Hypercorps 2099: Netjacker (PFRPG) PDF

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NETJACKER BASE CLASS
The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder Roleplaying Game has to offer in the suite of free PDFs launching with the project!

Netjackers are the elite hackers of Hypercorps 2099—adept at traversing the digital byways of the Hypernet, shredding air real time on a hoverboard, or taking on gigs against hypercorporations with nothing but their wits and a handful of drones!

In this 10 page PDF you’ll find the entirety of the netjacker base class, including:

  • several models of proxies and drones
  • hacking talents and advanced hacking talents
  • the Use Technology skill
  • everything you need to build your master of the digital world for a game in Hypercorps 2099!

You can check out Endzeitgeist's 5-star review on his site and download this FREE product today!

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An Endzeitgeist.com review

5/5

This free pdf for the Hypercorps 2099-KS clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let's take a look!

The netjacker base class receives d6, 2+Int skills per level, 3/4 BAB-progression, good Ref and Will-saves and proficiency with simple weapons and one exotic weapon of their choice. They also are proficient with light and medium armors and 1st level netjacker begin play with an installed hyperjack and digiboard.

Netjackers are all about controlling robots - when in combat while controlling robots, they take a -3 penalty to AC, which is reduced by 1 at 6th level and every 6 levels thereafter. At the beginning of a day, a netjacker chooses either a proxy or drones, both of which are collectively known as robots.

Robots progress with a 3/4 BAB-progression, d10, 6+Int skills per HD, only bad saves, AC-bonuses that scale from +0 to +16, Str/Dex-bonuses that scale up to +6 and scaling upgrade pools and bonus HP for proxies and drones. Proxy upgrade pools scale up from 3 to 26, bonus hp from 2 to 46. Upgrade pools for drones scale up from 1 to 9 and bonus hp from 1 to 24. Proxies act upon your initiative -3, drones at initiative -6. Sharing senses can be accomplished as a standard action -proxies can furthermore act as if properly possessed. Drones, obviously, as less powerful robots, can instead offer more than one active - 1st level netjacker can have 2 active, +1 at 8th and 16th level and possess these drones as well Netjacker receives scaling bonuses to Technology-related skills and at 2nd level and every 2 levels thereafter, the netjacker receives a hacking talent. Two sample proxie base forms and two sample drone base forms are provided.

These talents allow for the sabotage of armor, equipment, etc. - personally, I'm not a big fan opposed level checks used - especially since the wording could be read as a fixed value or as an opposing roll - not sure which it is: "The netjacker makes a Use Technology check opposed by a level check (her target's hit dice +1 per 2000bt of the item's value)." - Granted, this is a minor glitch and this a free teaser, so no biggie. Better hoverboarding, becoming invisible to tech - some nice options.

At higher levels, coordinated attacks allow the netjacker to expend actions of robots to grant himself a hyper bonus and further scaling hyper bonuses are interesting. 10th level expands the list of available talents to provide advanced talents and at the capstone, the class gets dual initiative a limited amount of times per day- once in the hypernet, once in the real world.

The final page covers the basic uses of Use Technology.

Conclusion:

Editing and formatting are very good, I noticed no undue array of ambiguities and the minor ones I found can still be streamlined. Layout adheres to a two-column full-color standard with thematically-fitting artwork and the pdf comes fully bookmarked for your convenience.

Mike Myler's netjacker class is an interesting take on a summoner-ish class without overbearing the battle-field - the lack of durations for the drones/proxies mean that the few robots utilmately will not overburden the battlefield and bog down gameplay unduly. Having had experiences with powerful riggers in Shadowrun, I am very much aware how powerful the sharing of senses with drones etc. can end up being, so ultimately, this ought to become a pretty intriguing class. Generally, the framework provided is solid and looks like it'll be pretty fun -but as written, I can only tentatively provide a verdict - I do not have the full rules, obviously, and thus cannot judge whether this'll prove to be balanced in the end - with Hypercorps 2099 aiming for a different power-level than base PFRPG, I also have no valid frame of reference I could compare this to. The only valid assertion I can make is that this class looks like it's fun and like it *may* be well-balanced with regards to Hypercorps 2099 - that's it. Personally, I think robots should cost something to replace and I also think that explicitly stating when and how you get new ones (I assume upon resting...) would be a good idea, but this being a teaser, I won't bash it for this omission.

This being a free pdf, I still can recommend you check it out and look for yourself whether this does it for you or not. It does look like a solid rigger to me and thus, my final verdict will clock in at a tentative 4.5 stars, rounded up to 5 for the purpose of this platform.

Endzeitgeist out.


Community Manager

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Now available—and FREE!


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Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Endzeitgeist out.


1 person marked this as a favorite.

Good to see those free stuff popping-up. :)

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