Kalindlara Contributor |
Valantrix1 |
David knott 242 wrote:It does not. Not sure what you've heard. ^_^Does this book indeed have a feat called Battle Cry that has absolutely nothing to do with the feat by the same name in the Advanced Class Guide?
Um... yes it does. No offense Paizo, but you guys really should check to make sure there are no other feats with the same name out there before putting out new content.
Kalindlara Contributor |
Kalindlara wrote:David knott 242 wrote:It does not. Not sure what you've heard. ^_^Does this book indeed have a feat called Battle Cry that has absolutely nothing to do with the feat by the same name in the Advanced Class Guide?
Um... yes it does. No offense Paizo, but you guys really should check to make sure there are no other feats with the same name out there before putting out new content.
Wow. I had to search for it, page by page... it's not in the Rules Index near the start, either. A bunch of feats are missing. Multiple errors!
My apologies. I thought I'd done my due diligence by checking the Rules Index near the start. My shame is deep...
Kalindlara Contributor |
Kalindlara Contributor |
Owen K. C. Stephens Developer |
Um... yes it does. No offense Paizo, but you guys really should check to make sure there are no other feats with the same name out there before putting out new content.
No offense taken. That's my job, and this is the second time I've missed something. Obviously, I'm going to have to change my process.
Valantrix1 |
Valantrix1 wrote:Um... yes it does. No offense Paizo, but you guys really should check to make sure there are no other feats with the same name out there before putting out new content.No offense taken. That's my job, and this is the second time I've missed something. Obviously, I'm going to have to change my process.
It happens, but I figured you should know so you could take steps. Great work on the companion otherwise! I'm really digging this one.
Valantrix1 |
Kalindlara wrote:SamuraiFlamenco wrote:Helo I would like to know if there are any new Rage Powers or Barbarian Feats?There are! I hope you like poisoning people with bite attacks!Poison bite? Huh....are there any other new Rage Powers?
What are they called?Btw: Thy for the Info :)
There are 3 new rage powers:
Viper’s KissViper’s Breath
Enhance Venom
Zwordsman |
I'm buying this purely for the alchemist archetype.. I swear...
I wonder how many of those new poison stuff are extracts? I know that alchemical one is at least haha.
It would be neat if there was a nextract that boosted poison somehow.
I was hoping for maybe a weapon enchantment that would add to poison somehow. But lots of support here anyway so I can live without it~
Though there is always the snakebite dagger from harrow book. Though I don't know if you can enchant premade magical weapons RAW.
Kalindlara Contributor |
I'm buying this purely for the alchemist archetype.. I swear...
I wonder how many of those new poison stuff are extracts? I know that alchemical one is at least haha.
It would be neat if there was a nextract that boosted poison somehow.I was hoping for maybe a weapon enchantment that would add to poison somehow. But lots of support here anyway so I can live without it~
Though there is always the snakebite dagger from harrow book. Though I don't know if you can enchant premade magical weapons RAW.
The toxicant seems decent to me. There are some new alchemist extracts for those who love poisoning - I don't think you'll be too disappointed.
As for improving specific weapons, ask your GM. I think most will allow it, but it's gray and/or contentious enough that I wouldn't recommend treating it as a given. ^_^
Gisher |
There is a lot of good stuff here. A few that I like are:
Accomplished Sneak Attack: Earlier entry to Arcane Trickster is much appreciated. Especially after the SLA early entry options were removed.
Ranged Chicanery (Theives' Tool Trick): Disable Device at a distance sounds great for a Psychic Detective. I like how it works even better for Arcane Tricksters.
Alchemical Pheromones (Aggression): This seems like a great way for non-casters to shut down psychic casters.
Burglar's Torc: This is just good old-fashioned spy fun. It feels like something that Q might make.
Spike Hilt: I have to say that I have trouble getting a visual on this one. I presume that the sword is still usable with the dagger removed. It's kind of a neat way to carry a back-up dagger. Or perhaps a poisoned one.
Scurrying Swarmer: This is really amazing. Getting to use the swarming ability without another Ratfolk is really good, but getting to use Teamwork feats with people who lack those feats is amazing. I've always avoided Teamwork feats before, but this opens up some nice options.
The Sapping Weapon Special Ability: A nice ability for only a +1 equivalent enhancement. Just wonderful for whip/Enforcer combos.
Shadow Jumper's Tunic: Good for anyone, but better for a Shadowdancer. More love for Prestige Classes.
Weapon Tattoo: Almost as good as a Glove of Storing but doesn't use up a slot. Great for those pole-arm reach builds. I'll note that light and heavy shields, Klars, and Madus qualify as weapons.
Hide Weapon: It's a neat spell. For some reason I keep imagining a character using this with a pair of Adamantine Tekko-Kagi. ;)
And that's just a short list. In my opinion, this is the best "Toolbox" book yet.
Kalindlara Contributor |
Owen K. C. Stephens Developer |
1 person marked this as a favorite. |
Valantrix1 wrote:Here is a question. Shouldn't the Improved Lookout feat be of the teamwork designation, since Lookout itself is, or am I missing something?On top of that, it also functions like a teamwork feat and uses similar language. I'm with you.
Actually, no.
Improved Lookout plays off you and someone else who has Lookout. If Improved Lookout was a Teamwork feat, it should only work with someone who also had Improved Lookout. I also didn't particularly want it getting passed out by abilities that grant Teamwork feat.
So it's a feat that plays off Teamwork feats, and has a Teamwork feat as a prerequisite, but doesn't itself count as a Teamwork feat.
Kalindlara Contributor |
Kalindlara wrote:Valantrix1 wrote:Here is a question. Shouldn't the Improved Lookout feat be of the teamwork designation, since Lookout itself is, or am I missing something?On top of that, it also functions like a teamwork feat and uses similar language. I'm with you.Actually, no.
Improved Lookout plays off you and someone else who has Lookout. If Improved Lookout was a Teamwork feat, it should only work with someone who also had Improved Lookout. I also didn't particularly want it getting passed out by abilities that grant Teamwork feat.
So it's a feat that plays off Teamwork feats, and has a Teamwork feat as a prerequisite, but doesn't itself count as a Teamwork feat.
Ooh... good point! Fair enough. ^_^
That's what I get for posting fast...
Valantrix1 |
Owen K. C. Stephens wrote:Kalindlara wrote:Valantrix1 wrote:Here is a question. Shouldn't the Improved Lookout feat be of the teamwork designation, since Lookout itself is, or am I missing something?On top of that, it also functions like a teamwork feat and uses similar language. I'm with you.Actually, no.
Improved Lookout plays off you and someone else who has Lookout. If Improved Lookout was a Teamwork feat, it should only work with someone who also had Improved Lookout. I also didn't particularly want it getting passed out by abilities that grant Teamwork feat.
So it's a feat that plays off Teamwork feats, and has a Teamwork feat as a prerequisite, but doesn't itself count as a Teamwork feat.
Ooh... good point! Fair enough. ^_^
That's what I get for posting fast...
Fair enough, that was why I was asking. It seemed like it could go either way. Thanks Owen!
Alexander Augunas Contributor |
Burglar's Torc: This is just good old-fashioned spy fun. It feels like something that Q might make.
That's basically where the idea came from.
Alchemical Pheromones (Aggression): This seems like a great way for non-casters to shut down psychic casters.
You could, assuming you had pheromones for each individual creature that you fought. They're super specific. The pheromones were more designed for planning; you know what you're up against and what sort of craziness you want to cause.
Accomplished Sneak Attack: Earlier entry to Arcane Trickster is much appreciated. Especially after the SLA early entry options were removed.Ranged Chicanery (Theives' Tool Trick): Disable Device at a distance sounds great for a Psychic Detective. I like how it works even better for Arcane Tricksters.
Shadow Jumper's Tunic: Good for anyone, but better for a Shadowdancer. More love for Prestige Classes.
I practically begged my fellow designers to try to sneak in some prestige class support as an on-theme experiment. Of the list, the only one that I wrote was the ranged chicanery equipment trick. My hope is that the options that made it in will get enough love that customers will be open to more prestige class support in the future, because currently that isn't a very nested area. In 3PP, there's a strong generalization among game designers that prestige class content won't sell to players, so I was curious to see if that would hold true if Paizo published some support. The comments I've seen so far have been interesting.
Spike Hilt: I have to say that I have trouble getting a visual on this one. I presume that the sword is still usable with the dagger removed. It's kind of a neat way to carry a back-up dagger. Or perhaps a poisoned one.
Pretend that the hilt / pommel of your sword is a dagger sheath. Sort of like a swordcane, except you use one weapon to sheath a smaller one.
Scurrying Swarmer: This is really amazing. Getting to use the swarming ability without another Ratfolk is really good, but getting to use Teamwork feats with people who lack those feats is amazing. I've always avoided Teamwork feats before, but this opens up some nice options.
I've always felt that while swarming was a cool racial trait, it was sort of an NPC-only ability because it is uncommon for players to want to all play the same non-human race, which was why I wrote it. I like that it makes ratfolk daring champions into an interesting concept too.
And that's just a short list. In my opinion, this is the best "Toolbox" book yet.
Good, good! Keep singing praises and perhaps you'll see the freelancers who worked on this one more! We're all more than happy to work with our favorite Genius. ;-)
Garrett Guillotte |
A tiny bit of an apparent canon conflict: On the inside front cover, blue whinnis poison is described as the distilled sap from a rare form of creeping vine with blue thorns. In Feast of Ravenmoor (page 22), it's a distilled blue-hued fungal mold. Is this intentional?
Owen K. C. Stephens Developer |
Alexander Augunas Contributor |
A tiny bit of an apparent canon conflict: On the inside front cover, blue whinnis poison is described as the distilled sap from a rare form of creeping vine with blue thorns. In Feast of Ravenmoor (page 22), it's a distilled blue-hued fungal mold. Is this intentional?
Also, the people of Ravenmoor are sort of weird, what with the whole raising stirges as pets and livestock thing. So theirs might be the specific exception to an otherwise rule. 'Whinnis' is a fantasy word, it doesn't mean anything, so rather than describe a type of plant or mold, it might be describing the overall effect of the poison; a "blue sleep poison" or the like.
Owen K. C. Stephens Developer |
Owen K. C. Stephens Developer |
Owen, I just got my hands on this book and I gotta say, I love it.
My expectations were incredibly high and this book delivered on every account. Thanks, I'll try to add a review tonight.
Glad to hear it! I think the freelancers did a great job meeting a very high bar.
I look forward to your review. :)
Quandary |
D&D 3.5 is one thing... This is Pathfinder.
Whose Poison rules read as follows:
Crafting Poison
You can make poison with the Craft (alchemy) skill.
'Nuf said.
Owen K. C. Stephens Developer |
7 people marked this as a favorite. |
Yes, every reference to Craft (poison) should be Craft (alchemy). I am normally much better about culling everything from 3.0, 3.5, 4e, Star Wars RPG, SWRCR, Star Wars Saga, Wheel of Time, Everquest Tabletop RPG, Black Company, Gamma World, and all the other d20 games I've written for or helped create out of my head when doing Pathfinder (which has been my #1 gamespace for 90% of my work for the past many years).
But crafting poison with Craft (poison) seems so reasonable, I didn't even question it, and everyone followed my lead.
Given how Craft works someone certainly COULD have Craft (poison), but that'd obviously be a worse choice, since Craft (alchemy) can do all the poison things, PLUS all alchemy-related crafting.
Zwordsman |
This'll be the first book I want to buy.
I want the toxicant stuff.
I wish I could see it before buying it (I live NO WHERE near a comic thing) but I've seen bits and pieces.. and it sounds exactly like what I want.
I'm hoping I can find the spare money (skip a lunch or two I suppose) to use it in my upcoming game..
or maybe they'll let me use it with only the partial info (it'll be awhile before level 6 and I sorta know the level 3 stuff)
From the parts I saw, this looks amazing. and it'll be the first extra suppliment I buy and the first I intend to argue for including in the highly restricted games I play with specific friends. The toxicant just looks exactly like the class I want my whole pathfinder career.
cartmanbeck RPG Superstar 2014 Top 16 |
Owen K. C. Stephens Developer |
1 person marked this as a favorite. |
I see crafting poisons and alchemical items as two distinct fields of expertise personally. I find it odd someone who is a poison crafter also knows how to make bags of super glue, medieval bombs, and super flares. Doesn't seem very "assassin" or "killer" type to me.
While that's fair, skills in Pathfinder are stunning broad. Craft (ships) similarly combines a very wide range of disparate skills into a single heading for sake of simplicity and to lump skills that only rarely come up in a typical game into one category.
Owen K. C. Stephens Developer |
Quandary |
I see crafting poisons and alchemical items as two distinct fields of expertise personally. I find it odd someone who is a poison crafter also knows how to make bags of super glue, medieval bombs, and super flares. Doesn't seem very "assassin" or "killer" type to me.
Well that's the rules, which are stunningly clear.
Honestly, I don't think it would be shocking to see a Trait allow using Know:Nature in place of Craft:Poison (or for a Feat, maybe also add another feature/ability).
In home games I always allow a custom 'Primitive/Rustic Crafting' skill which covers personal arms/armor made largely from Wood and Leather: Bows & Arrows (stone heads unless you can get metal arrowheads by other means), Spears (likewise) and Clubs, Leather/Wood Armor & Shields, etc. So that overlaps with Craft Bows, Craft Weapons, Craft Armor, Craft Carpentry, Craft Leatherwork, Craft Stonework (which probably overlap themselves somewhat), but doesn't do ALL that each of those skills do.
If you wanted to Craft Poisons but not Alchemic stuff, you could maybe make a custom skill that covered Crafting Poisons AND medicinal herbal concoctions, and covered Know:Nature checks related to Poisons, AND covered Heal checks related to Poisons. It wouldn't do all that those other skills do, but would overlap with them within the conceptual scope of the skill. (it does bring up the weird intersection of Craft and Profession or Heal in this case, which use different stats yet may cover similar uses, e.g. Profession:Carpenter vs Craft:Carpentry)
christos gurd |
I see crafting poisons and alchemical items as two distinct fields of expertise personally. I find it odd someone who is a poison crafter also knows how to make bags of super glue, medieval bombs, and super flares. Doesn't seem very "assassin" or "killer" type to me.
well its all chemistry so...
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
I'm about to start using a new Calistrian Mesmerist in a game for PbP gameday starting this Saturday, and unfortunately since this book isn't PFS-legal yet I can't give her the Wasp Familiar yet! Oh well, next game she'll have her cute little buzzy vermin kitten. :-D
I'm thinking the same thing for my Calistran bard. Just need to get her to third level.
Gisher |
Gisher wrote:Shadow Jumper's Tunic: Good for anyone, but better for a Shadowdancer. More love for Prestige Classes.I practically begged my fellow designers to try to sneak in some prestige class support as an on-theme experiment. Of the list, the only one that I wrote was the ranged chicanery equipment trick. My hope is that the options that made it in will get enough love that customers will be open to more prestige class support in the future, because currently that isn't a very nested area. In 3PP, there's a strong generalization among game designers that prestige class content won't sell to players, so I was curious to see if that would hold true if Paizo published some support. The comments I've seen so far have been interesting.
Thanks for this!