Pathfinder Campaign Setting: Inner Sea Races (PFRPG)

3.20/5 (based on 13 ratings)
Pathfinder Campaign Setting: Inner Sea Races (PFRPG)
Show Description For:
Non-Mint

Add Hardcover $44.99 $22.49

Add PDF $29.99

Add Non-Mint $44.99 $33.74

Facebook Twitter Email

Peoples and Powers!

The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:

  • In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
  • New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.
  • A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.
  • Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.
  • Glimpses of rare races hardly ever seen in the Inner Sea region!

ISBN-13: 978-1-60125-722-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Hardcover:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 11 to 20 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9280


See Also:

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

3.20/5 (based on 13 ratings)

Sign in to create or edit a product review.

Great resource on Golarion races

4/5

Read my full review on Of Dice and Pen.

Overall, Inner Sea Races is a very good and useful book. The first three chapters contain a wealth of information about the various races inhabiting the Inner Sea region, and although some of this information comes from previously published books, much of it has been updated and expanded upon. Importantly, it compiles all this information into one easy-to-reference book. The fourth chapter is the weakest part of the book, but there is still much in the chapter that is useful to people creating characters for the setting. The book is already a frequently referenced source for my own games and is likely to be for many other people’s games as well.


Filler, teamwork feats, repeated material, and teamwork feats.

1/5

I'm kind of iffy on buying fluff. I really don't like material I've seen before. This book is fluff that we've seen before.

The fluff isn't even that good. It's kind of bland, generic, stuff that's repeated elsewhere. There's no depth to it.

When it comes to the crunch it's teamwork feats, teamwork feats, teamwork feats... Almost NINETY PERCENT of the feats are teamwork feats. Teamwork feats start as problematic because you need someone else to take them, they get worse because they've been balanced for class features that are going to take them for free.
They're even WORSE for a race book, because you need a veritable celestial alignment of someone else with the feat AND the right positioning AND with the same build AND the same race as you.

With all the untapped potential for race related feats THATS what gets added in as crunch? You couldn't even think of one non teamwork feat per race?


INNER SEA HUMANS is more like it - Disappointing!

2/5

GOOD:
For people that don´t have the partly sold out Player Companions "xxx of Golarion", this book offers a brief overview of the different races that populate the "Inner Sea" and their history.

BAD:
This book does a very poor job of compiling all the great information from the 32 pages Player Companions into one source.
Humans get by far the most pages, with some other races barely getting mentioned. Also there is 90% flavor and 10% rules in here, of which most are unusable.

UGLY:
This book is not worth $45 or $32 for the pdf.

If you´ll buy the "Elves of Golarion" pdf for $6.99,
"Dwarves of Golarion" pdf for $7.99,
"Gnomes of Golarion" pdf for $7.99,
"Halflings of Golarion" pdf for $7.99 and
"Humans of Golarion" pdf for $7.99, you will get much more flavor and crunch.
The Players Companion: "Humans of Golarion" alone covers about a third of this Hardcover in it´s 32 pages.

I thought this volume would compile the most important parts of the 10 Players Companions (Elves, Dwarves, Gnomes, Orcs, Halflings, Humans, Goblins, Blood of Fiends, Blood of Angels & Kobolds) into one volume, but it doesn´t.


Inferior to i.e. Humans of Golarion

1/5

and thus not worth buying. If you want the crunch, you can find it for free on PF crunch websites.

In other respects, all the changed in descriptive flavor (the things upon which role-playing is based) are actually steps backwards from previous products, such as Humans of Golarion.

Which is to say: this product is actually counter-productive. It actively makes the game worse. It indeed contributes to lack of RPing in the hobby, because the focus of the changes became what was fashionable in the current year. But nobody really needs a guide that caters to their own ideology; people who are going to play their own opinions out rather than immerse themselves in a fantasy mindeset can do it without a guide.

They will probably still buy it for confirming their views. I do concede there is some entertainment value in that sense. But for people interested in RPing in a fantasy sense, you are much, much better off simply buying the earlier race guides, which are still available, and giving this one a pass.


Great background and really glad it's not full of crunch

5/5

I had cut down on my Pathfinder purchases a lot because the volume of crunch is, to my mind, becoming pointless. Pathfinder Campaign Setting material is often the main exception to that and this is a great hardback, full of considerable detail on a great many races.

As others have pointed out, humans get a lot of coverage, but it doesn't feel like a bad idea, to me; they make up the substantial majority of playable individuals in Golarion, and have the most variety (on account of being so dominant over the Inner Sea), and as this isn't a bumper book of crunch--which I'd absolutely not have bought, anyway--then to my mind it makes a lot of sense.

Stuff like this is, in my opinion, where Paizo really excels. I get that the crunch-monster needs to be fed, but for many of me that obscures what I really liked about Paizo in the first place, which is that they make really engaging campaign material.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
651 to 700 of 1,133 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Joana wrote:
My subscription shipped today too, and I'm not a charter subscriber.

But you are awesome.

-Skeld

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Ambrosia Slaad wrote:

Did anyone with the PDF notice if any of the racial traits for the skinwalkers (base race or their various heritages) made it into the book? Or is it just setting flavor (non-mechanics)?

Edit: Just curious, no hurry. And thanks for your trouble. :)

Spoiler:
There is one racial trait for Skinwalkers. Its not strictly flavor.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Thomas Seitz wrote:

To those that have this book/pdf:

I don't suppose I could get a list of weapons and/or magic weapons listed in the appropriate sections?

That's more than I want to tackle tonight. If this goes unanswered tomorrow, I'll try to get something posted for you tomorrow evening.

-Skeld


Skeld wrote:
Thomas Seitz wrote:

To those that have this book/pdf:

I don't suppose I could get a list of weapons and/or magic weapons listed in the appropriate sections?

That's more than I want to tackle tonight. If this goes unanswered tomorrow, I'll try to get something posted for you tomorrow evening.

-Skeld

Well thank you for your honesty. I'll guess I'll wait until Friday night then.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
CorvusMask wrote:
Skeld wrote:


Dragon78 wrote:
What does the catfolk art look like?

** spoiler omitted **

-Skeld

Huh, interesting, so they DID decide to go with "Both catgirl and cat humanoid versions exist" to avoid annoying anyone? xD Kinda hard to tell for sure without seeing the art though

It's art, so it's subjective. You'll have to check it out and decide for yourself. Like I said, I'm pretty meh on the idea of cat people to begin with, so I'm not a good judge of them. That said, one of them looks to me like a cat head and the other does not (I also think to non-cat head is not sexy at all, but to each there own or something).

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Thomas Seitz wrote:
Skeld wrote:
Thomas Seitz wrote:

To those that have this book/pdf:

I don't suppose I could get a list of weapons and/or magic weapons listed in the appropriate sections?

That's more than I want to tackle tonight. If this goes unanswered tomorrow, I'll try to get something posted for you tomorrow evening.

-Skeld

Well thank you for your honesty. I'll guess I'll wait until Friday night then.

Hopefully someone will answer before then, but it's something like 11 pages that will need to be listified and spoilerized.

-Skeld


11 pages?! Just for weapons?!

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Thomas Seitz wrote:
11 pages?! Just for weapons?!

Armor, weapons, and wondrous items.

-Skeld


Well I was more interested in weapons than armor and wondrous items, Skeld.


1 person marked this as a favorite.
Skeld wrote:
Ambrosia Slaad wrote:

Did anyone with the PDF notice if any of the racial traits for the skinwalkers (base race or their various heritages) made it into the book? Or is it just setting flavor (non-mechanics)?

Edit: Just curious, no hurry. And thanks for your trouble. :)

** spoiler omitted **

-Skeld

There's a bit at the end of the book called 'Racial Heritages'. It has the mechanical information to generate characters of any given race, even all the various skinwalkers, aasimar, dhampir and tiefling heritages.


1 person marked this as a favorite.
Thomas Seitz wrote:
Well I was more interested in weapons than armor and wondrous items, Skeld.

'Weapons':

Clever Sling Staff (Halfling)
Dueling Bokken (Tengu)
Errani Kamaki (Gillmen)
Gentlemen's Foil (Taldan)
Hunter's Mambele (Mwangi)
Junkblade (Goblin)
Mount-Splitting Pick (Dwarf)
Scalerazor (Azlanti)
Shadow Cleaver (Elf)
Shields's Bane (Ulfen)
Storval's Thunder (Shoanti)
Treekeeper's Staff (Elf)
True Warrior's Blade (Kellid)

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Is there anything about humans in this book?


Gorbacz wrote:
Is there anything about humans in this book?

Lots. But what are you looking for in detail?


2 people marked this as a favorite.

Nope.

Gorbacz wrote:
Is there anything about humans in this book?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

What do they say about trox, wyvarans, gathlain and wyrmwood anyway? Curious about what in setting ones are like when compared to generic bestiary version

What does the book say about kasatha? Does it clarify whether there are tribes of them in numeria or not?

And most important question:

Is there a gnome flickmace or switchscythe? :D

(probably not, but had to ask xD)


1 person marked this as a favorite.
CorvusMask wrote:

What do they say about trox, wyvarans, gathlain and wyrmwood anyway? Curious about what in setting ones are like when compared to generic bestiary version

What does the book say about kasatha? Does it clarify whether there are tribes of them in numeria or not?

And most important question:

Is there a gnome flickmace or switchscythe? :D

(probably not, but had to ask xD)

Trox:

about 1/4 page, describing their origin and how they came to Golarion.
1 race trait - 'Magic Survivor'.
1 racial trait - tremorsense.

wyvarans:
about 1/4 page info about population and homelands.
1 race trait - 'Fierce Flanker'.
1 racial trait - evasive maneuvers.

gathlain:
some lines of info about origin and where to encounter them.
1 race trait - 'Frustrating'.
1 racial trait - 'Nimbus of Vitality'.

wyrwood:
about 1/4 page of info about origin and where to encounter them.
1 race trait - 'Resilient Construction'.
1 racial trait - 'Repair Magic'.

Kasatha:
about 1/2 page of info about origin and where to encounter them. It talks about them as if there are some in Numeria.
1 race trait - 'Covered Sniper'.
alien mindpaths feat can be taken.
1 racial trait - 'stealthy'.

weapons I listed above.


Do Androids get much?

Also generally speaking how is the book is it a good read?


Android:

they get 2 page spread of info with history, physiology, society, relations and a 'where on Golarion?'-sidebar.
1 race trait - 'Experimental Escapee'.
can take alien mindpaths (teamwork) feat.
1 racial trait - 'repairing nanites'.
1 wondrous item - 'eyes of mind reading' (creator must be android, special use if wearer is android)

I haven't really read much yet. I'll do that with the hardcover once I have it.


1 person marked this as a favorite.

I think copying the index of the book doesn't harm:

index:
aasimars 118–123, 238–239
alternate racial traits 210–217
androids 164–165, 239
armor 224–225
catfolk 166–167, 239–240
changelings 168–169, 240
dhampirs 170–171, 240–241
drow 124–129, 241
duergar 241–242
dwarves 66–73, 236
elves 74–81, 236
.. aquatic elves 242
feats 200–209
fetchlings 172–173, 242
gathlains 188, 243
geniekin 130–135
.. ifrits 245
.. oreads 247
.. sulis 250
.. sylphs 250
.. undines 253
ghorans 174–175, 243
gillmen 176–177, 243
gnomes 82–89, 237
.. The Bleaching 89
goblins 136–141, 244
.. monkey goblins 244
grippli 188, 244
half-elves 90–97, 237
half-orcs 98–105, 237
halflings 106–113, 238
hobgoblins 178–179, 244
humans 12–65, 238
.. Arcadians 64
.. Azlanti 16–19
.. Caldaru 64
.. Chelaxians 20–23
.. Erutaki 64
.. Garundi 24–27
.. Iobarians 64–65
.. Jadwiga 65
.. Lirgeni 65
.. Keleshites 28–31
.. Kellids 32–35
.. Mwangi 36–39
.. Shoanti 40–43
.. Taldans 44–47
.. Tians 48–51
.. Ulfen 52–55
.. Varisians 56–59
.. Varki 65
.. Vudrani 60–63
kasathas 184, 245
kitsune 186, 245
kobolds 142–147, 245–246
lashunta 184–185, 246
merfolk 188, 246
nagaji 186, 246
orcs 148–153, 246–247
race traits 194–199
ratfolk 180–181, 247
samsarans 186–187, 247
skinwalkers 188, 248–249
spells 218–223
strix 182–183, 249–250
svirfneblin 250
syrinx 251
tengus 187, 251
tieflings 154–159, 251–252
Triaxians 185, 252–253
trox 185, 253
vanaras 188, 253
vishkanyas 189, 253–254
wayangs 187, 254
weapons 226–227
wondrous items 228–235
wyrwoods 189, 254
wyvarans 189, 254


1 person marked this as a favorite.
DM Sothal wrote:
Gorbacz wrote:
Is there anything about humans in this book?
Lots. But what are you looking for in detail?

I'm guessing "some controversy". ;)


So let me get this straight, only two feats for half-orcs, one feat for Aasimars, and no feats for Dhampirs? Also we get no starting ages or age categories? On top of that most of the feats in this disappointing book are TEAMWORK FEATS? Ugh, this, this is just downright disappointing!


3 pages on Ulfen? :)

Any new traits/feats for them or cultural weapons/armour/equipment?


Black Dow wrote:

3 pages on Ulfen?

Any new traits/feats for them or cultural weapons/armour/equipment?

4 pages actually. 52, 53, 54, 55. double page spread.

Ulfen:

2 race traits - 'Gruff Watcher', 'Weapon Training'
1 feat - pursuit of glory (combat, teamwork)
1 spell - lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)
1 weapon as noted above - Shields' bane (battleaxe)
1 wondrous item - ointment of secret seeing (slotless, special use for ulfen user, creator must be Ulfen)

Silver Crusade

Pathfinder Adventure Path Subscriber

Well, it's a DM oriented setting book, not a player-side splatbook, that's what Advanced Race Guide was for, so I wouldn't expect tons of player material here.


DM Sothal wrote:
Black Dow wrote:

3 pages on Ulfen?

Any new traits/feats for them or cultural weapons/armour/equipment?

4 pages actually. 52, 53, 54, 55. double page spread.

** spoiler omitted **

DMS much thanks. Justified my purchase right there :)


Do Ratfolk also have a name for themselves like how Catfolk do?


Lanowar wrote:
Do Ratfolk also have a name for themselves like how Catfolk do?

Haven't read the Ratfolk entry, but it's not listed in the Heritage-listing like for Catfolk.

Silver Crusade Contributor

1 person marked this as a favorite.

Whoever made the second alternate racial trait for changelings is now my hero, forever and ever. I cannot overstate my excitement.

Also, I have a PDF too, so I can handle questions!


What racial traits/alternate racial traits did the Lashunta, Catfolk, Aasimar, Tiefling, Merfolk, Ghoran, and Dhampir get?

So for the Catfolk art, wich is the male and wich is the female?

Silver Crusade Contributor

8 people marked this as a favorite.

Spoiler:
NEW HAG HERITAGES!!!

I am overwhelmed...

Silver Crusade Contributor

Dragon78 wrote:

What racial traits/alternate racial traits did the Lashunta, Catfolk, Aasimar, Tiefling, Merfolk, Ghoran, and Dhampir get?

So for the Catfolk art, wich is the male and wich is the female?

Alternate Racial Traits:

Aasimar: crusading magic (bonus vs. SR and on Know-Planes), lost promise (evil only; maw or claw, as tiefling)
Catfolk: jungle stalker (Acrobatics bonus, limited Nimble Moves)
Dhampir: heirs to undying nobility (alternate spell-like abilities, enchantment-focused), vampire hunter (bonus to hit against vampires)
Ghoran: disgusting (bonus to escape bite-based grab attacks)
Lashunta: insidious telepathy (bonus to Cha-based effects when communicating telepathically)
Merfolk: secret magic (bonus to enchantment DCs, gain spell-like abilities)

Cats:
They both look pretty catlike to me...

The male is a full-body image; hooded and swashbuckling. Good piece.

The female is a head-shot; mid-yowl, eerily light on fur. Creepy.

The Bestiary 4 picture is used for the head-shot in the final chapter, where their stats are.

No Khajiit.


Kalindlara:

What's the new Hag heritages!?

Silver Crusade Contributor

8 people marked this as a favorite.
Black Dow wrote:
** spoiler omitted **

Spoiler:

Crawling Skin (blood hag): bonus on Disguise checks to look like specific individuals.
Dead Eyes (mute hag): bonus on saves against gaze attacks and visual illusions.
Frostlaced Flesh (winter hag): no tracks left in snow, bonus on saves against cold effects.
Into The Wind (storm hag): Bonus on ranged damage rolls, similar to Hulking Changeling.

They don't have ARG-style variants for the new ones, though.

Yet.

Also, for the curious:

Changeling alternate racial traits:

Hag magic (gain a 0- or 1st-level witch spell as an SLA)
Witchborn (swap racial Wis bonus for Int bonus!!!)

Silver Crusade

2 people marked this as a favorite.
Kalindlara wrote:
Black Dow wrote:
** spoiler omitted **

** spoiler omitted **

Also, for the curious:

** spoiler omitted **

O.O

This makes me all of the happy.

Contributor

2 people marked this as a favorite.
Dragon78 wrote:
So what section(s) are you guys going to read first?

The parts I wrote! :-)


1 person marked this as a favorite.
Berselius wrote:
So let me get this straight, only two feats for half-orcs, one feat for Aasimars, and no feats for Dhampirs? Also we get no starting ages or age categories? On top of that most of the feats in this disappointing book are TEAMWORK FEATS? Ugh, this, this is just downright disappointing!

Condemning before reading?! Wow. That might be the best example of jumping the gun I have witnessed in some time.


Plus, as the bag of teeth mentioned above, this book is released as part of the GM-centric Pathfinder Campaign Setting line, so it's really no surprise that it's bursting at the seams with crunchy material.

Or rather, it shouldn't come as a surprise.


3 people marked this as a favorite.

I find it funny that NONE of the questions that are being asked are about humans or any of the core races. Especially when this book is mostly about the core races.

Paizo! This is your sign that you are missing out on a big money making opportunity by not giving us a non-core races hardcover! ;)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Skeld wrote:
zergtitan wrote:

First thing Skeld,

HOW ARE YOU ALWAYS ONE OF THE FIRST TO RECIEVE THIS STUFF!!!?????

I wish I knew; I'd share the magic. the funny thing is that i got my shipping email early this afternoon, but I couldn't download or post because of the T:S change they made a while back (which is apparently incompatible with something on my work network).

-Skeld

Clearly the answer is voodoo! :D


For the Merfolk's secret magic, what racial trait(s) does it replace.

What alternate racial traits did Tiefling, Ratfolk, Kitsune, Vanara, and the genie-kin races get?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Okay, I will ask a question about humans.

How does this book address humans of mixed ethnicity? I am thinking primarily of traits and other game elements that require a specific ethnicity) and Disguise/appearance considerations.

Surely such humans must be more common than half-elves, half-orcs, and the like.

Designer

6 people marked this as a favorite.
Kalindlara wrote:

Whoever made the second alternate racial trait for changelings is now my hero, forever and ever. I cannot overstate my excitement.

Also, I have a PDF too, so I can handle questions!

I actually added that one in a development pass on racial traits (the Design Team pitched in to help develop some of the rules elements and do some editing and stuff). I've been wanting something like that for a while, since Linda and I have been using that alternate racial trait in our game since changelings came out. I also added the helpful reminder that racial traits are different than race traits. I really dislike that those two have such similar names.

One person at Gencon with a rare PFS changeling boon actually asked me about making a changeling psychic, and I said "Wait for Inner Sea Races to play that character. I promise it will be worth it." So wherever you are, I hope I kept that promise!

Verdant Wheel

There is some info about the Arcadians


Can anyone list the feats, not the descriptions, just the names of the feats? In fact can you just list the non-teamwork feats.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Dragon78 wrote:
For the Merfolk's secret magic, what racial trait(s) does it replace.

Spoiler:
Secret Magic replaces Armor racial trait and alters Merfolk movement rate.
Dragon78 wrote:
What alternate racial traits did Tiefling, Ratfolk, Kitsune, Vanara, and the genie-kin races get?

Spoiler:

Tiefling - Bullying, Light From the Darkness, Pass for Human
Ratfolk - Market Dweller
Kitsune - Duplicitous
Vanara - Risky Troublemaker
Geniekin - Mostly Human

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
David knott 242 wrote:

Okay, I will ask a question about humans.

How does this book address humans of mixed ethnicity? I am thinking primarily of traits and other game elements that require a specific ethnicity) and Disguise/appearance considerations.

Surely such humans must be more common than half-elves, half-orcs, and the like.

Spoiler:
I haven't seen anything that specifically mentions mixed ethnicity Humans.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Dragon78 wrote:
Can anyone list the feats, not the descriptions, just the names of the feats? In fact can you just list the non-teamwork feats.

Spoiler:

Ancestral Weapon Mastery
Child of Two Fates
Death Roll
Elemental Strike
Eternal Enmity
Eyes of the Twilight
Kinslayer
Shrouded in Mystery
True Breed

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Berselius wrote:
So let me get this straight, only two feats for half-orcs, one feat for Aasimars, and no feats for Dhampirs? Also we get no starting ages or age categories? On top of that most of the feats in this disappointing book are TEAMWORK FEATS? Ugh, this, this is just downright disappointing!

If you haven't had a chance to look through the book yourself, I think it's a mistake to be dismissive of it. As Fourshadow and The Toothbag have pointed out, this is primarly a Setting book and not a rulebook. There is some crunch, but the book has a vast amount of setting information.

With regard to starting ages and categories, the book implies (through language like "similar to Humans," etc.) that you simply use the tables for other races. That should be fine since tables take up a lot of room and leaving them behind shouldn't be a bad thing.

-Skeld


So Skeld, what races have you read there sections and anything interesting that comes to mind about them?

Contributor

1 person marked this as a favorite.
Matrix Dragon wrote:

I find it funny that NONE of the questions that are being asked are about humans or any of the core races. Especially when this book is mostly about the core races.

Paizo! This is your sign that you are missing out on a big money making opportunity by not giving us a non-core races hardcover! ;)

As much as I want to agree with you, remember that vocal posters aren't always indicative of the majority. If you want to see more weird races spotlighted, the best thing that you can do is speak with your wallet by buying the products that come out that DO support them, like Blood of Shadow and Dirty Tactics Toolbox. Make weird races profitable and you'll see more content trying to capture that market, methinks.

651 to 700 of 1,133 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Inner Sea Races (PFRPG) All Messageboards

Want to post a reply? Sign in.