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Pathfinder Campaign Setting: Distant Shores (PFRPG)

****½ (based on 7 ratings)
Pathfinder Campaign Setting: Distant Shores (PFRPG)

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Beyond the Inner Sea!

It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six major trade cities found on the distant corners of Golarion, complete with full-page maps and information on the resident cultures and traditions, adventure sites, new gods, magic and fighting styles, and more, plus rules to help you add local flavor and abilities to your characters. Face your destiny with a cyclopean myth-speaking, study the mysteries of the Iridian Fold, or hone your magic at the House of Green Mothers—there's a whole world at your fingertips!

Cities detailed in this book include:

  • Aelyosos, City of Tides and westernmost port in the archipelago of Iblydos, whose half-flooded streets are guarded by cyclops prophets and mighty hero-gods.
  • Anuli, City of New Beginnings and ancient gateway between the Inner Sea and southern Garund, where divine matriarchs rule with the mandate of Heaven.
  • Dhucharg, City of Conquest, whose militant hobgoblin generals won't be satisfied until their armies overrun all Tian Xia.
  • Radripal, City of Arches in the Impossible Kingdoms of Vudra, where priests travel the holy Matra River and rakshasas rule through fear and silver.
  • Segada, the fabled City of Keys in isolated Arcadia, whose mountaintop walls keep foreign colonists on the Grinding Coast from expanding into the continent's mysterious interior.
  • Ular Kel, Caravan City and Jewel of the Steppe, where Water Lords and nomadic horse tribes rule over massive trade routes that cut through the Grass Sea of central Casmaron.

Pathfinder Campaign Setting: Distant Shores is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-787-1

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 7 ratings)

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A tantalizing glimpse of a wider world


Read my full review on Of Dice and Pen.

I always love seeing far-off lands of campaign settings described in greater detail. Not only does it give other real-world peoples some much-needed representation, it provides a welcome change of pace from the standard European-based cultures that make up the bulk of so many fantasy worlds. Distant Shores provides a tantalising look at the vast diversity that exists in Golarion. While I know that time and resources make it difficult to fully describe everywhere in the world, I hope that Distant Shores is only the first of several books that will one day explore numerous other regions of Golarion.

Takes you There!


A lot of the points have already been hit in previous reviews of this product, so this will be somewhat brief and hopefully to the point.

Each one of these locations feels a little bit 'clunky' at first read, but when reading for content, and weighing the possibilities of each one of these cities as a 'starting point' for a campaign or world setting, the true genius of each of their designs becomes readily apparent.

They work right now really well for home campaigns, even.

I can't wait to see a further expansion of Holomog and the nations around it, or Ducharg and how the hobgoblins keep from completely falling apart beyond the capital, or Arcadia and how this unknown continent has been both years ahead and behind of Avistan.

With the introduction of Iblydos Vudra, and Casmaron as viable settings as well, suddenly the world of Golarion feels both a slight bit smaller and a *lot* larger.

There are a few limitations to such an offering, but they do not detract from the value of this volume, and I would recommend it to anyone seeking to branch out from Tian Xia or the Inner Sea Region!

A nice taste of new lands

****( )

I really enjoyed this book providing information on never before explored corners of Golarion. It provides enough info to build a campaign arc in each location, and each is unique and interesting in its own way. Highly recommended for GMs wanting to spread out to something new for a bit.

A great sampler platter beyond the Inner Sea


Distant Shores whets the appetite for more, but gives 6 locations on 6 continents a write up, each chock full of adventure ideas and built in conflict. I particularly liked the evil Hobgoblin capitol city in Tian Xia, and Segada the gateway city to Arcadia. The first because it provides a worthy for for the already somewhat detailed Dragon Empires continent, and the later because it literally acts as a gate blocking the interior of the continent, making it a natural site for colonists and explorers looking to go where none have before (from the Inner Sea at least).

Radripal and Ular Kel build upon the scattered lore already seeded in the campaign setting for Vudra and Casmaron, while Aylyosos provides a setting in need of new mythic heroes as their home grown source of them hasn't proven up to the challenge lately.

I was intrigued by Anuli, the most Northern city of Southern Garund, but wasn't as grabbed by how to use a primarily stable city run by empyreal worshiping good and honest folk, especially when their primary foil is the necromantic nation of Geb, but Geb already has Nex set up as their primary allies. I can see adding Anuli to the conflict as a strategic ally for Nex, or safe haven retreating from Nex, but I had been hoping for something more exotic for Southern Garund, after the years of hints that the further south you travel, the weirder things get.

Overall though, this is a great supplement which stretches beyond the more detailed borders of the primary campaign setting.

Beyond The Inner Sea


I have been wanting to see information on places outside the Inner Sea for a while now and we finally got some with this book. Distant shores is divided into six sections, each detailing a city from a distant land. The cities and locations are Aelyosos(Iblydos), Anuli(southern Gorund), Dhucharg(Tian Xia), Radripal(Vudra), Segada(Arcadia), and Ular Kel(Casmaron). This book is a very interesting read with flavor from various real world cultures such as Africa, India, and Greece. If I have one complaint is that the Tian Xia city chosen was a hobgoblin city so and would have liked something much more exotic. Other then that I really enjoyed it and would love to see more books like it.

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