Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder Society Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game

Pathfinder Society


Starfinder Society

Pathfinder Adventure Path #104: Wrath of Thrune (Hell's Vengeance 2 of 6) (PFRPG)

****( ) (based on 2 ratings)
Pathfinder Adventure Path #104: Wrath of Thrune (Hell's Vengeance 2 of 6) (PFRPG)
Show Description For:

Add Print Edition $24.99

Add PDF $17.99

Add Non-Mint $24.99 $18.74

Facebook Twitter Email

Hell Hath Fury

The knightly order known as the Glorious Reclamation continues its crusade against diabolic Cheliax, conquering the town of Kantaria, where the goddess Iomedae once ruled as a mortal. The villainous adventurers, now official agents of House Thrune, must retake the town, depriving the knights of a valuable holy site. Can the evil characters earn greater infamy and prestige by dealing the Glorious Reclamation a serious defeat in their most substantial territorial gain so far, or will the knights' rebellion continue unchecked across Cheliax?

This volume of Pathfinder Adventure Path continues the Hell's Vengeance Adventure Path and includes:

  • "Wrath of Thrune," a Pathfinder adventure for 4th-level characters, by Thurston Hillman.
  • A gazetteer of Kantaria, the first Chelish town conquered by the Glorious Reclamation and sacred site to the faith of Iomedae, by Thurston Hillman.
  • A look at the history and inner workings of Cheliax's most powerful noble family, the Thrice-Damned House of Thrune, by Linda Zayas-Palmer.
  • Devious whispers and dire threats in the Pathfinder's Journal, by Josh Vogt.
  • A bestiary of dangerous and exciting new monsters, by Thurston Hillman, Jason Keeley, and Kalervo Oikarinen.

ISBN-13: 978-1-60125-824-3

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (2)

Average product rating:

****( ) (based on 2 ratings)

Sign in to create or edit a product review.

My Favorite Chapther of the AP


I like Hell's Vengeance, but I agree it has it's downfalls. Wrath of Thrune, however, in my opinion, is a best part of it at realising AP's promise: playing as evil character.

It's premise is relativly simple: there is a town captured by goody two-shoes's forces. Party are going in undercover. Objective is to destabilise the situation in town enough to recapture it. There is no bosses and orders, you are free to choose your aproach, as long as you're not bringing all the guards on your head.

And here the fun starts. You have this town on plate, it's leadership, it's security forces, it's citisenship. You can unravel them all in many many delicious ways ranging from coy and silly like seducing one of the city leaders romantic crush to horrifyingly brutal. And there is much consideration about nature of rebellion and civil war. Glorious Reclamation are good and you are evil, there is no mistake in that. But as our good guys confronted with reallity they bring with their uprising: necessity to fight their friends who don't agree with their ideals, necessity to do something with captured prisoners, their confidence is starting to unravel. Antagonists are not "lawful stupid", but their idealism based on genuine good intentions can bring as many suffering in the world as all evil ambitions, which is very interesting and refreshing view on such a story.

All in all, this adventure will require a lot of work from both GM and players, but it can be very satisfying.

Sorry if my review have any mistakes, as English is not my first language.

Sandbox adventure with unimaginative maps but solid enemies.

***( )( )

The NPCs and enemies are designed very good and tough.
The interior illustrations are cool.
The 3 magical items are good.

The maps are too simple.
Kantaria is a bland settlement.
The GM has to invest much time to customize this adventure to his group.
The "Despair Meter" changes should be summarized more central but are all over the place.

This book makes the same mistake as the first:
The motivation for the PCs to swear loyalty is not there beyond "just do it".

Summary: While Thurston Hillman does his best (which is pretty good) to flesh out the adventure, the overall conception of the AP boxes it too much in. The Evil AP continues to be mediocre and could have been so much more, if the framework had been developed better.
Hell´s Rebels has much better designed maps and cities. Gift Certificates
On Sale and Clearance!

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.