Pathfinder Campaign Setting: Inner Sea Races (PFRPG)

3.20/5 (based on 13 ratings)
Pathfinder Campaign Setting: Inner Sea Races (PFRPG)
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Peoples and Powers!

The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:

  • In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
  • New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.
  • A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.
  • Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.
  • Glimpses of rare races hardly ever seen in the Inner Sea region!

ISBN-13: 978-1-60125-722-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Great resource on Golarion races

4/5

Read my full review on Of Dice and Pen.

Overall, Inner Sea Races is a very good and useful book. The first three chapters contain a wealth of information about the various races inhabiting the Inner Sea region, and although some of this information comes from previously published books, much of it has been updated and expanded upon. Importantly, it compiles all this information into one easy-to-reference book. The fourth chapter is the weakest part of the book, but there is still much in the chapter that is useful to people creating characters for the setting. The book is already a frequently referenced source for my own games and is likely to be for many other people’s games as well.


Filler, teamwork feats, repeated material, and teamwork feats.

1/5

I'm kind of iffy on buying fluff. I really don't like material I've seen before. This book is fluff that we've seen before.

The fluff isn't even that good. It's kind of bland, generic, stuff that's repeated elsewhere. There's no depth to it.

When it comes to the crunch it's teamwork feats, teamwork feats, teamwork feats... Almost NINETY PERCENT of the feats are teamwork feats. Teamwork feats start as problematic because you need someone else to take them, they get worse because they've been balanced for class features that are going to take them for free.
They're even WORSE for a race book, because you need a veritable celestial alignment of someone else with the feat AND the right positioning AND with the same build AND the same race as you.

With all the untapped potential for race related feats THATS what gets added in as crunch? You couldn't even think of one non teamwork feat per race?


INNER SEA HUMANS is more like it - Disappointing!

2/5

GOOD:
For people that don´t have the partly sold out Player Companions "xxx of Golarion", this book offers a brief overview of the different races that populate the "Inner Sea" and their history.

BAD:
This book does a very poor job of compiling all the great information from the 32 pages Player Companions into one source.
Humans get by far the most pages, with some other races barely getting mentioned. Also there is 90% flavor and 10% rules in here, of which most are unusable.

UGLY:
This book is not worth $45 or $32 for the pdf.

If you´ll buy the "Elves of Golarion" pdf for $6.99,
"Dwarves of Golarion" pdf for $7.99,
"Gnomes of Golarion" pdf for $7.99,
"Halflings of Golarion" pdf for $7.99 and
"Humans of Golarion" pdf for $7.99, you will get much more flavor and crunch.
The Players Companion: "Humans of Golarion" alone covers about a third of this Hardcover in it´s 32 pages.

I thought this volume would compile the most important parts of the 10 Players Companions (Elves, Dwarves, Gnomes, Orcs, Halflings, Humans, Goblins, Blood of Fiends, Blood of Angels & Kobolds) into one volume, but it doesn´t.


Inferior to i.e. Humans of Golarion

1/5

and thus not worth buying. If you want the crunch, you can find it for free on PF crunch websites.

In other respects, all the changed in descriptive flavor (the things upon which role-playing is based) are actually steps backwards from previous products, such as Humans of Golarion.

Which is to say: this product is actually counter-productive. It actively makes the game worse. It indeed contributes to lack of RPing in the hobby, because the focus of the changes became what was fashionable in the current year. But nobody really needs a guide that caters to their own ideology; people who are going to play their own opinions out rather than immerse themselves in a fantasy mindeset can do it without a guide.

They will probably still buy it for confirming their views. I do concede there is some entertainment value in that sense. But for people interested in RPing in a fantasy sense, you are much, much better off simply buying the earlier race guides, which are still available, and giving this one a pass.


Great background and really glad it's not full of crunch

5/5

I had cut down on my Pathfinder purchases a lot because the volume of crunch is, to my mind, becoming pointless. Pathfinder Campaign Setting material is often the main exception to that and this is a great hardback, full of considerable detail on a great many races.

As others have pointed out, humans get a lot of coverage, but it doesn't feel like a bad idea, to me; they make up the substantial majority of playable individuals in Golarion, and have the most variety (on account of being so dominant over the Inner Sea), and as this isn't a bumper book of crunch--which I'd absolutely not have bought, anyway--then to my mind it makes a lot of sense.

Stuff like this is, in my opinion, where Paizo really excels. I get that the crunch-monster needs to be fed, but for many of me that obscures what I really liked about Paizo in the first place, which is that they make really engaging campaign material.


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update: i'm dead i'm died monkey goblin stuff plzineedit

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Wyrmfoe wrote:
Skeld wrote:
Wyrmfoe wrote:
Any info on the Garundi material? Feats, traits, and the like?

** spoiler omitted **

-Skeld

Skeld,

Thank you very much for this. Much appreciated!

Could you provide any details on these items? They sound very interesting.

Also, anything else substantive available to share, to whet the appetite?

Spoiler:

Effortless Aid allows you pick an ally and take 10 on Aid actions to help that character for 1minute.
Zealous grants 1/day use of +2 on attack, save, or skill, but causes you to take -2 AC/saves.
High Magic Focus is sort of a group spellcasting.

-Skeld

Silver Crusade Contributor

1 person marked this as a favorite.

Goblins!:

Race trait: Bully Burner (bonus on CMB/CMD vs. goblinoids)
Race trait: Longlung (bonus on underwater Perception checks, hold breath longer) (monkey goblin)
Teamwork feat: Burn It Down! (bonus to nonmagical fire damage for each adjacent goblin)
Teamwork feat: Returning Throw (grab an ally's missed thrown weapon and try again)
Alternate racial trait: Junk Tinker (bonus on driving checks and on Craft checks to work without tools; replaces Stealth bonus)
Spell: Fire's Friend (light on fire, setting your surroundings/attackers alight)
Magic item: Goblin Plate (absorbs critical hits)
Magic item: Junkblade (dogslicer that breaks down/reforms)
Magic item: Warchanter's Torch (absorbs and replays goblin songs)


Feels good.

EDIT: That being said, I wish there were alternate racials for MGs.


Well at least monkey goblins got something in the book.


Skeld,

Thank you very much! Much appreciated!

Of the material you provided, it seems that Effortless Aid could be particularly useful in a Garundi Investigator build. Investigators very early on can get access to the so-called "Full Aid Another" build, with the option to Aid Another as their Swift, Move, and Standard actions, respective.

If this trait, with its ability to take 10 on the Aid Another roll, effectively removes the chance of failure when using Aid Another, then Garundi Investigator builds that focus on buffs and group support could become pretty interesting.

Thanks, again! If you have any further info on the Garundi section, please do share!


Dragon78 wrote:
Well at least monkey goblins got something in the book.

NOT THANKS TO YOU

YOU BROKE MY HEART EARLIER THIS THREAD


Secret Wizard, what are you talking about?

I still haven't gotten my PDF, it must be making up for the fact I was one of the first to get it last month.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Can we please get a lite version of the PDF, similar to Inner Sea Gods and the Inner Sea World Guide?

There is an issue with this PDF (as was with, for example, the non-lite Inner Sea World Guide PDF) that, when viewed on Mac OS X or iOS, the background pattern is displaced to the bottom left which makes for weird looking pages. Here's a link to see how this looks on my iPad. All pages look like that, and it's the same with the non-lite Inner Sea World Guide PDF.

The Exchange

Anything new for Vishkanya?

EDIT: and while we're at it... Why is there poo next to the left of my name in this post?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

That is the symbol of your PFS faction, The Exchange.

Paizo Employee Developer

Zaister wrote:
That is the symbol of your PFS faction, The Exchange.

You can see a larger version of it here.

Contributor

I came home to find my physical copy waiting on the porch. It really is a lovely book.

Silver Crusade Contributor

1 person marked this as a favorite.
Uncle Taco wrote:

Anything new for Vishkanya?

EDIT: and while we're at it... Why is there poo next to the left of my name in this post?

Vishkanya:

Race trait: Augmented Spell Poison (spend a use of toxic as a material component to increase a poison spell's DC)
Alternate racial trait: Deceptive (Bonus to Bluff instead of Escape Artist)

The Exchange

Zaister wrote:
That is the symbol of your PFS faction, The Exchange.

I see. I took a break from pathfinder about a year and a half ago, didn't realize the factions changed so much (I remember hearing about the dark archive).

Thanks Kalindlara!


The wait for my PDF is killing me.


That Vishkanya Race Trait sounds more like a Feat to me...
IMHO Caster Level boost would be better balanced for said Trait.

Silver Crusade Contributor

Quandary wrote:
That Vishkanya Race Trait sounds more like a Feat to me... IMHO Caster Level boost would be better balanced for said Trait.

It's not that impressive - the bonus is pretty marginal.

Spoiler:
Like a limited Spell Focus that costs uses of toxic. Note that it only works on "poison" spells.


Can someone list the different human ethnicities that got in the book?

What alternate racial traits did aquatic elves get?

Any mention of the Kuru, Syrinx, Vercites, Eoxians, or Munarvri?

Silver Crusade Contributor

Dragon78 wrote:

Can someone list the different human ethnicities that got in the book?

What alternate racial traits did aquatic elves get?

Any mention of the Kuru, Syrinx, Vercites, Eoxians, or Munarvri?

Spoiler:
Every human ethnicity got in, to the best of my knowledge, although some got more room than others. If it got a page in the Inner Sea World Guide, it gets several here; otherwise, it gets less.

There are no alternate racial traits specific to aquatic elves; however, they should probably be able to take anything a normal elf can take - the Inner Sea World Guide should still be canon, and it treats them as part of the elf race.

Kuru get no mention; I believe they are the only 0-HD race pre-Occult Bestiary of which this is true.

Syrinxes get a race trait (bonuses to Fly) and an alternate racial trait (Sense Motive a foe to get Intimidate and fear-DC bonuses).

Vercites and Eoxians get nothing - neither of them are Inner Sea races, though, and neither had a true race writeup. (Lashunta got in somehow, though...)

Munavri get nothing; they likely weren't developed during the Inner Sea Races production period.


What did grippli and nagaji gain?

Silver Crusade Contributor

Yamazakana wrote:
What did grippli and nagaji gain?

Grippli:

Race trait: Canopy Shooter (bonus to ranged damage against lower-elevation target within 30 ft.)
Alternate racial trait: Defensive Training (bonus to AC vs. Large+ animals and magical beasts)

Nagaji:

Race trait: Nagaji Nationalist (bonus on attacks and saves against those directly threatening the nation of Nagajor)
Alternate racial trait: Serpent Affinity (if a cleric with the Scalykind domain, bonus to caster level for that domain's powers and spells)

Silver Crusade Contributor

Cross-posting from elsewhere for maximum visibility...

The book doesn't directly address this, but based on Inner Sea World Guide, it should still (officially) work this way.

Aquatic elves can still take feats, traits, and alternate racial traits as if they were elves... right?

I hope so. ^_^


So what racial trait(s) does the Grippli's defensive training replace?

Kalindlara, what are your favorite art pieces in the book?

Kalindlara, what are your favorite races in the book?


Dragon78 wrote:

Secret Wizard, what are you talking about?

I still haven't gotten my PDF, it must be making up for the fact I was one of the first to get it last month. [/QUOTE

Just a friendly tease because earlier this thread you had said that Monkey Goblins hadn't gotten in.


Did the kobolds get any new goodies in here?


I got the PDF earlier before I had to go to work. I haven't read the goblin section though monkey goblins do have separate stats in the back of the book with most of the 0HD races to date.

Kobolds

spoiler:

Traits

Tribal Guide- you provide food and water or bonuses sever weather for two additional creatures and survival is a class skill.

Vexed- +1 trait bonus on saves vs curses and fear effects.

Alternate Racial Trait

Dragon Affinity- Treat cha 2 points higher for spells and bloodline powers with draconic and kobold sorcerer bloodlines(replaces armor trait).


Dragon78 wrote:

I got the PDF earlier before I had to go to work. I haven't read the goblin section though monkey goblins do have separate stats in the back of the book with most of the 0HD races to date.

Kobolds
** spoiler omitted **

Thank you sir, always good to know my favorite race is still getting support.

Dragon Affinity sounds pretty useful. Definitely going to have to pick this up soon.

Dark Archive

Pathfinder Adventure Path Subscriber

Anything about vishkanya, fluff-wise? I take it they hail mainly from Vudra, but anything beyond that?

Silver Crusade Contributor

1 person marked this as a favorite.
DeciusNero wrote:
Anything about vishkanya, fluff-wise? I take it they hail mainly from Vudra, but anything beyond that?

Not much...

Vishkanya fluff:
They're found across the Inner Sea, but most who spot their signs just assume they're tieflings, draconic sorcerers, or other oddities.

They gravitate to places like Daggermark, Mediogalti Island, and Jalmeray - exactly where you'd expect.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Kalindlara wrote:
DeciusNero wrote:
Anything about vishkanya, fluff-wise? I take it they hail mainly from Vudra, but anything beyond that?

Not much...

** spoiler omitted **

Thanks!


Can't we get a complete list of races that this Product has, on the Product page.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

I'm a little disappointed that the art for a gnome hooked hammer has yet to be done cool. I had high hopes for the gnome chapter. Too often, you get both heads of the weapon on one end, as in the illustration on page 19 of the NPC codex, or the hook and the hammer are correctly at opposite ends of the haft, but with their business ends coplanar and antiparallel, as on page 86 of Inner Sea Races. Seriously, this looks like a goblin weapon, only prettier. Just once, I would like the hook and the hammer to be perpendicular and on opposite ends of the haft, so that this underrated weapon does not appear to threaten to disembowel its wielder. I know it's exotic, but come on. Given the needs of perspective, I'd even accept some angle in (about 5 degrees, about 175 degrees). Even having the ends point the same direction at opposite ends would be an improvement.


Ch1 Common Races
Humans
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflins

CH2 Uncommon Races
Aasimar
Drow
Genie-Kin(Ifrits, Oreads, Suli, Sylph, Undine)
Goblins
Kobolds
Orcs
Tieflings

CH3 Rare Races
Androids
Catfolk
Changelings
Dhampirs
Fetchlings
Ghorans
Gillmen
Hobgoblins
Ratfolk
Strix
Aliens(Kasatha, Lashunta, Triaxian, Trox)
Dragon Empires(Kitsune, Nagaji, Samaran, Tengus, Wayangs)
Other Races(Aquatic Elves, Gathlains, Grippli, Merfolk, Skinwalkers, Vanaras, Vishkanyas, Wyrwoods, Wyvarans)


How many art pieces are there of the catfolk?

Silver Crusade

Got a question about tengu coverage: does this go into detail the different clans/cultures that exist in Golarion? Any of them by chance described differently than just the historical raven-like people?

Liberty's Edge

Sun Kil Moon wrote:
How many art pieces are there of the catfolk?

I'm not sure if they're new, but the Catfolk section has 1.5 (1 full body, 1 headshot). Additionally there's the cropped head part of the Bestiary image later in the book.


Any cool stuff for Dwarves?


This is just me fantasizing aloud about something I don't have a hand in developing, but might Tengu be expanded to include regional differences in the same manner as some races?

Like if more raven-like Tengu settled in Kalsgard (Lands of the Linnorm Kings) along with other Minkans from across the Crown of the World. Finding the natives welcoming (!) of people who superficially resemble wisdom- and omen-bearing ravens (if you'll forgive supposing Ulfen culture as Norse culture) they stuck around and, among other things, "Swordtrained" gradually changed to "Axetrained."


That's a neat idea. Don't think it's in this book though.

The Exchange

Can anyone break down the new Tiefling alternate racial traits? Specifically the trait that only works for good tieflings (assuming that exists) and the one that is like scion of humanity.


How much new art is there for the human ethnicities section? While I'm looking forward to getting some more text on some of the less developed ethnicities (really want to get a better grasp on the Kellids, for example), I'd love to get stronger visual examples of the common ones. It'd be especially nice to get a better contrast between Taldan and Chelish.


Pathfinder Rulebook Subscriber

There's two new (I think) art pieces for each of the Common, Uncommon and Rare races detailed.

The Common and Uncommon races, including each human ethnicity, get two full-body pictures, one male and one female.

Each Rare race has a full body piece and a "head shot", one male and one female (mostly, the Changelings are both female, the Dhampirs both male).

The Aliens, Dragon Empire and "Other Races" have less (or no) new art.

Dark Archive

Could somebody please post what is in it for DROW?

Thx!


1 person marked this as a favorite.

Tiefling

spoiler:

Traits

Hard to Pin Down- +2 trait bonus to AC against attacks of opportunity against opponents that you flank or are flat footed.

Persecuted Expatriate- +1 Trait bonus a skill based on your heritage.

Alternate Racial Traits

Bullying- +1 racial bonus to disarm or steal(replaces skilled).

Light from Darkness- gain aasimar's incorruptible racial trait as long as they are good aligned(replaces spell like ability).

Pass for Human- looks more human and counts as a humanoid as well as outsider(replaces type, subtype, and languages).

Drow

spoiler:

Traits

Fleshwarp Exposure- +1 trait bonus vs transmutation effects, +1 caster level on transmutation effect you willing except.

Scheming Survivor- +1 trait bonus on sense motive and poison saves.

Alternate Racial Traits

Defensive Training- +4 dodge bonus to AC vs Aberrations(replaces elven immunities, keen senses, poison use)


1 person marked this as a favorite.

Dwarves

spoiler:

Alternate Racial Traits

Lasting Grudge- +1 racial bonus on attack rolls vs any individual creature that has attacked them at least a day ago(replaces defensive training and hatred).

Siege Survivor- Gains endurance as a bonus feat and if they haven't moved they gain a +1 racial bonus on attack rolls vs a target that also hasn't moved(replaces greed, hardy, and hatred).

Slag Child- +2 racial to stealth and survival(replaces defensive training and hatred).

Spell Smasher- +1 racial bonus vs a creature that is casting a spell or using a spell power(replaces defensive training and hatred).

Spiritual Support- +1 caster level with healing spells cast on allies(replaces greed and hardy).

Stoic Negotiator- +2 racial bonus on Bluff, diplomacy, and profession(merchant)(replaces defensive training, hatred, stonecunning).

Unstoppable- Gain Toughness as a bonus and a +1 racial bonus on fort saves(replaces hardy).

Dark Archive

Dragon78 wrote:

Tiefling

** spoiler omitted **

Drow
** spoiler omitted **

Thank you Dragon78!

Wow - Drow don´t get much, do they?
Probably in the "Darklands Revisited Campaign Setting in February...

Paizo Employee Creative Director

2 people marked this as a favorite.
Marco Massoudi wrote:
Dragon78 wrote:

Tiefling

** spoiler omitted **

Drow
** spoiler omitted **

Thank you Dragon78!

Wow - Drow don´t get much, do they?
Probably in the "Darklands Revisited Campaign Setting in February...

Drow get plenty... most of it is flavor, along with most races in this book. This book is not intended to compete with Advanced Race Guide for rules jukes. It's the inverse of that book in that regard.

And just a note... the revisited books generally don't give out much more—a sample stat block is generally about it for an entry there. Those books are much more about GM tools and world background.


2 people marked this as a favorite.
James Jacobs wrote:
Marco Massoudi wrote:
Dragon78 wrote:

Tiefling

** spoiler omitted **

Drow
** spoiler omitted **

Thank you Dragon78!

Wow - Drow don´t get much, do they?
Probably in the "Darklands Revisited Campaign Setting in February...

Drow get plenty... most of it is flavor, along with most races in this book. This book is not intended to compete with Advanced Race Guide for rules jukes. It's the inverse of that book in that regard.

And just a note... the revisited books generally don't give out much more—a sample stat block is generally about it for an entry there. Those books are much more about GM tools and world background.

I am, for one, grateful for that. I'd much prefer lore over this stat stuff. Helps give ideas for stories and concepts.

Dark Archive

James Jacobs wrote:
Marco Massoudi wrote:
Dragon78 wrote:

Tiefling

** spoiler omitted **

Drow
** spoiler omitted **

Thank you Dragon78!

Wow - Drow don´t get much, do they?
Probably in the "Darklands Revisited Campaign Setting in February...

Drow get plenty... most of it is flavor, along with most races in this book. This book is not intended to compete with Advanced Race Guide for rules jukes. It's the inverse of that book in that regard.

And just a note... the revisited books generally don't give out much more—a sample stat block is generally about it for an entry there. Those books are much more about GM tools and world background.

Yeah, i understand that the book is Inner Sea flavour specific and i meant Drow get fewer traits (3) in comparison to Tieflings (5), which are both uncommon races.

I´m not complaning as i´m in it for both the flavor and the rules but i expected some demonic things as the Drow on Golarion worship different Arch-Demons instead of the Spider Queen.
Second Darkness got into that a bit but i would like to know more. ;-)

But thanks for clarifying that James. :-)

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