Mythic Minis 53: Gunslinger Feats (PFRPG) PDF

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Gunslinger Feats brings you 12 mythic feats for your favorite gun-toting gadabout, gritting their way through the toughest situations and ready for a showdown. These feats are ideal for gunslingers like Deft Shootist and Signature Deed, but many are also suitable for any ranged combatant from Amateur Gunslinger to Greater Snap Shot!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it’s new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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3.00/5 (based on 1 rating)

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An Endzeitgeist.com review

3/5

All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go!

-Amateur Gunslinger: Gain Wis-mod grit, min 1 as well as a single 3rd level deed. Also use mythic power in lieu of grit to perform a deed. Can be traded for Mythic Extra Grit if getting the class feature.

-Deft Shootist Deed: No AoOs for reloading/firing a firearm while you have at least 1 grit and +2 AC when wielding a firearm versus melee attacks. When attacked in melee, spend 1 grit or mythic power as an immediate action to execute a firearm attack against the foe. At 5th tier, you can execute this +1 time per round by expending an additional grit/mythic power. Now this is a corner case, but since immediate actions preclude you from taking swift actions, does using this ability to execute two counter attacks eat one immediate action or the immediate actions for the next two rounds? Clarification is required here.

-Extra Grit: +2 grit. Use mythic power whenever you regain grit to regain 2 grit instead. Cool mechanic!

-Snap Shot (found on the SRD-page, btw.): +2 AC when hitting a target with a ranged AoO; expend mythic power to make the bonus last for tier rounds. Alternatively, expend mythic power to temporarily gain Combat Reflexes for Ranged AoO-purposes or, if you have it already, increase number of AoOs per round by +1 per 3 tiers you have.

-Improved Snap Shot: Adds free 5-foot step to the ranged AoO and allows for mythic power-fuelled immediate action reload.

-Greater Snap Shot: Add +1/2 tier to damage and crit-confirmation rolls with your ranged AoOs and lets you use mythic power to auto-confirm a critical threat. I am NOT a fan of this latter option - why? Because firearms already deal terrible amounts of damage on crits and this further exacerbates the rocket launcher tag issue of mythic gameplay.

-Leaping Shot Deed: Further increase Acrobatics bonus. If you have the Quick Draw feat, you can drop a firearm as part of the full-round action and draw another, firing at a -2 penalized full attack bonus. For mythic power, you can end the shot on your feet instead of prone.

-No Name: Increases Bluff-checks with and without grit-expenditure. Also allows you to expend 1 grit to treat a disguise check as a natural 20.

-Ricochet Shot Deed: Ignore cover and concealment with ricochet shots; Spend 1 grit to render the target of such a shot flat-footed. That's VERY strong; not sold on this one.

-Secret Stash Deed: Pay only half cost for non-normal bullets, cartridges etc. recovered. For 1 mythic power, instead find 30 bullets, a powder horn or one magical bullet and powder. Magical bullets never exceed +2 enhancement. Sleight of Hand bonus increases when gambling. Solid one!

-Signature Deed: Reduce grit cost for the deed by 2. if the deed's cost is 0, you can perform it for free as long as you have 1 grit as the deeds regular action. The feat also allows you to decrease the action it takes to perform the deed via mythic power - so far, so nice. Then, things get broken HARD - whenever you perform the deed, you regain 1 grit. I don't have to tell you that this eliminates all limitations imposed on grit as a limited resource, right? Broken and needs nerfing.

-Sword and Pistol: Add +1 attack with pistol or crossbow when criting with a melee weapon. For one mythic power, you can double the threat range of the ranged weapon attack. Per se cool - two weapon fighting penalties apply. Got that. BUT: If you have executed 1 attack with your primary weapon and one with the off hand and score a crit on the second attack with the primary weapon, is the granted attack with the ranged off-hand weapon then executed at the usual penalty assigned to iterative attacks or at the full BAB? Since this is not an AoO, clarification is required here.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Jeff Lee's gunslinger feats generally provide a fun array of options with some of them being capital letters-level fun. At the same time, several of the feats herein provide an unnecessary power-escalation in depth - something the mythic rules don't need. Breadth provides a more compelling playing experience and as provided, several of the feats herein distinctly serve as exacerbating factors for some of the nastier components of mythic gameplay. Additionally, there are some minor problems in wording herein that need clarification and thus, I will settle on a final verdict of 2.5 stars, rounded up by a margin to 3 for the purpose of this platform.

Endzeitgeist out.


Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

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