Skeld |
Skeld wrote:Wyrmfoe wrote:Any info on the Garundi material? Feats, traits, and the like?** spoiler omitted **
-Skeld
Skeld,
Thank you very much for this. Much appreciated!
Could you provide any details on these items? They sound very interesting.
Also, anything else substantive available to share, to whet the appetite?
Zealous grants 1/day use of +2 on attack, save, or skill, but causes you to take -2 AC/saves.
High Magic Focus is sort of a group spellcasting.
-Skeld
Kalindlara Contributor |
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Race trait: Bully Burner (bonus on CMB/CMD vs. goblinoids)
Race trait: Longlung (bonus on underwater Perception checks, hold breath longer) (monkey goblin)
Teamwork feat: Burn It Down! (bonus to nonmagical fire damage for each adjacent goblin)
Teamwork feat: Returning Throw (grab an ally's missed thrown weapon and try again)
Alternate racial trait: Junk Tinker (bonus on driving checks and on Craft checks to work without tools; replaces Stealth bonus)
Spell: Fire's Friend (light on fire, setting your surroundings/attackers alight)
Magic item: Goblin Plate (absorbs critical hits)
Magic item: Junkblade (dogslicer that breaks down/reforms)
Magic item: Warchanter's Torch (absorbs and replays goblin songs)
Wyrmfoe |
Skeld,
Thank you very much! Much appreciated!
Of the material you provided, it seems that Effortless Aid could be particularly useful in a Garundi Investigator build. Investigators very early on can get access to the so-called "Full Aid Another" build, with the option to Aid Another as their Swift, Move, and Standard actions, respective.
If this trait, with its ability to take 10 on the Aid Another roll, effectively removes the chance of failure when using Aid Another, then Garundi Investigator builds that focus on buffs and group support could become pretty interesting.
Thanks, again! If you have any further info on the Garundi section, please do share!
Zaister |
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Can we please get a lite version of the PDF, similar to Inner Sea Gods and the Inner Sea World Guide?
There is an issue with this PDF (as was with, for example, the non-lite Inner Sea World Guide PDF) that, when viewed on Mac OS X or iOS, the background pattern is displaced to the bottom left which makes for weird looking pages. Here's a link to see how this looks on my iPad. All pages look like that, and it's the same with the non-lite Inner Sea World Guide PDF.
John Compton Developer |
That is the symbol of your PFS faction, The Exchange.
You can see a larger version of it here.
Christopher Rowe Contributor |
Kalindlara Contributor |
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Anything new for Vishkanya?
EDIT: and while we're at it... Why is there poo next to the left of my name in this post?
Alternate racial trait: Deceptive (Bonus to Bluff instead of Escape Artist)
Kalindlara Contributor |
That Vishkanya Race Trait sounds more like a Feat to me... IMHO Caster Level boost would be better balanced for said Trait.
It's not that impressive - the bonus is pretty marginal.
Kalindlara Contributor |
Can someone list the different human ethnicities that got in the book?
What alternate racial traits did aquatic elves get?
Any mention of the Kuru, Syrinx, Vercites, Eoxians, or Munarvri?
There are no alternate racial traits specific to aquatic elves; however, they should probably be able to take anything a normal elf can take - the Inner Sea World Guide should still be canon, and it treats them as part of the elf race.
Kuru get no mention; I believe they are the only 0-HD race pre-Occult Bestiary of which this is true.
Syrinxes get a race trait (bonuses to Fly) and an alternate racial trait (Sense Motive a foe to get Intimidate and fear-DC bonuses).
Vercites and Eoxians get nothing - neither of them are Inner Sea races, though, and neither had a true race writeup. (Lashunta got in somehow, though...)
Munavri get nothing; they likely weren't developed during the Inner Sea Races production period.
Kalindlara Contributor |
What did grippli and nagaji gain?
Alternate racial trait: Defensive Training (bonus to AC vs. Large+ animals and magical beasts)
Race trait: Nagaji Nationalist (bonus on attacks and saves against those directly threatening the nation of Nagajor)
Alternate racial trait: Serpent Affinity (if a cleric with the Scalykind domain, bonus to caster level for that domain's powers and spells)
Kalindlara Contributor |
Dragon78 |
I got the PDF earlier before I had to go to work. I haven't read the goblin section though monkey goblins do have separate stats in the back of the book with most of the 0HD races to date.
Kobolds
Traits
Tribal Guide- you provide food and water or bonuses sever weather for two additional creatures and survival is a class skill.
Vexed- +1 trait bonus on saves vs curses and fear effects.
Alternate Racial Trait
Dragon Affinity- Treat cha 2 points higher for spells and bloodline powers with draconic and kobold sorcerer bloodlines(replaces armor trait).
KaiserBruno |
I got the PDF earlier before I had to go to work. I haven't read the goblin section though monkey goblins do have separate stats in the back of the book with most of the 0HD races to date.
Kobolds
** spoiler omitted **
Thank you sir, always good to know my favorite race is still getting support.
Dragon Affinity sounds pretty useful. Definitely going to have to pick this up soon.
Kalindlara Contributor |
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Anything about vishkanya, fluff-wise? I take it they hail mainly from Vudra, but anything beyond that?
Not much...
They gravitate to places like Daggermark, Mediogalti Island, and Jalmeray - exactly where you'd expect.
logic_poet |
I'm a little disappointed that the art for a gnome hooked hammer has yet to be done cool. I had high hopes for the gnome chapter. Too often, you get both heads of the weapon on one end, as in the illustration on page 19 of the NPC codex, or the hook and the hammer are correctly at opposite ends of the haft, but with their business ends coplanar and antiparallel, as on page 86 of Inner Sea Races. Seriously, this looks like a goblin weapon, only prettier. Just once, I would like the hook and the hammer to be perpendicular and on opposite ends of the haft, so that this underrated weapon does not appear to threaten to disembowel its wielder. I know it's exotic, but come on. Given the needs of perspective, I'd even accept some angle in (about 5 degrees, about 175 degrees). Even having the ends point the same direction at opposite ends would be an improvement.
Dragon78 |
Ch1 Common Races
Humans
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflins
CH2 Uncommon Races
Aasimar
Drow
Genie-Kin(Ifrits, Oreads, Suli, Sylph, Undine)
Goblins
Kobolds
Orcs
Tieflings
CH3 Rare Races
Androids
Catfolk
Changelings
Dhampirs
Fetchlings
Ghorans
Gillmen
Hobgoblins
Ratfolk
Strix
Aliens(Kasatha, Lashunta, Triaxian, Trox)
Dragon Empires(Kitsune, Nagaji, Samaran, Tengus, Wayangs)
Other Races(Aquatic Elves, Gathlains, Grippli, Merfolk, Skinwalkers, Vanaras, Vishkanyas, Wyrwoods, Wyvarans)
Mitt Ticulous |
This is just me fantasizing aloud about something I don't have a hand in developing, but might Tengu be expanded to include regional differences in the same manner as some races?
Like if more raven-like Tengu settled in Kalsgard (Lands of the Linnorm Kings) along with other Minkans from across the Crown of the World. Finding the natives welcoming (!) of people who superficially resemble wisdom- and omen-bearing ravens (if you'll forgive supposing Ulfen culture as Norse culture) they stuck around and, among other things, "Swordtrained" gradually changed to "Axetrained."
ZanThrax |
How much new art is there for the human ethnicities section? While I'm looking forward to getting some more text on some of the less developed ethnicities (really want to get a better grasp on the Kellids, for example), I'd love to get stronger visual examples of the common ones. It'd be especially nice to get a better contrast between Taldan and Chelish.
shadram |
There's two new (I think) art pieces for each of the Common, Uncommon and Rare races detailed.
The Common and Uncommon races, including each human ethnicity, get two full-body pictures, one male and one female.
Each Rare race has a full body piece and a "head shot", one male and one female (mostly, the Changelings are both female, the Dhampirs both male).
The Aliens, Dragon Empire and "Other Races" have less (or no) new art.
Dragon78 |
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Tiefling
Traits
Hard to Pin Down- +2 trait bonus to AC against attacks of opportunity against opponents that you flank or are flat footed.
Persecuted Expatriate- +1 Trait bonus a skill based on your heritage.
Alternate Racial Traits
Bullying- +1 racial bonus to disarm or steal(replaces skilled).
Light from Darkness- gain aasimar's incorruptible racial trait as long as they are good aligned(replaces spell like ability).
Pass for Human- looks more human and counts as a humanoid as well as outsider(replaces type, subtype, and languages).
Drow
Traits
Fleshwarp Exposure- +1 trait bonus vs transmutation effects, +1 caster level on transmutation effect you willing except.
Scheming Survivor- +1 trait bonus on sense motive and poison saves.
Alternate Racial Traits
Defensive Training- +4 dodge bonus to AC vs Aberrations(replaces elven immunities, keen senses, poison use)
Dragon78 |
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Dwarves
Alternate Racial Traits
Lasting Grudge- +1 racial bonus on attack rolls vs any individual creature that has attacked them at least a day ago(replaces defensive training and hatred).
Siege Survivor- Gains endurance as a bonus feat and if they haven't moved they gain a +1 racial bonus on attack rolls vs a target that also hasn't moved(replaces greed, hardy, and hatred).
Slag Child- +2 racial to stealth and survival(replaces defensive training and hatred).
Spell Smasher- +1 racial bonus vs a creature that is casting a spell or using a spell power(replaces defensive training and hatred).
Spiritual Support- +1 caster level with healing spells cast on allies(replaces greed and hardy).
Stoic Negotiator- +2 racial bonus on Bluff, diplomacy, and profession(merchant)(replaces defensive training, hatred, stonecunning).
Unstoppable- Gain Toughness as a bonus and a +1 racial bonus on fort saves(replaces hardy).
James Jacobs Creative Director |
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Dragon78 wrote:Tiefling
** spoiler omitted **Drow
** spoiler omitted **
Thank you Dragon78!
Wow - Drow don´t get much, do they?
Probably in the "Darklands Revisited Campaign Setting in February...
Drow get plenty... most of it is flavor, along with most races in this book. This book is not intended to compete with Advanced Race Guide for rules jukes. It's the inverse of that book in that regard.
And just a note... the revisited books generally don't give out much more—a sample stat block is generally about it for an entry there. Those books are much more about GM tools and world background.
Deserk |
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Marco Massoudi wrote:Dragon78 wrote:Tiefling
** spoiler omitted **Drow
** spoiler omitted **
Thank you Dragon78!
Wow - Drow don´t get much, do they?
Probably in the "Darklands Revisited Campaign Setting in February...Drow get plenty... most of it is flavor, along with most races in this book. This book is not intended to compete with Advanced Race Guide for rules jukes. It's the inverse of that book in that regard.
And just a note... the revisited books generally don't give out much more—a sample stat block is generally about it for an entry there. Those books are much more about GM tools and world background.
I am, for one, grateful for that. I'd much prefer lore over this stat stuff. Helps give ideas for stories and concepts.
Marco Massoudi |
Marco Massoudi wrote:Dragon78 wrote:Tiefling
** spoiler omitted **Drow
** spoiler omitted **
Thank you Dragon78!
Wow - Drow don´t get much, do they?
Probably in the "Darklands Revisited Campaign Setting in February...Drow get plenty... most of it is flavor, along with most races in this book. This book is not intended to compete with Advanced Race Guide for rules jukes. It's the inverse of that book in that regard.
And just a note... the revisited books generally don't give out much more—a sample stat block is generally about it for an entry there. Those books are much more about GM tools and world background.
Yeah, i understand that the book is Inner Sea flavour specific and i meant Drow get fewer traits (3) in comparison to Tieflings (5), which are both uncommon races.
I´m not complaning as i´m in it for both the flavor and the rules but i expected some demonic things as the Drow on Golarion worship different Arch-Demons instead of the Spider Queen.Second Darkness got into that a bit but i would like to know more. ;-)
But thanks for clarifying that James. :-)