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Pathfinder Society Scenario #6–15: The Overflow Archives (PFRPG) PDF

****½ (based on 26 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.

Content in “The Overflow Archives” also contributes directly to the ongoing storyline of the Dark Archive faction.

Written by Scott Sharplin.

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Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0615E


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Product Reviews (26)
1 to 5 of 26 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****½ (based on 26 ratings)

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An Overflow of fun

*****

I have to give this a 5 because it was just fun to run. Had a small party, like 4 and they just rocked the non combat parts of the scenario. The only problem they had was not having the correct knowlege skill to id the fey. But they still rolled with it.
I can say this though, a mesmerist can and will wreck the final combat and make the bbg useless. it happened and took all my fun away.

Anyway it was well written and the combats were not overpowering, but the tooth faries and friend made that combat hairy for the first couple of rounds, love charm person!
Loved it and want to run it again soon.


A Fun and Interesting Romp

*****

A top notch scenario and definitely one of my favorite low level games. I am always a fan of unique creatures in scenarios and there are several in here. The NPCs are delightful and if done well can really sell the weirdness of the entire situation. This entire scenario feels exactly like the kind of thing low level pathfinders would be tasked to do and when they are not out adventuring.


Playful, odd, and gruesome by turns, like any good fairy tale

*****

This was a truly unique scenario that left my character feeling that he'd not just been in an adventure, but part of a story. The author did a spectacular job of capturing that 'kitty-corner to sanity' that is fey logic and bringing us into their world. My GM had a blast role-playing the different characters and a fabulous time was had by all!

Luckily we had not one but TWO party members who could speak Sylvan - I can imagine that the scenario would be much less fun without.


****( )


Come for the setting, stay for the characters

****( )

I GMed this scenario for a party of 4, high tier.

The party really liked interacting with the Albatross and Owl, and the Wizard was super stoked to be allowed into a normally restricted archive. Madame Koi's memory issues also brought some joy, and the monsters they fought based on the riddle they were piecing together were intriguing.

Spoiler:
Once they realized that Caught was impersonating Virml, that sure did expediate things. The fight they had with him and the Crocodile was rather fun, with a lot of witty banter and quips, and in the end they managed to get Caught to surrender amicably.

However, the fight with the Worm and Bird was a bit too easy, and similarly the tooth fairies were a minor annoyance. While it was interesting to have them explore a flooded archive, I think every room should have had something more engaging in it. Apart from the fairies, the other three rooms downstairs only have items to find. Granted, the Darklands Precepts is a rather cool tome, but nothing even comes from a PC reading it.

So, in total, of the about eight rooms in the scenario, only about four and a half have anything interesting in them. What's there is rather nice, though, and the PCs enjoyed trying to crack the riddle, which is ingeniously written to be super simple yet seem more complicated as it goes on.

All in all, I'd recommend a lower level group to perhaps bring some zest to the fights, and to focus on the bizarrely fey logic and characters over the combat. It's better than average!


1 to 5 of 26 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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