But I still think that the time before the PC's are supposed to hit the next dungeons (i.e. Castle Korvosa and then the Sunken Queen) is a bit short after the very long crawl of Scarwall. Adding some more things to do in Korvosa would bring the urban campaign feel back, before it's off to storm two dungeons in a row.

Paizo Employee Creative Director

1 person marked this as a favorite.
magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:
toxycycline wrote:
This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?

That'd be awesome. :)

I hope they manage for Laori to keep her chainmail swimsuit. :p

No. Laori's "swimsuit" is the piece of art I'm most eager to change/fix.

Well, dammit. :) I know it isn't physically realistic, but then again so aren't fireball spells. I hope the new illustration can at least keep the feeling of perkyness which informed a lot how I presented Laori during the campaign (that and of course Mikaze's excellent write-ups of Laori's interactions with his group of player characters).

James Jacobs wrote:


Nope; Hell's Rebels is the AP for a full on "PCs are rebels" itch. Adding too much rebellion stuff to Crimson Throne is too much change and addition and thus beyond the scope of the project.
Oh, I get that. But I still think that the time before the PC's are supposed to hit the next dungeons (i.e. Castle Korvosa and then the Sunken Queen) is a bit short after the very long crawl of Scarwall. Adding some more things to do in Korvosa would bring the urban campaign feel back, before it's off to storm two dungeons in a row.

It has nothing to do with "realistic' and everything to do with being out of character and ridiculous for her to wear. She's still perky and all that but that has nothing to do with inappropriate armor.


1 person marked this as a favorite.

Looks like the Hellknights didn't get the memo


James Jacobs,

Is the Ashemi Devil still in Castle Scarwall? What about the Corpse Orgy?

Liberty's Edge

James Jacobs wrote:
magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:
toxycycline wrote:
This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?

That'd be awesome. :)

I hope they manage for Laori to keep her chainmail swimsuit. :p

No. Laori's "swimsuit" is the piece of art I'm most eager to change/fix.

Well, dammit. :) I know it isn't physically realistic, but then again so aren't fireball spells. I hope the new illustration can at least keep the feeling of perkyness which informed a lot how I presented Laori during the campaign (that and of course Mikaze's excellent write-ups of Laori's interactions with his group of player characters).

It has nothing to do with "realistic' and everything to do with being out of character and ridiculous for her to wear. She's still perky and all that but that has nothing to do with inappropriate armor.

Seems like a simple quality issue. Compare it to her on page 13 of Skeletons of Scarwall, while not full body, it is a much nicer drawing.

Paizo Employee Creative Director

Thomas Seitz wrote:

James Jacobs,

Is the Ashemi Devil still in Castle Scarwall? What about the Corpse Orgy?

Yup. I'm not changing things unless they make sense to change.


Sweet! I can wait to see those AND Danse Macabre. Those are awesome. :)


4 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
It has nothing to do with "realistic' and everything to do with being out of character and ridiculous for her to wear. She's still perky and all that but that has nothing to do with inappropriate armor.

Well, differing opinions and all that. For me personally her look helped me define how I presented her to the players. Although, looking back at it, I think the facial expression on that drawing had more to do with that than the armor. Oh, well, nostalgia and all that. CotCT is, after all, still my favorite AP.


magnuskn wrote:
Rysky wrote:
magnuskn wrote:
toxycycline wrote:
This is amazing. I ran this a few years ago and had a blast. Will there be a Pathfinder Pawns set in the near future to go with it?

That'd be awesome. :)

I hope they manage for Laori to keep her chainmail swimsuit. :p

She will not.
Well, that is just terrible. I know it wasn't realistic, but it was kinda iconic to her perky self. Yeah, yeah, some people didn't like the anime look, but I thought it fit perfectly.

Must not be cover art because I have not seen it.

Scarab Sages

Somewhere Garren of house Norastor is grumbling "wicked wizard of the pit!"

It's time for a rematch :).

Scarab Sages

2 people marked this as a favorite.

I've heard about how bad that one piece of art was for years, but never bothered looking it up in my copy until someone posted a page number above. Wow. I'm now convinced that the hardcover release is 50% motivated just to replace that abomination.


James Jacobs wrote:
It has nothing to do with "realistic' and everything to do with being out of character and ridiculous for her to wear. She's still perky and all that but that has nothing to do with inappropriate armor.

Does that include the more recent art from Faiths of Corruption? Its less 'cartoony' artwork, but the skin-tight chain-suit is still in effect.


Nomad Sage wrote:
Does that include the more recent art from Faiths of Corruption? Its less 'cartoony' artwork, but the skin-tight chain-suit is still in effect.

Yeah, the opening illustration on page 2 is just a Xerox of Laori Vaus, which is unfortunate. My guess is they were going for "reillustration of beloved NPC," like they did with Nualia on the cover, but Nualia at least got new art.

Liberty's Edge

1 person marked this as a favorite.

While I'm glad we're getting a anniversary treatment for the AP. Considering the release of Darklands Revisted and People of the Shadow. I was expecting Second Darkness to get the anniversary treatment. Not complaining too much though.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, I don't have that book, because I don't want to economically encourage books which promote evil alignment PC's, but too bad, then. I really miss the nice elf girl. Also Jolistina Susperio, because that illustration also was awesome.


2 people marked this as a favorite.

I just want more BLOOD PIG!!!


Am I the only that loves Blood Pig then?!


Will Kazavon finally get stats and if he does will he be a unique Dragon herald of Zon-Kuthon with some unique abilities or will he be just a plain great wyrm blue dragon?

Will the Judgement Devil (Ashmede) get an updated stat block?

Will this adventure be compatible with 6 PC's playing heroes or will it only work with just 4 PC's?

Will there be any additional allies for the PC's?

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Ashmede Devil has already been updated for Pathfinder.

Spoiler for other adventure with Ashmede devils:
They're in Tomb of the Iron Medusa, page 25

Silver Crusade Contributor

I figured the ashmede would be on the way out, given the context...

Spoiler:
It feels like Zon-Kuthon's servitors, specially in a place like Scarwall, should be kytons and not devils.

Paizo Employee Creative Director

Berselius wrote:

Will Kazavon finally get stats and if he does will he be a unique Dragon herald of Zon-Kuthon with some unique abilities or will he be just a plain great wyrm blue dragon?

Will the Judgement Devil (Ashmede) get an updated stat block?

Will this adventure be compatible with 6 PC's playing heroes or will it only work with just 4 PC's?

Will there be any additional allies for the PC's?

Spoiler:
Yes, and he's got some unique powers, yes.

Yes.

It's designed for 4 PCs, just like all of our APs, and thus works as well for 6 as any of our APs.

Nothing significantly more than was in the first go-around.

Liberty's Edge

3 people marked this as a favorite.
Thomas Seitz wrote:
Am I the only that loves Blood Pig then?!

My players were much bigger fans of knivesies.

They really liked knivesies.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Just kinda realized that besides that I'd like a player's guide for handout purposes, it would really be nice to have new campaign traits because old campaign traits are essentially five different possible backgrounds .-. I know APs are designed for 4, but I prefer to have 6 players in case one or two player can't make it to session, so would be nice to have 6 different possible backgrounds from traits.

Silver Crusade

1 person marked this as a favorite.
Deadmanwalking wrote:
Thomas Seitz wrote:
Am I the only that loves Blood Pig then?!

My players were much bigger fans of knivesies.

They really liked knivesies.

I loved knivesies too!

Especially since I won, even though I didn't have the knife :3

Dark Archive

1 person marked this as a favorite.
Rysky wrote:
Deadmanwalking wrote:
Thomas Seitz wrote:
Am I the only that loves Blood Pig then?!

My players were much bigger fans of knivesies.

They really liked knivesies.

I loved knivesies too!

Especially since I won, even though I didn't have the knife :3

Knivesies was awesome


Just wondering where the Grey Maidens dungeon will fit into the timeline of the campaign? I'm currently running CotCT (starting book 2)and want the hardcover and am willing to pause at a certain point to await the arrival of the hardcover and the new adventure...I just need to know when that point might be


Pathfinder Adventure Path Subscriber

This might seem like an off call, but due to recent experiences i would prefer Paizo switch the AP design to 6 PCs instead of 4 or at least include some serious recommendations on how to "upgrade".
Most AP´s i see played have 6-7 PCs.
Added on top of that come the ACG and OA, both books which serve for very different dynamics and now UI.

When CotCT came out first, it was under completely different rules. How will the rules change and especially the plethora of new classes and options be served as to at least try to maintain some sort of balance?

Is there a place now for a batman at night, Bruce at day along with his buddy Sherlock and their earthbending friend?

Silver Crusade Contributor

Ragusa Cekbar wrote:
Just wondering where the Grey Maidens dungeon will fit into the timeline of the campaign? I'm currently running CotCT (starting book 2)and want the hardcover and am willing to pause at a certain point to await the arrival of the hardcover and the new adventure...I just need to know when that point might be

Spoiler:
It's at the end of book 4 - you should have plenty of time. ^_^

2 people marked this as a favorite.
Hayato Ken wrote:

This might seem like an off call, but due to recent experiences i would prefer Paizo switch the AP design to 6 PCs instead of 4 or at least include some serious recommendations on how to "upgrade".

Most AP´s i see played have 6-7 PCs.
Added on top of that come the ACG and OA, both books which serve for very different dynamics and now UI.

When CotCT came out first, it was under completely different rules. How will the rules change and especially the plethora of new classes and options be served as to at least try to maintain some sort of balance?

Is there a place now for a batman at night, Bruce at day along with his buddy Sherlock and their earthbending friend?

This has always been, and will most likely be for the future, the job of the GM.

Paizo can't spell out any possible interactions with all options (What if the group uses Wound&Vigor, armor as DR, revised action economy?).

What if the GM is allowing the use of Ultimate Psionics?


Pathfinder Adventure Path Subscriber
Franz Lunzer wrote:
Hayato Ken wrote:

This might seem like an off call, but due to recent experiences i would prefer Paizo switch the AP design to 6 PCs instead of 4 or at least include some serious recommendations on how to "upgrade".

Most AP´s i see played have 6-7 PCs.
Added on top of that come the ACG and OA, both books which serve for very different dynamics and now UI.

When CotCT came out first, it was under completely different rules. How will the rules change and especially the plethora of new classes and options be served as to at least try to maintain some sort of balance?

Is there a place now for a batman at night, Bruce at day along with his buddy Sherlock and their earthbending friend?

This has always been, and will most likely be for the future, the job of the GM.

Paizo can't spell out any possible interactions with all options (What if the group uses Wound&Vigor, armor as DR, revised action economy?).

What if the GM is allowing the use of Ultimate Psionics?

That´s the most easy answer on what i asked and kind of missing the point. Paizo has been producing a lot of new stuff which in parts changes the game to different degrees. From powerlevels over action economy to now different interaction forms (aka vigilante personalities). That´s a lot different from the more obscure side systems you name there and neither a 3PP option.

As a GM you can either ban all that stuff or spend tons of time reworking and rewriting the AP. Only i figure most people who buy an AP do that because they don´t have or want to spend that time in the first place.
Ergo it is a very viable question to ask wether Paizo pays some tribute to their own developments and stuff, especially since this is a very old AP.

Silver Crusade Contributor

1 person marked this as a favorite.

At the same time, it's not really feasible for them to address every possible group makeup or character option. Unfortunately, the GM may have to address that.

On the plus side, there's a whole forum of people here who are willing to help. Even the writers and developers chime in. They'll hardly have to do it all themselves, if they don't want to. ^_^


Pathfinder Adventure Path Subscriber

Can we please skip the "need to defend Paizo" and "everything in GM hands" options as well as the "this is not feasible" choir?
It´s an all too common trend to answer questions which err on a bit more critical side.

Also, i don´t see how giving some newer books some thought comes anywhere close to adressing every possible group makeup.
There´s a ton of new stuff and books, ignoring that they were produced in the meantime won´t do this AP any good.

On the upside, i especially mentioned the vigilante and the investigator because i think they might actually fit in here and by dropping some lines on that, a lot could be won.


6 people marked this as a favorite.

Questions get responses. Sometimes responses one does not want. It is the nature of discussions. Just because one does not like it does not make it any less valid.


1 person marked this as a favorite.
Hayato Ken wrote:

Can we please skip the "need to defend Paizo" and "everything in GM hands" options as well as the "this is not feasible" choir?

It´s an all too common trend to answer questions which err on a bit more critical side.

I can understand that blind defense of Paizo (or any other publisher, for that matter) can be annoying, but I don't see how "this is not feasible" or "everything is in GM hands" are necessarily bad statements or joining any choir. They're valid statements. Of course, the trick is to present them in a context (such as arguments with which to back them up) and not in a vacuum. :)

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber
Kalindlara wrote:
At the same time, it's not really feasible for them to address every possible group makeup or character option.

No one is asking for that. What is being asked is 'can we have some adjustment of the baseline expectations of the AP to account for the much more open field that has developed since the original release?'

Community content is great but why not have at least some of that baked in ahead of time?


1 person marked this as a favorite.

*still loves Blood pig more than Knivesy*

Silver Crusade Contributor

TriOmegaZero wrote:
Kalindlara wrote:
At the same time, it's not really feasible for them to address every possible group makeup or character option.

No one is asking for that. What is being asked is 'can we have some adjustment of the baseline expectations of the AP to account for the much more open field that has developed since the original release?'

Community content is great but why not have at least some of that baked in ahead of time?

I'm afraid I don't understand the question, then. What would they need to change?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber
Kalindlara wrote:
I'm afraid I don't understand the question, then. What would they need to change?

Review the following.

Hayato Ken wrote:

This might seem like an off call, but due to recent experiences i would prefer Paizo switch the AP design to 6 PCs instead of 4 or at least include some serious recommendations on how to "upgrade".

Most AP´s i see played have 6-7 PCs.

Do you feel that an adventure written for 4 PCs is easily adjusted for 6-7? Do you object to the adventure being adjusted to be written for 6? Or to having sidebars with recommendations for adjustments up or down?

Silver Crusade

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Pathfinder Adventure Path Subscriber

It was already confirmed that Blackjack will be a Vigilante and that some elements will be converted to newer material (eg. the kooky Nosferatu will be an Alchemist) but there won't be any major sweeping alterations to what already was present in the AP.

Silver Crusade Contributor

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Hayato Ken wrote:

Can we please skip the "need to defend Paizo" and "everything in GM hands" options as well as the "this is not feasible" choir?

It´s an all too common trend to answer questions which err on a bit more critical side.

Also, i don´t see how giving some newer books some thought comes anywhere close to adressing every possible group makeup.
There´s a ton of new stuff and books, ignoring that they were produced in the meantime won´t do this AP any good.

On the upside, i especially mentioned the vigilante and the investigator because i think they might actually fit in here and by dropping some lines on that, a lot could be won.

I find the accusation of blind defense of Paizo a bit insulting, to be honest. Disagreement and blind defense are very different things.

As for "everything in GM hands", there has to be a balance there. A pregenerated adventure will never be perfect for your group. At the same time, I agree that there is room to include more of the recent content in the revised AP - the shaman class is another with obvious opportunities for inclusion.

Finally, there is a vigilante in the book, using the newly released class and everything. ^_^

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