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Pathfinder Player Companion: Armor Master's Handbook (PFRPG)

***( )( ) (based on 13 ratings)
Pathfinder Player Companion: Armor Master's Handbook (PFRPG)
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Test Your Metal!

The most experienced combatants know the best offense is a good defense—and the best defenders get the most from their armor with Pathfinder Player Companion: Armor Master's Handbook! From methods of scribing spells onto pieces of armor to a plethora of different ways to use a shield, this guide has new options for every iron-clad hero, giving steely nerved adventurers all the tools they need to escape any scrap unscathed.

Inside this book, you'll find:

  • Durable new archetypes to help combatants survive any assault, including the armored battlemage, the shieldbearer, the yojimbo, and more!
  • Magic armor and shields of every shape and size, from the sprightly arachnid harness to the unstoppable clockwork armor.
  • New methods to get the most out of your armor, from fighter armor training to combat style feats that emphasize your chosen type of protection.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-829-8

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9467


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Product Reviews (13)
1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***( )( ) (based on 13 ratings)

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Lots of good stuff

*****

The low reviews had me worried, but after buying and reading this book, I really like it. This book provides a solid selection of new feats and styles that most martial classes will be interested in at least looking at. My favorite is the Feat Unhindering Shield, which lets you use and keep your buckler AC bonus while fighting with a 2 handed weapon. My Greatsword fighter loves it.

The armory mastery system makes the fighter armor training class feature a lot better, providing several good options. My favorite here is Armored Juggernaut, which gives the fighter damage reduction that stacks with adamantine armor DR, which is awesome.


Another person who loves this book ...

*****

After reading the early reviews for this product, my expectation for this product was middling to low. Perhaps this is why I find myself loving this book! (And contrasting that to the very high expectation of the early reviewers expecting another Weapon Master's Handbook and then feeling let down).

I find a ton of options that make a previously niche build much more usable.

Want to use the cover feature of a tower shield more economically (and generally make the tower shield a very usable option)? Get Mobile Bulwark Style and Tower Shield Specialist. This is looking very good for the Castellan Cavalier Archetype

Want to get Spring Attack without Dodge and Mobility? Get Defended Movement

Want access to improved combat maneuver feats without Power Attack at STR 13 (for all those swashbucklers out there)? Get Guarded Charge

Want to make Overrun a cool ability that you might actually use and specialize in? Get Bulette Charge Style

And my personal favourite I've been waiting years for ... Want to be the Greek Phalanx Fighter from antiquity without need one niche fighter archetype? Get Shield Brace.

I also love the Advanced Armor Training options. Not as powerful as Advanced Weapon Training, but armor training was not as good as weapon training, so it balances.

And finally, continuing to add stamina options to other combat feats outside the core rule book line is magnificent. I'll keep hope that this continues and one day I'll see a stamina option for Phalanx Formation.


It's no Weapon Master's Handbook

**( )( )( )

After the excellent and fun to read Weapon Master's Handbook I had high hopes for the Armor Master's Handbook. Unfortunately, it's nowhere near the level of crunch as was in the previous. Where Weapon Master's set a very high bar I don't expect in every product, I was hoping for something better than what was presented, both content-wise, and visually. It's almost as if the entire product was hastily pulled together with far less consideration.

In terms of specific examples, feats generally offer little in the way of bonuses, or seem to be just "missing it" when it comes to final content. While this is my subjective opinion and very generally, objectively I found the errors more annoying/present than in previous products. In particular there's a style feat mid book (please forgive me not having the book with me). In this style chain, just like every style chain, the first feat is required for the second feat, is required for the third feat. The desk-meet-head moment though was seeing that feat 1 had a 13 Dex requirement, feat 2 had a 15 dex requirement, and feat 3 was back down to a 13 dex requirement. There are little inconsistencies all over this book.

Lastly, and this requires special commentary and a section all on its own. The art is bad. Not just "huh, this isn't good" bad but atrociously bad. Not bad in that subjective way that art can be bad, but in a way where the artist clearly doesn't understand perspective (a group of four different people I know independently said this as their first comment when I showed them the particularly awful elf picture from later in the book). So while there are some of the typical quality Pathfinder artwork images we see in a lot of their products, a good chunk of it in this book doesn't even evoke the feelings that it was intended to.


Sorry Paizo

*( )( )( )( )

But until you nerf Shield Brace and Unhindering Shield (2 feats that just kill sword & shield combat style, cause they basically allow you to fight with your trusted Power Attack buffed two-handed weapon and still have a nice shield bonus) I will not give this book more than 1 star.

If new content just devalues a huge junk of old content - it's bad, horrible game design.


Nothing useful...

*( )( )( )( )

Unless you've got three or more feats lying around looking to facilitate a highly situational minor bonus, this book is useless. It's like they had a bunch of flavour ideas they wanted to express, then had the crunch added to the flavour after the fact by someone who's never played the game.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

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