Mythic Monsters 33: Norse (PFRPG) PDF

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Even the Vikings Fear Them!

Mythic Monsters: Norse brings you a dozen and one mythological monsters from the frozen shores of Scandinavia! Norse myths and legends are some of the foundational stories of the fantasy RPG tradition, going back to Tolkien and beforehand. The dwarves, elves, giants, and trolls of Norse myth and legend are at the heart of our myths and monsters, but they are just the beginning of an epic legendarium of creatures. From the scions of glorious Valhalla to the miserable pits of Hel, the blazing furnace of Muspelheim to the mountain realms of the Jotuns, the Nine Worlds are a place rife with adventure and danger always ready to menace the mortals of Midgard! From CR 5 to 30, we bring you an assortment of amazing adversaries for your heroes, starting with a swarm of linnorms, the serpentine primeval dragons that lurk in the wildest reaches of the lands where civilization is but a rumor. From the magma-mouthed crag linnorm to the bitter brumal bite of the ice linnorm, from the boreal forest fastnesses where the taiga linnorm lurks to the deep, dark waters where fjord linnorms prowl, these dragons leave dread in their wake, though perhaps none more so than the corpse-tearing cairn linnorm and the terrifying two-headed tarn linnorm. Fey spirits are likewise common in Nordic tales, with fossegrim waterfall spirits beguiling with their magical music and golden glamour to shadowy svartalfar inveigling mortals with their dark beauty while the hidden huldra simply seek to blend in with mortal society in hopes of finding a mate. The spirits of Asgard itself are represented as well, from the fallen einherji warriors to the valkyries that choose the slain and the wise and mysterious norns that judge them all. As if a dozen existing monsters were not enough, the fearsome Fenris wolf joins his brother Jormungandr the Midgard Serpent (from Mythic Monsters: Colossal) as a CR 30 menace whose hunger is endless and whose jaws span wide to devour the sun along with all life and hope. This book also contains mythic templates to bring the Nordic tropes of the Jotun thane, runecaster, and tricksome traveler to your creatures, along with additional rules for integrating mythic linnorms into your campaign!

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart. Grab this 32-page book of beasts today and Make Your Game Legendary!

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An Endzeitgeist.com review

5/5

This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of content, so let's take a look!

Okay, we begin this installment of mythic monsters not with feats or the like - no, we begin this with a pretty glorious array of monster options - namely 3 templates. It should be noted that both this series' installment on giants and colossal threats work exceedingly well with these: Two are relatively simple: The MR 1 CR +1 Runecaster and Tricksome Traveler templates are neat - beyond codifying teh tropes of the runecaster like absorbing magic and that of the trickster traveler with many faces that can't be tied down, they are cool. More interesting than those two (which are already pretty damn cool), at least to me, would be the MR 3 CR +3 Jotun Thane template, which requires the base creature already have the giant and jotunblood giant templates - generating a mass of difficult terrain, unshakeable and suffused with mythic might conspire to make this template one of my go-to-upgrades for the often rather weak builds of giants in published modules. The pdf also sports some advice for building not yet fully grown linnorms, including an array of abilities associated with them -once again providing a helpful, cool selection of options for the GM.

But we're all here for the monsters, right? So let's see what this has to offer: We begin with the Cr 12/MR 5 Einherji: Beyond making the Challenge of Single Combat, the base creature's signature ability more potent, these beings gain a complex, evocative form of ecstatic rage - including mythic power-based option to insert intervals of calm. Oh, and they are potent versus giants and emit an appropriately unearthly golden aura. All in all, a thoroughly well-crafted upgrade for a cool base creature. One of the most popular and well-known legends in the North pertains to the waterfall-inhabiting Fossegrim, which is represented here in a CR 5/MR 2-iteration that features a powerful means of inciting unnatural lust as well as powerful, water-based abilities, the option to assume treasure forms and gain strange gifts from these watery tempters. The additional abilities here deserve special mention, for they allow the crature to function as our own mythology dictates instead of as a slimmed down version. The creature also comes with a neat full-color artwork, just fyi.

At the same CR and MR, the mythic Huldra is upgraded by getting increases of the base creature's abilities as well as access to a captivating song ability, once again coming closer to the real world mythological approximations. And then, there are the linnorms - and boyo, are they impressive: The cairn linnorm clocks in at CR 22/MR 9 and wrecks terrain as easily as the walking dead - it can even consume ghosts and become incorporeal! And you thought corporeal dragons were bad news... The CR 17/MR 7 crag linnorm may ignite creatures with his breath or poison and turn even exceedingly potent metal items into useless slag. This would btw. as good a place as any to comment on the options to enhance linnorm death curses with mythic power to *really* make the slayers rue the day they buried their weapons in the body of these fearsome predators.

The fjord linnorm clocks in at CR 20/MR 8 may forego tail attacks in favor of lethal blasts of water and devastate whole coastlines with their mythic power-enhanced tidal waves. They btw. also get a 1-page artwork. The ice linnorm at CR 21/ MR 8 can encapsulate itself in a powerful ice shell, greatly increasing the staying power of these adversaries...oh, and said shell can be detonated in an eruption of devastating shards. The CR 23/MR 9 Taiga linnorm can extend its spikes and awaken the forests to annihilate the foolish mortals that dared to intrude upon their territory. The CR 25/MR 10 tarn linnorm can not only use multiple breath weapon forms, it can modify the cooldown of them via the surge die - which is an awesome idea!. Oh, and assuming a fluid form makes them more durable and dangerous...not that their lethal build would have required that, mind you!

The legendary norns, at CR 22/MR 9, lavishly depicted with a great piece of full color artwork, receives all the powerful abilities associated with the threads of fate - these can be manipulated to exert control over mortals...and manipulated to destroy them. Their shears are brutal and...snipping the threads is actually represented via a powerful save-or-die ability with a cooldown...nasty! At CR 10/MR 4 the svartalfar all get death attacks and may deliver a select array of SPs via a quickened variant of spellstrike...and their shadow dodge can be used more often via mythic power. The absolutely lavishly-rendered CR 15/MR 6 mythic valkyrie can negate death effects, fight on when mortals would have been eviscerated and they have a cool blessing that renders them nigh-unstoppable through metal...oh, and they can properly evoke the memories of battles once fought, both with magic and their powerful skald abilities...and constitute the very best take on the concept I have ever seen for any d20-iteration. Pure awesomeness that is only enhanced by the glorious artwork. While no Sleipnir is in here, an artwork of the creature can btw. be found.

And then there would be a single creature, which, on its own, is already more than ample reason to get this pdf - the most majestic build for the Fenris Wolf I have ever seen -at CR 30/MR 10, this beast can bite of hands (Hej Baldr!), emit a dread howl, grow to Huge size, create friggin' rivers with his saliva, burst forth with ridiculous speed, control all kinds of wolves - glorious. The one-page artwork of the chained wolf, standing in a sea of blood and armors of the slain is probably one of the coolest renditions of the creature I have ever seen. On a minor nitpick - two paragraphs of its fluff are bolded when they shouldn't be - but that's cosmetic.

Conclusion:

Editing and formatting are top-notch, I noticed no grievous glitches. Layout adheres to Legendary Games two-column full color standard. The original pieces of full color art provided are high-quality and awesome - particularly the one-page full-color picture of the Fenris Wolf is simply awesome -if I had the financial means, I'd hang that as an original in print in my home...yeah, that awesome. The pdf comes fully bookmarked for your convenience.

Mike Welham, Jason Nelson, Alistair Rigg - gentlemen, you did it. Whenever I think I have seen the best this series has to offer, you one-up yourselves. The linnorms herein are consistent and sport similar abilities, but also feature very distinct and unique modifications. The supplemental templates are great. The artworks are simply superb (Kudos to Michael Jaecks, Matt Lewis, Chris McFann, Andrea Saavedra and Tanyaporn Sangsnit!) and the builds are as brutal as northern mythology. When I return to the savage north with my campaigns, be it via the Northlands Saga or AAW games' frontier-modules in Rybalka, I'll take this book and cackle with glee - what is in here simply makes you gush, grin and dream about the evocative, legendary confrontations awaiting -a true beauty, well worth a final verdict of 5 stars + seal of approval.

Endzeitgeist out.


Community Manager

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Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, d20pfsrd.com's shop and amazon.com.

Liberty's Edge Contributor, RPG Superstar 2012

1 person marked this as a favorite.

Thank you very much for the review, Endzeitgeist! I'm glad you liked this offering.


2 people marked this as a favorite.

This sounds like on amazing collection of monsters, especially the Fenris Wolf.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

It was one of my personal favorites to work on, given my long love for Norse mythology.


The passion shows, Jason - it's lovingly crafted and downright awesome in just about every way!

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