Player's Guide to Freeport (PFRPG) PDF

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The Player's Guide to Freeport gives you everything you need to create and master a character in a Pathfinder Roleplaying Game campaign set in the City of Adventure. Lead designer Owen K.C. Stephens used his system mastery to craft new rules and options perfect for Freeport or any other swashbuckling/nautical campaign setting. You’ll find three new character classes— freebooter, monster slayer, and noble—and many new archetypes like corsair, musketeer, and witch hunter. It also features new feats, race options, equipment, spells, and magic items, and includes an overview of Freeport itself, so you can learn something about the city before your campaign begins. As a primer on the City of Adventure or a rules supplement for any Pathfinder Roleplaying Game campaign, the Player's Guide to Freeport is a sourcebook fit for a Sea Lord!

Note: The content of the Player's Guide to Freeport comes from Freeport: The City of Adventure. It has been broken out separately to give players easy access to the material in a book that contains no setting spoilers.

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Webstore Gninja Minion

Well hello there delicious!


3 people marked this as a favorite.

Thanks Liz!

For the curious, if you are going to PLAY in a Freeport game, rather than run one, this is what you need. If you just want to raid our new Pathfinder-compatible version for all the new game rules, this is what you need. If you have an Unnamable Unimaginable Thing In Your Basement, this is not likely to help, but you might as well give it a try.


Linking to that just raised you a whole peg in my estimation, Owen.

If I could just come up with an excuse to segway into their lift-sketch...


Noble? NOBLE?

Is that the Noble from green Ronin's Black Company books?


Kajehase wrote:
Linking to that just raised you a whole peg in my estimation, Owen.

:D

Kajehase wrote:
If I could just come up with an excuse to segway into their lift-sketch...

I am sure that day, too, shall come.


Insain Dragoon wrote:

Noble? NOBLE?

Is that the Noble from green Ronin's Black Company books?

No, in large part because that class was designed specifically for that version of d20, and that setting. However, I wad a lot of involvement in the Black Company book, and I designed this Noble class, in case that impacts your interest level at all.

The IDEA of the noble class is to have an option for characters who focus on social interactions and diplomatic/political issue, who is still perfectly capable of going into ancient and horrific temples and slaying the eldritch horrors within.


Well I was already planning to buy this when I got the other hardcover, but knowing that does make me want it more!


So what does this have that Freeport Companion: Pathfinder RPG Edition doesn't?


mwjen wrote:
So what does this have that Freeport Companion: Pathfinder RPG Edition doesn't?

I think that this Player's Guide is probably more player centric. You know, character options n the like. If I were to hazard a guess the fluff would have less depth, more like the "characters know this" stuff rather than "here's how this ecosystem works."

Also this is probably more similar to the Freeport Companion: Pathfinder RPG Edition except... like 3 or 4 times larger.


I bought this today and it updates the classes freebooter ( corsair ), monster slayer, and noble. One of the gripes I had with Freeport Companion was the lack of special abilities at 20th level ( beyond simply continuing advancement in their class ). This book updates the classes from that book up to the usual level of Pathfinder ( special abilities for 20th level and such ). The other abilities are updated as well. This book also has quite a few archetypes, feats, new skill usages, magic item abilities, spells, and a new race. This book is good and not too pricey... Glad I purchased it!

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