[PFS] GM Brew's The Glass River Rescue 05-01 (Inactive)

Game Master Wicked Brew

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Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

I did a search of the witch/priestess before heading to the inn. I did not clarify looking behind her mask, but I would assume that I did looking for actionable intelligence if not when I pulled the slightly scorched and now electroplated wayfinder.

Grand Lodge

Male Half Elf Cleric / 1st

Sylorin uses his last spell of the day to heal El.
1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Ok. No way the inn people aren't in on this. My rule, what's theirs is now ours. But we ought to move with a quickness, no way of knowing who else these folks have on the way.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

I so agree Caoilte!!


The party sifts through the wreckage of the battlefield upon vanquishing Holy Ahendile and her retinue. The priestess is unmasked, revealing a comely female face unfamiliar to any of the Pathfinder Agents. On her person they find a wand and a potion. After some investigation, they discover the wand to be a wand of cure light wounds and the potion to be one of invisibility. Havelock is fairly certain that had he not dropped the servant to the masked god in that last fell swoop, she likely would have quaffed the potion and made her escape. He gets the succinct feeling that his band of Archons avoided a significant complication.

The party finds the Sisters Grymbal cowering in the kitchen, huddles together towards the back. Addas cries when she is confronted by the group, telling the agents that they were forced to do the wicked bidding of Holy Ahendile because she threatened to imprison them and burn their small inn to the ground. They beg for mercy and swear that they will never trouble them again. The group has their misgivings, but they begrudgingly believe the sisters' story.

Rosh, the simple stable hand, approaches Tarek. Though he has great trouble communicating, Tarek gets the sense that he would like to accompany them. Tarek gets the impression that Rosh thinks he is playing some sort of game. Furthermore, Tarek is convinced that the simple man was certainly a pawn in all that transpired and decides to return him to the Society in the hopes that hey can find a less nefarious use for the poor lad.

The Archons get the sense that they should not linger long at the Inn as Holy Ahendile will certainly be missed when she does not return form her mission. They gather the injured dwarves and return them to the Abbacas. Temel and Metella, clearly having been at each others' throats while the Pathfinders were away, both smile and nod approving of the party's success at rescuing the prisoners. Fortunately, the trip to Mendev is uneventful and the captives are returned and seen to by local healers. The mission successful, the party awaits their next assignment but have time to rest up and tale in some of the local color.

End of scenario.

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