Pathfinder Player Companion: Cohorts & Companions (PFRPG)

3.80/5 (based on 4 ratings)
Pathfinder Player Companion: Cohorts & Companions (PFRPG)
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Prepare for your adventures to get twice as exciting with Pathfinder Player Companion: Cohorts and Companions! Double the daring and fun with all-new rules for turning your adventurer into part of a dynamic duo. Whether you’re growing a towering treant to serve as your monstrous cohort or organizing a grand heist with your fellow thieves, Cohorts and Companions gives you the rules you need! New options allow you to make the most of your allies, or even make your allies from scratch! From binding outsiders to winning over artist patrons, this volume has cohorts ideal for any character concept.

Inside this book, you’ll find:

  • Character options to help class abilities benefit from a cohort’s assistance, from bardic harmonies to ally-oriented rogue talents.
  • Multiple new ways to gain and use cohorts, including using magical beasts to serve as animal companions, conscripting teams of low-level recruits, and using magic items as cohorts.
  • New archetypes that allow characters to focus on their cohorts, such as the esquire for cavaliers, construct rider for alchemists, and instructor for wizards.
  • Tables arranged by theme listing dozens of new monster cohorts of many different creature types, along with their effective cohort levels.
  • New campaign-focused rules allowing you to secretly recruit teams of criminals during downtime, win the love of enthusiasts of the arts, and arrange for contingency services!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-734-5

Other Resources: This product is also available on the following platforms:

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3.80/5 (based on 4 ratings)

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Nice breadth of options

4/5

Read my full review on Of Dice and Pen.

I’ve always had a love-hate relationship with the Leadership feat. It’s a feat that requires some careful adjudication, but it’s also one that can add an interesting dynamic to the game. Overall, Cohorts and Companions does a good job expanding the options for cohorts without exacerbating the more difficult parts of Leadership (it’s already potentially one of the most powerful feats in the game). The best part of Cohorts and Companions, however, is that it provides so many non-Leadership-based options that increase the way PCs can gain allies. I’m often wary of Player Companion books these days (indeed, I ended my subscription to them quite some time ago and don’t have any of the ones from the last couple years) because they add so many options that just go unused and forgotten. However, I see potential for Cohorts and Companions to see more use than many do, which definitely makes the book worth having.


Average

4/5

As suggested by the name, this book introduces several feats, and archetypes that expands on the leadership concept. Not likely to show any promise in PFS games, EXCEPT FOR THE BEST CHANNELLING FEAT SINCE SElECTIVE CHANNELLING; but for homegames I expect that this can provide a way to improve the world's economy, or allow options to players to play in small er groups.


A grudging three stars...

3/5

This book has little to offer anyone who already gets to play at tables or settings with that allow leadership. 3.5 and third party material provide far more than what's found here and there's very little that's new or innovative. Unfortunately, a lot of it is necessary catch-up, such as providing a mechanical means of allowing a paladin to get a pegasus, or a druid to bond with a worg or winter wolf, an ability already suggested in the 3.5 core rulebook and often awarded during play, but not captured in terms of game mechanics. Also, the title is somewhat... obfuscating; "companions" in this book often refers to your fellow players as often as it does hirelings or cohorts, and much of it is devoted to what essentially amount to teamwork feats/traits/abilities.

There are a couple real high points, with some very unique archetypes that stand head and shoulders above the crowd, like a wizard that takes an apprentice, and alchemist construct-mounts. The book does expand on hirelings a bit more for nature-lovers as well, adding mechanics for growing plant allies.

As a whole it makes a very valiant effort to include something for almost every player or class, and like I said there are some high points. It still lags behind much of the other material out there, but it's a fair investment for a Pathfinder-only table.


Creative but expected more

4/5

When I first saw the summery, I was really excited and as a whole the book has validated my hopes but it has also dashed some of them in regard to society play.

For home games, this book is great and has some nice creative uses for companions.

The construct rider cannot pick anything but horses and other traditional quadrepeds as a mount, wich ruins my dream of a gnome with a power loader but that is beside the point.

If you are looking for some unique oppertunities for your characters, look no further.


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Owen K. C. Stephens wrote:
Cthulhudrew wrote:
"Recruit teams of criminals" sounds very cool. I wonder if that will mesh with some of Ultimate Campaigns' Downtime Systems (notably Team and Organization building).
It's designed to only work with that system. :)

great, now I have to recruit teams of criminals to get me this book sooner, thanks Owen


Quote:
Berselius, are you aware of Everyman Gamings Leadership Handbook? Might be worth a look.

Normally it would but the GM that runs our group's adventure paths / modules / campaigns is RENOWNED in our area for not allowing 3rd party material for the rpg games he allows.

I'm really just hoping to high holy heaven that this manual includes SOME KIND OF FEAT that ALLOWS you to gain a COMPANION (aka sort of an upgraded cohort) that you can tailor to your specific needs (aka race, gender, levels [heroic levels allowed], feats, etc etc]).

The Leadership feat to me is quite simply too much of an utter pain to keep track of / manage and not every adventurer wants to have an army at his / hers disposal (especially when your dealing with campaigns that don't involve mass combat situations).


2 people marked this as a favorite.
Berselius wrote:
The Leadership feat to me is quite simply too much of an utter pain to keep track of / manage and not every adventurer wants to have an army at his / hers disposal (especially when your dealing with campaigns that don't involve mass combat situations).

I'd blame your GM for that, I cannot count the times when I've just used my followers as informant networks or as employees for our groups mansion. The leadership feat doesn't say you have to babysit every aspect, so why would your GM make you do it if you don't want to?

In any event, I'm really looking forward to this, I love playing classes that have interesting interactions with the leadership feat. like the low Templar and the noble scion. I have a new skull and shackles game coming up. And I know the "captain" wants to take the feat. Hopefully he can get some good options out of this.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I'm expecting nothing here for us Pathfinder Society players, but some new follower vanities would be nice.


Item Cohorts sound very interesting..

I second LazarX's expectation, is there anything at all in this that has a chance of making PFS, or is this another Champions of Corruption?

Grand Lodge

This is a very important question that needs to be asked. Will this finally allow all of the classes to get an animal companion? Namely a bard. Animal Archive gave a few out to a couple of the classes, but others like bard and such were left to be solitary defenders once more.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
kevin_video wrote:
This is a very important question that needs to be asked. Will this finally allow all of the classes to get an animal companion? Namely a bard. Animal Archive gave a few out to a couple of the classes, but others like bard and such were left to be solitary defenders once more.

If you haven't checked it out, Faiths & Philosophies does, in fact, make it possible for a member of any class to pick up an AC. You just have to follow the Green Faith.

Grand Lodge

Irnk, Dead-Eye's Prodigal wrote:
kevin_video wrote:
This is a very important question that needs to be asked. Will this finally allow all of the classes to get an animal companion? Namely a bard. Animal Archive gave a few out to a couple of the classes, but others like bard and such were left to be solitary defenders once more.
If you haven't checked it out, Faiths & Philosophies does, in fact, make it possible for a member of any class to pick up an AC. You just have to follow the Green Faith.

I'm guessing you're referring to the Animal Ally feat. I need one specific for granting bears.


Or tigers. ^^
There "is" a 3PP feat granting an animal companion to Animal Speaker bards (in Rite Publishing's 101 Bard Feats).


Waiting..somewhat..patiently!
I am really excited for this book!
I can't wait to put it to good use with my rogue/loremaster/noble scion in Rise of the Runelords, =)
It's about time we get some Leadership love, =)


Less then a week until we will start seeing our PDFs.


Yes for some reason there is no PDF version offered for this book.

Community Manager

Matthew Shelton wrote:

Yes for some reason there is no PDF version offered for this book.

Not available yet—it will be available for general purchase on May 27th.

Grand Lodge

Now that the subscription has been released, can someone who gets it PM me if bards get an animal companion. If it does, I'm totally buying it


Your bard can already get Animal Companions using the feats in Faiths and Philosophies.


It is fairly cruel to make those of us who want digital copies only wait 1 to 2 weeks to be able to buy digital copies.

Grand Lodge

3 people marked this as a favorite.
Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Skaeren wrote:
It is fairly cruel to make those of us who want digital copies only wait 1 to 2 weeks to be able to buy digital copies.

Paizo's existence is kind of contingent on making sure those print copies get bought.

Grand Lodge

Apocryphile wrote:
Your bard can already get Animal Companions using the feats in Faiths and Philosophies.

Sorry, let me be more specific. I need access to a bear animal companion for a bard. F&P doesn't give that with Animal Ally.

Grand Lodge

Subscription hasn't been released ... just authorized. Shipping doesn't start until next week.


LazarX wrote:
Skaeren wrote:
It is fairly cruel to make those of us who want digital copies only wait 1 to 2 weeks to be able to buy digital copies.
Paizo's existence is kind of contingent on making sure those print copies get bought.

Only because they base their work on what is becoming an increasingly outdated business model. Besides, they make more money from the likes of their board games, miniature packs and so on than the books, now, anyway.

Besides, Onyx Path has demonstrated that with the primary sale method being pdf, and print on demand being a secondary sale, you can be more than successful. I suspect Paizo's books, when bought online, are print on demand anyway, considering the length of time it takes them to 'leave the warehouse'.

Silver Crusade

Pathfinder Adventure Path Subscriber
Skaeren wrote:

Besides, they make more money from the likes of their board games, miniature packs and so on than the books, now, anyway.

You have Paizo's sales data? Wow, that's something people were asking about for ages. Care to share? Give us any numbers?

Skaeren wrote:

Only because they base their work on what is becoming an increasingly outdated business model.

It won't be outdated as long as brick and mortar stores exist and function as social hubs for gamers. As long as that is the case, companies who want to be something more than a tiny print-on-demand outlet which has 10 permanent staff (like, erm, Onyx Path) need to mind the whims of LGS owners. And those are easily made angry by direct sales, early PDFs and anything that drives the sale away from their store.

Onyx Path decided to damn the torpedoes and ignore the physical outlets altogether - but their size and ambitions are a whole different ball game from Paizo. Also, they really don't have to mind WotC because they're in different league.

Community Manager

Skaeren wrote:
I suspect Paizo's books, when bought online, are print on demand anyway, considering the length of time it takes them to 'leave the warehouse'.

You would be incorrect.

The release date of the digital version is set to the retail release date for brick and mortar stores. Having our books available at the local gaming store is very, very important, and releasing the digital version before that does not work with our goal of maintaining good relationships with retailers.
The PDF is not going anywhere—in fact, it will likely be around longer than the print version, as we typically do not reprint Player Companions. If you want early access to the PDF, it is a subscription benefit to receive it for free when the print copy ships.

Sovereign Court

So, when are we getting dragon riders? I realize that could be a book all on its own, so I'm not expecting it here, but it's something I've been wanting since day 1.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

if any subscribers have gotten their PDFs yet? If so, what does the alchemist construct rider archetype get/do? And what abilities does it replace?


Salazzar Slaan wrote:
So, when are we getting dragon riders? I realize that could be a book all on its own, so I'm not expecting it here, but it's something I've been wanting since day 1.

Probably once we get a detailed look at Triaxus would be the best time. Unless the RPG line people does something.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Who has this yet?

Dark Archive

I have it but will be going to bed soon i will try to answer any questions tomorrow before work.


Pathfinder Starfinder Roleplaying Game Subscriber

Well, if you're willing to share, since my copy hasn't shipped yet, what I'm most curious about is...

How does using a magical beast as an animal companion work?

How does using a magic item as a cohort work?

What's the construct rider alchemist archetype like?

What are the new campaign-focused rules for recruiting teams of criminals and all the rest like?


1 person marked this as a favorite.
Quote:
How does using a magical beast as an animal companion work?

Basically the beast begins using your effective druid level - 3, and ends with effective level - 6 by level 20.

Spoiler:

Druid 7 - beast 4
Druid 10 - beast 6
Druid 12 - beast 7 and so on until 20
Druid 20 - beast 12.

You get a new feat that allows using magical beasts as companion, which requires: Handle Animal 7 ranks, a class feature that works like animal companions (so works for rangers, cavaliers and paladins aswell) with an effective druid level of at least 7 (ie: you would have to be a ranger 10 to take it without boon companion).

Plus, you cannot take this feat and leadership, it counts as having leadership. It also explains on which level it gets the animal companion special quirks:
1 - share spells, link
3 - evasion
6 - devotion

If your companion normally isnt allowed one of these abilities, your beast companion also wont get it. And it wont get anything not listed there.

As for a list of suitable monsters:
Hippocampus 5th
Hippogriff 6th
Worg, winter wolf 9th
Girallon 10th
Sphinx, hieracosphinx 11th
Sphinx, criophinx 13th
Sphinx, gynosphinx 14th

In addition to those with no level requeriment:
ahuizotl, aranea, blink dog, dragon horse, dragonne, giant eagle, giant owl, giant vulture, griffon, kirin, leucrotta, manticore, pegasus, sea cat, shedu, sleipnir, worg, or xanthos

Other than that, most of the other creatures are simply given with their required level to be a suitable leadership companion.
You could even get a huecuva or latern archon as cohort.

I did see pseudodragon, but no fairy dragon, so a certain person i know will surely be upset.


For the tables alone, this is one of the best player companions that i'v seen.

Grand Lodge

What classes other than the wizard, cavalier, and alchemist gain animal companions?


Certain Barbarian, Bloodrager, and Warpriest archetypes get Animal Companions.


What are all the archetypes, feats and spells

Grand Lodge

David Neilson wrote:
Certain Barbarian, Bloodrager, and Warpriest archetypes get Animal Companions.

Barbarian already got an archetype, mad dog, in a previous book.

Dark Archive

xavier c wrote:
What are all the archetypes, feats and spells

Spoiler:
Archetypes Dread Investigator, Construct rider (Alchemist), Bonded Wizard, Divine Gaurdian (Paladin), Proselyter (Warpriest), Esquire (Cavalier), Instructor (Wizard)

Feats (Teamwork - Basic Harmony, Compelling Harmonies, Counterpoint to Inspiration, Secret Language), Blazing Channel, Channel Surge, Charming Performance, Charnel Soldiers, Grow Plant Creature, Rouse Emotions, Monstrous Companion, Recruits, Solar Spell, Train Plants.

Spells Daywalker, Pant voice, Spore Burst,

Dark Archive

1 person marked this as a favorite.
Luthorne wrote:

Well, if you're willing to share, since my copy hasn't shipped yet, what I'm most curious about is...

How does using a magical beast as an animal companion work?

How does using a magic item as a cohort work?

What's the construct rider alchemist archetype like?

What are the new campaign-focused rules for recruiting teams of criminals and all the rest like?

Not going to be able to answer all of these as I have not gotten that deep into it. But

spoiler:

Intelligent items can be made cohorts with the leadership feat and they are close to the legendary items from mythic adventures. For every level after 7th you get to add an item advancement to the item (Called, Empathic, Indestructible, Perfect) each advancement can be taken 5x.

Construct rider is an alchemist that has a construct mount that acts much like an animal companion. He can't use mutagen or any ability like that even if it comes from another class. There is a pretty cool ability that lets you put a bomb in the mounts mouth and then he can use it as a breath weapon.

I have not yet looked into recruiting people part.


shadowkras wrote:
Quote:
How does using a magical beast as an animal companion work?

Basically the beast begins using your effective druid level - 3, and ends with effective level - 6 by level 20.

** spoiler omitted **

That seems like an odd arrangement with those level numbers (start out at -3 and end up at -6?), but a lot of fans will be delighted with it. Heck, the information on winter wolf and worg cohorts will please me.

shadowkras wrote:

Other than that, most of the other creatures are simply given with their required level to be a suitable leadership companion.

You could even get a huecuva or lantern archon as cohort.

Okay, I gotta ask, what the heck would you need a huecuva cohort for? They seem to be one step above zombies to go by the bestiary entry.

Still, someone will love it!

Scarab Sages Developer

Eric Hinkle wrote:

Okay, I gotta ask, what the heck would you need a huecuva cohort for? They seem to be one step above zombies to go by the bestiary entry.

Still, someone will love it!

That one step includes being able to take class levels, which is no small thing. :)


Adventure Path Charter Subscriber

The Monstrous Companion feat has confused me. If I am a druid, I can have an animal companion as normal, then take Leadership at 7th level, and get a cohort whose type is up to me and the GM (it can totally be a magical beast), and whose level will be as high as my total level-2.

Monostrous Companion allows me to take a magical beast as companion instead of an animal, and is not compatible with Leadership. In effect, it replaces both the cohort and the animal companion (and the followers!) with one magical beast. Except the maximum effective level of that magical beast starts out at druid level -3, and ends at druid level-8 - so it's got fewer levels than a cohort (character level-6 to -3) and fewer HD than an animal companion (16 HD at level 20), despite somehow being a replacement for both. Worse, it only gets animal companion abilities if its base effective level is low enough to allow it to take levels.

So a 20th level druid that wants a unicorn for an animal companion can have a unicorn with 4 levels of ranger, and only link, share spells, and evasion animal companion abilities. That's 8 whole hit dice of companion, at 20th level. If the same druid took leadership, his unicorn pal could have 6-9 levels of ranger, for 10-13 HD total. His animal companion would have 16 HD.

This seems like a terrible deal - it's not just worse than taking Leadership to get a magical beast cohort, it's in many ways worse than just having a regular animal companion. Combining a feat with animal companion shouldn't give worse results than just the feat or just the animal companion.

Am I missing something? Are the effective cohort levels supposed to be in addition to animal companion stuff?

Silver Crusade

coyote6 wrote:

The Monstrous Companion feat has confused me. If I am a druid, I can have an animal companion as normal, then take Leadership at 7th level, and get a cohort whose type is up to me and the GM (it can totally be a magical beast), and whose level will be as high as my total level-2.

Monostrous Companion allows me to take a magical beast as companion instead of an animal, and is not compatible with Leadership. In effect, it replaces both the cohort and the animal companion (and the followers!) with one magical beast. Except the maximum effective level of that magical beast starts out at druid level -3, and ends at druid level-8 - so it's got fewer levels than a cohort (character level-6 to -3) and fewer HD than an animal companion (16 HD at level 20), despite somehow being a replacement for both. Worse, it only gets animal companion abilities if its base effective level is low enough to allow it to take levels.

So a 20th level druid that wants a unicorn for an animal companion can have a unicorn with 4 levels of ranger, and only link, share spells, and evasion animal companion abilities. That's 8 whole hit dice of companion, at 20th level. If the same druid took leadership, his unicorn pal could have 6-9 levels of ranger, for 10-13 HD total. His animal companion would have 16 HD.

This seems like a terrible deal - it's not just worse than taking Leadership to get a magical beast cohort, it's in many ways worse than just having a regular animal companion. Combining a feat with animal companion shouldn't give worse results than just the feat or just the animal companion.

Am I missing something? Are the effective cohort levels supposed to be in addition to animal companion stuff?

I too am extremely disappointed with this feat. If it's even allowed in PFS (I doubt it), the only cohorts I've seen that are low enough to have at 12th level or below are blink dogs, worgs, hippocampi, hippogryphs or pegasi. Most of those you can get through Monstrous Mount and are better than the Monstrous Companion version in every way. In fact, the only thing this feat has over Monstrous Mount is the less restrictive requirements to take it. This is really saying something considering how generally terrible the Monstrous Mount chain is.

On a different subject, Summoners got two new eidolon base forms: avian and tauric. The avian one is something I've wanted for a long time, but there's no information on how it fits in with the unchained summoner, so unfortunately these options might not be available to PFS summoners either. ::sigh::

Scarab Sages Developer

5 people marked this as a favorite.

Again, this book went out the door before we began making all content work with both APG summoners and PC summoners. Starting with Monster Summoner's Handbook, everything for summoners will address how to use it with both.


Pathfinder Adventure Path, Rulebook Subscriber
David Neilson wrote:
Certain Barbarian, Bloodrager, and Warpriest archetypes get Animal Companions.

When I read this post, I thought you meant all in this book and got super-excited. Then looking through my pdf, I realize you never specified where. Ah well. Silly me. ;)

That said, based on my first go through of the pdf (only reading the arcehtypes and a few other bits), I'm loving this book so far. I love the idea of having a sidekick (followers, not so much), so all the options to get one make me smile. :)


coyote6 wrote:


So a 20th level druid that wants a unicorn for an animal companion can have a unicorn with 4 levels of ranger, and only link, share spells, and evasion animal companion abilities. That's 8 whole hit dice of companion, at 20th level. If the same druid took leadership, his unicorn pal could have 6-9 levels of ranger, for 10-13 HD total. His animal companion would have 16 HD.

This seems like a terrible deal - it's not just worse than taking Leadership to get a magical beast cohort, it's in many ways worse than just having a regular animal companion. Combining a feat with animal companion shouldn't give worse results than just the feat or just the animal companion.

Am I missing something? Are the effective cohort levels supposed to be in addition to animal companion stuff?

That could be where you are wrong. I don't believe animal companions are allowed to take class levels. Which means neither should Monstrous Companions.

So Monstrous Companion will get you the Unicorn that increases via like an animal companion.

And Leadership gets you a unicorn you can advance via class levels.

Unless I am mistaken, I do not have the details of the book so maybe intelligent magical beasts that are companions are allowed to take class levels...?

Grand Lodge

brad2411 wrote:
xavier c wrote:
What are all the archetypes, feats and spells
** spoiler omitted **

I was afraid that the bard would get shafted yet again. >_<

Silver Crusade Contributor

kevin_video wrote:
brad2411 wrote:
xavier c wrote:
What are all the archetypes, feats and spells
** spoiler omitted **
I was afraid that the bard would get shafted yet again. >_<

You're the Bear guy, right?

Have you considered the Druid variant multiclass? It's a slow build, and not available everywhere, but it's an option. ^_^

Silver Crusade

Barachiel Shina wrote:

That could be where you are wrong. I don't believe animal companions are allowed to take class levels. Which means neither should Monstrous Companions.

So Monstrous Companion will get you the Unicorn that increases via like an animal companion.

And Leadership gets you a unicorn you can advance via class levels.

Unless I am mistaken, I do not have the details of the book so maybe intelligent magical beasts that are companions are allowed to take class levels...?

That is incorrect. When you take Monstrous Companion, you no longer have an animal companion. You have a magical beast cohort with stats straight from the bestiary and progresses via class levels. It does not progress as an animal companion and only gets the share spells, devotion, etc. abilities if they gain enough class levels. They get no bonus strength or dex, natural armor, tricks, nada. Although I'm thinking since it's not an AC and most of these cohorts have high intelligence that you don't need to use handle animal/tricks anyway. So that's a perk.

Silver Crusade

kevin_video wrote:


I was afraid that the bard would get shafted yet again. >_<

I wouldn't say shafted! They did get some interesting teamwork feats that boost their performances. Unfortunately, in my quick look through I didn't see any ursine-like cohorts available, much less ones that can sing and dance. =(


1)What is the Bonded Wizard and what does it get?

2)What is the Divine Gaurdian and what does it get?

3)What is the Proselyter and what does it get?

4)What is the Dread Investigator and what does it get?

5)What is the Esquire and what does it get?

Grand Lodge

Kalindlara wrote:
kevin_video wrote:
brad2411 wrote:
xavier c wrote:
What are all the archetypes, feats and spells
** spoiler omitted **
I was afraid that the bard would get shafted yet again. >_<

You're the Bear guy, right?

Have you considered the Druid variant multiclass? It's a slow build, and not available everywhere, but it's an option. ^_^

Too high of level in PFS for it to be viable. I would have happily retrained to be an archetype that'd let me keep the bear.

filgaiasguardian wrote:
I wouldn't say shafted! They did get some interesting teamwork feats that boost their performances. Unfortunately, in my quick look through I didn't see any ursine-like cohorts available, much less ones that can sing and dance. =(

Not needing it to sing and dance. Just wanting the animal companion so I can make use of the PFS boon.

Silver Crusade

xavier c wrote:
1)What is the Bonded Wizard and what does it get?

The bonded wizard must take the item option for arcane bond. The item gains hardness and hit points as the wizard levels. They get the ability to alter the type (weapon, ring, amulet, etc.) and aura of the bonded item. They get a pool of "force points" that they can spend to duplicate the effects of mage armor, shield and spiritual weapon. They also get the ability to repair damage to their bonded item.

xavier c wrote:
What is the Divine Guardian and what does it get?

Divine Guardian does not gain divine spellcasting. They can designate one person per day to be their Divine Troth. Detect evil is replaced by locate creature that tells you where your DT is. The paladin can use lay on hands on himself or the DT as a move action and can take hits for the DT. Finally, they get a few bonus feats from a list.

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