Dungeons & Dragons RPG: Curse of Strahd

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Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan. The master of Castle Ravenloft is having guests for dinner. And you are invited. Curse of Strahd is a Dungeons & Dragons fantasy-horror adventure for characters levels 1-10.

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Silver Crusade

Hmmm...


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have this. Aside from a cameo from a famous D&D character that seemed out of place and highly unnecessary, it is a very faithful conversion of the original I6 module Ravenloft with a great deal of expanded material. It is very sandbox style, so if your characters go somewhere beyond their abilities...well, let's hope they had a good life.

Looks to be fairly easy to convert to PF, so a great book for anyone. I'm going to wait for Horror Adventures to come out before converting it using Hero Lab so I have access to some PF designed rules to augment it.

Oh and for the curious:

Famous D&D Character:
Mordenkainen. Why? Your guess is as good as mine.


Pathfinder Maps, Pathfinder Accessories, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

D&D Character/Plot:

Spoiler:
Why? To help the party should they restore him.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
RAdeMorris wrote:
D&D Character/Plot: ** spoiler omitted **

No, no. I got that. My question was "Why him?"

They could have created a brand new character appropriate for Barovia and a gothic setting. I found it kind of jarring to have such a well known figure of the standard game plopped down in something in which mood and atmosphere are somewhat niche and very important to the overall story.

Silver Crusade

Feros wrote:

I have this. Aside from a cameo from a famous D&D character that seemed out of place and highly unnecessary, it is a very faithful conversion of the original I6 module Ravenloft with a great deal of expanded material. It is very sandbox style, so if your characters go somewhere beyond their abilities...well, let's hope they had a good life.

Looks to be fairly easy to convert to PF, so a great book for anyone. I'm going to wait for Horror Adventures to come out before converting it using Hero Lab so I have access to some PF designed rules to augment it.

Oh and for the curious:

** spoiler omitted **

Ooo, that easy to convert may have swayed me.

If I might ask, how big is the book? Is there any supplementary material or is just the adventure?


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:

Ooo, that easy to convert may have swayed me.

If I might ask, how big is the book? Is there any supplementary material or is just the adventure?

I find ALL D&D 5e is relatively easy to convert. They use CR and reference the monster stats instead of reprinting, so it is fairly easy to find either the exact monster or character you want, or at least find a compatible substitute.

Example:
In Death House—which is reprinted as Appendix B of this book—they have specters fighting 1st-3rd level characters. I did some checking and found that a poltergeist is the PF equivalent of a 5e specter. The rest were very easy to bring over pretty much exactly as written.

The book is a 256 page hardcover. 208 pages cover the description of the encounter areas and events in the adventure. Appendix A covers character options, and as such is really only useful for D&D 5e players. That is only 3 pages.

Appendix B is the reprint of the free PDF intro adventure, taking up another 10 pages. Appendices C & D cover treasures, magic items, and NPC stat blocks. Those sections together take up 20 pages. Appendix E is the description and artwork for an entire Tarokka Deck—the Ravenloft equivalent of the Tarot or Harrow from Golarion. You would need to scan and print these cards as they are not removable. They take up 9 pages. The same goes for the Players Handouts which make up the last 6 pages of the book.

The crowing glory is the pull-out fold out poster map. On one side is a truly beautiful map of Barovia with little side maps of the villages and some special locations. The flip side...Ben Wooten and Francois Beauregard have updated the original drawings of Castle Ravenloft by David C. Sutherland III. Stunning is the only word that immediately comes to mind.

So there really isn't much in supplementary material. Some advice in the adventure section on how to run a horror-style D&D game and the like. They concentrated on what would be used here and as such has little to use beyond the adventure itself.

Silver Crusade

1 person marked this as a favorite.

Oooo.... Almost 300 pages though.

And Ben Wooten maps!

Sold!

Liz! Give Feros a yummy plz!


The maps are stunning, the artwork is beautiful - Like most of the 5th ed art I have seen.

Spoiler:
I for one like the cameo character - if your players recognise the name but see he has failed and been driven to the breaking point it is a good foreshadowing of how powerful Strahd is. If you play this aspect up.

Some of the NPCs have great backgrounds - I particularly like the Baron who insists on throwing festivals every week heavily guarded to enforce happiness with an iron fist. Also the noblewoman who has preserved her dead husbands corpse and sleeps with him every night!

I love these details of the land beyond The Village.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Bought this last week. Simply beautiful. Maybe I'll even run a 5e game for this.


1 person marked this as a favorite.

My thought is to use this with a pathfinder groups first foray into 5th ed. Not being sure of the rules should help create that feeling of uncertainty and discomfort that is important in Horror style games.

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