Kalindlara Contributor |
Alexander Augunas Contributor |
Ambrosia Slaad wrote:Kalindlara wrote:Blood of Deceit: Changelings, vishkanya, and kitsune. Three races is a big split - keep it focused!Not to nit-pick, but can it instead be named something like Blood of the Cunning? "Deceit" implies an innate distrustfulness and deceptiveness in these races, which bugs the hell out of me.I won't tell you not to be bothered by it - that's not illegitimate. The problem is, "distrustfulness and deceptiveness" seem to be in the nature of the listed races, to a major extent.
Changelings, especially the green widow (which the fluff seems to paint as the default), are literally creatures of deceit. First at conception, again at the crib swap, and seemingly throughout their lives.
Vishkanya and kitsune both have available racial traits focused on disguising themselves as human. Existing vishkanya options are almost myopically focused on that one idea. Kitsune are painted heavily as tricksters and deceivers as well.
Maybe I'm reading too much into things... but I think of it as tiefling-esque. You can play a tiefling paladin, but you're playing against a stereotype. Nothing wrong with that.
Both names (Blood of Deceit and Blood of the Cunning) are sort of missing the point of the brand name, however. Aasimar literally have the blood of angels. Tieflings literally have the blood of feints. Vampires (and dhampirs by extension) are commonly referred to as "creatures of the night," so they both literally have blood of the night. Skinwalkers' blood is tainted by lycanthropy, which is triggered by the moon, so they literally have blood of the moon. And geniekin literally have blood of the elements.
Deceit and cunning don't have that level of connection to a "thing" that connects the races together, because when you get right down to it, all of the aforementioned races are connected by some sort of communal blood heritage; they're suffused with or by something.
If Paizo wants to say that kitsune are officially fey-descended (which I'm sort of "meh" about), then Blood of the Fey could work for them. But Blood of Deceit / the Cunning doesn't fit the naming scheme, and naming is EVERYTHING when it comes to a brand identity.
Kalindlara Contributor |
Kalindlara wrote:Ambrosia Slaad wrote:Kalindlara wrote:Blood of Deceit: Changelings, vishkanya, and kitsune. Three races is a big split - keep it focused!Not to nit-pick, but can it instead be named something like Blood of the Cunning? "Deceit" implies an innate distrustfulness and deceptiveness in these races, which bugs the hell out of me.I won't tell you not to be bothered by it - that's not illegitimate. The problem is, "distrustfulness and deceptiveness" seem to be in the nature of the listed races, to a major extent.
Changelings, especially the green widow (which the fluff seems to paint as the default), are literally creatures of deceit. First at conception, again at the crib swap, and seemingly throughout their lives.
Vishkanya and kitsune both have available racial traits focused on disguising themselves as human. Existing vishkanya options are almost myopically focused on that one idea. Kitsune are painted heavily as tricksters and deceivers as well.
Maybe I'm reading too much into things... but I think of it as tiefling-esque. You can play a tiefling paladin, but you're playing against a stereotype. Nothing wrong with that.
Both names (Blood of Deceit and Blood of the Cunning) are sort of missing the point of the brand name, however. Aasimar literally have the blood of angels. Tieflings literally have the blood of feints. Vampires (and dhampirs by extension) are commonly referred to as "creatures of the night," so they both literally have blood of the night. Skinwalkers' blood is tainted by lycanthropy, which is triggered by the moon, so they literally have blood of the moon. And geniekin literally have blood of the elements.
Deceit and cunning don't have that level of connection to a "thing" that connects the races together, because when you get right down to it, all of the aforementioned races are connected by some sort of communal blood heritage; they're suffused with or by something.
If Paizo wants to say that kitsune...
I suppose that's fair. ^_^
How do you put changelings or vishkanya in a book, though? I guess you could pair vishkanya with nagaji, but changelings are all alone...
Kalindlara Contributor |
Luthorne |
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Personally I'd like to see some alternate racial traits and favored class options (especially for wayang), but would prefer most of the feats and archetypes be open to anyone to take unless they specifically tie into unique racial traits. I also hope to have some fun shadow spells to utilize and some interesting options for stealth.
...kind of hoping for a shadow ninja archetype, though. And shadow bloodline for bloodrager.
Ambrosia Slaad |
1 person marked this as a favorite. |
(Since this thread is supposed to be about the upcoming Blood of Shadows, I forked the changelings, kitsune, and vishkanya discussion over here.)
Ambrosia Slaad |
I'd like to see BoS options for characters specifically lacking a shadow-infused bloodline... like from an ancestor's ill-conceived wish or bargain with a shae, or an parent/grandparent being revived after falling to a shadow's or owb's attacks, or being trapped for a period on the Plane of Shadow. Maybe a shadow-tinged "racial rebuild" feat like the Feyborn options from Heroes of the Wild? Maybe a "shadowdancer" or "shadow ninja" variant multiclass?
Kalindlara Contributor |
1 person marked this as a favorite. |
I'd like to see BoS options for characters specifically lacking a shadow-infused bloodline... like from an ancestor's ill-conceived wish or bargain with a shae, or an parent/grandparent being revived after falling to a shadow's or owb's attacks, or being trapped for a period on the Plane of Shadow. Maybe a shadow-tinged "racial rebuild" feat (like the Feyborn options from Heroes of the Wild)? Maybe a "shadowdancer" or "shadow ninja" virtual multiclass?
These all seem like they could be potential causes for a sorcerer's shadow bloodline (or Eldritch Heritage, etc.)
That said, I welcome more stuff in the vein of the Feyborn options. Those were solid gold, and I'm still sad that Fey Thoughts isn't PFS-legal. ^_^
Grey Lensman |
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I know everyone talks about how focused Blood of Fiends and Blood of Angels were, but with all the alternate versions, they basically transformed tieflings and aasimar into multiple races in those books (not that I see that as a bad thing) which were unified by a common theme.
That's they key, I think - keep the overall theme tight.
I'm looking forward to this one, and I haven't made a 'Blood of' purchase since the first two. After hearing how Blood of Night got all mucked up by becoming a GM reference rather than a player one, I haven't really bothered with the line. Here's to hoping I get pulled back in....
Mythraine |
3 people marked this as a favorite. |
Ambrosia Slaad wrote:I'd like to see BoS options for characters specifically lacking a shadow-infused bloodline... like from an ancestor's ill-conceived wish or bargain with a shae, or an parent/grandparent being revived after falling to a shadow's or owb's attacks, or being trapped for a period on the Plane of Shadow. Maybe a shadow-tinged "racial rebuild" feat (like the Feyborn options from Heroes of the Wild)? Maybe a "shadowdancer" or "shadow ninja" virtual multiclass?These all seem like they could be potential causes for a sorcerer's shadow bloodline (or Eldritch Heritage, etc.)
That said, I welcome more stuff in the vein of the Feyborn options. Those were solid gold, and I'm still sad that Fey Thoughts isn't PFS-legal. ^_^
I third this. The fey alternate racial traits in Heroes of the Wild were amazing. I would love shadow alternate racial traits in this book.
Berselius |
Are there various Changeling and Kitsune racial subtypes in this book? I really would love to see arctic born Kitsune. :D
Also, is it specifically stated in any official pathfinder book that a Changeling will (without a doubt) eventually become (or transform) into a Hag or is this only a possible outcome that can be avoided by some means?
Kalindlara Contributor |
Also, is it specifically stated in any official pathfinder book that a Changeling will (without a doubt) eventually become (or transform) into a Hag or is this only a possible outcome that can be avoided by some means?
Changelings don't naturally evolve - it's quite avoidable.
Extremely short version: At a certain age, their true mother will come calling, trying to entice them away through whispers and lures. Those that do are transformed into new hags through vile rituals, while those that resist the calling stay changelings.
Mikko Kallio RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 |
Kalindlara Contributor |
Samy |
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John Kretzer wrote:Well the last couple of the Blood of X have been...lacking I hope this one is better.This is my first "Blood of.." book as developer, so I am totally open to ideas on how to make them better, and would love to hear why you felt the last few were lacking. :)
Blood of the Elements was gutted by having too many races in one book. None of them were then given sufficient space to really flesh them out. On top of that, there was a whole lot of other extraneous stuff that ate up space. This product, based on the 'multiple races, and throw in the kitchen sink with everything about shadows' solicitation seems like it will be closer to Elements than to Angels/Fiends. Instead of depth and really getting some options for one race, it's breadth and a shotgun pattern sprayed all over the place.
My issues with Blood of the Night are well documented in a review on the product page, but suffice to say, the book was sorely lacking in usefulness outside the four heritages.
Here's what I look for in a racial Player Companion, in order of importance
* Heritages! (At least four, but preferably in the 6-8 ballpark.)
* Alternate racial traits (At least 10.)
* Racial feats (At least 10.)
* Fluff
* Racial traits (At least 10, plus 2-3 specific ones for each heritage.)
* Favored class bonuses (For all classes that don't have one yet.)
ErisAcolyte-Chaos jester |
Since this book focuses heavily on the mastery of the shadows, I hope there will be some shadow styled spells and abilities, like claws or tenticles of shadow, or body control through the targets shadows. Engaging a fetchling in a dark place is already dangerous and tricky. This book should provide options that will make your enemies actively stay in the light as much as possible for fear of swift, brutal and violent death from a Player or NPC in the shadows.
Alexander Augunas Contributor |
Looks like a great opportunity to do for the Shadowdancer what Dirty Tactics Toolbox did for the Arcane Trickster.
Andrew snuck some shadowdancer loving into the Dirty Tactics Toolbox too!
When we played with the arcane trickster in the Dirty Tactics Toolbox, we tried to make the class a little bit easier to qualify for (Accomplished Sneak Attacker), added a little bit of support for one of its underused class features (Extra Impromtu Sneak Attack), and made ranged legerdemain a little bit easier to employ.
What sort of love does the shadowdancer need?
Blayde MacRonan |
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djones wrote:Looks like a great opportunity to do for the Shadowdancer what Dirty Tactics Toolbox did for the Arcane Trickster.Andrew snuck some shadowdancer loving into the Dirty Tactics Toolbox too!
When we played with the arcane trickster in the Dirty Tactics Toolbox, we tried to make the class a little bit easier to qualify for (Accomplished Sneak Attacker), added a little bit of support for one of its underused class features (Extra Impromtu Sneak Attack), and made ranged legerdemain a little bit easier to employ.
What sort of love does the shadowdancer need?
For me, the first thing that would be nice is something that would make the Shadow Jump ability qualify for use with the Dimensional Agility feat tree, or at least clarification that it does. I've seen it argued that as written, Shadow Jump does not qualify, and I've seen it argued the other way. But as far as I know, there has never been an official statement one way or another. This could be an opportunity to clarify it once and for all.
Alexander Augunas Contributor |
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Alexander Augunas wrote:For me, the first thing that would be nice is something that would make the Shadow Jump ability qualify for use with the Dimensional Agility feat tree, or at least clarification that it does. I've seen it argued that as written, Shadow Jump does not qualify, and I've seen it argued the other way. But as far as I know, there has never been an official statement one way or another. This could be an opportunity to clarify it once and for all.djones wrote:Looks like a great opportunity to do for the Shadowdancer what Dirty Tactics Toolbox did for the Arcane Trickster.Andrew snuck some shadowdancer loving into the Dirty Tactics Toolbox too!
When we played with the arcane trickster in the Dirty Tactics Toolbox, we tried to make the class a little bit easier to qualify for (Accomplished Sneak Attacker), added a little bit of support for one of its underused class features (Extra Impromtu Sneak Attack), and made ranged legerdemain a little bit easier to employ.
What sort of love does the shadowdancer need?
You're unlikely to see clarification in a Player Companion; the Player Companion line exists to expand upon the Core Rules, not alter or replace them. Now, an option that expanded shadow jump to work with Dimensional Agility and friends, that's something that's more in-line with what the Player Companion line exists to do.
Brinebeast |
Blood of books should focus on one particular race and as the title suggests it should be a race that has developed from a mixing of heritages. Aasimar are a race that is part humanoid and part celestial and there are several celestial races to influence its heritage. Wayangs were once native to the Shadow Plane and Fetchlings are humans that were trapped on the Shadow Plane physically adapted. Wayangs do need a race book but a Blood of isn't the correct format. Fetchlings can potentially work as a Blood of Book because we don't know all the infuences that brought this race into being. Was it the Shadow Planes influence alone, was there interbreeding with various Shadow Plane races (Shae, Shadow Giants, Wayangs, etc.) That is where the Blood of comes in to play.
The race books started off with elves, dwarves, humans, goblins, kobolds, etc. What we need is an understanding that some races need a race book and some need a Blood of book.
Blood of races:
Aasima
Tiefling
Damphir
Slyph
Oread
Ifrit
Undine
Fetchlings
Changelings
Nagaji
Sulis
Skinwalkers
maybe a couple others I am missing but for the most part all the other races need a race book about them and not a Blood of book.
For example just as we had Gnomes of Golarion we need
Wayang of Golarion
Hobgoblins of
Merfolk of
Strix of
Ratfolk of
Drow of
Tengu of
Catfolk of
Gillmen of
Etc.
Fourshadow |
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Um, if the developers/designers of the game say this works as a "Blood of" book, then who are we to say otherwise?
I'm not only fine with this, but excited for it. However, it will be one of my sons who owns this in our household (however, I will have the PDF as I will be subscribing for this and Anthology). He has a Wayang Oracle whose Stealth ranks are in the 20s at 5th level.
ShepherdGunn |
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Things I would like to see in this:
More on Fetchlings (with some variations?) and Wayang.
A Shadow Mystery (for Oracles)/ Spirit (for Shamans)
An arcane school for Shadows (not as a subset of Illusions, but as it's own Elemental school)
A shadow tainted Spiritualist archetype.
I know that there's a void kineticist, but perhaps a shadow?
A shadow bloodrager bloodline.
Those are some ideas I'd like to see in the book.
Hayato Ken |
What sort of love does the shadowdancer need?
Unsure about writing something that makes shadowjump work with dimensional agility, since that somehow implies that it does currently not work, what i´m opposed to.
Shadowdancer is my favorite Prestige Class, but it´s actually very awful.
Thematically it suits rogues, but is best with barbarians or fighters because of how it works.
Then it has a bad BAB, bad saves and all abilities are so very limited that they are nearly unusable.
The only really strong thing is the shadow companion and that is a bit too strong in the eyes of many. But very flavorfull, even though shadows don´t have much of a descritpion in the beastiary.
I think the whole PrC could use a rewrite. Class and PrC design has made leaps since then. Think Unchained there. That seems like a very good way to go.
Shadowjumpers tunic was a very nice start btw.
I would compare shadowjump directly with wizards and arcanists shift abilities as well with the monk ability.
Suggestions:
-balance the shadow and other abilites, making them more usefull and more often useable. This might include more work, since it actually means working on the shadow. Seems like the right book though.
-prereqs: dodge and mobility yeah! Combat reflexes? Why? Where is the connection?
-uncanny dodge could be replaced by optional slayer/rogue talents.
-Spell like abilities: Not my main area of expertise, but they seem a bit weak without metamgic somehow. It´s surely a nice gimmick to have on a PC who otherwise focuses on combat and "pet".
Having it give magic levels and enhance a shadow themed caster alternatively might be a great idea.
Alexander Augunas Contributor |
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Alexander Augunas wrote:
What sort of love does the shadowdancer need?Unsure about writing something that makes shadowjump work with dimensional agility, since that somehow implies that it does currently not work, what i´m opposed to.
Shadowdancer is my favorite Prestige Class, but it´s actually very awful.
Thematically it suits rogues, but is best with barbarians or fighters because of how it works.
Then it has a bad BAB, bad saves and all abilities are so very limited that they are nearly unusable.
The only really strong thing is the shadow companion and that is a bit too strong in the eyes of many. But very flavorfull, even though shadows don´t have much of a descritpion in the beastiary.
I think the whole PrC could use a rewrite. Class and PrC design has made leaps since then. Think Unchained there. That seems like a very good way to go.Shadowjumpers tunic was a very nice start btw.
I would compare shadowjump directly with wizards and arcanists shift abilities as well with the monk ability.Suggestions:
-balance the shadow and other abilites, making them more usefull and more often useable. This might include more work, since it actually means working on the shadow. Seems like the right book though.
-prereqs: dodge and mobility yeah! Combat reflexes? Why? Where is the connection?
-uncanny dodge could be replaced by optional slayer/rogue talents.
-Spell like abilities: Not my main area of expertise, but they seem a bit weak without metamgic somehow. It´s surely a nice gimmick to have on a PC who otherwise focuses on combat and "pet".
Having it give magic levels and enhance a shadow themed caster alternatively might be a great idea.
I wouldn't expect a Player Companion to "unchain" anything. It would be pretty lame for the two rules-focused lines (RPG and Player Companion) to get into an arms race with one another, especially since one of those lines is the CORE rules line. But that's just my 2 cp.
Owen K. C. Stephens Developer |
Hayato Ken |
I wouldn't expect a Player Companion to "unchain" anything. It would be pretty lame for the two rules-focused lines (RPG and Player Companion) to get into an arms race with one another, especially since one of those lines is the CORE rules line. But that's just my 2 cp.
Not really expecting to unchain things there. Also i don´t think that would be an arms race. Not sure why you think that.
I would see that more as providing an alternative and giving some support to one of the newer (and pretty awesome) books of the Core Line.Why not have that in a Player Companion?
Also i think you would be a good person to write that, since you put out a lot of really good stuff lately.
Something that actually gives the shadowdancer a good reason to have combat reflexes might be a good idea too.
Crai |
I would like to see some new published spells with the Shadow descriptor ... that aren't Illusion spells.
With some creative tweaking ... sculpting, manipulating and transforming shadows could easily fall under the schools of Abjuration, Transmutation, Divination, etc.
Shadow-themed magic of all sorts has been tremendously popular throughout all the incarnations of Pathfinder and D&D. It's time to take that popular concept and expand its horizons into some more non-traditional usages.
Alexander Augunas Contributor |
1 person marked this as a favorite. |
I would like to see some new published spells with the Shadow descriptor ... that aren't Illusion spells.
With some creative tweaking ... sculpting, manipulating and transforming shadows could easily fall under the schools of Abjuration, Transmutation, Divination, etc.
Shadow-themed magic of all sorts has been tremendously popular throughout all the incarnations of Pathfinder and D&D. It's time to take that popular concept and expand its horizons into some more non-traditional usages.
This is extremely unlikely to happen. "Shadow" isn't a descriptor, it's a subschool. Just like you will not see polymorph spells from schools other than transmutation, it is doubtful that anyone would ever create a shadow subschool spell that doesn't belong to the illusion school. That's simply not how the magic system works. Now, we just got a shadow enchantment spell from Occult Realms, so maybe we could see spells like the one you describe here. But such a spell would be an illusion mirroring the effects of a spell from another school.
Now, hopefully we will see some new spells with the darkness descriptor, but that remains until February to be seen.
UllarWarlord Contributor |
Crai |
Crai wrote:I would like to see some new published spells with the Shadow descriptor ... that aren't Illusion spells.
With some creative tweaking ... sculpting, manipulating and transforming shadows could easily fall under the schools of Abjuration, Transmutation, Divination, etc.
Shadow-themed magic of all sorts has been tremendously popular throughout all the incarnations of Pathfinder and D&D. It's time to take that popular concept and expand its horizons into some more non-traditional usages.
This is extremely unlikely to happen. "Shadow" isn't a descriptor, it's a subschool. Just like you will not see polymorph spells from schools other than transmutation, it is doubtful that anyone would ever create a shadow subschool spell that doesn't belong to the illusion school. That's simply not how the magic system works. Now, we just got a shadow enchantment spell from Occult Realms, so maybe we could see spells like the one you describe here. But such a spell would be an illusion mirroring the effects of a spell from another school.
Now, hopefully we will see some new spells with the darkness descriptor, but that remains until February to be seen.
That's incorrect, Alex. Look at the Appendix on Pg. 251 of Ultimate Magic where the new Pathfinder spell descriptors (updated from the Core Rules, that is) were first posted.
You'll also find [Shadow]-descriptor in the online list at the Pathfinder Spell Descriptors over at D20PFSRD.
http://www.d20pfsrd.com/magic#TOC-Descriptor-
Also, there's precedent in 3.5 D&D ... where you had splatbook spells with the Shadow descriptor. Witness the Champion of Ruins spells, Control Darkness & Shadow and Shadow Trap.
Owen K. C. Stephens Developer |
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It is true that there is both a (shadow) sub school of illusion, and a [shadow] descriptor (in UM) for things that manipulate or involve travel to the Shadow Plane.
It's also true that is is confusing and unfortunate.
There's a part of me that wants to make a spell just called shadow, which would be an illusion (shadow)[shadow] spell that allows you to enhance creatures' shadows with semi real shadowstuff from the Shadow Plane that made everyone around them cold.
It would, of course, be perfect for a witch (winter witch)/winter witch.
But I won't actually DO that...
Crai |
Plus, I've seen quite a bit of player confusion over the years with how the Darkness descriptor spells compare-&-contrast with ... and integrate with ... the Shadow subschool and descriptor spells.
Two quality PF 3PP products that also spotlight some really cool takes on Shadow/Darkness game mechanics are Rite's '101 Shadow & Darkness Spells' and Ascension Games 'Path of Shadows'. I highly recommend them both. In fact, Thilo recently gave Rite's entry above as one of his Top 10 3PP products on 2015.
In relation to my first post in this thread, I remember well over a decade ago being fascinated with Sean K. Reynolds take on "alt-shadow" spells ... that being the Lesser & Greater Shadow Tentacle spells in his Magic of Faerun splat book (published as a 3.0 book). They both were listed as: Abjuration (Shadow) spells. WotC never gave that entry errata or updated versions (as they did with many of Magic of Faerun's spells). Those 2 spells indicated to me that shadow-themed spells don't have to be restricted to the Illusion family.
Fourshadow |
3 people marked this as a favorite. |
It is true that there is both a (shadow) sub school of illusion, and a [shadow] descriptor (in UM) for things that manipulate or involve travel to the Shadow Plane.
It's also true that is is confusing and unfortunate.
There's a part of me that wants to make a spell just called shadow, which would be an illusion (shadow)[shadow] spell that allows you to enhance creatures' shadows with semi real shadowstuff from the Shadow Plane that made everyone around them cold.
It would, of course, be perfect for a witch (winter witch)/winter witch.
But I won't actually DO that...
AWWWWWWWWW...why not?!
Xethik |
I can't wait for this to come out. I've got a Fetchling Nightblade (Ascension Games Path of Shadows) and I think this could give me some great things to sprinkle his way.
Looking forward to the Paizo's dev team knocking this one out of the park. Go Owen go!
As for non-illusion shadow spells, see Gloomblind Bolts. Either Conjuration or Evocation. I forget which.
Nutcase Entertainment |
2 people marked this as a favorite. |
John Kretzer wrote:Well the last couple of the Blood of X have been...lacking I hope this one is better.This is my first "Blood of.." book as developer, so I am totally open to ideas on how to make them better, and would love to hear why you felt the last few were lacking. :)
Blood of Night: People were expecting a lot of things about/for Dhampir, but most of it ended up about/for Vampire (and that wasn't anounced early enough), not much use for Players.
Blood of the Moon: many hoped for rules to play Lycanthropes, option for them, etc... Skinwalker were a last minute anoucement, which didn't help to them being liked be some, and disliked by others.
Blood Of the Elements: For starter, 5 races thinned the content, people were expecting options à la Blood of Angel/Blood of Fiend, and it had a bit too much fluff.
But Player Companion have been suffering from a strange illness for a while, it seems some people forgot it is meant for players way more than for DM/GM... Maybe it need to go back to being bi monthly, maybe the Campaign Setting line need an increased page count, or be splitted (Campaign Setting becomes for both Players and DM/GM, and DM/GM get their own "companion" line), etc...
Fourshadow |
Owen K. C. Stephens wrote:John Kretzer wrote:Well the last couple of the Blood of X have been...lacking I hope this one is better.This is my first "Blood of.." book as developer, so I am totally open to ideas on how to make them better, and would love to hear why you felt the last few were lacking. :)Blood of Night: People were expecting a lot of things about/for Dhampir, but most of it ended up about/for Vampire (and that wasn't anounced early enough), not much use for Players.
Blood of the Moon: many hoped for rules to play Lycanthropes, option for them, etc... Skinwalker were a last minute anoucement, which didn't help to them being liked be some, and disliked by others.
Blood Of the Elements: For starter, 5 races thinned the content, people were expecting options à la Blood of Angel/Blood of Fiend, and it had a bit too much fluff.
But Player Companion have been suffering from a strange illness for a while, it seems some people forgot it is meant for players way more than for DM/GM... Maybe it need to go back to being bi monthly, maybe the Campaign Setting line need an increased page count, or be splitted (Campaign Setting becomes for both Players and DM/GM, and DM/GM get their own "companion" line), etc...
You haven't paid attention lately? I loved last year's Ranged Tactics Toolbox, More recently: Heroes of the Wild--very nice, Heroes of the Streets--also very nice, Occult Origins--nice again, Weapon Masters Handbook--people are raving about this, Cohorts & Companions--pretty good, Monster Summoner's Handbook--very nice, Dirty Tactics Toolbox--getting lots of positive feedback... All very Player-centered. Not for GMs much at all.
Kalindlara Contributor |
QuidEst |
1 person marked this as a favorite. |
It is true that there is both a (shadow) sub school of illusion, and a [shadow] descriptor (in UM) for things that manipulate or involve travel to the Shadow Plane.
It's also true that is is confusing and unfortunate.
There's a part of me that wants to make a spell just called shadow, which would be an illusion (shadow)[shadow] spell that allows you to enhance creatures' shadows with semi real shadowstuff from the Shadow Plane that made everyone around them cold.
It would, of course, be perfect for a witch (winter witch)/winter witch.
But I won't actually DO that...
I would have it make semi-real shadows.
Nutcase Entertainment |
Nutcase Entertainment wrote:You haven't paid attention lately? I loved last year's Ranged Tactics Toolbox, More recently: Heroes of the Wild--very nice, Heroes of the Streets--also very nice, Occult Origins--nice again, Weapon Masters Handbook--people are raving about this, Cohorts & Companions--pretty good, Monster Summoner's Handbook--very nice, Dirty Tactics Toolbox--getting lots of positive feedback... All very Player-centered. Not for GMs much at all.Blood of Night: People were expecting a lot of things about/for Dhampir, but most of it ended up about/for Vampire (and that wasn't anounced early enough), not much use for Players.
Blood of the Moon: many hoped for rules to play Lycanthropes, option for them, etc... Skinwalker were a last minute anoucement, which didn't help to them being liked be some, and disliked by others.
Blood Of the Elements: For starter, 5 races thinned the content, people were expecting options à la Blood of Angel/Blood of Fiend, and it had a bit too much fluff.
But Player Companion have been suffering from a strange illness for a while, it seems some people forgot it is meant for players way more than for DM/GM... Maybe it need to go back to being bi monthly, maybe the Campaign Setting line need an increased page count, or be splitted (Campaign Setting becomes for both Players and DM/GM, and DM/GM get their own "companion" line), etc...
Sould have said 50%? (kinda) It's more the "Blood/People/Race of ..." that suffer from what I said. "X Slayer Handbook" suffer from a different problem that is already subject to hundreds of threads/topics.