paizo.com Recent Reviews of Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDFpaizo.com Recent Reviews of Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF2020-12-21T22:26:28Z2020-12-21T22:26:28ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF (4 stars)Slothsyhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2016-04-19T15:53:19Z...Slothsy2016-04-19T15:53:19ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Top-notch, heavily social adventure into frozen lands (5 stars)Will MBhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2016-03-27T02:44:09Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>Setting, adventure story, and social-first/attack-last setting makes this an adventure for thinking heroes. I just finished running it with my regular Pathfinder Society group, and they blazed right through it - because they leaned on their words, not their swords.</p>
<p>Excellent change of pace from the typical Pathfinder carnage that can emerge during sessions. High recommend it - another commenter stated that the Tier 1-2 challenges aren't very difficult, and I'd agree for the large part (things have the potential to go bad if players aren't very savvy). Still, my players had a great time and enjoyed the non-combat storyline.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>Setting, adventure story, and social-first/attack-last setting makes this an adventure for thinking heroes. I just finished running it with my regular Pathfinder Society group, and they blazed right through it - because they leaned on their words, not their swords.</p>
<p>Excellent change of pace from the typical Pathfinder carnage that can emerge during sessions. High recommend it - another commenter stated that the Tier 1-2 challenges aren't very difficult, and I'd agree for the large part (things have the potential to go bad if players aren't very savvy). Still, my players had a great time and enjoyed the non-combat storyline.</p>Will MB2016-03-27T02:44:09ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: A must play of season 6 (5 stars)Noririhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2016-03-01T16:27:14Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>One of my favorite. Social-central, you don't even run into battle through 2/3 of the scenario. Three memorable NPCs that can make true roleplaying, not roll-playing, as well as quite unique mysterious northland flavor that never deals with in most PFS modules.</p>
<p>Although not combat-heavy, there are two very challenging encounters, potential kill a level 4-5 PC; the low tier just cakewalk and not scale very well, sugguest playing tier 4-5.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>One of my favorite. Social-central, you don't even run into battle through 2/3 of the scenario. Three memorable NPCs that can make true roleplaying, not roll-playing, as well as quite unique mysterious northland flavor that never deals with in most PFS modules.</p>
<p>Although not combat-heavy, there are two very challenging encounters, potential kill a level 4-5 PC; the low tier just cakewalk and not scale very well, sugguest playing tier 4-5.</p>Noriri2016-03-01T16:27:14ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Be sure to have a group of likeminded players! (4 stars)TheDegradedhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-09-19T15:50:01Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I ran this scenario earlier today. When I first read this scenario, I was rather eager to guide players through it and, after having done so, I'm still fairly optimistic. The storyline is nice and the mechanics are simple but effective. Sure, the whole 'if X, then Y happens' could have been made a bit more clear, but it is manageable with proper preparation.</p>
<p>That said, I have to say there are two potential problems. The first is when the players aren't familiar enough with the lore regarding to the Sky Key and the tapestry, and also don't have access to the proper knowledge skills. Without being a nice GM and giving them the information regardless, things are left unclear and certain parts of the scenario can be a bit confusing. Newer players might end up missing out on really appreciating it.</p>
<p>The second issue is more prominent. Fact is that you can go through the whole situation without fighting a lot. This diplomatic approach, while viable and fun, has the potential to not be to everyone's liking. Some people just prefer to fight more often, which is fine. The issue is when you have players at the table who prefer to tackle this scenario in different ways. There's a chance that some players will be left without feeling satisfied. The freedom that is being offered to the players to shape the scenario is, in short, a double-edged blade.</p>
<p>For any GM looking to run this, I would thus recommend to make sure a likeminded group of players will be attending. Right now, I feel like I let some of my players down. They wanted to kill things, but things got solved with soothing words instead. It happens, I know, but it doesn't really sit well with me at the end of the day. I'm happy I ran the scenario though. It's fun and offers a lot of options for the players, so you should definitely give the scenario a go. However I do caution that it might not be to everyone's liking due to the choices the group makes.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I ran this scenario earlier today. When I first read this scenario, I was rather eager to guide players through it and, after having done so, I'm still fairly optimistic. The storyline is nice and the mechanics are simple but effective. Sure, the whole 'if X, then Y happens' could have been made a bit more clear, but it is manageable with proper preparation.</p>
<p>That said, I have to say there are two potential problems. The first is when the players aren't familiar enough with the lore regarding to the Sky Key and the tapestry, and also don't have access to the proper knowledge skills. Without being a nice GM and giving them the information regardless, things are left unclear and certain parts of the scenario can be a bit confusing. Newer players might end up missing out on really appreciating it.</p>
<p>The second issue is more prominent. Fact is that you can go through the whole situation without fighting a lot. This diplomatic approach, while viable and fun, has the potential to not be to everyone's liking. Some people just prefer to fight more often, which is fine. The issue is when you have players at the table who prefer to tackle this scenario in different ways. There's a chance that some players will be left without feeling satisfied. The freedom that is being offered to the players to shape the scenario is, in short, a double-edged blade.</p>
<p>For any GM looking to run this, I would thus recommend to make sure a likeminded group of players will be attending. Right now, I feel like I let some of my players down. They wanted to kill things, but things got solved with soothing words instead. It happens, I know, but it doesn't really sit well with me at the end of the day. I'm happy I ran the scenario though. It's fun and offers a lot of options for the players, so you should definitely give the scenario a go. However I do caution that it might not be to everyone's liking due to the choices the group makes.</p>TheDegraded2015-09-19T15:50:01ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Be careful when you run it (4 stars)Baerliehttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-08-10T09:53:37Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I ran this adventure twice. The first run (PbP) was really good and I enjoyed the game. I think also the players enjoyed it so I decided to run it in my local group.</p>
<p>The second run was not as fun as the first one, the players were thinking more than the players in the first run so they (and me) ran into some discrepancies.</p>
<p>[Spoiler omitted]</p>
<p>I think there is some background story missing which leads into some unpleasent situations between the GM and the players. My local players think about the story and the backgrounds and try to understand what's going on. They always find out if something does not make sense.</p>
<p>I read the scenario after the second GM attempt to make sure that I did not mix something up, but I did not.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I ran this adventure twice. The first run (PbP) was really good and I enjoyed the game. I think also the players enjoyed it so I decided to run it in my local group.</p>
<p>The second run was not as fun as the first one, the players were thinking more than the players in the first run so they (and me) ran into some discrepancies.</p>
<p>[Spoiler omitted]</p>
<p>I think there is some background story missing which leads into some unpleasent situations between the GM and the players. My local players think about the story and the backgrounds and try to understand what's going on. They always find out if something does not make sense.</p>
<p>I read the scenario after the second GM attempt to make sure that I did not mix something up, but I did not.</p>Baerlie2015-08-10T09:53:37ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Ring Side Report- RPG Review of Pathfinder Society Scenario #6–18: From Under Ic (5 stars)fine_young_misanthropehttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-07-11T12:20:26Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>Originally posted at <a href="http://www.throatpunchgames.com" target="_blank" rel="nofollow">Throat Punch Games</a>, a new idea everyday!</p>
<p><b>Product</b>- Pathfinder Society Scenario #6–18: From Under Ice
<br />
<b>System</b>- Pathfinder
<br />
<b>Producer</b>- Paizo Publishing
<br />
<b>Price</b>- $4
<br />
<b>TL; DR</b>- A THINKING humanoids mod. 97%</p>
<p><b>Basics</b>-Chase a skykey under the ice of Irrisen! The Pathfinder Society is looking for traces of a Dwarven city that disappeared many years ago. Can you find where the dwarves went or will you anger either the Linnworm Kings or the Witches?</p>
<p><b>Mechanics or Crunch</b>- This is a many angled mod that can be done in a straight forward way. Like most of the mods, there is a counter mechanics for determining how well the PC's succeed on their job or secondary tasks. It's not hard, but the mod isn't so much about crunch, but how well the players think. It's well done and fun when you see the players analyze and understand a situation. If the players are smart, canny, and show the proper deference, they will go through almost the entire mod without swinging their swords! That shows the mod is awesomely stretchable, but some players, the kick-in-the-door-and-eat-some-goblins players, will be vary bored if things are going well. 4.5/5 </p>
<p><b>Theme or Fluff</b>- This is where the mod truly shines. Sure, it's got the necessary fights and counters that all good mods need, but how the players go about this mod really makes the story. Are you simply smash and grab Pathfinders or are you social dilatants? Do you understand your mission or are you simple out there to kill a bunch of people? As a GM, watching that play out is a great roleplaying experience 5/5</p>
<p><b>Execution</b>- Season six is the absolute best season for how these mods are put together. Need the maps? Here, we have blank maps for you to resize and print. Need monster stats? Here in the back of the mod are all the monster stats, so you don't have to have 10 books open to run the game. It's still four bucks, but right now four bucks for ~ 30 pages seems to be the norm for most companies. Well done! 5/5</p>
<p><b>Summary</b>- First, the elephant in the room-If you play this mod smart, you will not have many combats. And, that's what the success condition hinges on. That right there will turn some players away. You can't make everybody happy, but in a mod that's mostly going across borders and meeting people, combat is a many terrible thing! The story makes world sense. The mechanics work as well as they can. The execution is absolutely fantastic. As a GM, I enjoyed this mod. My players did as well. Just make sure you know what your players want to get. Hack and slash need not apply! 97%</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>Originally posted at <a href="http://www.throatpunchgames.com" target="_blank" rel="nofollow">Throat Punch Games</a>, a new idea everyday!</p>
<p><b>Product</b>- Pathfinder Society Scenario #6–18: From Under Ice
<br />
<b>System</b>- Pathfinder
<br />
<b>Producer</b>- Paizo Publishing
<br />
<b>Price</b>- $4
<br />
<b>TL; DR</b>- A THINKING humanoids mod. 97%</p>
<p><b>Basics</b>-Chase a skykey under the ice of Irrisen! The Pathfinder Society is looking for traces of a Dwarven city that disappeared many years ago. Can you find where the dwarves went or will you anger either the Linnworm Kings or the Witches?</p>
<p><b>Mechanics or Crunch</b>- This is a many angled mod that can be done in a straight forward way. Like most of the mods, there is a counter mechanics for determining how well the PC's succeed on their job or secondary tasks. It's not hard, but the mod isn't so much about crunch, but how well the players think. It's well done and fun when you see the players analyze and understand a situation. If the players are smart, canny, and show the proper deference, they will go through almost the entire mod without swinging their swords! That shows the mod is awesomely stretchable, but some players, the kick-in-the-door-and-eat-some-goblins players, will be vary bored if things are going well. 4.5/5 </p>
<p><b>Theme or Fluff</b>- This is where the mod truly shines. Sure, it's got the necessary fights and counters that all good mods need, but how the players go about this mod really makes the story. Are you simply smash and grab Pathfinders or are you social dilatants? Do you understand your mission or are you simple out there to kill a bunch of people? As a GM, watching that play out is a great roleplaying experience 5/5</p>
<p><b>Execution</b>- Season six is the absolute best season for how these mods are put together. Need the maps? Here, we have blank maps for you to resize and print. Need monster stats? Here in the back of the mod are all the monster stats, so you don't have to have 10 books open to run the game. It's still four bucks, but right now four bucks for ~ 30 pages seems to be the norm for most companies. Well done! 5/5</p>
<p><b>Summary</b>- First, the elephant in the room-If you play this mod smart, you will not have many combats. And, that's what the success condition hinges on. That right there will turn some players away. You can't make everybody happy, but in a mod that's mostly going across borders and meeting people, combat is a many terrible thing! The story makes world sense. The mechanics work as well as they can. The execution is absolutely fantastic. As a GM, I enjoyed this mod. My players did as well. Just make sure you know what your players want to get. Hack and slash need not apply! 97%</p>fine_young_misanthrope2015-07-11T12:20:26ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: It's Okay (3 stars)Eryx_UKhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-06-03T19:53:31Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>Played this as a party of four at low tier.</p>
<p>As scenarios go it is ok. Fun but I found it a little disappointing in it's story, especially the end which has a twist that I found rather annoying (though I cannot speak for the others at my table). The encounters are rather weak and there wasn't anything I felt really memorable. </p>
<p>All in all I found it fairly average.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>Played this as a party of four at low tier.</p>
<p>As scenarios go it is ok. Fun but I found it a little disappointing in it's story, especially the end which has a twist that I found rather annoying (though I cannot speak for the others at my table). The encounters are rather weak and there wasn't anything I felt really memorable. </p>
<p>All in all I found it fairly average.</p>Eryx_UK2015-06-03T19:53:31ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Great scenario but risky in parts (4 stars)andrewwhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-26T19:05:37Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I have run this twice now, once in core and once in normal mode. Both times groups have fought the border guards and avoided Whiterook entirely. Both groups were high tier although one only just and both fought Vargrim.</p>
<p>He tore both groups a new one and while each eventually defeated him he killed Haltani in the core run which was only just APL3 with 5 players.</p>
<p>Overall I rate this scenario highly, it has loads of opportunities for role playing, non combat action and general exploration while also having some challenging combat. I am quite glad no-one has yet fought the guards as the lieutenant has a real chance of turning pretty much anyone into a fine red mist. </p>
<p>There are some gaps though. The trade goods aren't really described and we aren't really given any information on who the players might seek to make a trade deal with outside of the faction NPC. I would have liked to have more to work with in Dalun. Similarly we are given very little about the Baroness, I don't think there is even a description. </p>
<p>Finally I would stress that Valgrim is a potentially extremely difficult encounter, at least in the high tier. My first group had major problems with him despite brining a number of very solid characters, his damage output is very high, his defences are decent, his mobility will overshadow most groups and his starting position makes it very likely he ends up going after the PC's from the start.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I have run this twice now, once in core and once in normal mode. Both times groups have fought the border guards and avoided Whiterook entirely. Both groups were high tier although one only just and both fought Vargrim.</p>
<p>He tore both groups a new one and while each eventually defeated him he killed Haltani in the core run which was only just APL3 with 5 players.</p>
<p>Overall I rate this scenario highly, it has loads of opportunities for role playing, non combat action and general exploration while also having some challenging combat. I am quite glad no-one has yet fought the guards as the lieutenant has a real chance of turning pretty much anyone into a fine red mist. </p>
<p>There are some gaps though. The trade goods aren't really described and we aren't really given any information on who the players might seek to make a trade deal with outside of the faction NPC. I would have liked to have more to work with in Dalun. Similarly we are given very little about the Baroness, I don't think there is even a description. </p>
<p>Finally I would stress that Valgrim is a potentially extremely difficult encounter, at least in the high tier. My first group had major problems with him despite brining a number of very solid characters, his damage output is very high, his defences are decent, his mobility will overshadow most groups and his starting position makes it very likely he ends up going after the PC's from the start.</p>andreww2015-05-26T19:05:37ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: We all really enjoyed this (5 stars)Howling Wolf, of The Wolf Clanhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-19T06:37:57Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>My players really enjoyed this, and I did too. I loved how the main NPC interacted with each character one-on-one, giving them each a chance to share their backstories. I actually had a guy who usually sits at the table reading his Ipad perk up and tell me his character's history with a twinkle in his eye. Two new players really got into it as well. Again, I think it was the emphasis on actually having to talk about their characters that really got them interested right off the bat.</p>
<p>I decided that the group should have all DC20 and below knowledge and diplomacy information, as they would have been in the area long enough before boarding the Grinning Pixie. I also decided that they'd been on this ship for a while, and that the briefing was their final night aboard the ship, dining in the captain's quarters and meeting the main NPC. I still made them roll for DC25 info.</p>
<p>Sadly, I had to look online for info on the Varki, but decided which information I would divulge about the main NPC's ethnicity based on various knowledge rolls. I then combined all the information, plus an explanation and history of what the heck the Sky Key is in the first place. I've been a player for other Sky Key adventures, yet never had this spelled out so clearly as the summary info prior to getting started. Perhaps I hadn't been paying attention (yet I don't own an Ipad to distract me lol). Perhaps the other GM's wanted to skip things they consider "fluff". Or perhaps the Sky Key history hadn't been put in a module before. I don't know. In any event, I was glad to have this information, to use it as a lead-in to the Grand Lodge player's pre-mission briefing about additional stuff they needed to look for, and weave it in with the rest of the overall mission's story and knowledge check information. Then I told them to not just introduce themselves to each other, but to the main NPC.</p>
<p>With all the Russian names throughout the module, I decided to imitate the accents and mannerisms of some of my friends from the Former Soviet Union for key characters. I also enlarged the printout of the rowboat, then used a fourth of a folded over waterishy side of the standard flipmap to be the river, and a fourth of a folded over landishy flipmap to be the river bank. It was cool having everyone's miniatures actually in a boat, floating down the river. Periodically they'd stop, make camp on the river bank, and someone would be sitting watch with the main NPC for the additional social interactions.</p>
<p>We had four tables tonight, so I let my folks know that their experience might vary greatly form the other tables depending on the decisions made — This is yet again another excellent Season Six masterpiece, not the usual early-seasons cliché of lining up the PC's in a five-foot wide corridor like a bunch of bowling pins waiting for the monsters to roll over them. Or a swarm. No, this one, there's really no right way to do it, but whatever you do there will be consequences. Perhaps good consequences, like mission success and cool boons. Perhaps bad consequences, like a real crappy boon that's gonna mess up even future adventures for a while. THAT certainly got their attention, but also made them realize their not getting railroaded tonight — Make the right choices, and you WILL be amply rewarded.</p>
<p>I'm very pleased with the fact that Paizo is FINALLY putting monster stats in the modules. By not having to look everything up ahead of time in whatever player-created database I can get my hands on, I've got more time to devote to focusing on delving into the story for proper character acting, as well as searching online for stock photos and illustrations for any NPC's the module left pictureless. On the one hand, I wish Paizo had more NPC pictures in their modules. Yet on the other hand, supplying my own pictures via Pintrest or Google search helps make the table I ran unique from anyone else's.</p>
<p>As to the combat versus diplomacy issue, I feel there was a perfect balance between the two. It was all up to THE PLAYERS, not me, nor pre-ordained by the author. Would they hack and slash through everything? Or try to talk their way through it? THE PLAYERS decided this, and thus drove the adventure.</p>
<p>GMing this was a delight, giving me plenty of opportunities to really get into bringing the NPC's to life ("You know, you no need to think about what knowledge you have for my type of creature. I'm proud of what I can do! So I TELL you! I have breath weapon. That's right: You cooperate with me, or I make you like little pigs, hahahaha! I huff! I puff! And I blow you all away!")</p>
<p>I haven't had this much fun GMing since "Scars of the Third Crusade" :-)</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>My players really enjoyed this, and I did too. I loved how the main NPC interacted with each character one-on-one, giving them each a chance to share their backstories. I actually had a guy who usually sits at the table reading his Ipad perk up and tell me his character's history with a twinkle in his eye. Two new players really got into it as well. Again, I think it was the emphasis on actually having to talk about their characters that really got them interested right off the bat.</p>
<p>I decided that the group should have all DC20 and below knowledge and diplomacy information, as they would have been in the area long enough before boarding the Grinning Pixie. I also decided that they'd been on this ship for a while, and that the briefing was their final night aboard the ship, dining in the captain's quarters and meeting the main NPC. I still made them roll for DC25 info.</p>
<p>Sadly, I had to look online for info on the Varki, but decided which information I would divulge about the main NPC's ethnicity based on various knowledge rolls. I then combined all the information, plus an explanation and history of what the heck the Sky Key is in the first place. I've been a player for other Sky Key adventures, yet never had this spelled out so clearly as the summary info prior to getting started. Perhaps I hadn't been paying attention (yet I don't own an Ipad to distract me lol). Perhaps the other GM's wanted to skip things they consider "fluff". Or perhaps the Sky Key history hadn't been put in a module before. I don't know. In any event, I was glad to have this information, to use it as a lead-in to the Grand Lodge player's pre-mission briefing about additional stuff they needed to look for, and weave it in with the rest of the overall mission's story and knowledge check information. Then I told them to not just introduce themselves to each other, but to the main NPC.</p>
<p>With all the Russian names throughout the module, I decided to imitate the accents and mannerisms of some of my friends from the Former Soviet Union for key characters. I also enlarged the printout of the rowboat, then used a fourth of a folded over waterishy side of the standard flipmap to be the river, and a fourth of a folded over landishy flipmap to be the river bank. It was cool having everyone's miniatures actually in a boat, floating down the river. Periodically they'd stop, make camp on the river bank, and someone would be sitting watch with the main NPC for the additional social interactions.</p>
<p>We had four tables tonight, so I let my folks know that their experience might vary greatly form the other tables depending on the decisions made — This is yet again another excellent Season Six masterpiece, not the usual early-seasons cliché of lining up the PC's in a five-foot wide corridor like a bunch of bowling pins waiting for the monsters to roll over them. Or a swarm. No, this one, there's really no right way to do it, but whatever you do there will be consequences. Perhaps good consequences, like mission success and cool boons. Perhaps bad consequences, like a real crappy boon that's gonna mess up even future adventures for a while. THAT certainly got their attention, but also made them realize their not getting railroaded tonight — Make the right choices, and you WILL be amply rewarded.</p>
<p>I'm very pleased with the fact that Paizo is FINALLY putting monster stats in the modules. By not having to look everything up ahead of time in whatever player-created database I can get my hands on, I've got more time to devote to focusing on delving into the story for proper character acting, as well as searching online for stock photos and illustrations for any NPC's the module left pictureless. On the one hand, I wish Paizo had more NPC pictures in their modules. Yet on the other hand, supplying my own pictures via Pintrest or Google search helps make the table I ran unique from anyone else's.</p>
<p>As to the combat versus diplomacy issue, I feel there was a perfect balance between the two. It was all up to THE PLAYERS, not me, nor pre-ordained by the author. Would they hack and slash through everything? Or try to talk their way through it? THE PLAYERS decided this, and thus drove the adventure.</p>
<p>GMing this was a delight, giving me plenty of opportunities to really get into bringing the NPC's to life ("You know, you no need to think about what knowledge you have for my type of creature. I'm proud of what I can do! So I TELL you! I have breath weapon. That's right: You cooperate with me, or I make you like little pigs, hahahaha! I huff! I puff! And I blow you all away!")</p>
<p>I haven't had this much fun GMing since "Scars of the Third Crusade" :-)</p>Howling Wolf, of The Wolf Clan2015-05-19T06:37:57ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: One of the Hidden Gems of Season 6 (5 stars)Thrawn007https://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-17T13:28:16Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>This scenario kind of snuck up on us. I GMed it at a with a mix of veteran players and a brand new player sitting down at his first Pathfinder table ever.</p>
<p>I love getting a module or two each season set up north. This one did a good job capturing the flavor of the borders of the Linnorm Kingdoms and Irrisen, and the local politics makes a simple mission into a diplomatic mess quickly. I loved the multiple paths to success, and really wish this was a 1-2 instead of a 1-5 so that I could see more of the multiple paths to success play out. I love seeing options for the party, and this was full of them.</p>
<p>With the multiple paths, this is one of the least "railroady" adventures I can recall in PFS, which was a great change of pace.</p>
<p>The highlight though was the roleplaying opportunities. Although it didn't get to heavy, this was full of roleplaying opportunities, and was good for getting players out of their shells. My local meta-game is usually heavy on murder-hobo first, figure out consequences later, so it was great to see players talking their way through a number of the situations, and it resulted in a great moment at the end.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>This scenario kind of snuck up on us. I GMed it at a with a mix of veteran players and a brand new player sitting down at his first Pathfinder table ever.</p>
<p>I love getting a module or two each season set up north. This one did a good job capturing the flavor of the borders of the Linnorm Kingdoms and Irrisen, and the local politics makes a simple mission into a diplomatic mess quickly. I loved the multiple paths to success, and really wish this was a 1-2 instead of a 1-5 so that I could see more of the multiple paths to success play out. I love seeing options for the party, and this was full of them.</p>
<p>With the multiple paths, this is one of the least "railroady" adventures I can recall in PFS, which was a great change of pace.</p>
<p>The highlight though was the roleplaying opportunities. Although it didn't get to heavy, this was full of roleplaying opportunities, and was good for getting players out of their shells. My local meta-game is usually heavy on murder-hobo first, figure out consequences later, so it was great to see players talking their way through a number of the situations, and it resulted in a great moment at the end.</p>Thrawn0072015-05-17T13:28:16ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Fun Adventure with Less Optimal Experience (3 stars)Zynetehttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-17T08:57:27Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>This was a nice adventure and I like the characters and setting, but only end up with complaints on encounter design. The majority of the combats the party got into were the party against one enemy and while that is a fair way to set up a combat, it ends up often feeling like the monster just chews its way through characters with high attack, damage, DCs and such.</p>
<p>One encounter in particular was a major problem but mostly because the GM admittedly made a couple error running it. While I normally wouldn't hold that against an scenario, the monsters stats for our particular tier were effectively spread over four different pages in different sections.</p>
<p>[Spoiler omitted]</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>This was a nice adventure and I like the characters and setting, but only end up with complaints on encounter design. The majority of the combats the party got into were the party against one enemy and while that is a fair way to set up a combat, it ends up often feeling like the monster just chews its way through characters with high attack, damage, DCs and such.</p>
<p>One encounter in particular was a major problem but mostly because the GM admittedly made a couple error running it. While I normally wouldn't hold that against an scenario, the monsters stats for our particular tier were effectively spread over four different pages in different sections.</p>
<p>[Spoiler omitted]</p>Zynete2015-05-17T08:57:27ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: the most fun ive had at pfs to date (5 stars)feylundhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-14T02:07:21Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p>feylund2015-05-14T02:07:21ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Excellent, and fun to run! (5 stars)Amanda Plagemanhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-10T19:24:23Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>Disclaimer: I've only GM'd this, not played it. </p>
<p><b>The Good:</b>
<br />
A nice blend of sandbox and linear elements.
<br />
Tough fights, but other options for dealing with them, beyond simply fighting.
<br />
[Spoiler omitted]</p>
<p><b>The Bad:</b>
<br />
[Spoiler omitted]</p>
<p>Overall, this is a fabulous adventure and an enjoyable contribution to the ongoing story arc! If I could give it more than 5 stars, I would!</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>Disclaimer: I've only GM'd this, not played it. </p>
<p><b>The Good:</b>
<br />
A nice blend of sandbox and linear elements.
<br />
Tough fights, but other options for dealing with them, beyond simply fighting.
<br />
[Spoiler omitted]</p>
<p><b>The Bad:</b>
<br />
[Spoiler omitted]</p>
<p>Overall, this is a fabulous adventure and an enjoyable contribution to the ongoing story arc! If I could give it more than 5 stars, I would!</p>Amanda Plageman2015-05-10T19:24:23ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Great scenario! (5 stars)Disturbed1https://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-05T14:45:06Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I was fortunate enough to get to play this under the author last night and I had a great time. The scenario offers several situations where a party can opt to roleplay instead of just hack and slash. The story was solid, and I love how the ending plays out, what you learn about your goal and your inability to complete it at the time.</p>
<p>This is a great first work by a new author, and I cant wait to see more by him!</p>
<p>Edit:
<br />
I had previously commented about the misspelling of the name 'Hao Jin'. In response to my comment, John Compton informed me to say that the spelling was intentional and that the npc had spelled the name phonetically.
<br />
In light of of that, I apologize for the criticism.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I was fortunate enough to get to play this under the author last night and I had a great time. The scenario offers several situations where a party can opt to roleplay instead of just hack and slash. The story was solid, and I love how the ending plays out, what you learn about your goal and your inability to complete it at the time.</p>
<p>This is a great first work by a new author, and I cant wait to see more by him!</p>
<p>Edit:
<br />
I had previously commented about the misspelling of the name 'Hao Jin'. In response to my comment, John Compton informed me to say that the spelling was intentional and that the npc had spelled the name phonetically.
<br />
In light of of that, I apologize for the criticism.</p>Disturbed12015-05-05T14:45:06ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Fun to run, probably more fun to play (4 stars)Wilmannatorhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-04T10:58:11Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>This was pretty fun to run, lots of roleplaying to do. I really hammed up the northern accents and the players really enjoyed interacting with the NPCs. The combats were well balanced and evenly spaced, with a very interesting completion aspect that left things nice and open-ended for how the players resolve it.</p>
<p><span class=messageboard-ooc><b>The Good</b></span></p>
<p>The are many opportunities to have some really great roleplaying at the table. The main NPC is interested in the PCs' backgrounds, so she really gives players an opportunity to introduce their characters to the rest of the group while still actually making progress on the adventure.</p>
<p>I'm running Reign of Winter at the moment (over PbP) and really love the northern setting. It was a total blast to be running a scenario that takes the players to the frozen north. It is full of flavor and presents a different, more reasonable and realistic side to Irrisen than most players are probably used to seeing.</p>
<p>There were a number of decision points in the scenario that had a real impact on how things played out, and I love when that happens. It's always nice to see something as short as a scenario allow that much latitude for how players can achieve their varying degrees of success.</p>
<p>Mostly, though, this scenario really felt like it had a lot to do with the Pathfinders' ongoing mission and gave players a real sense of importance within the Society.</p>
<p><span class=messageboard-ooc><b>The Bad</b></span></p>
<p>The secondary success condition for this scenario relies very heavily on diplomacy (and to a lesser extent bluff and intimidate). A group of non-socially focused characters will really need to do everything right in order to meet that condition. There doesn't seem to be a way around it. I heartily recommend giving your players generous good roleplaying circumstance bonuses to their diplomacy checks if the group isn't socially focused.</p>
<p>There was a tertiary goal to set up for trade that was very vague in the mission briefing as to how to achieve it. Just remind players that they have letters of credit and the authority to make contracts on behalf of the Society. You'll have to do some improvisation if you want to get players to roleplay their social checks here (as I always do). Inexperienced players will most likely be totally lost as to how to proceed here, so do a bit of hand-holding as necessary.</p>
<p>There were also a few minor typos that could leave things like whether to make a reflex save or acrobatics check open-ended.</p>
<p><span class=messageboard-ooc><b>The Ugly</b></span></p>
<p>There is a very complicated encounter that is entirely optional (depending upon the PCs' actions). As a GM, it took me a while to wrap my head around it and to prepare for it properly. But, depending upon the PCs' actions, it can be totally avoided. The main gripe is that it isn't obvious to the PCs - especially law-abiding ones - that it is going to be a good thing for them (overall) to fight vs surrender at that particular point. If things go well for the PCs, you've wasted prep work. If things go poorly for the PCs, it could get very confusing and complicated for them.</p>
<p>[Spoiler omitted]</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>This was pretty fun to run, lots of roleplaying to do. I really hammed up the northern accents and the players really enjoyed interacting with the NPCs. The combats were well balanced and evenly spaced, with a very interesting completion aspect that left things nice and open-ended for how the players resolve it.</p>
<p><span class=messageboard-ooc><b>The Good</b></span></p>
<p>The are many opportunities to have some really great roleplaying at the table. The main NPC is interested in the PCs' backgrounds, so she really gives players an opportunity to introduce their characters to the rest of the group while still actually making progress on the adventure.</p>
<p>I'm running Reign of Winter at the moment (over PbP) and really love the northern setting. It was a total blast to be running a scenario that takes the players to the frozen north. It is full of flavor and presents a different, more reasonable and realistic side to Irrisen than most players are probably used to seeing.</p>
<p>There were a number of decision points in the scenario that had a real impact on how things played out, and I love when that happens. It's always nice to see something as short as a scenario allow that much latitude for how players can achieve their varying degrees of success.</p>
<p>Mostly, though, this scenario really felt like it had a lot to do with the Pathfinders' ongoing mission and gave players a real sense of importance within the Society.</p>
<p><span class=messageboard-ooc><b>The Bad</b></span></p>
<p>The secondary success condition for this scenario relies very heavily on diplomacy (and to a lesser extent bluff and intimidate). A group of non-socially focused characters will really need to do everything right in order to meet that condition. There doesn't seem to be a way around it. I heartily recommend giving your players generous good roleplaying circumstance bonuses to their diplomacy checks if the group isn't socially focused.</p>
<p>There was a tertiary goal to set up for trade that was very vague in the mission briefing as to how to achieve it. Just remind players that they have letters of credit and the authority to make contracts on behalf of the Society. You'll have to do some improvisation if you want to get players to roleplay their social checks here (as I always do). Inexperienced players will most likely be totally lost as to how to proceed here, so do a bit of hand-holding as necessary.</p>
<p>There were also a few minor typos that could leave things like whether to make a reflex save or acrobatics check open-ended.</p>
<p><span class=messageboard-ooc><b>The Ugly</b></span></p>
<p>There is a very complicated encounter that is entirely optional (depending upon the PCs' actions). As a GM, it took me a while to wrap my head around it and to prepare for it properly. But, depending upon the PCs' actions, it can be totally avoided. The main gripe is that it isn't obvious to the PCs - especially law-abiding ones - that it is going to be a good thing for them (overall) to fight vs surrender at that particular point. If things go well for the PCs, you've wasted prep work. If things go poorly for the PCs, it could get very confusing and complicated for them.</p>
<p>[Spoiler omitted]</p>Wilmannator2015-05-04T10:58:11ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF (5 stars)Þórarinn Sigurðssonhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-04T03:30:54Z<p>I also had the pleasure of playing this online with the author, albeit in a different group. We went through it in a totally different path which I think highlights how good this one is at going off the rails. The Encounters were great, believable npc´s with motivations beyond being a roadblock on the way to loot. </p>
<p>Irrisen has some great lore and it was well represented, our tour guide made for great role playing opportunity´s as well as being interesting herself. </p>
<p>It might not be the best scenario if you´re more combat minded and prefer that approach but for me anyway it was a great mix of all things. Bravo Vanessa.</p><p>I also had the pleasure of playing this online with the author, albeit in a different group. We went through it in a totally different path which I think highlights how good this one is at going off the rails. The Encounters were great, believable npc´s with motivations beyond being a roadblock on the way to loot. </p>
<p>Irrisen has some great lore and it was well represented, our tour guide made for great role playing opportunity´s as well as being interesting herself. </p>
<p>It might not be the best scenario if you´re more combat minded and prefer that approach but for me anyway it was a great mix of all things. Bravo Vanessa.</p>Þórarinn Sigurðsson2015-05-04T03:30:54ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Solid and with real options (5 stars)Darius Silverbolthttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-04T01:43:17Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I am going to steal Mr. Case Review format.</p>
<p>Overall 4.5/5:</p>
<p>This was a fun scenario with role playing. I always preferred scenarios where combat, diplomacy, or the art of subterfuge can be used. I can't wait to run this for my local players. </p>
<p>Rankings:</p>
<p>From a players point of view</p>
<p>Story 4.0:
<br />
I enjoyed the story and it had a touch of railroad that you find in many scenario's but that is more to keep you on the path more than just going point A->B->C.</p>
<p>Setting : 5.0</p>
<p>Irrisen man we don't get to go out there much so it was great so have a area that was foreign to me for the most part as a player (and GM). I think we made it out to this area of the world once in PFS in season 0. </p>
<p>Role-play-ability : 5.0</p>
<p>Loads of good RP which has a direct outcome to how things play out which is something missing in many scenario's. The author was able to work in the culture of Irrisen plus the political climate and it was all apart of the story. Bravo.</p>
<p>Combat : 4.0</p>
<p>Our group didn't murder-hobo our way through which cost us encounters which to me a rare success. It nice to see a non-combat option even it is hard to accomplish. The fights we did have were very scary to our lower level party members (We ran Tier 4-5 w/ 6 PC's) but we won the day. </p>
<p>Conclusion:
<br />
Was a great time and this scenario is what the Pathfinders is all about. Action, adventure, excitement is what we crave and we got it. Also the time completed was about four hours which is what I like to see as a standard game time. Long enough to get a story across and friendly to the convention timing. </p>
<p>I would like to see more of what Mr. Andrew Hoskins has to offer.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I am going to steal Mr. Case Review format.</p>
<p>Overall 4.5/5:</p>
<p>This was a fun scenario with role playing. I always preferred scenarios where combat, diplomacy, or the art of subterfuge can be used. I can't wait to run this for my local players. </p>
<p>Rankings:</p>
<p>From a players point of view</p>
<p>Story 4.0:
<br />
I enjoyed the story and it had a touch of railroad that you find in many scenario's but that is more to keep you on the path more than just going point A->B->C.</p>
<p>Setting : 5.0</p>
<p>Irrisen man we don't get to go out there much so it was great so have a area that was foreign to me for the most part as a player (and GM). I think we made it out to this area of the world once in PFS in season 0. </p>
<p>Role-play-ability : 5.0</p>
<p>Loads of good RP which has a direct outcome to how things play out which is something missing in many scenario's. The author was able to work in the culture of Irrisen plus the political climate and it was all apart of the story. Bravo.</p>
<p>Combat : 4.0</p>
<p>Our group didn't murder-hobo our way through which cost us encounters which to me a rare success. It nice to see a non-combat option even it is hard to accomplish. The fights we did have were very scary to our lower level party members (We ran Tier 4-5 w/ 6 PC's) but we won the day. </p>
<p>Conclusion:
<br />
Was a great time and this scenario is what the Pathfinders is all about. Action, adventure, excitement is what we crave and we got it. Also the time completed was about four hours which is what I like to see as a standard game time. Long enough to get a story across and friendly to the convention timing. </p>
<p>I would like to see more of what Mr. Andrew Hoskins has to offer.</p>Darius Silverbolt2015-05-04T01:43:17ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: Very Good Scenario (5 stars)Jim Crasehttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-03T23:39:50Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I am writing this up as a player, not as a GM. I hope to run this sometime in the near future. </p>
<p><b>Overall 4.5/5</b>:</p>
<p>This was a fun scenario with lots of skill and role playing. I highly enjoy those scenarios. I know that people who want to do a lot of killing might not like those, but this game looks like it can be done either way. Note: I played this online, and higher tier (with 4 player adjustment). I also played the scenario with Spaarky</p>
<p><b>Rankings</b>:</p>
<p><b>Story 4.5/5</b>:</p>
<p>Though I only played it, it looked like the scenario was well put together, with a good storyline and explanation of what you are supposed to do. I think the reason I didn’t give it a 5/5 is that a couple of areas felt a bit of a railroaded. But only slightly.</p>
<p><b>Setting 4.75/5</b>: </p>
<p>Going up into Irrisen was very nice change of pace. Except for an adventure path I don’t think this part of the world has been explored much. </p>
<p><b>Role-play-ability 4.75/5</b>:</p>
<p>Lots of good role-playing. As I mentioned above, a little felt a bit railroaded…but I think that is mainly so you can get more of the exposure of what Irrisen and their surrounding neighbors are going through.</p>
<p><b>Combat 3.5/5</b>:</p>
<p>If you want to murder-hobo your way through, I am guessing this could also be a good fight scenario…though since we seemed to talk our way out of at least 2-3 possible fights, the ones we did get into were tough, but not substantially. If we had went down the murder-hobo route, I am certain the combat and role-play-ability rankings would have been reversed.</p>
<p>Finally, I would love to see more of these types of scenarios (help gain allies and gain friends), and I would like to see more from this author.</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>I am writing this up as a player, not as a GM. I hope to run this sometime in the near future. </p>
<p><b>Overall 4.5/5</b>:</p>
<p>This was a fun scenario with lots of skill and role playing. I highly enjoy those scenarios. I know that people who want to do a lot of killing might not like those, but this game looks like it can be done either way. Note: I played this online, and higher tier (with 4 player adjustment). I also played the scenario with Spaarky</p>
<p><b>Rankings</b>:</p>
<p><b>Story 4.5/5</b>:</p>
<p>Though I only played it, it looked like the scenario was well put together, with a good storyline and explanation of what you are supposed to do. I think the reason I didn’t give it a 5/5 is that a couple of areas felt a bit of a railroaded. But only slightly.</p>
<p><b>Setting 4.75/5</b>: </p>
<p>Going up into Irrisen was very nice change of pace. Except for an adventure path I don’t think this part of the world has been explored much. </p>
<p><b>Role-play-ability 4.75/5</b>:</p>
<p>Lots of good role-playing. As I mentioned above, a little felt a bit railroaded…but I think that is mainly so you can get more of the exposure of what Irrisen and their surrounding neighbors are going through.</p>
<p><b>Combat 3.5/5</b>:</p>
<p>If you want to murder-hobo your way through, I am guessing this could also be a good fight scenario…though since we seemed to talk our way out of at least 2-3 possible fights, the ones we did get into were tough, but not substantially. If we had went down the murder-hobo route, I am certain the combat and role-play-ability rankings would have been reversed.</p>
<p>Finally, I would love to see more of these types of scenarios (help gain allies and gain friends), and I would like to see more from this author.</p>Jim Crase2015-05-03T23:39:50ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF (5 stars)rknophttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-03T20:29:05Z<p>I may have played this with Spaarky, as I also played it (yesterday) with the author as GM....</p>
<p>This is a fun scenario, and is among my favorite sort of scenario. It's flexible, in that there are a number of different approaches that work well for a fair amount of the story. It's also rich with lore, ties in with more than one PFS metaplot, and has at least three memorable NPCs (one of whom is especially so). (I guess you should ask me again in a month or two to tell you who the "memorable" NPCs are, to find out if they're really as memorable as I think they are!)</p><p>I may have played this with Spaarky, as I also played it (yesterday) with the author as GM....</p>
<p>This is a fun scenario, and is among my favorite sort of scenario. It's flexible, in that there are a number of different approaches that work well for a fair amount of the story. It's also rich with lore, ties in with more than one PFS metaplot, and has at least three memorable NPCs (one of whom is especially so). (I guess you should ask me again in a month or two to tell you who the "memorable" NPCs are, to find out if they're really as memorable as I think they are!)</p>rknop2015-05-03T20:29:05ZPathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF: What a great scenario (5 stars)Spaarkyhttps://paizo.com/products/btpy9ch2?Pathfinder-Society-Scenario-6-18-From-Under-Ice2015-05-03T19:32:23Z<p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>First I would like to thank the Author/our gm for writing such an excellent scenario. Our group played this today and the setting was great, the background information was solid, and was a very fun experience. There was the potential to be complete murder hobos and loose out on a lot of things or negotiate and learn more. This is one of my more favorite scenarios for the season. Paizo needs to give Andrew more assignments as this was a well designed and fun scenario.</p>
<p>Edit: played it today and online!</p><p><b>Pathfinder Society Scenario #6–18: From Under Ice (PFRPG) PDF</b></p><p>First I would like to thank the Author/our gm for writing such an excellent scenario. Our group played this today and the setting was great, the background information was solid, and was a very fun experience. There was the potential to be complete murder hobos and loose out on a lot of things or negotiate and learn more. This is one of my more favorite scenarios for the season. Paizo needs to give Andrew more assignments as this was a well designed and fun scenario.</p>
<p>Edit: played it today and online!</p>Spaarky2015-05-03T19:32:23Z