Jeffrey Swank RPG Superstar Season 9 Top 8 |
SACplayin |
@ Jeffrey Swank
Hi there I love PoW and your psionics products so I'm very interested in this as well.
Though I have a question is there any central design mechanic that runs across all the "monster classes" ie manuevers and stances from path of war, that distinguish your monster classes from other third party publishers. A good example to compare would be rite publishing's In the company of series.
kevin_video |
@ Jeffrey Swank
Hi there I love PoW and your psionics products so I'm very interested in this as well.
Though I have a question is there any central design mechanic that runs across all the "monster classes" ie manuevers and stances from path of war, that distinguish your monster classes from other third party publishers. A good example to compare would be rite publishing's In the company of series.
The monster classes in here are closer to what we saw in the 3.5/3.0 Savage Species. Essentially it's the same monsters you see in the Bestiary books, but they're broken down to individual levels.
SACplayin |
SACplayin wrote:The monster classes in here are closer to what we saw in the 3.5/3.0 Savage Species. Essentially it's the same monsters you see in the Bestiary books, but they're broken down to individual levels.@ Jeffrey Swank
Hi there I love PoW and your psionics products so I'm very interested in this as well.
Though I have a question is there any central design mechanic that runs across all the "monster classes" ie manuevers and stances from path of war, that distinguish your monster classes from other third party publishers. A good example to compare would be rite publishing's In the company of series.
Wow this sounds fantastic.
I'll most likely pick up the WIP next week.Is there any information concerning releases you could share?
Jeffrey Swank RPG Superstar Season 9 Top 8 |
Jeffrey Swank RPG Superstar Season 9 Top 8 |
@ Jeffrey Swank
Hi there I love PoW and your psionics products so I'm very interested in this as well.
Though I have a question is there any central design mechanic that runs across all the "monster classes" ie manuevers and stances from path of war, that distinguish your monster classes from other third party publishers. A good example to compare would be rite publishing's In the company of series.
Kevin is correct. No underlining link to PoW (other than Heritage feats) or other psionic products with regard to mechanics. These are designed so that at each level the monster is as balanced as can be, but robust in its monster flavor. They are broken down over the amount of levels per original creation HD and abilities are made level appropriate. New feats, race traits, and spells are included to flesh out the monster classes. Again, this is very close to what was done previously in Savage Species--in terms of mechanics.
Jeffrey Swank RPG Superstar Season 9 Top 8 |
The NPC |
The NPC wrote:Yep, yep...it does. :)kevin_video wrote:The NPC wrote:What monsters are currently available?Just the astral deva.Thank you.
So this will provide a base race to go with the class then?
How functional will the classes be if used with a common race rather than the class specific race?
kevin_video |
How functional will the classes be if used with a common race rather than the class specific race?
Not exactly sure what you mean. A human can't take levels of ogre class. Each monster will start out as a base race (based on the racial points of the Advanced Race Guide), and then take levels of the monster class until they become their standard version found in the Bestiary.
The NPC |
The NPC wrote:How functional will the classes be if used with a common race rather than the class specific race?Not exactly sure what you mean. A human can't take levels of ogre class. Each monster will start out as a base race (based on the racial points of the Advanced Race Guide), and then take levels of the monster class until they become their standard version found in the Bestiary.
Say I have human and by GM fiat was allowed to take say levels of succubus. Would that still work mechanically?
kevin_video |
kevin_video wrote:Say I have human and by GM fiat was allowed to take say levels of succubus. Would that still work mechanically?The NPC wrote:How functional will the classes be if used with a common race rather than the class specific race?Not exactly sure what you mean. A human can't take levels of ogre class. Each monster will start out as a base race (based on the racial points of the Advanced Race Guide), and then take levels of the monster class until they become their standard version found in the Bestiary.
It would not.
Jeffrey Swank RPG Superstar Season 9 Top 8 |
kevin_video wrote:Say I have human and by GM fiat was allowed to take say levels of succubus. Would that still work mechanically?The NPC wrote:How functional will the classes be if used with a common race rather than the class specific race?Not exactly sure what you mean. A human can't take levels of ogre class. Each monster will start out as a base race (based on the racial points of the Advanced Race Guide), and then take levels of the monster class until they become their standard version found in the Bestiary.
Hey NPC,
In short, I would say that a human should not take levels in pseudodragon (or whatever monster class), as they are both a form of a race. Now, to answer your question a bit more thoroughly, I would say to use a monster class, a character must take the monster's race and it's monster class as their initial character level. Each monster class has an associated race; instead of selecting a normal race, the character gains the benefits and drawbacks of the monster race associated with their chosen monster class. A character normally cannot take levels in more than one monster class, as well as a normal race cannot take levels in a monster class without being that monster classes race. I write the word, "normally" in the above sentence because who am I to say what you or your GM want to allow in your game? :)Typically a character may multiclass freely between their monster class and other classes, and is not required to finish their monster class to completion... A character with relatively few monster levels might be a runt compensating for their relative weakness with training, a freak of nature, or perhaps a magical experiment gone wrong.
However, mechanically speaking, a character should not have levels in more than one monster class, just as they should not have more than one base race. Hope that clears it up? (Or did I muddy the water even more?)
-Jeff
Jeremy Smith Publisher, Dreamscarred Press |
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Just want to pop in and say that an updated PDF has been submitted - it includes the introductory text that was supposed to be in the document but got accidentally excluded, as well as some other minor fixes (the skill list, some formatting corrections, etc.)
Once Paizo staff has had a chance to review, it should be immediately available to those who bought the work-in-progress, as well as the individual astral deva.
As to which is next - I'll have to check with the project leads on which monster is on deck.
Jeffrey Swank RPG Superstar Season 9 Top 8 |
Just want to pop in and say that an updated PDF has been submitted - it includes the introductory text that was supposed to be in the document but got accidentally excluded, as well as some other minor fixes (the skill list, some formatting corrections, etc.)
Once Paizo staff has had a chance to review, it should be immediately available to those who bought the work-in-progress, as well as the individual astral deva.
As to which is next - I'll have to check with the project leads on which monster is on deck.
Thanks Jeremy! (He is awesome to work with) As to which monster will be released next...I will have to get back to you on that. :) But, will let you know soon--very soon.
Jeffrey Swank RPG Superstar Season 9 Top 8 |
Jeremy Smith Publisher, Dreamscarred Press |
Jeffrey Swank RPG Superstar Season 9 Top 8 |
Milo v3 |
Are each of these classes a full 20 level progression or do they reach their level equivalent and then has levels open for multiclassing? Also, is VMC a viable option with the monster classes?
Not a dev but, each goes for levels around the same as their HD, you can multiclass at any point after taking your first level. No VMC has been released as of the current moment.... and flavouring such VMC would be weird in a lot of cases....
Milo v3 |
Not what I meant. I mean would the current VMC options work well with the monster classes?
I can see it working, I mean, barbarian VCM would be good for any martial based monster class without many SLA and Summoner VMC to play something like a devil who has a small number of fiends it can call into play would work rather well.
Jeffrey Swank RPG Superstar Season 9 Top 8 |
NPC,
In short, yes. The VMC would work as normal, but those rules were not particularly intended to be used with these classes when we started this project. Use them as alternate rules as you see fit. :)
Dustin,
In terms of 5e, no plans in the works for this project to be converted. The difference between PF and 5e is beyond the scope of this project currently. :)
Jeffrey Swank RPG Superstar Season 9 Top 8 |
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Not exactly sure of what order these will make it out. Depends on the art being finalized. At this moment we have released Astral Deva and Erinyes.
Next up is Ghoul.
Classes currently in art/layout:
Bugbear
Centaur
Deathless Ghost
Dryad
Earth Elemental
Harpy
Gnoll
Harpy
Hill Giant
Hound Archon
Imp
Janni
Lizardfolk
Medusa
Minotaur
Mummy
Ogre
Pseudodragon
Rakshasa
Satyr
Sentient Flesh Golem
Succubus
Treant
Troglodyte
Troll
True Dragons (Black, Blue, Green, Red, White, Copper, Brass, Bronze, Gold, Silver)
Winter Wolf
These are the classes that have been fleshed out with new traits, racial feats, heritage feats, and so on. We will be combining some of the smaller classes into multi-release to keep document word count near the same.
RHMG Animator |
RHMG Animator wrote:Those are not out yet.....Yes they are.
Didn't get that e-mail that they updated then....
Jeremy Smith Publisher, Dreamscarred Press |
Necromancer Paladin wrote:Didn't get that e-mail that they updated then....RHMG Animator wrote:Those are not out yet.....Yes they are.
I've had those emails get caught in filters before, so that might be why you didn't get the notice.