Few creatures inspire greater awe than dragons, and Pathfinder Player Companion: Legacy of Dragons dives into the ripples left in these mighty creatures' wake. Whether they help or harm, dragons make a lasting impression, from the legends and philosophies they inspire to the bloodlines they foster.
Inside this book you'll find:
New archetypes ranging from the dragonheir scion to the wyrmwitch, allowing
players to access draconic appearances as well as lore, powers, and spells.
Ways for characters to enlist drakes and lesser dragons to serve as allies, improved
familiars, and even flying mounts.
New draconic bloodlines for bloodragers and sorcerers, allowing eldritch abilities
based on esoteric, imperial, outer, and primal dragons.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can be easily incorporated into any fantasy world.
ISBN-13: 978-1-60125-853-3
Other Resources: This product is also available on the following platforms:
I enjoyed this book (I got the print edition). It offers good options for use for a player with a dragon bloodline. And I don't mean just the sorcerer bloodlines, although they are in there too. There are options and archetypes for your use. Well worth the price.
I wanted to like this book. I really, really, really did. The fluff is great, and the 'premise' of the archetypes and drakes are nice.
But.
Both the archetypes, and the drake companions themselves, have some of the worst balancing I have seen in pathfinder. An example of this is the druid, who replaces an animal companion with a drake companion. The drake is actually weaker then alot of normal animal companion choices, and to take the archetype actually removes six of his core abilities just for the drake part of the archetype, never mind the additional abilities changed for the other parts of the archetype.
I really hope at some point paizo revisits the idea of these drake archetypes and companions and does a tremendous re-balancing, as many of these archetypes feel almost unplayable with how bad they can gimp a character.
I picked up this book excited to create my new "Dragon" themed character and all the options were very weak. Also, throughout the book there were sentences repeated over and over again. I waited months for this issue and I'm completely disappointed. It's the worst Player Companion I've ever read.
This book has a few good ideas and some great flavor text.
It falls short on the mechanics side though, especially with the archetypes that involve drakes. The cavalier archetype that gets a drake is the worst, and is so bad, I think the writer(s) who made it have never played a cavalier before, it just guts the class.
There are some glaring typos in the book, like a certain fighter archetype replacing a bonus feat at a level that the fighter does not get a bonus feat on.
This book could have been, dare I say SHOULD have been, so much more.
While I usually like some sections of the player companion line, I very rarely like all of them. This is the rare exception. Excellent character options, monsters, and spells throughout.
So happy about the bloodline thing, since I'm working on a homebrew where only imperial dragon exist. So I can use the blood lines as templates for converting other dragon related options. Also looks to be intereting.
I hope kineticist, swashbuckler, monk/UC monk, rogue/UC rogue, hunter, summoner, and druid get archetypes
I hope there will be a dragon mystery for oracles.
It is, at this point, impossible to fit in archetypes for all the Pathfinder classes into a Player Companion, or at least it is if we put *anything* else in. So some of the classes you mention get archetypes, but certainly not all of them
Some of the classes that don't get archetypes get other class-specific or class-focused new rules elements.
And there are some options available to any class.
I'm really happy with what we've done, but it's just not possible to cover everyone's list of 8 preferred classes.