UllarWarlord Contributor |
Barachiel Shina |
Andrew Betts wrote:and yes this makes it the second Wild Caller Summoner Archetype released.Well that's just disappointing and personally embarrassing. My apologies to everyone for failing to catch that. It's my responsibility to prevent this sort of thing, and in this case I flubbed it.
I actually changed the name late in the process from First World Summoner, because I thought that was too close to the First Worlder archetype. I introduced this bad call late in the process, so no one else can be blamed for it.
Since we reference anything that isn't from the core, there should never actually be an issue with knowing which archetype we mean, since Wild Caller (ARG) and Wild Caller (PC:HotW) are going to send you to the correct source in each case.
But this is still unacceptable for my own sense of the quality of work I should be doing in Paizo's name. Obviously I need to double check all archetype names, along with spells, feats, weapons, traits, and so on. I'll endeavor to be more rigorous about that going forward.
It is a different archetype (though it has some similarities), open to all races, and with its primary point of interest being a plant-creature eidolon.
So what would you rename it? If you could?
DeciusNero |
There's an herb witch, who both have an easier time brewing alchemical stuff and get access to a new herbal power called remedies, and five new patrons, which are a small thing, but I think witches with patron themes for mountains, plants, storms, summer, and thorns are all pretty cool.
'Summer' and 'thorns'? Sounds lovely!
There is a new Shaman spirit.
And that as well! :D
What's the horticulturalist like?
Fourshadow |
Fourshadow wrote:Anything nice for Bards in this?I think the fey Performance feat is quite nice, and not nearly as situational as it sounds. And the nature's path and raven's flight spells are available to bards, and in my opinion raven's flight is a smart choice for your third or forth 3rd level spell known.
Ooooo, sure would like to know what fey performance does...please?
cartmanbeck RPG Superstar 2014 Top 16 |
Andrew Betts wrote:and yes this makes it the second Wild Caller Summoner Archetype released.Stuff...
:( Oh man, that is the suck! I wrote the archetype, so... hmm. Is there any precedent to changing the name of an archetype in a forum post? :-S
As Owen said, I named it the First World Summoner originally. I think something like Boreal Caller was tossed around as well at one point. I'm actually really proud of that archetype and it is super painful that it's got a double-name now.
Owen KC Stephens |
It's also good to have more Green Faith stuff, although that origin story is kind of cheesy!
The Green Faith origin story has been established before this, which is one reason we didn't spend too much time on it. :)
I have to know: does the Green Faith Marshal mean you have to follow the Green Faith?
And not a deity?
Meaning you don't have to be a nature-themed class (or oracle) to (claim to) gain divine power from the GF?
The Green Faith marshal is a militant defender of the palces of nature. In keeping with the laid back nature of the Green Faith's lack-of-hierarchy you don't have to follow the Green Faith to take it, but the edicts require you to act as a defender of wild places and the natural balance of the world.
The 8th and 15th level abilities are (Su), so at that point I guess yes - though at that point you're also pretty nature-themed.Fourshadow |
Owen K. C. Stephens wrote:Ooooo, sure would like to know what fey performance does...please?Fourshadow wrote:Anything nice for Bards in this?I think the fey Performance feat is quite nice, and not nearly as situational as it sounds. And the nature's path and raven's flight spells are available to bards, and in my opinion raven's flight is a smart choice for your third or forth 3rd level spell known.
Please?
cartmanbeck RPG Superstar 2014 Top 16 |
Fey Performance
The wind, trees, and local wildlife join in on your bardic performances.
Prerequisite: Bardic performance class ability.
Benefit: You can enhance your performance with nature’s sights and sounds by expending an extra round of bardic performance at the start of the performance. The range of the performance increases by 30 feet. Furthermore, for the purposes of affecting blind and deaf creatures, this performance counts as having both audible and visible components. This feat doesn’t function in environments devoid of animal and plant life.
Fourshadow |
Fey Performance
The wind, trees, and local wildlife join in on your bardic performances.
Prerequisite: Bardic performance class ability.
Benefit: You can enhance your performance with nature’s sights and sounds by expending an extra round of bardic performance at the start of the performance. The range of the performance increases by 30 feet. Furthermore, for the purposes of affecting blind and deaf creatures, this performance counts as having both audible and visible components. This feat doesn’t function in environments devoid of animal and plant life.
Wow! Thanks. That's a flavorful AND useful feat.
cartmanbeck RPG Superstar 2014 Top 16 |
3 people marked this as a favorite. |
How about I throw you the rules for the Plant Eidolon class feature it gives you? :)
Plant Eidolon: When a wild caller summons his eidolon, the eidolon’s body is created from extraplanar plant material and imbued with the intelligence of a being from the First World. Its statistics are changed from a standard eidolon as follows.
Type: The eidolon has the plant creature type and extraplanar subtype. Unlike other plant creatures, the eidolon is not immune to mind-affecting or polymorph effects, though it does gain immunity to paralysis, poison, sleep effects, and stunning.
Base Form: The wild caller chooses one of the base forms listed below for his plant eidolon. When the eidolon is summoned in an environment matching one of
these base forms, the wild caller can choose to change the eidolon’s base form to the matching form by sacrificing one daily use of his summon nature’s ally ability as a free action.
Plant eidolon base forms are as follows.
Cactus (desert): Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attacks slam (1d8), sting (1d4); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions limbs (arms), limbs (legs), sting, tail.
Conifer ( forest, mountain): Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attacks 2 claws (1d4); Ability Scores Str 14, Dex 12, Con 15, Int 7, Wis 10, Cha 11; Resist cold 10; Free Evolutions claws, limbs (arms), limbs (legs), resistance (cold).
Mushroom (swamp, underground): Size Medium; Speed 20 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6) plus poison; Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, limbs (arms), limbs (legs), poison.
Tree (forest, jungle, swamp): Size Medium; Speed 20 ft.; AC +4 natural armor; Saves Fort
(good), Ref (good), Will (bad); Attacks 2 slams (1d8); Ability Scores Str 16, Dex 12, Con 13,
Int 7, Wis 10, Cha 11; Free Evolutions improved natural armor, limbs (arms), limbs (legs), slam ×2.
This ability alters the summoner’s eidolon.
Matrix Dragon |
How about I throw you the rules for the Plant Eidolon class feature it gives you? :)
** spoiler omitted **...
Oh no, as soon as I saw Cactus as an option I immediately pictured the cactuar from final fantasy, lol.
In any case, the options look pretty interesting. I wonder how these kinds of archetypes will work with the unchained summoner though? Doesn't that thing require you to select from a specific list out outsider types?
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Interesting that you can make a really fey character now.
Fey magic (there are so many cool druid spells) fey thoughts (get two class skills) Take the fey foundling feat and then chillblight emissary for DR 1/cold iron...
If I'm making a half elf, I'll cheerfully give up multitalented for two in class skills (picking from Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device) and keen senses for 3 druid 0 level and one first level usable 1/day.
Owen K. C. Stephens Developer |
cartmanbeck wrote:How about I throw you the rules for the Plant Eidolon class feature it gives you? :)
** spoiler omitted **...
Oh no, as soon as I saw Cactus as an option I immediately pictured the cactuar from final fantasy, lol.
In any case, the options look pretty interesting. I wonder how these kinds of archetypes will work with the unchained summoner though? Doesn't that thing require you to select from a specific list out outsider types?
Yes. While all PC I develop from here on out will strive to make sure summoner options work for both APG and PU summoners, that is not the case for Heroes of the Wild, which we finished a while ago, before PU was out.
cartmanbeck RPG Superstar 2014 Top 16 |
Mikko Kallio RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 |
cartmanbeck RPG Superstar 2014 Top 16 |
Lanowar |
Lanowar wrote:I am Groot?Now all we need is raccon-folk to make a Gunslinger/Summoner named Rocket with his trusty Eidolon Groot.
I would just reskin Ratfolk really, but yes a Gunslinger/Summoner riding a giant tree person is the most amazing way I can get my GM to go. "Really, you're going with this? Okay fine let's see where this goes..."
logic_poet |
Lanowar wrote:I am Groot?Now all we need is raccon-folk to make a Gunslinger/Summoner named Rocket with his trusty Eidolon Groot.
Sounds like a phanaton.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Here are a couple
Bounding Step
You can leap through difficult terrain like a deer or elk.
Branch Pounce (Combat)
You are adept at climbing trees and using the higher ground to your advantage in battle.
Charging Stag Style (Combat, Style)
Practitioners of Charging Stag Style can charge fluidly around trees, taking enemies by surprise in the wilderness.
Earth Magic
You can draw raw magical energy from the ground to empower your spells.
Verdant Spell (Metamagic)
Your magical connection to nature allows you to entice, fool, and misdirect plants and fungi as though they were people.
Robert Brookes RPG Superstar 2014 Top 4 |
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Purple Dragon Knight |
Sure, and it doesn't make it any less playable. But such a gaffe is not work of the standard I expect of myself.
Who cares? big deal! everyone makes mistakes and it's not like the archetype's name will affect anything in terms of playability...
To expect perfection in others or oneself is to set yourself for disappointment or failure. You do your due diligence, try to prepare as best you can, then you let the dice / good times roll! :)
Sebastian Hirsch |
Matrix Dragon wrote:Yes. While all PC I develop from here on out will strive to make sure summoner options work for both APG and PU summoners, that is not the case for Heroes of the Wild, which we finished a while ago, before PU was out.cartmanbeck wrote:How about I throw you the rules for the Plant Eidolon class feature it gives you? :)
** spoiler omitted **...
Oh no, as soon as I saw Cactus as an option I immediately pictured the cactuar from final fantasy, lol.
In any case, the options look pretty interesting. I wonder how these kinds of archetypes will work with the unchained summoner though? Doesn't that thing require you to select from a specific list out outsider types?
How are our chances to get something official that adds a list of allowed evolutions for this one (and maybe others), so it works with the UC summoner? I have a feeling, that a lot of PFS players will not be very happy if they buy/receive the book, only to learn that they won't be able to use it since the orginal summoner had a terrible accident (speculation, we will learn the 28.)
My subscription copy hasn't shipped just jet, but I imagine, that it would not take that much time.