Matrix Dragon |
I do have to say that I am worried that when I am playing a kineticist, I'm going to keep wondering: "Why am I playing an archer who has to hurt himself to do less damage than a normal archer?".
Of course, the issue is that archers in pathfinder are overpowered, so I'm not sure that we actually want the kineticist to do that much damage. Hopefully all the utility abilities will help with that a bit. Unfortunately, I don't think they are even going to approach what a caster is capable of.
Cadvin |
You did NOT just use a bloody Warrior as an excuse. I'm hallucinating. That's gotta be it. No one would use the warrior as a standard for class capability. This didn't happen. I didn't read that. It would never be written.
Good, because nobody did =P
The comment was referring to someone else saying that the kineticist's damage and utility was on par with a warrior using a bow.
Wall costs 3 burn. That means it only becomes at-will at level 11.
8, actually, remember Gather Power. Though it's a moot point anyway since you can't get it before level 11.
utility talents (which are not wild talents; "wild talents" are those that modify the blasts)
Nope, they're still wild talents, they're called "Utility Wild Talents" in the book. Infusion wild talents modify the blasts.
And a same-leveled kineticist can deal 1d6+2 damage (assuming 18 Con).
That's assuming it's a touch attack, which would give it a leg up. To keep it as equal as possible it'd probably be an earth blast, which would do 1d6+5 P/B/S without any feats.
None of this changes the fact that the Kineticist has inexcusably poor damage, which is what I complained about to begin with.
Just so I can get a feel for what you want, what sort of damage are you looking for? 12d6+12+CON (18d6+18+CON if I want to use 1 burn, which I can do 2/day for free) that entangles on a failed REF save at level 11 is pretty snazzy for me, but I don't play in really highly optimized games.
Matrix Dragon |
Just going to point out this: people keep worrying about the kineticist's single target damage. Well, single target damage is what the kineticist is *worst* at.
The kineticist is really a specialist damaging several targets at the same time and doing an additional nasty effect to all of them. A level 10 kineticist could fire his blast at 3 people (4 with haste) and apply a rider effect (such as setting them on fire) at the cost of just a standard and move action. With no burn if my calculations are correct.
Hyamda |
Just going to point out this: people keep worrying about the kineticist's single target damage. Well, single target damage is what the kineticist is *worst* at.
The kineticist is really a specialist damaging several targets at the same time and doing an additional nasty effect to all of them. A level 10 kineticist could fire his blast at 3 people (4 with haste) and apply a rider effect (such as setting them on fire) at the cost of just a standard and move action. With no burn if my calculations are correct.
Actually, unless you are using flurry of blast(which has the same blast damage as a level 1 kinetecist unless you pour everything on the same target and in that case why are you using that infusion) you can't throw more than a single blast per turn as it is a standard action spell-like ability. Of course the kinetcist has a great ton of option of AoE infusion too use. The difference between those and a wizard? 320feet on average.
Joe Hex |
1 person marked this as a favorite. |
You did NOT just use a bloody Warrior as an excuse. I'm hallucinating. That's gotta be it. No one would use the warrior as a standard for class capability. This didn't happen. I didn't read that. It would never be written.
The Fighter can barely even do the job it's entirely specialized in doing in terms of adventuring and CR relations; and the Warrior flat out cannot.
You may as well lobotomise every child in the village so that Gruk's thrice-dropped genetic accident won't feel he isn't "DA MOSTEST SPECHUL". That's the method you're suggesting for designing classes (and yet somehow still giving a free pass to vancian fulls)
Could you please make your points without all the hyperbole? Anything you're trying to say gets drowned out by it, and it's a general buzzkill for the tone of the thread.
Matrix Dragon |
Matrix Dragon wrote:Just going to point out this: people keep worrying about the kineticist's single target damage. Well, single target damage is what the kineticist is *worst* at.
The kineticist is really a specialist damaging several targets at the same time and doing an additional nasty effect to all of them. A level 10 kineticist could fire his blast at 3 people (4 with haste) and apply a rider effect (such as setting them on fire) at the cost of just a standard and move action. With no burn if my calculations are correct.
Actually, unless you are using flurry of blast(which has the same blast damage as a level 1 kinetecist unless you pour everything on the same target and in that case why are you using that infusion) you can't throw more than a single blast per turn as it is a standard action spell-like ability. Of course the kinetcist has a great ton of option of AoE infusion too use. The difference between those and a wizard? 320feet on average.
Ahh, I missed that it lowers your kineticist level. Yea, the ability is kind of worthless then unless you are just spreading debuffs. It boardered on low damage even with a full kineticist level.
I guess the way to go for pyrokineticists at least is just to spam AOEs all day.
Edit: It seems like the go-to power for heavy damage from a kineticist is still kinetic blade and kinetic whip since they let you do a full-attack. Of course, that puts the kineticist pretty much in melee range.
Hyamda |
Ahh, I missed that it lowers your kineticist level. Yea, the ability is kind of worthless then unless you are just spreading debuffs. It boardered on low damage even with a full kineticist level.
I guess the way to go for pyrokineticists at least is just to spam AOEs all day.
That and stay away from AP. They always have devil or other kind of fire immune stuff that don't have the fire subtype. I don't think you'll want sit on the bench for a full fight.
someweirdguy |
Good is subjective; some people are content, but a good rule of thumb in my experience is half a monster's HP for CR=Lv, if your main job in combat is to dish it out.
For example, If you can't pump out at least 65 per round (preferably more to account for defenses) at level 10, and your role in combat is "
I hit thing", you're not doing your job, and people are getting hurt because you're slow.The Kineticist is very, very much a "primary attacker". Not-a-Blaster it ain't. Its main class abilities are "shoot thing I don't like".
Umm, I'm going to use level 11 (because I just did this calculation elsewhere). Without taking a single point of actual Burn, you can be doing 12d6+12+Con (Physical Composite Blast), +6 (Elemental Overflow which will probably be also giving you +4 Con and +2 Dex) +6 (Deadly Aim) by taking a move action to Gather Power. If you're using infusions (which you can reduce for free using Infusion Specialist), you can freely make it trip, push, entangle, blind, or grapple them (or turn it into a wall, or a flaming sphere type mobile ball, or a geyser, etc). Assuming that your Con is a base 20 at that level with a +2 item and your elemental overload, that is an average of 74 damage without taking a point of actual burn damage at that time.
Note, this isn't at all optimized. This is simply using any of the physical composite blasts, average stats, assuming you've taken 3 Burn over the course of the day (which you'll probably do early on to activate a couple of the all day Utility Wild Talents and your Elemental Overload), and a single feat.
Hyamda |
Umm, I'm going to use level 11 (because I just did this calculation elsewhere). Without taking a single point of actual Burn, +6 (Elemental Overflow which will probably be also giving you +4 Con and +2 Dex)
Small comment but as I read this, Elemental Overflow REQUIRES you to be taking a point of burn for you to get the bonus to attack and damage(not the size bonus as those are clearly labelled)
So you just lost 6 damage and 3 attack bonus because you didn't reduce your maximum hit point total by your levelsomeweirdguy |
Quote:Umm, I'm going to use level 11 (because I just did this calculation elsewhere). Without taking a single point of actual Burn, +6 (Elemental Overflow which will probably be also giving you +4 Con and +2 Dex)
Small comment but as I read this, Elemental Overflow REQUIRES you to be taking a point of burn for you to get the bonus to attack and damage(not the size bonus as those are clearly labelled)
So you just lost 6 damage and 3 attack bonus because you didn't reduce your maximum hit point total by your level
I think you're reading it wrong. The effect starts when they accept Burn, but it remains indefinitely after that. Read the last sentence of the first paragraph - "The next time the kineticist uses any wild talent, the visual effects and benefits return instantly." - It doesn't say that the next time they accept burn. It says the next time they use a wild talent.
When a kineticist has taken Burn for the day, they get bonuses to attack and damage. When they've taken enough at higher levels, they get bonuses to physical stats. So at the beginning of the day, I take 3 burn to pump up my Defensive Wild Talent or activate one of my all day Utility Talents that requires burn.
Hyamda |
That last part is if you try and repress it
"The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly."
You actually do lose them. This is not like Feel the Burn worked during the beta
someweirdguy |
That last part is if you try and repress it
"The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly."
You actually do lose them. This is not like Feel the Burn worked during the beta
There's no duration on Elemental Overflow, and if you suppress it, it comes back the next time you use a Wild Talent (so any class feature). If you have Burn (which stays around until you sleep), your Elemental Overflow is activated until you suppress it, and then it comes back as soon as you use any Wild Talent.
I'm not seeing where the confusion is.
Milo v3 |
All told, I think it does still work well for the vampiric theme (for a dhampir, especially).
I disagree, I don't think I've ever see vampires or dhampir who move water currents, lift water, heal people, spray water out of their hands, make ice sculpters... I mean. There is no way to play a blood kineticist without having water powers, and water powers are not associated with vampires and dhampir.
There's no duration on Elemental Overflow, and if you suppress it, it comes back the next time you use a Wild Talent (so any class feature). If you have Burn (which stays around until you sleep), your Elemental Overflow is activated until you suppress it, and then it comes back as soon as you use any Wild Talent.
I'm not seeing where the confusion is.
Thing is, suppressing elemental overflow just suppresses elemental overflow. Which's effects are dependent on the external number of burn. If you unsuppress it when you have zero burn, it will only give you the benefits of zero burn (which is nothing).
Brandon Hodge Contributor |
7 people marked this as a favorite. |
Please please pretty please folks can we move the deep mechanical kineticist discussions over to the Kineticist Preview Thread as we asked previously? Thanks!
Is there really just no hope of you folks taking the deep mechanical kineticist talk and build breakdowns elsewhere? Follow the link above and argue to your hearts' content. Start a new thread. Please just do something other than arguing with one another over the deeper intricacies of the kineticist class. It is a significant and undoubtedly popular part of this book, but also only a fraction of the content. Your argument has dominated the discussion and drowned out other topics of interest, and there are other avenues and forums on these boards to have those debates. Please. Mark will answer you there as well as he has here. He promises! :-)
someweirdguy |
Brandon Hodge wrote:Please please pretty please folks can we move the deep mechanical kineticist discussions over to the Kineticist Preview Thread as we asked previously? Thanks!Is there really just no hope of you folks taking the deep mechanical kineticist talk and build breakdowns elsewhere? Follow the link above and argue to your hearts' content. Start a new thread. Please just do something other than arguing with one another over the deeper intricacies of the kineticist class. It is a significant and undoubtedly popular part of this book, but also only a fraction of the content. Your argument has dominated the discussion and drowned out other topics of interest, and there are other avenues and forums on these boards to have those debates. Please. Mark will answer you there as well as he has here. He promises! :-)
Sorry, will do from now on. Just annoyed to see people keep whining about it being ridiculously weak and not even looking at the basic class options.
Xelaaredn |
Thing is, suppressing elemental overflow just suppresses elemental overflow. Which's effects are dependent on the external number of burn. If you unsuppress it when you have zero burn, it will only give you the benefits of zero burn (which is nothing).
You do realize that burn doesn't go away until after you sleep... Its not like elemental overflow only activates during the round you accept burn. It persists.
AmirE |
Question: Leylines increase effective caster level which affects spell variables. Does it also potentially increase the spell levels you can cast?
I only ask because it works in the opposite way and a lowering of caster level means you can no longer cast the highest level spell slot you have.
Edit: Example a level 2 wizard who atunes himself to a leyline would now have a caster level of three which is now high enough to cast second level spells. Does he gain these spells?
Joe Hex |
Of all the times for a store to have distributor hiccups... It sounds like my reserved copy will not be in for at least another week. :(
So tempted to buy the PDF just to hold me over until I have the book. I'm failing my will saves to prevent from going bonkers from the wait.
I saw someone mention the Akashic Records. How does using them come into play? Are they accessed from a feat, skill unlock, or something different?
And how about the 'ol occult idea of "animal magnetism"? It seems like something that would tie in with how the Mesmerist does what they do. Any mention of it?
Luthorne |
I saw someone mention the Akashic Records. How does using them come into play? Are they accessed from a feat, skill unlock, or something different?
The Akashic Records are a demiplane on the Astral Plane, can't be reached by plane shift, and contain perfect records of everything that has ever happened in the multiverse. Object reading uses knowledge gained from it, and souls who experience their lives have their consciousness touch upon it to experience their lives truthfully and objectively.
...dreadful, innit?
QuidEst |
Question: Leylines increase effective caster level which affects spell variables. Does it also potentially increase the spell levels you can cast?
I only ask because it works in the opposite way and a lowering of caster level means you can no longer cast the highest level spell slot you have.
Edit: Example a level 2 wizard who atunes himself to a leyline would now have a caster level of three which is now high enough to cast second level spells. Does he gain these spells?
Increased caster level never grants new spells or slots.
Joe Hex |
Joe Hex wrote:I saw someone mention the Akashic Records. How does using them come into play? Are they accessed from a feat, skill unlock, or something different?The Akashic Records are a demiplane on the Astral Plane, can't be reached by plane shift, and contain perfect records of everything that has ever happened in the multiverse. Object reading uses knowledge gained from it, and souls who experience their lives have their consciousness touch upon it to experience their lives truthfully and objectively.
...dreadful, innit?
Sounds like the creative staff nailed the idea of it perfectly. :)
It would be cool if there are options for connecting to the Akashic Records to gain intuitive bonuses on things like knowledge checks, or getting a random glimpse into the memories of a complete stranger who is long dead.
Cadvin |
"move your stuff cadvin you idiot" [sic]
Sorry, wasn't thinking, anything else about the kineticist will be relegated strictly there!
On to more possessed pastures: I really hope the harrowed medium gets released at some point (I'd gladly pay money, hint hint). While the released medium looks mechanically fine it's a bit... disappointing to me. You're pretty flexible day to day sure, but each option just feela boring until very high levels. Four rather cookie-cutter abilities just isn't enough to spread over an entire class.
Also, am I reading something wrong or does the favored location mechanic make it practically impossible for a medium to channel a spirit outside of a big city?
Milo v3 |
Hmm... I'm probably be using storytellers as my bards from now on.
Milo v3 wrote:You do realize that burn doesn't go away until after you sleep... Its not like elemental overflow only activates during the round you accept burn. It persists.
Thing is, suppressing elemental overflow just suppresses elemental overflow. Which's effects are dependent on the external number of burn. If you unsuppress it when you have zero burn, it will only give you the benefits of zero burn (which is nothing).
Yes? I know that.
But he was saying he could get the benefits of elemental overflow without burn, by supressing then resting then using a wild talent to reactivate elemental overflow. Which wouldn't work, since once your burn is removed from resting.... you have no burn.
Luthorne |
Brandon Hodge wrote:"move your stuff cadvin you idiot" [sic]Sorry, wasn't thinking, anything else about the kineticist will be relegated strictly there!
On to more possessed pastures: I really hope the harrowed medium gets released at some point (I'd gladly pay money, hint hint). While the released medium looks mechanically fine it's a bit... disappointing to me. You're pretty flexible day to day sure, but each option just feela boring until very high levels. Four rather cookie-cutter abilities just isn't enough to spread over an entire class.
Also, am I reading something wrong or does the favored location mechanic make it practically impossible for a medium to channel a spirit outside of a big city?
Yeah, I'm a little concerned about it. You'd have to chat with your DM about it, I think, but the relic channeler archetype seems like a decent backup option.
Ed Reppert |
7 people marked this as a favorite. |
Hm. It's a role-playing game. IOW, it's a game in which the players each play a role. But reading this thread, it seems it's not a role-playing game — the playing of roles has little relevance. What's important is how much damage a given character can do per round. Really?
Rosita the Riveter |
Hm. It's a role-playing game. IOW, it's a game in which the players each play a role. But reading this thread, it seems it's not a role-playing game — the playing of roles has little relevance. What's important is how much damage a given character can do per round. Really?
Part of playing a role is being useful to the party. If you can't deal a lot of damage in combat and don't have the Wizard's ability to save or suck, no sell, or bypass things easily, your usefulness is rather limited. Also hard to have fun roleplaying somebody who shreds enemies with stone when an archer is straight better than you at damage dealing and you lack the debuffing or AOE abilities of most arcane spellcasters.
Joe Hex |
2 people marked this as a favorite. |
Hm. It's a role-playing game. IOW, it's a game in which the players each play a role. But reading this thread, it seems it's not a role-playing game — the playing of roles has little relevance. What's important is how much damage a given character can do per round. Really?
I agree. Playing a character that is predicated only on being a terror in battle, feels way too much like a video game and not a role playing game.
Jamie Charlan |
Could you please make your points without all the hyperbole?
That's surprising given the tone is already filled with half-truths or worse...
Good because nobody did =P
It was literally called borderline-overpowered by stating it's better than a Warrior (somehow this being a BAD thing, somehow you shouldn't be better than the "generic NPC class that's less fighter than a fighter") and doesn't run out of ammo, AND is more powerful than. The kineticist has a POWER advantage over every other "slots-per-day" casting class...
Even an NPC warrior with a masterwork composite longbow (*snipped the maths just to save space: do note they result in higher DPR without burn*)
The warrior doesn't gain any extra protection,
the warrior has a limited supply of ammo,
the warrior cannot use his bow to jump 30 ft vertically on a whim...
every other "slots-per-day" casting class
. That's not even sad anymore. That was just disingenuous.
Now apparently in order to let the thread die we're supposed to go talk about that class elsewhere...
*btw, running out of ammo doesn't happen anymore, usually well before level 10 at that.
psyrus |
Joe Hex wrote:I saw someone mention the Akashic Records. How does using them come into play? Are they accessed from a feat, skill unlock, or something different?
Uhm no. Sorry for the confusion. I had an archetype idea for the occultist class. An extremely specialized divination concept that no longer needed an implement, couldn't bestow the effects of their focus on others, didn't learn circles or summoning. The archetype was called the Akashic Seeker and the intent was for this occultist to look inward, and not to random passer by outsiders for information. that the astral plane is a conduit where one can access the Akashic record; all truth, all knowledge, all experience. The Akashic seeker uses their psychic power to attain enlightenment.
************************************************8*
I was exploring an idea of a "Combat Precognitive" type of character, based on the very real experiments around "Prestimulus response" and "Prestimulus Go, No-go". I.E. Most people need 0.3 of a second to acknowledge that they are seeing something; the fastest martial artist reflexes are approximately 0.18 of a second, between stimulus and Strike; however, a precognitive may be accessing a feature of quantum mechanics where information appears to travel backwards in time. Dr. Edwin May is right, that consciousness can push against all the possible futures up to 8 seconds (usually only 3.5 seconds) in advance - allowing for a martial artist who can begin reacting (opening an industrial sized can of whoop-az) long before an enemy even thinks about moves. Also, as this is using a hyperconscious state that seeks out the most optimal course of action before collapsing probability waves into what we experience as "The Present" (*which is actually lagging a bit behind) such an Agent would be flawlessly perfect with every move - provided that the results of the action occur within the next 8 seconds or less.
Dodge bullets? yes, not via super human speed, just the intuitive urging to avoid a non-optimal outcome. Unlike a telepath, a combat precognitive does not need to make contact with an enemy mind. The Agent may not even know that enemies are present until the insight begins guiding the agent. the ability is not dependent on others, it depends on you to listen to intuitive direction.
When a combat precognitive is mental accessing a frame of time an instant before our own; the information is not KNOWLEDGE, but experienced intuitively - thus causality is not violated.
Combat precognitives once trained will be assigned to counter intell and Sensitive information/persons protection services. This program was conducted via agency other than the C.I.A. (which is still pursuing remote viewing) there are several active agents in the US.
End of brief.
Cadvin |
It was literally called borderline-overpowered by stating it's better than a Warrior
Like I said, they were refuting a claim that the class was as useful as a warrior, not using the warriro as a balancing reference. Now, let's move this talk to the Kineticist Preview Thread !
Ixos |
I'm a little confused by the capstone ability for the Psychic Bloodline. How exactly does it work? If the Mind Swap is successful, do you get to change the creature's action (to not killing you)? Or does the attack kill the creature now residing in your body? Do you then die many hours later when the spell wears off?
Joe Hex |
Luthorne wrote:Joe Hex wrote:I saw someone mention the Akashic Records. How does using them come into play? Are they accessed from a feat, skill unlock, or something different?Uhm no. Sorry for the confusion. I had an archetype idea for the occultist class. An extremely specialized divination concept that no longer needed an implement, couldn't bestow the effects of their focus on others, didn't learn circles or summoning. The archetype was called the Akashic Seeker and the intent was for this occultist to look inward, and not to random passer by outsiders for information. that the astral plane is a conduit where one can access the Akashic record; all truth, all knowledge, all experience. The Akashic seeker uses their psychic power to attain enlightenment.
************************************************8*
I was exploring an idea of a "Combat Precognitive" type of character, based on the very real experiments around "Prestimulus response" and "Prestimulus Go, No-go". I.E. Most people need 0.3 of a second to acknowledge that they are seeing something; the fastest martial artist reflexes are approximately 0.18 of a second, between stimulus and Strike; however, a precognitive may be accessing a feature of quantum mechanics where information appears to travel backwards in time. Dr. Edwin May is right, that consciousness can push against all the possible futures up to 8 seconds (usually only 3.5 seconds) in advance - allowing for a martial artist who can begin reacting (opening an industrial sized can of whoop-az) long before an enemy even thinks about moves. Also, as this is using a hyperconscious state that seeks out the most optimal course of action before collapsing probability waves into what we experience as "The Present" (*which is actually lagging a bit behind) such an Agent would be flawlessly perfect with every move - provided that the results of the action occur within the next 8 seconds or less.Dodge bullets? yes, not via super human speed, just the...
I like your idea. :)
I think an Akashic mystery or archetype for the Oracle would be cool.
Athel |
Got my copy of the pdf and have been working on it for the past couple hours. I've only gotten the chance to give "Running an Occult Game" a quick read (I'll dig more into the juicy bits later), but I'm glad to have it reaffirm some of the ideas and plans I was making for a future occult game in a Victorian setting. Thanks Brandon and the other members of the Occult-creative team (whose names regrettably escape me right now)!
Xelaaredn |
Hmm... I'm probably be using storytellers as my bards from now on.
Xelaaredn wrote:Milo v3 wrote:You do realize that burn doesn't go away until after you sleep... Its not like elemental overflow only activates during the round you accept burn. It persists.
Thing is, suppressing elemental overflow just suppresses elemental overflow. Which's effects are dependent on the external number of burn. If you unsuppress it when you have zero burn, it will only give you the benefits of zero burn (which is nothing).Yes? I know that.
But he was saying he could get the benefits of elemental overflow without burn, by supressing then resting then using a wild talent to reactivate elemental overflow. Which wouldn't work, since once your burn is removed from resting.... you have no burn.
Except that's not what he was saying at all. What he was saying is after sleeping you could bump up defenses/activate full day powers with a burn cost to set up Elemental Overflow for the day and just suppress the effects for the rest of the day until you start blasting.
psyrus |
As I mentioned a few pages back (34 or higher in this thread) I looked at the Unchained Monk with the Weapon adept archetype, the threatening defender combat trait, the Signature moves social trait, the acrobatics skill and the following feats:
Improved unarmed strike (monk bonus)
Dodge (monk bonus)
weapon finesse (Human)
Combat expertise (first level)
Perfect Strike(1st level Archetype bonus)
Weapon focus (2nd level Archetype bonus)
Combat reflexes (2nd level monk bonus)
Crane style (3rd level feat)
Crane wing (5th level feat)
Mobility (6th level monk bonus)
Crane riposte (7th level feat)
and fighting defensively standard action...
The result? no penalty when fighting defensively and gaining a considerable stacking bonus to armor class, on top of the monk's AC bonus!
As this massive dodge + parry idea based on some 11 feats wouldn't be available to an akashic seeker (who has no bonus feats) I decided on applying a +1 occultist level to the resonant and focus powers per each "implement" to make them the best at what they do.
technarken |
1 person marked this as a favorite. |
Brandon Hodge wrote:Please please pretty please folks can we move the deep mechanical kineticist discussions over to the Kineticist Preview Thread as we asked previously? Thanks!Is there really just no hope of you folks taking the deep mechanical kineticist talk and build breakdowns elsewhere? Follow the link above and argue to your hearts' content. Start a new thread. Please just do something other than arguing with one another over the deeper intricacies of the kineticist class. It is a significant and undoubtedly popular part of this book, but also only a fraction of the content. Your argument has dominated the discussion and drowned out other topics of interest, and there are other avenues and forums on these boards to have those debates. Please. Mark will answer you there as well as he has here. He promises! :-)
But...but someone's wrong on the internet!
In all seriousness, sorry. Off I go to apologist for Kineticist in the appropriate space.
graywulfe |
2 people marked this as a favorite. |
Milo v3 wrote:Except that's not what he was saying at all. What he was saying is after sleeping you could bump up defenses/activate full day powers with a burn cost to set up Elemental Overflow for the day and just suppress the effects for the rest of the day until you start blasting.Hmm... I'm probably be using storytellers as my bards from now on.
Xelaaredn wrote:Milo v3 wrote:You do realize that burn doesn't go away until after you sleep... Its not like elemental overflow only activates during the round you accept burn. It persists.
Thing is, suppressing elemental overflow just suppresses elemental overflow. Which's effects are dependent on the external number of burn. If you unsuppress it when you have zero burn, it will only give you the benefits of zero burn (which is nothing).Yes? I know that.
But he was saying he could get the benefits of elemental overflow without burn, by supressing then resting then using a wild talent to reactivate elemental overflow. Which wouldn't work, since once your burn is removed from resting.... you have no burn.
Please listen to Brandon, one of the writers for this book, and take the Kineticist discussion to its own thread.
Gisher |
Hrmm, my earlier post regarding this imagined archetype has vanished into the ether. I found some of it:
Akashic seeker
There is rumors of something called the akashic record; it is not a place or a thing. It is the idea that all truth, all knowledge, all experience, exists in the conduit of the astral plane. There is the belief that through careful meditation one can connect to the akashic record - to gain an awareness and understanding beyond all time and space. The Akashic seeker as an occultist is specialized in divination; glimpsing the akashic record for guidance and wisdom.
The Akashic seeker is proficient with light armor, and shields (Not tower shields), all simple and one martial weapon; this changes the armor and weapon proficiency of the occultist.
The Akashic seeker uses wisdom in place of intelligence for all occultist class abilities.
The Akashic seeker is a divination specialist who applies mental focus to their “mind’s eye” and does not use implements.
Despite not using implements the Akashic Seeker has access to all the resonant and focus powers provided by a divination implement.
The Akashic seeker’s mental focus cannot be provided to others. This changes the focus power, implements, and mental focus class features.
The Akashic seeker directs focus inward and does not learn to use magic circles, outside contact, binding circles, and fast circles.
For each known implement applied to your implement school (*Divination) you count as +1 occultist level higher for the use of your occultist powers.I was wanting to know if this was a good archetype design or not...
I believe that this forum focuses on that type of question. You might get more people with experience in archetype design there than than you will in a more general thread like this one.
Joe Hex |
Is there a precedent for using the same stat for two saves? Unless there is, I wouldn't start one. Just creates avenues for even more SAD characters.
You're probably right. I was just trying to think of a way for Akashic intuition to improve reflexes.
Edit: By now I should know most of the forum lingo, but what does "SAD" stand for?