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Pathfinder Society Scenario #6–99: True Dragons of Absalom (PFRPG) PDF

****½ (based on 13 ratings)

Our Price: $3.99


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A Pathfinder Society Scenario designed for 4th-level pregenerated characters.

For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters.

Written by Thurston Hillman.

Note: True Dragons of Absalom is a limited release scenario. It may be run anywhere, but only by 5-star GMs. Venture-Officers may only run this scenario if they meet this star rating requirement.

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Product Reviews (14)
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Average product rating:

****½ (based on 13 ratings)

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A very fun scenario!


The kobolds are definitely fun to play. The scenario is packed, so make sure you have enough time for it.

A very fun and unique scenario


True Dragons is worth playing just for the large encounter in the middle section, but the rest of it is pretty good too. If you get a chance to try this one, I strongly recommend it. The only real caveat is that you need to keep an eye on the time a bit, because it is a scenario that can get away from you depending on how long the PCs decide to take on some things.

Kobolds are Best! Better than the rest!


Full of memorable characters, hilarious situations, and so very many traps. A blast to play, even better than the goblin scenarios.

Kobolds Rule, Goblins Don't!


I loved the scenario, as well as everyone and everything in it. Plus, the boon alone would have gotten me to try to play this. Though that's mainly favouritism speaking.

The problem is, there's so much fun, intriguing stuff in here that it's hard to fit it all in on time. Especially considering the nature of the pregens, you're basically encouraged to over-think everything. Add that to the fact that the special bit roughly halfway through the scenario can easily be over-thought, and players who can't co-ordinate can run out of time before even that part's over.

So if everyone can keep that in mind, they're in for a delightful scenario (and a big surprise for the other players in their next scenario!)

Too long to play

*( )( )( )( )

In a 4 hour slot we barely had time for the first two encounters. Then the GM told us how early in the scenario we were, and gave us 0 prestige because we didn't have a chance in hell of finishing it in less than a full day. This is the length of an adventure path, not a scenario. Would be fun if you have many sessions to play it.

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