Pathfinder Player Companion: Armor Master's Handbook (PFRPG)

3.10/5 (based on 13 ratings)
Pathfinder Player Companion: Armor Master's Handbook (PFRPG)
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Test Your Metal!

The most experienced combatants know the best offense is a good defense—and the best defenders get the most from their armor with Pathfinder Player Companion: Armor Master's Handbook! From methods of scribing spells onto pieces of armor to a plethora of different ways to use a shield, this guide has new options for every iron-clad hero, giving steely nerved adventurers all the tools they need to escape any scrap unscathed.

Inside this book, you'll find:

  • Durable new archetypes to help combatants survive any assault, including the armored battlemage, the shieldbearer, the yojimbo, and more!
  • Magic armor and shields of every shape and size, from the sprightly arachnid harness to the unstoppable clockwork armor.
  • New methods to get the most out of your armor, from fighter armor training to combat style feats that emphasize your chosen type of protection.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-829-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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Average product rating:

3.10/5 (based on 13 ratings)

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Lots of good stuff

5/5

The low reviews had me worried, but after buying and reading this book, I really like it. This book provides a solid selection of new feats and styles that most martial classes will be interested in at least looking at. My favorite is the Feat Unhindering Shield, which lets you use and keep your buckler AC bonus while fighting with a 2 handed weapon. My Greatsword fighter loves it.

The armory mastery system makes the fighter armor training class feature a lot better, providing several good options. My favorite here is Armored Juggernaut, which gives the fighter damage reduction that stacks with adamantine armor DR, which is awesome.


Another person who loves this book ...

5/5

After reading the early reviews for this product, my expectation for this product was middling to low. Perhaps this is why I find myself loving this book! (And contrasting that to the very high expectation of the early reviewers expecting another Weapon Master's Handbook and then feeling let down).

I find a ton of options that make a previously niche build much more usable.

Want to use the cover feature of a tower shield more economically (and generally make the tower shield a very usable option)? Get Mobile Bulwark Style and Tower Shield Specialist. This is looking very good for the Castellan Cavalier Archetype

Want to get Spring Attack without Dodge and Mobility? Get Defended Movement

Want access to improved combat maneuver feats without Power Attack at STR 13 (for all those swashbucklers out there)? Get Guarded Charge

Want to make Overrun a cool ability that you might actually use and specialize in? Get Bulette Charge Style

And my personal favourite I've been waiting years for ... Want to be the Greek Phalanx Fighter from antiquity without need one niche fighter archetype? Get Shield Brace.

I also love the Advanced Armor Training options. Not as powerful as Advanced Weapon Training, but armor training was not as good as weapon training, so it balances.

And finally, continuing to add stamina options to other combat feats outside the core rule book line is magnificent. I'll keep hope that this continues and one day I'll see a stamina option for Phalanx Formation.


It's no Weapon Master's Handbook

2/5

After the excellent and fun to read Weapon Master's Handbook I had high hopes for the Armor Master's Handbook. Unfortunately, it's nowhere near the level of crunch as was in the previous. Where Weapon Master's set a very high bar I don't expect in every product, I was hoping for something better than what was presented, both content-wise, and visually. It's almost as if the entire product was hastily pulled together with far less consideration.

In terms of specific examples, feats generally offer little in the way of bonuses, or seem to be just "missing it" when it comes to final content. While this is my subjective opinion and very generally, objectively I found the errors more annoying/present than in previous products. In particular there's a style feat mid book (please forgive me not having the book with me). In this style chain, just like every style chain, the first feat is required for the second feat, is required for the third feat. The desk-meet-head moment though was seeing that feat 1 had a 13 Dex requirement, feat 2 had a 15 dex requirement, and feat 3 was back down to a 13 dex requirement. There are little inconsistencies all over this book.

Lastly, and this requires special commentary and a section all on its own. The art is bad. Not just "huh, this isn't good" bad but atrociously bad. Not bad in that subjective way that art can be bad, but in a way where the artist clearly doesn't understand perspective (a group of four different people I know independently said this as their first comment when I showed them the particularly awful elf picture from later in the book). So while there are some of the typical quality Pathfinder artwork images we see in a lot of their products, a good chunk of it in this book doesn't even evoke the feelings that it was intended to.


Sorry Paizo

1/5

But until you nerf Shield Brace and Unhindering Shield (2 feats that just kill sword & shield combat style, cause they basically allow you to fight with your trusted Power Attack buffed two-handed weapon and still have a nice shield bonus) I will not give this book more than 1 star.

If new content just devalues a huge junk of old content - it's bad, horrible game design.


Nothing useful...

1/5

Unless you've got three or more feats lying around looking to facilitate a highly situational minor bonus, this book is useless. It's like they had a bunch of flavour ideas they wanted to express, then had the crunch added to the flavour after the fact by someone who's never played the game.


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Owen K. C. Stephens wrote:
Dragon78 wrote:
I can see "potion master" or "scroll master" but not "immovable rod master" not so much. Though could put it in a "rod master" book but I think people might get the wrong idea for about one;)

I've actually pitched Player Companion: Rod, Staff, and Wand.

I'm NOT going to reveal how that meeting went anytime soon, though. :)

I want this for my Staff Magus. I want this very, very much.


1 person marked this as a favorite.
Samy wrote:

Hopefully this won't be full of overly complicated and/or overly specific feats. There's a distinct lack of simple feats that let you improve on core mechanics, like:

* treat armor or shield as one category lighter
* reduce Armor Check Penalty
* reduce Arcane Spell Failure
* increase Max Dex
* increase armored speed

Obvious, simple, uncomplicated gimmes that the game needs. Instead we'll probably get stuff like "you gain +2 to hit with shield bash when you are staggered and your target is prone", and "you can sleep in armor without penalty and if you do so in a forest you gain +1 AC for fifteen minutes".

Yeah, I'd love for PF to get a version of nimbleness and/or twilight from 3.5's Magic Item Compendium, but giving players a mithral-lite power that stacks with mithral or a 10% reduction in ASF for only a +1 doesn't sound like it would rate very highly among the devs.


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From what I've been hearing about Advanced Weapon Training from the Weapon Master's Handbook, I have high hopes for Advanced Armor Mastery although I'm curious if they meant Advanced Armor Training given that Armor Mastery comes in at 19th level for fighters. I certainly hope they meant Armor Training.

Come on Paizo, give me a reason to wear heavy armour and play a walking bulldozer!


Samy wrote:

Hopefully this won't be full of overly complicated and/or overly specific feats. There's a distinct lack of simple feats that let you improve on core mechanics, like:

* treat armor or shield as one category lighter
* reduce Armor Check Penalty
* reduce Arcane Spell Failure
* increase Max Dex
* increase armored speed

Obvious, simple, uncomplicated gimmes that the game needs. Instead we'll probably get stuff like "you gain +2 to hit with shield bash when you are staggered and your target is prone", and "you can sleep in armor without penalty and if you do so in a forest you gain +1 AC for fifteen minutes".

I am pretty sure there is a feat that helps reduce armor penalties to certain skills. There is also armor materials. Let's please not make more avenues to powergame, because then you have those who will solely focus on having 0 check penalties all the time and a max Dex of +10 or some such. It is fine the way it is.

And let's not make the Fighter more useless, one of their main sticks is armor training which does just that.

Also there is already a feat that decreases Arcane Spell Failure, it's in the corebook.

Increasing armor speed, Fighter. I feel like the more rules we get that make power grabs from all classes without actually just taking a dive and multiclassing, the more blurred every class will be.

The Exchange

As far as I know, besides a slight reduction with the dark wood special material (and putting it down), there is no way to reduce the ACP from a tower shield. Not even armor training.


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Barachiel Shina wrote:


I am pretty sure there is a feat that helps reduce armor penalties to certain skills. There is also armor materials. Let's please not make more avenues to powergame, because then you have those who will solely focus on having 0 check penalties all the time and a max Dex of +10 or some such. It is fine the way it is.

And let's not make the Fighter more useless, one of their main sticks is armor training which does just that.

Also there is already a feat that decreases Arcane Spell Failure, it's in the corebook.

Increasing armor speed, Fighter. I feel like the more rules we get that make power grabs from all classes without actually just taking a dive and multiclassing, the more blurred every class will be.

I can assure you that powergamers in this game are not overly concerned with check penalties and max dex bonuses on armor.

Scarab Sages

GeneticDrift wrote:

As far as I know, besides a slight reduction with the dark wood special material (and putting it down), there is no way to reduce the ACP from a tower shield. Not even armor training.

Tower Shield Specialist fighter archetype does that now. It's not worth the cost, but it reduces the ACP and increases the Max Dex Bonus on a tower shield.

Dark Archive

Gorbacz wrote:
Great! Is "Cloak Master Handbook" far behind, because I've been waiting for one for ages...

[tangent] There was an old fantasy book, The Burning Realm, which had a 'cloak fighter' character who was actually pretty cool, if about as realistically viable as a spiked chain or starknife. [/tangent]

Part of me wants a dual shield wielding option because it's cool. The evil(er) part of me wants a dual shield wielding option because of the whining that will ensue.

Some interesting new options for offensive use of armor and shields, such as armor spikes/shield spikes/spiked gauntlets/spiked helms/spiked holy water, could be interesting.

Ditto some sort of technique similar to that from Monte Cook's Arcana Unearthed in which someone can use specific types of armor or shield to improve AC even more when using Fighting Defensively or Total Defense (hiding behind a shield, or presenting the most heavily armored portions of one's body towards an attack, etc.) could be cool. Using such a technique, a more heavily armored / shielded individual might be able to 'turtle' for a round or two to give allies time to catch up on healing or whatever.

Liberty's Edge

Set wrote:
Part of me wants a dual shield wielding option because it's cool. The evil(er) part of me wants a dual shield wielding option because of the whining that will ensue.

Dual shield wielding is perfectly viable already... and yes, people whine about it.


Pathfinder Adventure Path, Rulebook Subscriber
CBDunkerson wrote:


Dual shield wielding is perfectly viable already... and yes, people whine about it.

Where can I find out more about this? Is it an official Paizo product?

Liberty's Edge

Nate Z wrote:
CBDunkerson wrote:


Dual shield wielding is perfectly viable already... and yes, people whine about it.
Where can I find out more about this? Is it an official Paizo product?

Yes, official Paizo product.

Core Rulebook... Two-Weapon Fighting


Pathfinder Adventure Path, Rulebook Subscriber

Oh, I was hoping you meant something that gives you the AC bonus from both shields.

Liberty's Edge

That would be new, but seems unlikely as it would violate the rule against stacking bonuses of the same type. You can get the bonuses/enchantments from either shield on any given round, but not both at once.


Set wrote:
Gorbacz wrote:
Great! Is "Cloak Master Handbook" far behind, because I've been waiting for one for ages...
[tangent] There was an old fantasy book, The Burning Realm, which had a 'cloak fighter' character who was actually pretty cool, if about as realistically viable as a spiked chain or starknife. [/tangent]

As I recall, he did most of his cloakfighting in the first book, The Shattered World.


I wonder if this will allow us to trade out various armor training for special abilities the way the WMPC does weapon training. If so, with these two books, you can essentially make a regular fighter something different from the core entirely.


Major_Blackhart wrote:
I wonder if this will allow us to trade out various armor training for special abilities the way the WMPC does weapon training. If so, with these two books, you can essentially make a regular fighter something different from the core entirely.

Well the description talks about "Advanced Armor Mastery" so I would assume so, though I suspect that they meant "Advanced Armor Training" since Armor Mastery becomes available to the core fighter at level 19.

In any case, I definitely want it to happen. Making a non-archetyped fighter that can function pretty well would be amazing. Hell, I would settle for making it good enough so that trading out Armor Training via archetypes isn't always the standard.


3 people marked this as a favorite.
Jack of Dust wrote:
I would settle for making it good enough so that trading out Armor Training via archetypes isn't always the standard.

What's that? Sorry, I can't hear you over all these mutagens I'm quaffing.

Scarab Sages Developer

2 people marked this as a favorite.
Jack of Dust wrote:
Major_Blackhart wrote:
Well the description talks about "Advanced Armor Mastery" so I would assume so, though I suspect that they meant "Advanced Armor Training" since Armor Mastery becomes available to the core fighter at level 19.

Yes, it's Advanced Armor Training, and yes, the plan is for it to be similar to Advanced Weapon Training.


Did I really just see a reference to The Burning Realm? I stumbled across that in my desperate attempts for some Fantasy I had not read yet...the most memorable part for me was the cloak-fighter. The rest was very "meh".


Interested to see what this book has to offer to make sword and board (or, in my personal preference, hammer and board) more attractive as an option. I don't think upping the DPR of a shield user is the right answer, so making the defensive bonuses significant enough to matter (your shield bonus to saves!) or providing unique utility that isn't as available to 2h users (shield bash to daze an enemy!) would be great.

Also dual shield style plz

Liberty's Edge

I hope we get something for a armored dwarf wizard =)

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

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Pretty please, can we have heavy-armor-using Swashbuckler and/or Brawler archetypes?


Pathfinder Adventure Path Subscriber

Something that let´s you move faster and better in armor opening up armors for other materials than mithril would be very nice.


Armor training 2 does that doesn't it?

Contributor

Major_Blackhart wrote:
Armor training 2 does that doesn't it?

Sure, but not everyone gets armor training!


You can if you VMC the fighter.

Dark Archive

I might have overlooked this if it is already available, but is there a wizard option to on bond to armor to gain full speed and bypass spell failure.

Silver Crusade Contributor

Souphin wrote:
I might have overlooked this if it is already available, but is there a wizard option to on bond to armor to gain full speed and bypass spell failure.

Not yet. I wouldn't hold your breath for one... but maybe I'll be surprised. ^_^


I'm just curious what we'll be giving up if we take Advanced Armor Training. Maybe you only get the standard benefits (along with some extras) when wearing a specific type of armor like light, medium and heavy? Or perhaps even going as far as to only gaining the benefits with specific armors like full plate, lemallar, etc.


i hope a system like weapon master handbook who can create our own armor.


Same.


demiurge108 wrote:

i hope a system like weapon master handbook who can create our own armor.

Yes ^^


As for new magical armor and shield special abilities I'd like to ask we get some good new ones, as most of the old ones are pretty bad (or terribly overcosted or both... do you know anyone willing to invest a +5 magical ability into spell resistance(19) for example? :P).
Something in the vein of liberating but working against domination effects would be great (especially now that we have the mesmerist around...). Also a magical ability to give you a chance to defend against spells that don't allow any kind of save like enervation does would be useful in the extreme for your average melee type.

But above all, please give us some new wffective magical armor special abilities!


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Pathfinder Starfinder Roleplaying Game Subscriber

I'm hoping for armor and shield tricks analogous to the weapon tricks from Weapon Master's Handbook, myself...providing either some active defenses, either for yourself or others nearby, or some offensive twists.


Dragon78 wrote:
I would still like to see unarmored options for every class that uses armor.

Not for every class, but perhaps a Fighter or Cavalier option would be extremely welcome.

Scarab Sages

I really don't think you'll see unarmored archetypes in an Armor Master's Handbook.

I'd like to see them too, but this isn't the likely place for it.


Pathfinder Starfinder Roleplaying Game Subscriber

Let's hold out for the Unarmored Master's Handbook later on?


I think unarmored archetypes would fit.

After all, it could divide the book in armor, shield, and unarmored sections.

Scarab Sages Developer

4 people marked this as a favorite.

As I noted earlier, I do not expected to put any unarmored material in the Armor Master's Handbook.

I expect to used all the space for armor mastery-related things.

I don't have a problem with unarmored character ideas, I rather like such characters, but this is not the 32-pages I feel make the best fit for those idea.

Liberty's Edge

How about in the other direction, ways for wizards or monks to make less debilitating use of armor? Bards being able to improve their armor casting?


Monks in armor...scary.

I can see that as an archetype, and they lose their Monk AC bonus in place of it (no Wis bonus to AC and no incremental increases)

Liberty's Edge

Silken Ceremonial Armor and Haramaki are essentially 'armor for unarmored characters' already. They are effectively just clothing / don't impose any penalties or restrictions, but grant a +1 armor bonus... which can then be enchanted like any other kind of armor.

Thus, any benefits which apply to those could be considered options for 'unarmored' characters. For example, an alternative for 'Armor Training' that increased the armor bonus would be great for 'unarmored' characters.

Similarly, options which reduce armor penalties could effectively make some light armors viable for 'unarmored' characters/classes by effectively eliminating the issue(s) they have with armor.


2 people marked this as a favorite.

Let's let Full Plate Freddie have this one; we can get options for Loin Cloth Larry in the Fanservice Master's Handbook.

Liberty's Edge

1 person marked this as a favorite.
Owen K. C. Stephens wrote:
I don't have a problem with unarmored character ideas, I rather like such characters, but this is not the 32-pages I feel make the best fit for those idea.

Get ready for the Unarmored Master's Handbook ;-)


One question I have is...why isn't this book going to be a March release? There's nothing for March concerning a Player Companion, why was this bumped up to April?

Scarab Sages Developer

Barachiel Shina wrote:
One question I have is...why isn't this book going to be a March release? There's nothing for March concerning a Player Companion, why was this bumped up to April?

My understanding is that it's an issue of scheduling of resources beyond this line. Sometimes, something has to give. Way back when we first built this year's schedule, it was clear there would be a major issue managing everything we wanted to put out in Feb/Mar/Apr. When we try something like that and fail, book get pushed back, and that's not ideal for us, or customers, or anyone really. So it made more sense to decide up front to not have a March PC, so everyone (customers, retailers, and us alike) would know that and could plan accordingly.

Note that questions like that are above my paygrade, so this is my impression from inside the trenches, rather than some formal Paizo statement. A weekend musing to answer a reasonable question, when I don't have access to an official answer. I could be way off.

Contributor

1 person marked this as a favorite.
Barachiel Shina wrote:
One question I have is...why isn't this book going to be a March release? There's nothing for March concerning a Player Companion, why was this bumped up to April?

From casual observation of the product schedule, March is when Paizo's releasing Inner Sea Faiths, that massive 92-page Campaign Setting line product. Inner Sea Faiths is currently the size of a standard campaign setting product and a player companion product combined, so my guess is that it was deemed necessary to skip the Player Companion line for a month for the sake of the budget.

Silver Crusade Contributor

Inner Sea Faiths is, indeed, the reason for no March Player Companion.


I hope to one day see a unarmored master's handbook.

Wow, got pushed back.


Owens, I hope you realise you owe me from the missing samurai archetype in WMH.

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