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Wayfinder #14 (PFRPG)

***** (based on 3 ratings)
Wayfinder #14 (PFRPG)

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Created for Pathfinder fans by Pathfinder fans, this monstrous fourteenth issue of the ENnie Award-winning Wayfinder fanzine takes a walk on the wild side, with its focus on monsters! This free fanzine includes dozens of articles, including original fiction, new monsters, adventures, classes and options, magic items, and even PFACG scenarios—this is just a small portion of what awaits you!

Contributing Authors: Anthony Adam, Gabriel Almer, Danny Atwood, Clinton J. Boomer, Jake Burnett, Dixon Cohee, Denis Faupel, Robert Feather, Benjamin Fields, Aaron Filipowich, Nik Geier, Amy C. Goodenough, Wojciech Gruchała, Phoebe Harris, Andrew Hoskins, Scott Janke, Jenny Jarzabski, J.J. Jordan, Joe Kondrak, Isabelle Lee, John Leising, Matteo Lorenzi, Ron Lundeen, Nicholas Milasich, Matt Morris, Patchen Mortimer, Michael Riter, Daniel Rust, Jeff Sexton, Liz Smith, Kendra Leigh Speedling, Margherita Tramontano, Ian Turner, Nick Volpe, Brendan Ward, Ben Warren, and Christopher Wasko.

Contributing Artists: Catherine Batka, John Bunger, Darran Caldemeyer, Paul Chapman, Jeremy Corff, Liz Courts, Jess Door, Andrew DeFelice, Peter Fairfax, Lynnette Fetters, Erin Frye, Frank Hessefort, Chris L. Kimball, Jason Kirckof, Adam Koča, Danny Hedager Krog, Alberto Ortiz Leon, Mike Lowe, Dave Mallon, Stephen McAndrews, Dionisis Milonas, Jesse Mohn, Alex Moore, Beatrice Pelagatti, dodeqaa Polyhedra, Tanagorn Prateepsukjit, Basil Arnould Price, Nick Russell, Tanyaporn Sangsnit, Todd Westcot , and Stephen Wood.

Cartography by Alex J. Moore

Cover Art by Michael Jaecks and Tyler Clark

Wayfinder #14 is a 80-page full-color PDF suitable for printing or viewing on your computer. It is released under the Paizo Inc Community Use Policy.

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Product Reviews (3)

Average product rating:

***** (based on 3 ratings)

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*****

This was my first issue of Wayfinder.

I just don't like third-party Pathfinder products. It's not a rational feeling, really, but there it is. To be fair to myself, there IS some really bad stuff out there. But Wayfinder #14 is definitely not that in that category! It's forced me to make an exception to my "first-party only" table rule.

Do you love hags like I do? This book LOVES hags. You a fan of The Daily Bestiary blog? This issue has got fiction by Patch! Ever get the itch for first-party feats that just don't exist yet? Wayfinder's feats are the most first-party-feeling third-party material I've ever read (does that make them second-party? I dunno!).

I'd tell you to buy it but it's FREE. DOWNLOAD IT IMMEDIATELY


An Endzeitgeist.com review

*****

The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let's take a look!

Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein - with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I'll be doing instead, is first telling you a bit about Wayfinder...and what it means to me.

As some of you may know, I've come to Pathfinder pretty much by accident via Sinister Adventures; Disgruntled and annoyed, I took the mantle of reviewer mainly to showcase the gems out there and prevent a low-quality bloat in the 3.X days. What you may not know is that I've been pretty much considering Wayfinder a no-brainer if there ever was one - the option to utilize official fluff for the non-profit magazine ultimately meant that Wayfinder provided easy means of fleshing out some less detailed components of Golarion, plugging holes etc. - and it is this way I used the material, time and again.

As the magazine matured, though, Wayfinder took on a whole new dimension. I'm no stranger to other fan-created material - as an ardent Ravenloft-fanboy, I've of course been following (and continue to do so!9 the output of the Kargatane and later the fraternity of shadows and ultimately, both groups defined my conception of Ravenloft to at least the same extent, perhaps even more so, than the official releases. Beyond these, though, Wayfinder has reached a level of professionalism that is thoroughly impressive. What do I mean by that - download this magazine and see for yourself: Not only is the presentation and layout, lovingly crafted by Dain Nielsen and Garrett Guilotte a joy to behold, the vast array of extremely talented artists that contributed to this book manage to oftentimes reach a level of quality that could feature just as well in an official Paizo book.

Similarly, the editing is extremely concise - particularly considering how this is by fans, for fans. A brief glimpse at the editors produces names like Michael Sayre, Mike Welham, Will McCardell, Skeeter Green, Eric Hindley or Thomas LeBlanc, among others like Charlie Bell, Kalyna Conrad, Mark Garringer, Robert Gresham, Andrew Hoskins, Brent jans, Dave Mallon, Cassandra McQueen, Tom McQueen, John C. Rock, Matt Roth, David Schwartz, Dan Simons, Matt Williamson, Sarah Counts and Scott Janke - notice something? Yes, among these illustrious people would be some of the most talented designers out there, all of which have crafted all-time favorites for my game and enriched hundreds, nay, thousands of tables with their craft.

But here's the thing: Why haven't I reviewed Wayfinder before? Well, there are multiple reasons for that - basically, I started reviewing for 3pps to separate the wheat from the chaff - and Wayfinder, to me, is more an organic extension of Paizo's Golarion. Then, I started being pretty high in demand regarding my reviews and had to cut some material on the back-burner - this was the fate of Wayfinder's scheduled reviews. I've only deviated from this stance at the explicit demand of my readers...but know what? The time is now. Wayfinder deserves being properly recognized as the institution it is at this point.

To make this abundantly clear: If you have not yet downloaded any installment of Wayfinder, stop reading right now and do so - this series deserves the space on your HD.

So, taking this into account, what are my highlights in this issue? Well, the first would be none other than Clinton J. Boomer's highly complex feats for harpies - lavishly illustrated by Beatrice Pelagatti. And yes, they feature the complex design and brutal monster rules we expect from Clinton's work. Aspiring creature designers need to follow the easy advice provided by Anthony Adam - simple steps, yes, but still, a very interesting read - though I'd add the requirement of a unique selling proposition: At least one ability should do something that only the creature can pull off.

As a huge fan of travelogues of fantastical worlds, I was also pleasantly surprised by Michael Riter's gazetteer of Sverengati and similarly, I enjoyed the goblin-module mirror image of PFS Scenario 4-01 from the Goblin perspective by Andrew Hoskins - a nice sidetrek with neat maps. Magic weapons for malevolent giants, crafted by Joe Kondrak and illustrated by Andrew DeFelice will certainly feature in my Giantslayer-campaign, once it get around to running that one, that is. I certainly will utilize the special qualities for monstrous armies J.J. Jordan.

As you know, I'm a sucker for poetry, so it should come as no surprise that I loved Liz Smith and Phoebe Harris' contributions with the songs of the winter wolves or the seductive poems of fauns.

What truly made this book a must-have, at least for me, though, ultimately is the bestiary - the disemboweled troll prophets, the truly devastating, decapitating take on the grim reaper trope, the utterly disturbing wechselkind (changeling child) - here, the authors and artists pulled no punches and while reading this section, you'll be thinking you're looking at a Paizo book - something e.g. that also extends to e.g. the stunningly illustrated Minotaur NPCs crafted by Daniel Rust and perfectly captured by Tanyaporn Sansnit.

Conclusion:

Editing and formatting are very good - while there are some minor hiccups here and there, this book is FREE - so no, I'm not going to complain about a wording not adhering 100% to the standard here and there. Layout, as mentioned before, is absolutely stunning and professional. And the same can be said about a majority of the artworks:

Catherine Batka, John Bunger, Darran Caldemeyer, Paul Chapman, Jeremy Corff, Liz Courts, Jess Door, Andrew DeFelice, Peter Fairfax, Lynnette Fetters, Erin Frye, Frank Hessefort, Chris Kimball, Jason Kirckof, Adam Koča, Danny Hedager Krog, Alberto Ortiz Leon, Mike Lowe, Dave Mallon, Stephen McAndrews, Dionisis Milonas, Jesse Mohn, Alex Moore, Beatrice Pelagatti, dodeqaa Polyhedra, Tanagorn Prateepsukjit, Basil Arnould Price, Nick Russell, Tanyaporn Sangsnit, Todd Westcot , and Stephen Wood - those are the names of the men and women who provided this book's gorgeous art - and publishers, take a look; seriously, there are some absolutely stunning pieces herein! If you need good artists, there are quite a lot in here!

Of course, I have already noted a lot of authors and editors - but here is the complete list of contributing authors, for your perusal:

Anthony Adam, Gabriel Almer, Danny Atwood, Clinton J. Boomer, Jake Burnett, Dixon Cohee, Denis Faupel, Robert Feather, Benjamin Fields, Aaron Filipowich, Nik Geier, Amy C. Goodenough, Wojciech Gruchała, Phoebe Harris, Andrew Hoskins, Scott Janke, Jenny Jarzabski, J.J. Jordan, Joe Kondrak, Isabelle Lee, John Leising, Matteo Lorenzi, Ron Lundeen, Nicholas Milasich, Matt Morris, Patchen Mortimer, Michael Riter, Daniel Rust, Jeff Sexton, Liz Smith, Kendra Leigh Speedling, Margherita Tramontano, Ian Turner, Nick Volpe, Brendan Ward, Ben Warren, and Christopher Wasko. Similarly: Publishers, take a look and scout talent here!

Finally, Paris Crenshaw and Tim Nightengale would be the editors-in-chief that ultimately made this come together. I take a bow to the endless hours of work you put into this book.

All of you fine ladies and gentlemen, from the bottom of my cold, black reviewer's heart - thank you. Thank you for the work and passion you put into Wayfinder. You create a free, high-quality e-zine that breathes more life into the game we all know and love and your passion does show. I consider Wayfinder a celebration not only of Paizo's IP, but also of the community that makes such a book possible.

If my rambling above was no clear indicator - download this book; nay, download the whole series - it is free and well worth the space on your hard drive. It's not perfect, sure, but it does provide creativity, from fiction to crunch.

Please picture me taking a bow to the community and its collective dedication that makes this book, this whole series, possible in the first place. I award this 5 stars + seal of approval and slink back into the shadows, hoping that my humble little review made some of you out there check out this wonderful e-zine.

Endzeitgeist out.


TemplateFu on Wayfinder 14

*****

Ok, this is my first review ever on an actual product rather than on RPG Superstar entries, so it may be a bit bumpy / long winded! >.< I have no official tie to Paizo in any way, so these thoughts and opinions are my own. These opinions are about the content itself and not any author or artist, so please take them constructively as no intent to inflame or otherwise upset is intended.

I admit right from the outset that I have a contribution of my own in this issue. I shall not review my article, leaving it to all of you to read and hopefully enjoy. ;)

So let's get the show on the road... We have a monster theme issue.

In the forward by Adam Daigle, we get a complete summary of this issues contents and diversity including yet another insight into the man's strange Flumph fetish! (Aside : In the UK, there is a confectionery called Flumph - a large pink marshmallow like sweet that really gums up your teeth and is oh so sickly sugary).

We then hit our first article - Crones and Covens, a collection of feats, hexes and weapon special abilities aimed squarely at covens and witchcraft. The teamwork feats are both powerful but one of the requirements was that every member of the coven have taken them, so this means when new members join, the coven might lose access to the teamwork feat if the new member hasn't taken it yet. The Dark Maiden archetype was flavorful and interesting as was the variant coven's, offering a choice of surprises to spring on your players.

That said, some very interesting twists on covens and witchcraft that will certainly spice up your encounters. The artwork for the first article is quite awesome and definitely has a Paizo feel to it.

Template Fu scores this article 8/10, and the artwork 9/10

Next we have another rules crunch article, Monstrous Harvest - an interesting spin on making the bodies of the monsters slain into ingredients for unsavoury recipes (poisons). The extractions are based on categories or types of creature rather than being per specific creature, but there is enough here in this article to guide GMs into special cases should they so desire. The artwork is quite dark and moody and complements the theme of the article well. Quite a short article leaving me wanting more on this one.

Template Fu scores this article 7/10, and the artwork 8/10

Next is the first of the flavor/story submissions - Awakening. A creepy, gothic like look at life from the perspective of an undead. A sad story that I found very compelling as it appeals to my love of dark and sinister. The artwork is extremely evocative, one of my favourite pieces of the issue.

Template Fu scores this article 9/10, and the artwork 10/10

Then we have a Weal and Woe article - Blood and Sport. This is based around Katapesh and ties heavily with the games in the Grand Coliseum. The first protagonist being a minotaur Brawler, complete with evocative art. Turning to the Woe, we find a female minotaur Oracle - the artwork here definitely gave me an old world gypsy feeling. Both protagonists are well detailed with some interesting abilities and caveats that should make for a very interesting encounter or two for your players.

Template Fu scores this article 8/10, and the artwork 9/10

Next a mini gazetteer article - Sacred Sacrificial Sites of Inner Sea Monsters. The first thing to hit me was the article name, a tad long for me. The sites cover a wide area though, allowing GMs to find at least one of use in most campaigns, we have a darklands site, a river kingdoms one, and a third in Ustalav. Each different and quite gothic and dark in theme, offering a good diversity for those little side treks and tangents the players often run off and find. The artwork is also especially moody and esoteric. I would have loved to have more than three sites to choose from but the article should inspire sufficiently.

Template Fu scores this article 7/10, and the artwork 10/10

Next another crunch article - Monstrous Sorcery. An article on sorcerer bloodlines and variations that help alleviate the problems of certain player types and races not benefiting fully from a bloodline. A very useful article that most sorcerors will devour with interest. The artwork I found to be interesting, but fell short a little compared with the early artwork encountered.

Template Fu scores this article 8/10, and the artwork 7/10

And the crunch keeps coming as we move onto Monstrous Simple Class Templates. This article providing three nice simple templates you can add to a creature to give it Alchemist, Anti Paladin and Witch flavour and abilities without needing to spend class levels to do so. Although this article is based upon material in the Monster Codex, there is enough in the article that it is useable without having to own the source product - well done indeed. I found the artwork to be serviceable for the article but is more comic style than previous offerings - not really my cup of tea.

Template Fu scores this article 9/10, and the artwork 7/10

Then the GM within me grinned with that evil smile on encountering Hunger Upon Darkest Wings. This article takes the humble harpy and beefs them up with divine feats and pure player scaring joy. I so want that art as a harpy miniature! The article finished with a section for the Wendigo, which kind of disappointed me, I was loving the harpy goodness too much I guess. But that's just personal taste, and the wendigo section is very good too. But, man, that harpy art really grabbed.

Template Fu scores this article 8/10, and the artwork 9/10

Now a break from crunch and another short fiction, The Blue Lantern Spirit. I loved the Tian Xia feel of this offering, and it definitely feels right with familial spirits, oriental shrines, the mysticism vibe was just spot on. The artwork was also moody and evocative, picking up on one of the main scenes from teh story very well and really reinforcing the other worldliness of the offering. Loved it.

Template Fu scores this article 9/10, and the artwork 9/10

Next we have a song/poem - Grandmother's Pact: A song of the Winter Wolves. Again, for me, an overly long title, that could have been more impactful without the second half. The 3-3-4 repeating meter of the song was maintained throughout and the words leaving me the feeling that a campaign/adventure could be written that followed the song thread. The artwork evoking the cold of winter and the ferocity of the winter wolf quite well, a good accompaniment to the song.

Template Fu scores this article 8/10, and the artwork 8/10

The next article is mine, A Creature's Essence... moving along...

The artwork that was assigned my article is evocative of cooking up a creature - the theme of the article itself. Full of pastel hues, it grows on me every time I look at it.

Template Fu wants to score the article 10/10 ( >.<, :D, ;) ), but does score the artwork 8/10

Ok, next up is A Matter of Class - lots of crunch bonuses for monsters by type AND class. Yes, giving your creatures a class now allows the creature the option of class specific bonuses - these really add a neat twist to classed creatures that your players simply wont be expecting. Solid article with lots of options. The artwork felt to me almost Warcraft MMO style inspired and would make quite a nice desktop background.

Template Fu scores this article 9/10, and the artwork 8/10

Our setting of choice gets some extra loving next, in the Golarion Gazetteer : Sverenagati article. This gives us in insight into a ruined city left behind by serpent folk in northern Avistan. The article is a very detailed overview providing the reader with plenty of plot hooks, ideas and setting flavor with which to weave their stories and campaigns. Another favorite piece of artwork for me accompanies this one, one I intend to use as a play aid for a high priestess atop a ziggurat in one my campaigns.

Template Fu scores this article 9/10, and the artwork 10/10

Next a new class spawned of the deserts of Garund, the Maftet. It was at this point I realize that this issue, being themed on creatures has allowed the maximum diversity of setting - this is a truly setting trotting issue full of marvels and wonder.

Back to the new race, the Maftet, we have a fully detailed new race, full ecology and ethos, the necessary crunch for the base race, class options, a racial archetype and racial feats. I hope there is a sample fully fleshed out PC later in the issue as that was the only thing I felt was missing. Those word limits can be a harsh mistress. The artwork was really evocative a cross between a harpy/erinyes/lion humanoid with wings. A nice tie in to the article.

Template Fu scores this article 8/10, and the artwork 9/10

Back to the new race, the Maftet, we have a fully detailed new race, full ecology and ethos, the necessary crunch for the base race, class options, a racial archetype and racial feats. I hope there is a sample fully fleshed out PC later in the issue as that was the only thing I felt was missing. Those word limits can be a harsh mistress. The artwork was really evocative a cross between a harpy/erinyes/lion humanoid with wings. A nice tie in to the article.

Template Fu scores this article 8/10, and the artwork 9/10

Next, in Bounty of the Bog, an oft overlooked creature, the Boggard provides the inspiration to Boggard themed traps, trickery and magical items. A treasure trove of new shiny for your players to enjoy. My favorite item is the Bloodtooth, but I think the bonus might be a little high, I will likely use it reducing the max strength bonus to half the quoted.A nice art rendition of the creature central to the articles theme rounds out a nice of fun.

Template Fu scores this article 8/10, and the artwork 8/10

And the Adventure Card Game lovers get some love in the next article - The cards depicted are two henchmen from the Skull and Shackles Adventure Card game. There is also an additional scenario - but not a scenario card! The artwork is as found in the official card games and expansions so I don't think I should give a score for those.

Template Fu scores this article 8/10.

Another vignette follows, I'll tell my Ma - a very string moral story that shows how bullied eventually get their comeuppance and deservedly so. I really liked the pacing of this story too, it worked very well. The artwork, for me, having a slightly oriental feel to it tugged at the heartstrings a little - very well themed with the story itself.

Template Fu scores this article 9/10, and the artwork 9/10

Next we have a hunter archetype with a selection of some very special companions in Fighting Alongside Fang, Claw, Tusk, and Wing. I can see my players falling over themselves to create a pc based on this article just to have that Chimera companion! The goat head of the chimera artwork looked slightly odd, almost floating beside the creature than being attached to it. But, it is still a nice piece, the leonine body very well drawn and powerful looking.

Template Fu scores this article 8/10, and the artwork 7/10

And a side trek adventure is next, Strength of the Nightsoil. It doesn't suggest in the opening sections the player level required (I would say 1-3 is a good bet) but does indicate that it could be a prequel to a Pathfinder Society adventure from Season 4 - 4-01 to be precise. It's a nice sewer based adventure and can easily be adapted for most cities / locations with sewers and so I would expect this to be used by a lot of hard pressed GMs - as there is a theme of slime and molds, make sure your players have access to the means to deal with these types of threat. The map/artwork is very clear - personally I wouldn't have had the A1 thru A4 labels quite so large (A3 filling its room!) so as to avoid obscuring any of the carefully drawn details in the rooms. The artwork scene made me chuckle, a little too cartoony for my personal tastes but amusing non the less.

Template Fu scores this side trek 8/10, the map 8/10 and the artwork 8/10
So, we continue with the Pregen Goblins article. A premade party of goblins eminently suitable for the Strength of the Nightsoil adventure just reviewed. We are given goblin versions of Warpriest, Investigator, Sorceror and Bloodrager. A good mix of party skills. Each goblin is well statted, including hints into each golblins character and mind set. The artwork is a bit of a mixed bag, however all four goblins are depicted. The first goblin, the warpriest, has a Golarion goblin style and feel to it, but the puce green put me off, it didn't feel goblin green enough if that makes sense. The next one is more cartoon in style but fitting to the Investigator. The next one, the Sorceror, is an extremely good rendition of nasty caster goblin-ness. Loved that one. The last, the bloodrager is both cartoony and a bit too "Grimtooth" for me. Check out Grimtooths traps products and you will see what I mean.

Template Fu scores this article 9/10, the goblin art as follows - warpriest 8/10, investigator 7/10, sorceror 9/10 and the bloodrager 6/10 (sorry, it just didn't feel Golarion goblin at all).

Next we have a weal of woe article, Spider and the Fly, offering GM's too fully fleshed out traders able to be dropped into any major city with little fuss or bother. What I found interesting here was that weal or woe is at odds with the issue theme of monsters in a way - it is difficult to produce a "weal" monster! The author has performed well in the instance and there is a definite weal v woe feel to both traders. The woe trader is delightfully wicked and full of intrigue and subterfuge. The artwork for the first trader was really nicely done - it so easily could have trodden on the spider trope of dark elves/drow but avoided this pitfall. The second artwork for the woe trader, well, it certainly exudes slimy toady machination well. Definitely not a nice guy.

Template Fu scores this article 8/10, the artwork 8/10 for both pieces.

Then we have a very amusing tale from the point of view of the monster again in Happy Tails and Candy Shells. I don't want to spoil it by revealing too much, other than to say I chuckled immensely and often times thought of my dappy dog chasing himself around the garden - it has definite mental doggy inspiration in here and isn't canine at all. A very light hearted and fun read, so far my favourite story of the issue. The artwork is a big reveal, but fortunately placed on the second page, so if you are reading via pdf, only use single page view so as not to spoil the reveal found in the first half of this tale.

Template Fu scores this article 9/10, the artwork 8/10.

Next up, Monstrous Masterpieces. An article providing bardic love with special bardic performances, their effects and benefits, each with a decidedly monstrous and wicked flavour. I loved the perversion of the classic gypsy dancing in firelight imagery, it made me chuckle when I saw it - a little cartoony for my tastes in general but a breath of fresh air in imagery. Well done.

Template Fu scores this article 8/10, the artwork 9/10.

Next we have a mixed bag of crunch in Monstrous Bodies and Warped Minds. Overall, this article disappointed and I think it was becuase it tried to cover too much in a limited word count. We have feats, discoveries, hexes and talents. I feel it should have been split into two articles possibly - especially as the title hints at plural hexes but there is only one hex in the hex section. What is here is very good, but I feel a more focused article would not have left me with the "wanting more because there wasn't enough" feeling. The artwork is really good and appealed to my favourite type of art. I really like dragonkin monsters and this art just felt spot on for the article subject matter, plus dragonkin art is one of my weak spots.

Template Fu scores this article 6/10 (sorry, it's just how I felt), the artwork 9/10.

There is still a lot of content to review and I have run out of allowed characters on this page. The rest of the review is in the commentary thread, starting here (sorry for the inconvenience and the wordiness/length of review!)


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