Dead Suns - Keeping The Stars Alight (Inactive)

Game Master Luke_Parry

Maps

Loot Sheet

Joined the Starfinder Society
Given a three year scholarship to Qabarat University on Castrovel


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Sovereign Court

Rimmer zaps the undead creature a few times, causing some minor damage.

It moans, and Rimmer starts to feel something pulling at him...

Drift Rip: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14, for 1d4 + 2 ⇒ (3) + 2 = 5 damage.
Drift Rip: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22, for 1d4 + 2 ⇒ (2) + 2 = 4 damage.

...and Rimmer can feel himself being pulled apart at an atomic level, once again.

Konkrud fires a shot...

Junklaser: 1d20 + 4 ⇒ (19) + 4 = 23, for 1d4 + 2 ⇒ (3) + 2 = 5 Fire damage.

"Yay! Konkrud hit! See Boss! I can do good!"

Lost In The Drift, Round 5:

Rimmer (-15)
DD (-18)
Konkrud (-)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"Sure thing, Konkrud. Keep up the good work..."

He's marginally more useful than a Gerbil, I suppose...

Rimmer keeps firing.

Trick: 1d20 + 15 ⇒ (9) + 15 = 24.
Static Arc Pistol: 1d20 + 6 ⇒ (8) + 6 = 14, for 1d6 + 1d4 ⇒ (6) + (2) = 8 Electricity damage.

Static Arc Pistol: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10, for 1d6 ⇒ 4 Electricity damage.

Static Arc Pistol: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18, for 1d6 ⇒ 6 Electricity damage.

Sovereign Court

Rimmer's first shot causes the undead fiend to discorporate with a final tortured moan.

Combat over.

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Breathing a ragged sigh of relief, Rimmer heads for the strange door in the asteroid...

Sovereign Court

D6:

In stark contrast to the caverns elsewhere inside the Drift Rock, this chamber looks more like a room on a space station or starship (more importantly, there is also gravity, but still no atmosphere). Rather than the unfinished rock of the asteroid, the walls, floor, and ceiling are clad with finished sheets of some polished, metallic substance, along with components of unrecognizable equipment. Panels on some of the walls flash with lights and mysterious symbols, and an almost infrasonic hum of unseen machinery pulses through the walls.

Konkrud: 1d20 + 4 ⇒ (15) + 4 = 19.
Rimmer: 1d20 + 6 ⇒ (8) + 6 = 14.
Rimmer: 1d20 + 11 ⇒ (20) + 11 = 31.

Rimmer realises it is an advanced hybrid technology of a type not seen in the Pact Worlds system and that it seems to primarily deal with monitoring the status and operation of larger, unknown systems located elsewhere...

Rimmer: 1d20 + 11 ⇒ (16) + 11 = 27.

He has no idea what the symbols mean, though...

Whilst Rimmer is pondering that, Konkrud pipes up:

"Hey Boss! Me think dere is a secret door over !"

He then starts levering away at a pnael on the wall.

As soon as he does *that*, a different panel slides open, and an ancient-looking, quadrupedal robot of unknown design steps out... but the gun it is pointing at Konkrud looks decidedly unfriendly.

"Oopsie!"

DSR: 1d20 + 5 ⇒ (6) + 5 = 11.
Konkrud: 1d20 + 3 ⇒ (18) + 3 = 21.
Rimmer: 1d20 + 9 ⇒ (13) + 9 = 22.

Security, Round 1:

Rimmer (-15)
Konkrud (-)
DSR (-)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"Konkrud!"

With a sigh, Rimmer opens fire upon the robot.

Trick: 1d20 + 15 ⇒ (5) + 15 = 20.
Static Arc Pistol: 1d20 + 6 ⇒ (20) + 6 = 26, for 2d6 + 2d4 ⇒ (4, 4) + (2, 3) = 13 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (13) + 6 = 19, for 1d10 ⇒ 2 damage.

Sovereign Court

Rimmer tags the Robot quite hard.

Konkrud tries to emulate him...

Junklaser: 1d20 + 4 ⇒ (6) + 4 = 10, for 1d4 + 2 ⇒ (2) + 2 = 4 Fire damage.

...but misses.

Deciding that Rimmer is the bigger threat, the Robot turns its gun upon him...

Ancient integrated tactical arc emitter: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18, for 1d4 + 4 ⇒ (3) + 4 = 7 Electricity damage.
Ancient integrated tactical arc emitter: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8, for 1d4 + 4 ⇒ (2) + 4 = 6 Electricity damage.

...tagging him once.

Security, Round 2:

Rimmer (-22)
Konkrud (-)
DSR (-14)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Gritting his teeth, Rimmer fires back.

Trick: 1d20 + 15 ⇒ (5) + 15 = 20.
Static Arc Pistol: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d6 + 1d4 ⇒ (5) + (1) = 6 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (8) + 6 = 14, for 1d10 ⇒ 9 damage.

Sovereign Court

Rimmer scores a single solid hit.

Konkrud fires again...

Junklaser: 1d20 + 4 ⇒ (9) + 4 = 13, for 1d4 + 2 ⇒ (2) + 2 = 4 Fire damage.

...but misses.

The robot continues to spew electricity in Rimmer's direction...

Ancient integrated tactical arc emitter: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12, for 1d4 + 4 ⇒ (3) + 4 = 7 Electricity damage.
Ancient integrated tactical arc emitter: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24, for 1d4 + 4 ⇒ (4) + 4 = 8 Electricity damage.

...tagging him once.

Security, Round 3:

Rimmer (-30)
Konkrud (-)
DSR (-21)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"Frell!"

Rimmer, refusing to back down, keeps firing.

Trick: 1d20 + 15 ⇒ (6) + 15 = 21.
Static Arc Pistol: 1d20 + 6 ⇒ (9) + 6 = 15, for 1d6 + 1d4 ⇒ (6) + (1) = 7 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (3) + 6 = 9, for 1d10 ⇒ 2 damage.

Sovereign Court

Rimmer misses.

Konkrud fires again...

Junklaser: 1d20 + 4 ⇒ (15) + 4 = 19, for 1d4 + 2 ⇒ (2) + 2 = 4 Fire damage.

...and manages to hit!

"Yessss!"

The robot continues to spew electricity in Rimmer's direction...

Ancient integrated tactical arc emitter: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23, for 1d4 + 4 ⇒ (2) + 4 = 6 Electricity damage.
Ancient integrated tactical arc emitter: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9, for 1d4 + 4 ⇒ (4) + 4 = 8 Electricity damage.

...tagging him once.

Security, Round 4:

Rimmer (-36)
Konkrud (-)
DSR (-25)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"Good shooting, Konkrud!"

Trick: 1d20 + 15 ⇒ (2) + 15 = 17.
Static Arc Pistol: 1d20 + 6 ⇒ (4) + 6 = 10, for 1d6 + 1d4 ⇒ (6) + (1) = 7 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (5) + 6 = 11, for 1d10 ⇒ 6 damage.

However, Rimmer is starting to feel rather under the weather...

Sovereign Court

Rimmer keeps missing.

Konkrud fires again...

Junklaser: 1d20 + 4 ⇒ (15) + 4 = 19, for 1d4 + 2 ⇒ (2) + 2 = 4 Fire damage.

...and manages to hit again!

"Yessss! Konkrud sniper!"

The robot continues to spew electricity in Rimmer's direction...

Ancient integrated tactical arc emitter: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16, for 1d4 + 4 ⇒ (4) + 4 = 8 Electricity damage.
Ancient integrated tactical arc emitter: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13, for 1d4 + 4 ⇒ (1) + 4 = 5 Electricity damage.

...but, the damage to its systems is starting to show, and it only hits once.

Security, Round 5:

Rimmer (-44)
Konkrud (-)
DSR (-29)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Don't get shown-up by a Goblin!

Rimmer redoubles his efforts to take the Robot down.

Trick: 1d20 + 15 ⇒ (11) + 15 = 26.
Static Arc Pistol: 1d20 + 6 ⇒ (15) + 6 = 21, for 1d6 + 1d4 ⇒ (4) + (3) = 7 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (7) + 6 = 13, for 1d10 ⇒ 8 damage.

However, Rimmer is starting to feel rather under the weather...

Sovereign Court

Rimmer electrocutes something important, and the robot goes down!

Combat over.

As unfamiliar tech, Rimmer reckons that the Robot, even in its non-functional state, would still be worth 2000 credits.

[ooc]Breaking into the secret room will require a DC 25 Engineering check... or brute force.

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer, before he does anything else, puts a new clip in his cannon, and has a brief rest to regain stamina.

*Then* he takes a crack at the wall.

Engineering: 1d20 + 11 ⇒ (4) + 11 = 15.
Engineering: 1d20 + 11 ⇒ (10) + 11 = 21.
Engineering: 1d20 + 11 ⇒ (10) + 11 = 21.
Engineering: 1d20 + 11 ⇒ (6) + 11 = 17.
Engineering: 1d20 + 11 ⇒ (7) + 11 = 18.

Engineering: 1d20 + 11 ⇒ (1) + 11 = 12.
Engineering: 1d20 + 11 ⇒ (3) + 11 = 14.
Engineering: 1d20 + 11 ⇒ (17) + 11 = 28.

Sovereign Court

After the first few minutes, Konkrud gets bored, and tries to 'help'...

Engineering: 1d20 + 8 ⇒ (4) + 8 = 12.
Engineering: 1d20 + 8 ⇒ (14) + 8 = 22.
Engineering: 1d20 + 8 ⇒ (3) + 8 = 11.
Engineering: 1d20 + 8 ⇒ (16) + 8 = 24.
Engineering: 1d20 + 8 ⇒ (12) + 8 = 20.

"Konkrud good helper!"

Eventually, the panel is dismantled.

Inside is a small chamber containing nothing but, surprisingly, the void-mummified body of a human!

On the body: Estex suit I with a brown force field, though the force field’s battery is depleted. The body also carries two spell amps of lesser restoration and a personal datapad (tier 1 computer). An empty static arc pistol lies on the floor next to her outstretched hand.

Hacking the computer is trivial (DC 10), so...

In the recording, Moriko Nash identifies herself as the captain of the independent starship Sunrise Maiden, and briefly relates her discovery of a strange asteroid in the Drift. She landed her ship in a cavern on the asteroid and began exploring other chambers inside it, but she was attacked by a terrifying monster that seemed to consume life energy and could walk through walls. Wounded and unable to escape the monster, Moriko managed to modify her armor’s force field to extend in a bubble around her, as the monster seemed unable to pass through the force field.

Nevertheless, Moriko realized her force field would eventually run out of power, and the monster would finally be able to reach her. She ends the recording with the following:

“I think I’ve come to terms with it. I won’t survive, but at least I’ve explored strange worlds and seen wonders I would never have dreamed of as a child. I guess everything comes to an end eventually. I’ve always been the master of my own fate, and I’m not going to change now.” Captain Nash holds up a pistol. “When my force field goes down, I’ll fight. But I’m saving my last charge for myself. My life, my death.

This is my last will and testament. To whoever finds this recording, I leave the Sunrise Maiden to you. It’s a good ship, and no matter where I’ve gone, it’s always brought me home... until now. If you treat it right, it’ll do the same for you. Leave my body where you found it — we came from the stars, and to the stars I’ll return — but the Maiden deserves to keep flying.”

Nash takes a deep breath and ends the recording.

Rimmer: 1d20 + 10 ⇒ (15) + 10 = 25.

Rimmer recognises the Sunrise Maiden as the name of a starship that was reported lost in the Drift in 242 AG (75 years ago). The ship and its crew were never found — until now...

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer whistles.

"Damn. This poor woman has been lost for a while..."

He then settles down to 'inventory' her gear, apart from the armour, which he feels it would be rather tactless to strip.

Rimmer does perk up a bit at the thought of finding a starship.

Captain of my own ship does sound good...

He then frowns.

Although that creature she was worried about is a bit concerning...

With a shrug, he heads down the other 'branch' of the corridor.

Sovereign Court

D8:

The various lights and controls on the machinery in this room provide dim light. This chamber seems torn between two worlds—its southeastern half is an unfinished rock wall, while the northeastern portion of the room is finished with the same ceramic-metallic plating found in area D6.

There is, significantly, a computer terminal in this room, which you could try to hack...

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

I live for this!

Rubbing his hands together in glee, Rimmer tries to hack the computer.

Computers: 1d20 + 11 ⇒ (3) + 11 = 14.
Computers - RP: 1d20 + 11 ⇒ (10) + 11 = 21.

Sovereign Court

Rimmer doesn't manage to hack into the computer system - the code is just [i]too[//i] alien for him...

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

With a shrug, Rimmer heads through the next door.

Sovereign Court

D9:

With its vaulted ceiling and smoothed stone floor, this sprawling cavern has the appearance of a primitive shuttle hangar or landing bay—an impression reinforced by the presence of a starship taking up the majority of the space.

Only the western wall is finished with the ceramic-metallic plating found elsewhere in the complex; the remainder of the cavern is hemmed by natural rock walls. Huge doors stand in the eastern wall of the chamber—doors easily big enough to accommodate the starship parked in front of them. Of more immediate interest, however, are the two human bodies splayed on the floor just inside the western doors, their internal organs spread artfully on the floor around the corpses.

Standing in front of the bodies is a strange creature:

Mostly humanoid in form, with rubbery, yellowish skin, translucent wings, a long reptilian tail, and a head that is little more than a gaping, lamprey-like mouth filled with curved teeth.

Wonderful! Two new types of flesh to sample! Such a bounty!

G: 1d20 + 5 ⇒ (4) + 5 = 9.
Konkrud: 1d20 + 3 ⇒ (7) + 3 = 10.
Rimmer: 1d20 + 9 ⇒ (4) + 9 = 13.

The Connoisseur, Round 1:

Rimmer (-)
Konkrud (-)
G (-)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"I am not a meal!"

Rimmer skitters into the room, and starts shooting.

Trick: 1d20 + 15 ⇒ (4) + 15 = 19.
Static Arc Pistol: 1d20 + 6 ⇒ (19) + 6 = 25, for 1d6 + 1d4 ⇒ (4) + (1) = 5 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (16) + 6 = 22, for 1d10 ⇒ 4 damage.

Sovereign Court

Rimmer manages to tag it twice.

Konkrud also takes a shot...

Junklaser: 1d20 + 4 ⇒ (6) + 4 = 10, for 1d4 + 2 ⇒ (3) + 2 = 5 Fire damage.

...but misses.

The creature chuckles telepathically.

I like it when the food struggles!

It flaps over, and tries to bite him...

Bite: 1d20 + 12 ⇒ (18) + 12 = 30, for 2d6 + 9 ⇒ (6, 2) + 9 = 17 damage.

Delicious!

The Connoisseur, Round 2:

Rimmer (-17)
Konkrud (-)
G (-10)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"This meal is going to give you indigestion!"

He then dances away from it, and keeps firing.

Trick: 1d20 + 15 ⇒ (3) + 15 = 18.
Static Arc Pistol: 1d20 + 6 ⇒ (9) + 6 = 15, for 1d6 + 1d4 ⇒ (6) + (2) = 8 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (19) + 6 = 25, for 1d10 ⇒ 10 damage.

Sovereign Court

Rimmer misses with his pistol, but the cannon strikes true.

Konkrud also takes a shot...

Junklaser: 1d20 + 4 ⇒ (12) + 4 = 16, for 1d4 + 2 ⇒ (3) + 2 = 5 Fire damage.

...but misses.

The creature now looks mildly annoyed.

Struggling will only make things worse for you... after all, it makes my appetite all the stronger!

It flaps over, and tries to bite him...

Bite: 1d20 + 12 ⇒ (18) + 12 = 30, for 2d6 + 9 ⇒ (1, 5) + 9 = 15 damage.

Delicious!

The Connoisseur, Round 2:

Rimmer (-32)
Konkrud (-)
G (-20)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer curses.

"I will make sure you are splattered across the space-lanes!"

Dropping his back-pack, he dances away...

Trick: 1d20 + 15 ⇒ (18) + 15 = 33.
Static Arc Pistol: 1d20 + 6 ⇒ (14) + 6 = 20, for 1d6 + 1d4 ⇒ (6) + (2) = 8 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (1) + 6 = 7, for 1d10 ⇒ 8 damage.
Light Reaction Cannon - RP: 1d20 + 6 ⇒ (18) + 6 = 24, for 1d10 ⇒ 10 damage.

...then triggers the Detonator.

Frag Grenade I: 1d6 ⇒ 2 damage.

Shock Grenade I: 1d8 ⇒ 4 Electricity damage.
Shock Grenade I: 1d8 ⇒ 2 Electricity damage.
Shock Grenade I: 1d8 ⇒ 3 Electricity damage.

Incendiary Grenade I: 1d6 ⇒ 1 Fire damage.
Incendiary Grenade I: 1d6 ⇒ 1 Fire damage.
Incendiary Grenade I: 1d6 ⇒ 3 Fire damage.

Stickybomb Grenade I: 2d4 ⇒ (1, 3) = 4 rounds.

DC 15.

Sovereign Court

Rimmer hits twice...

Reflex: 1d20 + 7 ⇒ (8) + 7 = 15.
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26.
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16.
Reflex: 1d20 + 7 ⇒ (8) + 7 = 15.
Reflex: 1d20 + 7 ⇒ (16) + 7 = 23.
Reflex: 1d20 + 7 ⇒ (4) + 7 = 11.
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16.
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26.

...and then the detonation goes off.

Konkrud also takes a shot...

Junklaser: 1d20 + 4 ⇒ (14) + 4 = 18, for 1d4 + 2 ⇒ (3) + 2 = 5 Fire damage.

...and finally hits!

The creature, now looking quite badly damaged, snarls:

You are a little too spicy for me!

It flaps over to one wall, and then concentrates, trying to rip Rimmer's life-force away from him...

Leech Life: 3d6 ⇒ (6, 5, 3) = 14 damage. DC 13 Fort for half.

The Connoisseur, Round 3:

Rimmer (-32)
Konkrud (-)
G (-68)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

For: 1d20 + 3 ⇒ (13) + 3 = 16.

"Oh, no you don't!"

Rimmer dances closer, and keeps firing.

Trick: 1d20 + 15 ⇒ (9) + 15 = 24.
Trick - RP: 1d20 + 15 ⇒ (12) + 15 = 27.
Static Arc Pistol: 1d20 + 6 ⇒ (16) + 6 = 22, for 1d6 + 1d4 ⇒ (3) + (1) = 4 Electricity damage.

Light Reaction Cannon: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d10 ⇒ 5 damage.
Light Reaction Cannon - RP: 1d20 + 6 ⇒ (14) + 6 = 20, for 1d10 ⇒ 9 damage.

Sovereign Court

Rimmer manages to drop the beast with two well-placed hits.

N-no... I still had so many Epicurean delights to sample...

It then expires.

Combat over.

Searching the cavern, you find several unusual art objects that the creature has collected from myriad civilizations over the years while hunting in the Drift. Ranging from bizarrely unsettling to delicately exquisite, these examples of exotic fine art are worth a total of 2,000 credits.

Of course, the biggest treasure here is the Sunrise Maiden itself. Moreover, its cargo holds contain salvageable trade goods that are worth another 2,000 credits.

Rimmer easily recognises the Sunrise Maiden as a Sanjaval Vagabond, a common (though somewhat outdated) model of starship known for its toughness and dependability.

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer breathes a ragged sigh of relief.

That was thoroughly unpleasant.

"Come on, Konkrud - let's get on my new ship, and get back to Absalom Station!"

Sovereign Court

"Okay Boss! Hey! If you be Captain now, can I be Chief Engineer?"

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer internally shudders at the thought of letting a Goblin loose by itself in a functioning Engineering section.

"How about I make you First Officer, instead?"

He then quickly directs the ship back to the Station.

Sovereign Court

Konkrud nods vigorously.

"Konkrud likes the sound of being an Officer, and being 'First'. First time Konkrud has been First at anything!"

The trip back to Absalom Station is uneventful.

Upon arriving, you find, much to your surprise, that docking fees are waived; apparently, Ambassador Nor made the feed from his Observer Bot public to all of Absalom Station. As a result, the station is abuzz with the news of the Drift Rock’s ancient origins, and opportunists are already maneuvering to find some way to profit off the discovery.

More importantly from Rimmer's perspective, thanks to his image having appeared on countless video screens, he has become a minor local celebrity — at least while the buzz lasts.

Once Rimmer disembarks, a small crowd of onlookers and reporters quickly tracks him down, asking for statements, autographs, and confirmation of conspiracy theories. Partaking in a few short photo opportunities and drinks on the house is fairly harmless...

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"Thank-you, thank-you!"

Rimmer is happy to bask in the adulation of the masses, knowing that fame is fleeting.

He then goes to see the Ambassador to check in, hand-over the 'Diplomatic Package', and collect the reward...

Sovereign Court

Ambassador Nor congratulates Rimmer on the success of the mission, and hands over the promised 1100 credits.

Nor also notes that he has had some techs look into the code that Rimmer saw: Apparently, the equipment was designed to operate minor subsystems of some larger structure. The exact nature of the missing structure remains a mystery, though references to systems such as “Backup Power Transmission,” “Maneuvering Thrusters,” and “Auxiliary Fire Control” hint that it may have been some sort of space-based weapon system. In addition, the data reveals that these systems and the control room itself are incredibly ancient—possibly even millions of years old. In fact, it appears that the Drift Rock is not just an asteroid that was repurposed as a control center, but that it was a part of the larger structure that was designed and artificially constructed at the same time as the machinery and controls here. And if all that is true, then the Drift Rock represents a find of major significance, for not only is it a piece of heretofore-unknown technology of exceedingly advanced age, but the larger structure it was once a part of may still be somewhere among the stars, just waiting to be discovered!

-----------------------------------------

Back at the Lorespire Complex, Chiskisk is incredibly excited!

“There is some good news. The Starfinder Society’s linguistic database recognized many of the symbols you found on the Drift Rock, because this is not the first time they’ve appeared post-Gap. The bad news is that the source is... highly unreliable,” Chiskisk notes, as segments of their chitinous body scrape together in agitation. “All that we have about these earlier texts comes from Halkueem Zan nearly three centuries ago, and it seems that no published studies of those texts have appeared since. According to these records, Zan’s original findings were donated to the Qabarat University of Xenoarchaeology and Xenoanthropology on Castrovel shortly after his—” The shirren pauses while contemplating how best to phrase the sentence. “—disruptive expeditions.

Fortunately, the Society has numerous alumni from that university, and I can readily secure you a contact there and forward my personal recommendation to a few faculty members. Perhaps they can show you Zan’s notes and even take you to the original site so that you can search for more clues about whatever this Drift Rock once was.”

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer nods thoughtfully.

"Couple of questions: Who was this Halkueem Zan chap, what did he do that was so problematic, and who, exactly, am I meeting at Qabarat University?"

Sovereign Court

“As you know, the Starfinder Society is an organization dedicated to uncovering the secrets of the universe and its past. As in any pursuit, a sensational hero can attract new recruits, and a buffoon can tarnish the whole field. Halkueem Zan was both. He traveled throughout the Pact Worlds making a name for himself as an explorer and archaeologist, but his techniques were utter rubbish. He was a looter with a good press agent, and he published lurid gibberish like ‘Pyramid People of Ukulam.’ His articles were popular with the public, but for every diligent explorer they inspired, another two were unscrupulous treasure hunters who just wanted to blow things up and call it archaeology.”

Chiskisk shudders.

"Fortunately, he wasn't a Starfinder.

As to whom you will be meeting with, there is a postdoctoral student named Whaloss who has worked with the Society in the past. I’ll ask him to greet you when you land in Qabarat.”

At this point in time, please level up to 3rd :-)

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer nods.

"I can see my way towards doing that. I might do a little shopping first, though..."

He then goes out to offload loot, and acquire the next step up in his death-dealing arsenal.

Specifically, an Annihilator Light Machine Gun.

Rimmer also gives Konkrud 700 credits' worth of assorted tech parts (to upgrade to 3rd level, too).

He then heads out!

Sovereign Court

Travel to Castrovel aboard the Sunrise Maiden take 1d6 ⇒ 2 largely uneventful days, although Rimmer keeps having to update the security protocols for main engineering, to keep Konkrud out.

Castrovel is a vibrant planet of sparkling blue oceans, continents blanketed in vividly green forests, and swirls of clouds. As the Sunrise Maiden enters the atmosphere near Qabarat, the city-state’s aviation authorities hail the starship, ask for identification, and direct you to one of the landing pads at the city’s spaceport, Ship’s End. As a matter of course, a guard and a customs official briefly interview you about your business in Qabarat, whether you have local contacts, the expected duration of your stay, and whether you are importing any foreign life-forms — upon spotting Konkrud, Rimmer is given even *more* paperwork to fill out (apparently, Konkrud is being registered as a dangerous pet), including a waiver saying taht RImmer is liable for any damage caused by Konkrud during his stay.

After the customs process, the officers issue Rimmer travel papers to keep with him for the duration of his stay.

Your Castrovelian contact, Whaloss (a lashunta) is waiting to meet you just outside the spaceport.

Even for a damaya, he is tall and thin, almost to the point of seeming gaunt. His clothing is a stylish blend of local silks, though the overall ensemble shows considerable wear, as though he has relied on this nicer outfit for formal meetings for many years. Nonetheless, he positively beams with antennae-twitching excitement to meet Rimmer, and show him around Qabarat (although his antennae droop slightly when he sees Konkrud).

As an advanced student of xenoarchaeology, he has collaborated with members of the Starfinder Society before and he’s eager to hear about the Rimmer’s recent findings.

Meanwhile, Whaloss hails a robo-taxi to carry the group into the heart of Qabarat and to the university. As the taxi wends its way deeper into the city, trees give way to elegant towers of carbon fiber, glass, and steel, each artistically sculpted to create a stunning forest of dazzling skyscrapers. The Qabarat University of Xenoarchaeology and Xenoanthropology is just north of the downtown commercial district and consists of about 10 buildings scattered over a campus of groomed lawns
and gardens.

Whaloss does not have the background to decipher the Drift Rock’s writing and technology, but he offers to introduce Rimmer to Professor Muhali, the head of the linguistic anthropology department. Her office is in the Alsima-Karei Hall, an eight-story building whose lobby is currently home to a small pack of journalists insistently trying to convince a clearly out-of-his-depth receptionist to let them upstairs.

Whaloss is unfamiliar with any news that would warrant this level of attention, and when you inquire, a journalist conveys that Dr. Ailabiens 21:2 gave an incendiary lecture that some interpreted as a defense of violent xenophobia; the media is here primarily to secure interviews and comments from ranking academic staff.

What would you like to do?

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer smiles expansively.

"Come now, newshounds; can't you see that this poor man is overwhelmed? I am sure that if anyone was available to give you a comment, he would have sorted something out by now. Please, leave the poor man alone."

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24.

Sovereign Court

Several of the journalists start taking an interest in you.

"Hey lads! It looks like that berk who explored the Drift Rock!"
"What? Why is *he* here?"
"Chasing up a lead, are ya mate?"
"Give us the goss!"

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer puts on an air of mock modesty.

"Why yes, it is I! I would be more than happily to answer some technical questions about what was found..."

Engineering: 1d20 + 12 ⇒ (12) + 12 = 24.

Sovereign Court

Several journos' eyes glaze over, but a few take notes, before nodding in satisfaction, and leaving, taking the rest of the pack with them.

Once the journalists are no longer clamoring to get upstairs, the receptionist, who introduces himself as Ikimsi, is amenable to helping you. He notes that Professor Muhali is currently very busy, but because you helped him with the media, he rearranges the professor’s schedule for the day and creates an official appointment for Rimmer.

Whaloss then leads Rimmer to Muhali’s office on the fifth floor.

This office is clean, roomy, and orderly. A large desk stands imposingly before a broad window that offers a charming view of a nearby park, and a small table in one corner has a quartet of chairs arranged evenly around it. Near the door is a wide examination table covered with broken fragments of stone, many of which bear incomplete words or letters written in a spiraling text. Several tiny fountains throughout the room burble soothingly and shimmer with soft light.

Seated at the desk is a dark-skinned lashunta, with pale green facial markings and purple hair cut in an asymmetrical style, who looks up when you enter.

"Yes? How can I help you? I am sorry to be so blunt, but I am rather busy right now..."

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

Rimmer clears his throat awkwardly.

"Well, I'm actually here at the request of the Starfinder Society - they were hoping that you could translate the writing that I found on the Drift Rock...?"

Sovereign Court

The woman shakes her head.

“I’m not in any position to assist you or instruct my department to assist you—not until I can resolve the current debacle.”

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"In that case, maybe I could help you resolve that issue?"

Sovereign Court

Professor Muhali sighs and delicately massages the bases of her antennae.

“You’re persistent. Maybe that could come in handy. What the university needs right now is to smooth this over quickly, and Ailabiens 21:2 is not listening to anything I say. He has not quite violated enough protocols to be dismissed; firing him would otherwise be good for optics. I think the media would settle for a public apology. If you can convince him to do that, I should be able to handle the rest.”

Acquisitives

Male LN Xenometric Android (Kasatha) Operative/Soldier 14 | EAC: 32, KAC: 33 | DR 14/- | Fort: +16, Ref: +18, Will: +14 (+2 Vs. disease, mind-affecting effects, poison, & sleep) | SP: 420/420, HP: 102/102, RP: 14/14 | Perc: +22 | Init: +19 | Speed: 60 ft.

"Of course!"

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