Meditations of Jade (PFRPG) PDF

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Expanding upon Meditations of the Lotus, Meditations of Jade adds 10 more meditation feats for your Pathfinder Roleplaying Game.

This book contains a total of 13 Meditation Feats: 3 feats from the original source and 10 all new meditation feats.

  • Reckless Clarity: Using moment of clarity grants those that rage combat meditation
  • Flow like Water: Switch combat styles between strikes with ease.
  • Self Reflection: Gain a clear understanding of your actions and how it will interact with the world.
  • Tummo: Cold weather can no longer threaten you.
  • Dim Step: Learn the secret of ninja shadow traveling.
  • Identify Imperfections: Hone in on an enemies weak point.

This product is a 6 page PDF contains 1 cover page, 1 credit, OGL, 2 pages of feats designed by Greg LaRose

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4.00/5 (based on 2 ratings)

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4/5

Anyone Remember the Pathfinder Player Companion? Inside was a new feat type for Monks. I don't know about anyone else but for me those were terrible. Meditation feats, the feats in question, could be taken in place of monk bonus feats and represented getting bonuses for meditating. The entry feat gave you a one time +1 bonus to a roll if you meditate for one hour after 8 hours of rest. From there you can take more feats that give you different effects for the day that can be quite good or just offer another minor bonus. Then there's Combat Meditation which lets you meditate for a full round to gain instant benefits from other feats often with their own limits. I thought this was a neat mechanic but not much about it appealed to me because there weren't that many of them and there wasn't a real way to build around them. Plus I saw Combat Meditation and Meditation Master as pretty steep feat taxes for the kind of bonuses along the line.

Luckily Amora Games has release more meditation feats to let this new little subsystem play out, which is a great thing. The list of feats for monk bonus feats has always been awkward to me and meditation feats feel like a flavorful substitute that should have been a mainstay in the class rather than a small blip in a Player Companion. Potentially as big as style feats.

In Meditations of the Jade the feats are honestly not that exciting, at least in terms of combat effectiveness. There are a few that get cool and interesting, like the ability to spit poison, making a shadow double once a day, using dimension door, or detecting magic and invisibility, but others feel like they're more in there for flavor, like being able to switch styles in mid combat by using a swift action. I would say that half of them are nice to have or do something mildly exciting while the other half I wouldn't ever take considering that Meditation Master is already kind of a feat tax. This being a small book its hard to really judge because a few good ones can make the product good enough for most purposes and the low price tag doesn't hurt. I would warn customers not to get TOO excited but if you like the idea of monks getting a bit of divination and a bit of teleportation then this is a solid 4 out of 5 stars once you ignore the stinkers.


An Endzeitgeist.com review

4/5

The second pdf containing meditation feats clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let's take a look!

We begin this pdf as the last installment, with a recap/reprint of the base meditation feats the feats herein are based on - the pdf thus is pretty considerate and user-friendly. The feats herein are grouped in two general fluff-classes: Yin and Yang. Unless otherwise noted, the benefits only apply when under the effects of a meditation. Let's begin with the Yang-feats.

-Enter the Zone: Roll crit damage twice and take the better result, does not extend to sneak attack et al. Nice one.

-Flow Like Water: Switch between starting stances and style feats as a swift action at any point. Interesting one that dives into the grit of the rules.

-Identify Imperfection: +1 per meditation feat to identify monsters. Weak and pretty lame.

-Mind's Eyesight: Meditate as a full-round action to gain character level rounds the ability to see auras and, with time and practice (odd wording choice) can use thus aura sight and detect magic as SPs. The wording of the last sentence here is a bit redundant and wonky.

-Reckless Clarity: Combines moment of clarity-fueled rage powers and meditations. Interesting one!

-Regurgitate Poison: Ingest poison, delay its onset and spit it at a target within 15ft via a ranged touch attack. I assume that this renders ingested/injury-based poisons contact poisons for the purpose of the spit attack; though the wording is pretty precise, specifying that would have made it better still.

-Self-Reflection: 50% to determine weal or woe, with longer meditation increasing chance of successful outcome by 5% per minute. Solid, but I wouldn't spend a feat on this.

-Tummo: Ignore temperatures of up to -50° F sans having to make Fort-saves; also, meditating generates heat and may melt snow around you, drying you and your belongings. Really like this one!

The Yin-group sports 2 feats:
-Dim Step: Dimension Door between dim lights of up to your base speed. Per se cool, but odd: The spell requires a standard action to cast, while the feat does not have an activation action. The line stating the possibility of multiple jumps implies that you can jump multiple times. I assume that the jumps can be made as part of a movement, but I am not sure - a slight clarification for this per se great feat would be appreciated.

-Shadow Reflection: This one is awesome: You create an illusory double and determine a course for it - the double runs from you, following your preset course. For one ki, you can reactivate this distraction-granting feat after the initial activation. Damn cool, but it should imho specify the illusion subtype (pattern, figment?) and the initial meditation is pretty long - 1 minute, meaning that you'll mainly use this feat via ki.

Conclusion:

Editing and formatting are pretty good - while the rules-language does sport some minor rough edges, over all, you get the intent of the feats herein. Layout adheres to a printer-friendly two-column standard and the pdf comes sans bookmarks, but needs none at this length.

Greg LaRose's second array of meditation feats is better than the first one: While there still are minor deviations from rules-language here and there and while some feats could use a bit of clarifications, this mops the floor with its predecessor mainly due to the fact that the benefits granted herein feel more versatile, more visually interesting and ultimately, more unique. The pdf also sports less potential problem-sources than the previous pdf.

Generally, I liked this little, inexpensive pdf and considering the difficulty of the base material and concepts attempted, this does get a bit of leeway. Hence, my final verdict will clock in at 3.5 stars, though I'll round up this time around. For the low asking price, this is worth checking out if you like the concepts.

Endzeitgeist out.


Community Manager

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Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS.


1 person marked this as a favorite.

Thank you End! As always, a gentleman and a scholar.


Review is up. You can find it and more over on my blog.

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