Pathfinder Adventure Path #93: Forge of the Giant God (Giantslayer 3 of 6) (PFRPG)

***½( ) (based on 2 ratings)
Pathfinder Adventure Path #93: Forge of the Giant God (Giantslayer 3 of 6) (PFRPG)
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Valley of the Giants

In search of powerful weapons to wield against the Storm Tyrant, the adventurers follow a map found in the lair of the hill giant Grenseldek, which leads them to the tomb of legendary giantslayer Nargrym Steelhand. Armed with these weapons of legend, the adventurers then head into the treacherous Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army. The heroes must sneak past the legions of giants inhabiting the winding valley before making their way to the horde's headquarters—an ancient temple dedicated to the giant god Minderhal. Once there, they must awaken a mighty artifact and disband the mustering army before the giants can be unleashed on the world!

This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:

  • "Forge of the Giant God," a Pathfinder adventure for 7th-level characters, by Tim Hitchcock.
  • A gazetteer of the Mindspin Mountains, one of Avistan's largest mountain ranges, by Mark Moreland.
  • A close look at the faith of the giant god Minderhal, by Sean K Reynolds.
  • A tale of escape and trickery in the Pathfinder's Journal, by Greg A. Vaughan.
  • Four new monsters, by Benjamin Bruck, Tim Hitchcock, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-727-7

"Forge of the Giant God" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.1 MB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Product Reviews (2)

Average product rating:

***½( ) (based on 2 ratings)

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Walk through the wilderness

***( )( )

From this point onwards the PC:s are expected to go forward and stop a forming of giant army by themselves. Hopefully you have motivated your players to care enough about stopping this giant menace.

First of all I like the crypt and the items you find there. They fit very well into this AP:s theme. The valley and all the places you can visit there are for the most part intresting even though my group found the encounters here quite easy.

If you can somehow draw a bigger part of the cathedral it can give players a nice scale of this places size. There's also some nice monsters in the bestiary to use.

All in all this is and alright part in this AP but there isn't anything special that would raise it above others. Also in this part we continue with find the map/journal about the next place plot device which just gets old.

Diverse travel adventure!

****( )

A nice little starting crypt.
A lot of very diverse and fun encounters in inspirative locations with cool monsters.
A big but not too big and uncomplicated to draw showdown location.
Useful magic items that make sense.
2 cool monsters (Benaioh & Mongrel Giant)

The Mindspin Mountains Gazetteer adds nothing new to what can be found in the "Campaign Setting: Belkzen - Hold of the Orc Horde" book.
Also the map is very small and shows few locations.

You absolutely have to buy the "Giantslayer Map Folio" which is beautiful but costs an additional $19.99.

As always Tim Hitchcock delivers - the different encounters are very entertaining and masterfully executed.