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Pathfinder Society Scenario #7–02: Six Seconds to Midnight (PFRPG) PDF

**½( )( ) (based on 36 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

A strange confluence of circumstances leaves the researchers of Uringen understaffed and in need of able-bodied assistants. Conveniently, recent Pathfinder Society experiments call for a rare reagent found only in that area, and the two organizations have negotiated a mutually beneficial deal. Can the PCs reach the secluded settlement in time to witness this extraordinary event—and handle the phenomenon’s aftermath?

Written by Liz Courts.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (36)
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Average product rating:

**½( )( ) (based on 36 ratings)

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**( )( )( )

Played at low tier. Party was Hunter, Ranger, Fighter, Wizard, Shaman and War Priest.

The plot for this scenario is quite simple but I felt that the actual play out was a bit disappointing. There are elements at the start which seem to have no purpose but to time waste but the roleplay elements were quite nice if rather short. Some left more questions that we never saw answers to as players.

The fights were okay but a little awkward and a couple of us sat out most of one because of afflicting conditions. Nothing was too tough though just time consuming.

I'm not a fan of puzzles mainly because I don't have the head for it. Same was said of another player at the table and we just left the others to get on with it. If the GM had not been nice we might still be sitting there now trying to work it out.

The scenario has a nice premise but takes too long (we have a venue that gives us a hard 4 hour block) and the puzzle element just was not fun.

This scenario is underrated

****( )

A lot of people seem to have dumped on this one because of puzzle-hate. Yeah, the players are likely to seriously over-think the puzzle, but really it's not that bad. However, it's essential, as Andrew Hoskins notes, that you understand it yourself before running it, and that you also understand the various other interesting mechanics going on once the clock ticks T minus six seconds.

One hint I'd give the players for free -- not even really a hint -- is that the Fey slash numbering system is slightly different than the tally system we use. That is, I tell them that the fey use a vertical line for 1, but each time that line is crossed it counts as 2. This clears up some gratuitous additional complication, although honestly the puzzle is still tractable without it.

I enjoy the wackiness of the combats that occur in Uringen, and when I ran it the players had fun with it as well. It helps to have players willing to experiment.

Vertical hopscotch makes me feynt

****( )

A moderate challenge with lots of distractions. You need a balanced party that has some skills and a sense of when to fight and when to talk.

GM eyes only!:

Engagement: Moderate to High. Lots of unique NPCs to interact with and some want to talk to the players. There be social skills rolls all around.

Plot Development: Linear A-B-C-D-D'-C'. Bogging down may happen in early part D and rewards affected. Create 4-6 cross reference charts to simplify the run and switch charts every 5 min real time rather than roll each time, check Will save DCs. PCs have to switch roles at various times/scenes and know when to do so (fairly obvious).

Roleplaying: Moderate to High. Social skills play critical role and in PC rewards.

Challenge: Moderate to High. Fights aren't that tough. One could be really annoying and essentially out of tier (-1!). Double whammy penalizing spelluse is a sour don't get off the railroad note. Again... leaving artifacts laying about is not good in a home game setting.

Complexity: High. 4 different groups of NPCs. A section with moving random parts... GM needs to be forgiving in one encounter. Odd race & class choice for BBNG makes for an odd pre-Torchwood Dr Who companion (lol, torchwood). -1 for complexity but creativity kept it at 4*.

Chronicle: Good. One shot boons and some nice items(limit 4). Unlocks 1 okay item and effectively another from Ult Equip.

Interesting Story and Encounters - Runs Long

****( )

This scenario takes a lot of prep work. Part of it is the mechanics, and part of it is the story. Everything about it is very involved. Because of this, the scenario also takes 5+ hours to run without rushing the players through it.

There's a puzzle that's not as straight-forward as one might think. This took a while for me to understand as a GM, and will likely take the players even longer. The fights themselves also have mechanics that are not straight forward with portals and haste/slow effects. This can make them much more fun than standard beat-sticks, but takes more prep-time and effort to run correctly.

The number of major NPCs is confusing and there are many subplots and ulterior motives and people who may only be important for 1 scene, but feel like they're important for multiple scenes. Because of this, the adventure feels like it fits the scope of a short module that could easily be expanded into a long module.

All this said, this is a really interesting story that can captivate the players and really give them an experience to remember. I recommend face-cards or something to help the PCs keep track of all the different NPCs.

Overall, it's a great scenario but will only give a good experience at the table if the players and GM can take a little extra time. Recommend only running in a 5 hour slot or one that can overflow into break-time. Also, don't run it late at night or in a Sunday morning convention slot.

A fun romp in Uringen, but.


A great scenario with only one demerit against it - the puzzle. It seems like it was meant to be something math/dice-related, but it ended up being something weird that wasn't related to any of the clues that the scenario gave in a neat not entirely sure what happened between the writing and the editing of this one...

That said, other than the puzzle, this one is a fun and great romp around with fey and time-magic, with some rather memorable NPCs who I hope show up in the future (hopefully from the same author?)!

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