Malwing |
Can anyone from Black Flame step in and tell us about this product. Is it a class or is it attachable arms for any character?
I would proudly work on better descriptions. But I am curious.
Seconded. The description isn't exactly cutting it for me either. I have no clue what the product is.
Jhar226 |
Hey, I've been checking the products every now and again, sorry if the description needs work. I'll be sure to get right on that!
It is indeed a class with an arm they are born with and bound to that allows them to deal unarmed strike damage, as well as perform other sorts of abilities depending on their choice of Imprint (Demonic, Angelic, Titanic, and Draconic).
If there's anything else I can offer, feel free to let me know I'm rarely not online. ;P
Jhar226 |
Seconded. The description isn't exactly cutting it for me either. I have no clue what the product is.
maybe liz could poke them with a stick (email) to see if she can get them to respond to that post.
The update must not have gone through, but this is what was meant to be the updated description here:
"Born with powers bestowed by their heritages, the Imprinted Arm utilizes their extraordinary power to plow through enemies. The Imprinted Arm is tough and soaks damage due to its inability to use armor effectively, and their main ability of course is the arm and the energy radiating from it, allowing it to deal massive amounts of damage."
Jhar226 |
Jhar226 wrote:I have no clue, so I wouldn't know whether you could or not.He's a videogame character who get's various powers from his demonic artificial arm which allows him to drain life from enemies, shape his arm into a massive claw, and gives him immense strength.
Sounds pretty much like this class. It should fill your needs.
Jhar226 |
I am assuming that the chassis with which the class is built upon is full BAB? Mind giving us a little bit more? I am on the fence and I am not sure if I should pick this up or not. Possibly even some hints/spoilers on what abilities they get.
Cheers
Volf
Full BAB, d12 Hit Dice, no armor proficiency, they attack with their Imprinted Arm which functions as an unarmed strike (which scales with levels).
The basic one that I've used is the Demonic Imprint, so here's some samples from that Imprint. There are a few other Imprints however.
Vicious Blow: A number of times per day equal to your Constitution modifier as a full round action you may deliver a single attack against an adjacent enemy. If the attack roll is successful and is no more than one size category larger than you make a second attack roll against any enemy within 20 FT. If the attack roll is successful, deal normal damage to the target and half damage to the second target. Even if the second attack is not successful, the first target is flung back to the nearest square adjacent to the second target.
Designated Malice: At 5th level the Imprinted Arm may designate a single target. Upon designation, the Imprinted Arm gains a +2 to Attack against this target, and once this target is slain, the ability ends. This increases by +1 for every 5 levels thereafter. This ability can be used a number of times per day equal to half their Class Level.
Powered Uppercut: At 17th level as a full round action, the Imprinted Arm may make a single attack at his highest BAB. If the Imprinted Arm hits, deal double his amount of damage dice to the enemy. This stacks with other feats and abilities that increase damage dice.
Jhar226 |
Quote:Full BAB, d12 Hit Dice, no armor proficiency, they attack with their Imprinted Arm which functions as an unarmed strike (which scales with levels).I am assuming that they gain a bonus to Natural Armor?
It depends on the Imprint. The class itself doesn't give a flat natural armor bonus, however some of the Imprints (namely Celestial) have defensive abilities.