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Places of Power: The Fragrant Tower (PFRPG) PDF

***** (based on 3 ratings)

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A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob Trier

The squat, austere form of the Fragrant Tower is not much to look upon as it sits atop Spellbarrow Hill. But visitors soon find the tower to be aptly named, as they are greeted by a myriad of tantalizing scents emanating from the tower’s rooftop garden and surrounding rose hedges. Home to the wizard Tasril and his small household, The Fragrant Tower is an obvious destination for travellers with coin to spend on items of magic, or those who seek to acquire some of Tasril’s enchanted perfumes.

From time to time, or so the locals claim, the sweet-scented breezes from the tower carry traces of fouler odours. Widely believed to be the by-product of the wizard’s magical experiments, there are those who wonder if the perfumed halls conceal an ominous secret and if something sinister lurks in the depths of the tower dungeons.

Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each instalment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For a free sample, please visit ragingswan.com

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PZOPDFRSP101537E


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Product Reviews (3)

Average product rating:

***** (based on 3 ratings)

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An Endzeitgeist.com review

*****

The first installment of Raging Swan Press' new Places of Power-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let's take a look!

We begin this series with essentially a breakdown of the demographics of the tower, a list of notable NPCs, a marketplace-section and a brief run-down of the respective areas on one page - formatting-wise, this adheres very much to the concise presentation established in other Raging Swan Press-supplements, which is a good thing in my book.

So why is this tower called "fragrant"? Simple: The lore-section the PCs can research shows that the wizard Tasril's rooftop garden is generally considered the reason for this - but it goes one step further, as we note once we past the gorgeous b/w-map provided for the tower.

Speaking of gorgeous - the tower's respective quarters and rooms are depicted in vivid prose that is well supplemented by 6 events and the same amount of rumors that allow a GM to customize the experience of PCs visiting the place, with further advice on staging a visit and determining the place's role in a campaign helping the place to be easily inserted.

The fragrant tower also provides 3 unique items - a paste that allows targets to duplicate the smell of a target creature versus e.g. identification via sense of smell, candles that negate all odors and a thurible that protects against evil creatures, courtesy of the sandalwood fragranced smoke. Now, Tasril does get full stats and a detailed write-up, including mannerisms and appearacne - and yes, Tasril is a...special...man whose nature blends well with the topic and leitmotif of this place of power...and no, I am not going to spoil what he's all about.

Conclusion:

Editing and formatting are top-notch, as I've come to expect from Raging Swan Press. Layout adheres to RSP's elegant two-column b/w-standard with awesome original artwork of Tasril and great cartography in b/w. The pdf comes fully bookmarked and in two versions, with one intended for screen-use and one for print-use.

Jacob Trier's fragrant tower is a furious first installment for the Places of Power-series, one that sees me stoked for future installment. Stepping, essentially, up to feel the gap of easily inserted vignettes left wide open since Rite Publishing stopped releasing Evocative City Sites, this place is concise, fun and a great little set-piece with quite some interesting adventuring potential. Furthermore, the items close a gaping hole in the rules, by tackling some basic issues of Perception via sense of smell. An all out great, inexpensive supplement, this is well worth 5 stars + seal of approval.

Endzeitgeist out.


Intriguing location ready to drop into your game

*****

Raging Swan press has started a new line of products named Places of Power. This one focuses on a location called the Fragrant Tower, and presents this tower in great detail. The PDF contains just 6 pages of material, including one page taken up by a map of the tower, but those 6 pages are packed with adventure hooks, interesting characters, and unusual magic items.

While the description of the tower is purposefully left vague to allow it to fit into just about any setting, there is still plenty of detail given, including a brief history of the tower and a description of the mysterious and reclusive wizard who resides there as well as his small household of servants. A full stat block for this wizard is also given, so that GMs can include him in their campaign without much preparation.

The contents of the tower, and what PCs might do there, is detailed as well. It could become an adventure site, where the heroes come to investigate the rumours of strange odours coming from the direction of the tower, or what strange experiments are being performed by the tower's inhabitants to cause the strong fragrances emanating from it. Alternatively, it could be a unique magic shop for heroes seeking a special magic item.

The maps included in this product present all 7 levels of the tower, as well as side view of the exterior. I was pleasantly surprised to recognise the work of Dyson Logos, a favourite map artist of mine.

Like all Raging Swan titles, The Fragrant Tower is packed with ideas for GMs that can be used in just about any campaign. With the exception of the stat blocks, it could even fit into a non-Pathfinder game.


A refreshingly alternate Magic Shoppe venue for your players ...

*****

The Fragrant Tower is the title of the first edition of a new gaming supplement series, Places of Power, being offered by Raging Swan Press.

And it's a *winner*.

This 11 page PDF (approx. 7 pages of actual content) details an extremely intriguing wizard's tower that is easy to place within any campaign setting. The intriguing part comes not from its rather subtle appearance, but from its outré & peculiar occupants. All 4 of which have an unusual interweave of why they are living in the tower ... and what they are trying to accomplish.

The beauty for me, in this delightful setting, is an opportunity to provide a very cool and alluring "Ye Olde Magic Shoppe" for my PCs to visit in their headquartered village of their current campaign. Not only does this supplement provide this shoppe with an array of unique magic items for sale (you'll chuckle when you finally draw a line between the theme of these items and the "current state" of the Tower's wizard), but also how you can integrate the Tower as the party's primary go-to for the purchase, trade-in and analysis of magic items.

Typically, Ye Olde Magic Shoppes are kinda flat in their visiting value for PCs. The Fragrant Tower offers both a venue to "get magic business done" and a venue for some fun, investigative adventuring! The story behind the whole tableau is delightful and quirky. Already 2 of my players want to investigate this weird little tower and the nervous, secretive weirdos inside of it. In our next session, we will do just that.

As with all my Raging Swan PDF purchases, this one follows suit in its impeccable and easily-navigable design layout and section structuring. The Tower's map layouts are intuitive and architecturally sound. There's no waste on each page of this PDF - the whole thing is chock full of succintly useful information. I *love* the use of Raging Swan's tables to offer variety, options and quick ease-of-eye-access to info you really need. No other 3PP or Paizo does it this way - and I wish they would.

The page dedicated to the fluff-&-crunch-&-art of Tasil is a delightful read! His stat-block is accurate and his build is sensibly structured. I liked his write-up so much that I'm going to keep him as an ongoing NPC in my campaign. Regardless of what happens to him ... or how he might transform. ;-)


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