The Ragi |
Really liked this one, just built a character for some end of the year playing.
If you go ahead with an expansion, I'd suggest some more feats (specially for 1st level onmyoji) and magic items, ones that could be crafted by the onmyoji himself (using Craft Wondrous Item feat, for an example), and, why not, more prayers.
Great job!
The Ragi |
4 people marked this as a favorite. |
Here's some contributions for everybody else who also enjoyed this class:
First is a remix of some popular character sheets going around (forgot who did the originals) which I adapted for the onmyoji - I believe they cover everything necessary, but I could always fix any problems: https://www.dropbox.com/s/bpjm0v6zwz52fgq/onmyoji.zip?dl=0
And second, a list of Prayers and Petitions organized by onmyoji level. Really handy when creating a character or leveling up:
~~~Prayers (Talismans)~~~
Onmyoji level 1
Byouki Heyu: Grants fast healing
Choju: Increases maximum hit points.
Dampen Elements: Elemental resistance.
Ganko-sa: Bonus to saving throws.
Kubosa: Bonus to Profession skill checks
Protection from Antipodes: Protection against opposed alignment.
Spirit Amplifier: Increases healing or damage dealing from petitions.
Spirit Promoter: Grants 1 temporary spirit point.
Onmyoji level 3
Education: Increases Knowledge skill.
Empower Elements: Increases elemental damage.
Foresight: Bonus to attack roll.
Gankake: Improves healing by channeling power.
Hishi: Creates caltrops.
Moeru S&*%a: Elemental spitting as a ranged touch attack.
Protection from Spirits: Bonus to AC against incorporeal creatures.
Onmyoji level 5
Fukashi: Invisibility.
Kibin: Haste.
Shiawase: Bonus to STR or STR and CON.
Yakuyoke: Reduces penalties to ability scores due to age.
Yakuzaishi: Cures temporary ability damage.
Onmyoji level 7
Vengeful Flames: Fire damage against people who attack a protected target
Onmyoji level 8
Censured Warding: Area force damage.
Onmyoji level 9
Enmusubi: Fights off charm and compulsion.
Kaiun: Bonus to armor class, skills and saving throws.
Katsuryoku: Bonus to saving throws against death effects.
Michihiraki: Grants a second roll of a d20, can choose the better result.
Traffic Safety: Bonus against overrun and bull rush maneuvers.
Onmyoji level 11
Kenkoh: Bonus to saving throws against poison, disease and curses.
Onmyoji level 13
Zone of Communion: A shikigami's reach of the spirits power has no cost.
~~~Petitions~~~
Onmyoji level 2
Aegis of the Sworn Defender: Shield of temporary hit points.
Fūjin's Wake: Bonus to base land speed.
Kami of the Morning Dew: Heals 1d8 +1d8/2 levels.
Raijin's Thunderclap: Strikes target with lightning.
Reborn in Spring: Heals and grants fast healing to a creature.
Onmyoji level 4
Advice of Kuebiko: Ask advice to the scarecrow god.
Militia of Spirits: Summons an elemental.
On the Spring Breeze: Flying on a cloud of cherry blossoms.
The Trickster's Touch: Changes the form of the onmyoji to a small or medium creature.
Onmyoji level 6
A Thousand Defenders: Area attack with weapons of the dead.
Aid of the Functionaries: Access to health information of all creatures around.
Lucky Day: Gets to reroll a d20 before knowing its results.
The Persuader's Charm: Causes confusion on a creature.
Yakushi’s Gift: Fights off disease or poison.
Onmyoji level 8
Bishamonten's Fury: bonus to attack rolls and gets to roll twice.
Bounty of the Magic Mallet: creates non-magical items that can't be sold.
Unlucky Day: Forces another creature to reroll a d20.
Voice of the Spirits: Comprehends any language.
Onmyoji level 9
Song of Benzaiten: immunity to fear and morale bonus.
Onmyoji level 10
Contentment of Hotei: grants a new saving throw against illusions.
Ebisu's Catch: Summons a giant carp.
Scream of the Dishonored: the voices of the dead cause area damage.
Onmyoji level 12
Amaterasu's Brilliance: blinds nearby creature with bright glowing.
Consult the Calendar: changes the weather.
Kami’s Vigilance: expels extraplanar creatures.
Onmyoji level 14
Fukorokuju's Call: raises the dead.
Omoikane’s Council: allies share Knowledge skill ranks.
Onmyoji level 16
Longevity of Jurōjin: preserves one creature from dieing.
magnuskn |
While I am (probably) not getting this myself, since the GM I play with doesn't like third party classes and neither do the players in my own campaign, I think this might be an interesting class for the people who saw the anime Tokyo Ravens.
The Ragi |
1 person marked this as a favorite. |
I decided to upload the character sheet on flickr as well, just to make things even easier:
Page 1, Page 2, Page 3, Page 4 (Shikigami).
These were made on 300 dpi, based on HappyCamper's version of the Pathfinder official character sheet.
The Ragi |
1 person marked this as a favorite. |
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.
That was an amazing review. Couldn't agree more on all aspects - I really love this class. The onmyoji is currently my favorite character class, and one of the better ones I ever played with.
The Ragi |
1 person marked this as a favorite. |
I made a .pdf version of the onmyoji character sheet, since it seems to be a popular format for these kinds of initiatives: http://goo.gl/tsuW79 Tried to make it a little bigger, since there will be less customization options when printing.
And here are the updated Prayer, Petition and Aid of the Minor Kami lists, reflecting recent changes in the class:
~~~Prayers (Talismans)~~~
Onmyoji level 1
Byouki Heyu: Grants fast healing
Choju: Increases maximum hit points.
Dampen Elements: Elemental resistance.
Ganko-sa: Bonus to saving throws.
Kubosa: Bonus to Profession skill checks
Protection from Antipodes: Protection against opposed alignment.
Spirit Amplifier: Increases healing or damage dealing from petitions.
Spirit Promoter: Grants 1 temporary spirit point.
Onmyoji level 3
Education: Increases Knowledge skill.
Empower Elements: Increases elemental damage.
Foresight: Bonus to attack roll.
Gankake: Improves healing by channeling power.
Hishi: Creates caltrops.
Moeru Shi|a: Elemental spitting as a ranged touch attack.
Protection from Spirits: Bonus to AC against incorporeal creatures.
Onmyoji level 5
Fukashi: Invisibility.
Kibin: Haste.
Shiawase: Bonus to STR or STR and CON.
Yakuyoke: Reduces penalties to ability scores due to age.
Yakuzaishi: Cures temporary ability damage.
Onmyoji level 7
Censured Warding: Area force damage.
Vengeful Flames: Fire damage against whoever attacks a protected target
Onmyoji level 9
Enmusubi: Fights off charm and compulsion.
Kaiun: Bonus to armor class, skills and saving throws.
Katsuryoku: Bonus to saving throws against death effects.
Michihiraki: Second roll of a d20, choose the better result.
Traffic Safety: Bonus against overrun and bull rush maneuvers.
Onmyoji level 11
Kenkoh: Bonus to saving throws against poison, disease and curses.
Onmyoji level 13
Zone of Communion: A shikigami's reach of the spirits power has no cost.
~~~Onmyoji Petitions~~~
Onmyoji level 2
Aegis of the Sworn Defender: Shield of temporary hit points.
Fūjin's Wake: Bonus to base land speed.
Kami of the Morning Dew: Heals 1d8 +1d8/2 levels.
Raijin's Thunderclap: Strikes target with lightning.
Reborn in Spring: Heals and grants fast healing to a creature.
Onmyoji level 4
Advice of Kuebiko: Ask advice to the scarecrow god.
Gift of the Arcane: Cast a level 1 wizard spell three times.
Gift of the Earth: Cast a level 1 druid spell three times.
Gift of the Minor Deity: Cast a level 1 cleric spell three times.
Gift of the Ministrel: Cast a level 1 bard spell three times.
Militia of Spirits: Summons an elemental.
On the Spring Breeze: Flying on a cloud of cherry blossoms.
The Trickster's Touch: Changes the form of the onmyoji to a small or medium creature.
Onmyoji level 6
A Thousand Defenders: Area attack with weapons of the dead.
Aid of the Functionaries: Access to health information of all creatures around.
Lucky Day: Gets to reroll a d20 before knowing its results.
The Persuader's Charm: Causes confusion on a creature.
Yakushi’s Gift: Fights off disease or poison.
Onmyoji level 8
Bishamonten's Fury: Bonus to attack rolls and gets to roll twice.
Bounty of the Magic Mallet: Creates non-magical items that can't be sold.
Unlucky Day: Forces another creature to reroll a d20.
Voice of the Spirits: Comprehends any language.
Onmyoji level 10
Contentment of Hotei: Grants a new saving throw against illusions.
Ebisu's Catch: Summons a giant carp.
Gifts Abound: Consumes usages from different spell lists.
Scream of the Dishonored: The voices of the dead cause area damage.
Song of Benzaiten: Immunity to fear and gives morale bonus.
Onmyoji level 12
Amaterasu's Brilliance: Blinds nearby creature with bright glowing.
Consult the Calendar: Changes the weather.
Kami’s Vigilance: Expels extraplanar creatures.
Onmyoji level 14
Fukorokuju's Call: Raises the dead.
Omoikane’s Council: Allies share Knowledge skill ranks.
Onmyoji level 16
Longevity of Jurōjin: Preserves one creature from dieing.
~~~Aid of the Minor Kami~~~
Cantrips
Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune on an object or creature.
Bleed: Cause a stabilized creature to resume dying.
Dancing Lights: Creates torches or other lights.
Daze: A single humanoid creature with 4 HD or less loses its next action.
Detect Magic: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Disrupt Undead: Deals 1d6 damage to one undead.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Haunted Fey Aspect: You surround yourself with disturbing illusions.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Spark: Ignites flammable objects.
Touch of Fatigue: Touch attack fatigues target.
Orisons
Bleed: Cause a stabilized creature to resume dying.
Create Water: Creates 2 gallons/level of pure water.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Guidance: +1 on one attack roll, saving throw, or skill check.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Spark: Ignites flammable objects.
Stabilize: Cause a dying creature to stabilize.
Virtue: Subject gains 1 temporary hp.
The Ragi |
1 person marked this as a favorite. |
@The Ragi:
Just wanted to extend a HUGE thank you for your custom sheets! My players really appreciate them!
Thanks man! I'm a huge fan of your work, so this means a lot to me!
Just glad to contribute a tiny bit with gaming out there, really happy people actually find the sheets useful.
the xiao |
1 person marked this as a favorite. |
Just bought the book after Endezeitgeist's review.
I was really confused at how the onmyoji worked at first but now it is really clear. Some comments tough:
-It wouldn't hurt to add, under either spirit pool or petition class features, to state that petitions are fuelled by spirit points. I had to read the petitions themselves and cross reference to understand this.
-I suppose it doesn't matter, but petitions are supernatural abilities. They can't be counterspelled and are considered arcane in origin, right? I ask because they have all the vibe of divine magic, but also the class is called an "occult diviner", which since the upcoming release of "occult adventures", occult is now almost synonim for psychic magic. Just to clarify really.
-IIRC, the half-races can chose the parent's favored class bonus, so it is redundant to state both orc and half orc. Also, since the release of the Advanced Race Guide, the "oriental" races (kitsune, tengu, nagaji and samsaran) are open content, so I would really like to see favored bonuses at least for the kitsune and samsaran, since they are the most thematically appropriate to make an onmyoji. And changeling would be a cool onmyoji too, not only for the modifiers but as the daughter of an obake.
-Under the "Petition the Minor Kami" feat, there is a reference to the Gift of _ prayers, but I'm not sure if other similar feats state "knowledge of". I think I have seen it like this somewhere, and again I had to cross-reference to see that they were prayers and not feats. Not really sure in this one.
-The wording of the Empower Elements Omamori is a bit weird: "Further, weapon special abilities, spells, and abilities that deal damage of the chosen energy type enhancing weapons the subject wields" that last part sounds confusing, since at the beginning of the ability it says you chose the element and all the abilities should make reference to just the chosen type, the part after chosen energy is IMHO innecessary.
-Prices to make effects permanent! maybe a permanency prayer, similar in cocept to a magic lamp that summons a kami to "cast" the prayer once per day, or (semi)-permanent talismans that either have charges or are permanent but very costly.
Hope my comments help and keep on the amazing work!
Interjection Games |
Aye, magic item support could work. I'm presently swamped in things I want to do, and am finally getting those things done now that I have all the stuff I need.
Let's put it this way, chief. I'm late on one Kickstarter, am going to be late on a second Kickstarter, and have been wanting to fire up a Patreon for awhile now. The Onmyoji sells well, so cleanup and expansions are things that ARE going to happen, but I really, REALLY need to get Strange Magic out before I can do anything else.
Heck, I haven't even let myself leave the house since the endgame on this book started.
Interjection Games |
1 person marked this as a favorite. |
Really nice work interjection guy, I think we can wait :-) I also want you to finish strange magic so I can buy it lol!
(As an aside, get your Strange Magic PDF from anywhere but Paizo should you want a hard copy; I won't be able to offer hardcopies here for the simple reason that Paizo charges 50% to sell hardcopies and I would need to pay to have the book printed and shipped out of my half. It's effectively Paizo treating itself as a distributor that has me assume all monetary risk. I see absolutely no reason to do so when each copy I sell at those terms effectively makes me lose a sale that would net me three times the cash or more.)
Thankee! Did some brainstorming while sleeping, apparently, so let me throw this out there.
Re: Permanency/Tactical Variance
We go a bit deeper into Japanese culture and run with the netsuke. The netsuke, literally "root to attach", was effectively a clasp for the Japanese equivalent of the manpurse.
Option A: Add a netsuke-using onmyoji archetype, which can charge a manpurse with a talisman, slap it on an ally, and then activate the talisman remotely (open the purse) at a later time. Alternatively, the ally can open the purse himself.
Option B: The netsuke omamori, a manpurse clasp good luck talisman, is most definitely a thing that exists. It wouldn't be too difficult to cook up a magic item that allows the onmyoji to put together a talisman and allow the wearer to reach down and activate it when needed.
Re: Arcane/Divine
Also, I'd count the onmyoji's magic as divine in origin regardless of the lists from which it springs. That said, as supernatural, I really can't think of a point where it would pop up.
Re: FCBs
...Half races don't get their own thing? Well, that's a defect in every class I've ever made.
Re: Wordings
I'll probably want to go back and assign some subtypes to the expansion content to make it so the abilities are future-proof. This will clear up the confusion at the same time.
the xiao |
No, half races DO get their own things. However, they can also take the FCB of their parent races. That is why including the same for half orc and orc was redundant. As an example, a half elf can take the FCB of humans, elves AND half elves, since they count as both humans and elves. Correct me if Im wrong.
the xiao |
Another idea. I could cook up a monk archetype with talismans and kuji-kiri. If I made the archetype use ki to fuel everything (and make sure the infinite ki combo archetypes couldn't qualify), I think it could be fun.
That, sir, sounds awesome! Why not a pally or samurai archetype too?
Luthorne |
Minor errors:
Shikigami skills reads, "Shikigami skill ranks are set once chosen, but can be resassigned", should be "reassigned".
The Aid of the Earth feat reads, "In addition, you may cast create flame 1/day as a spell-like ability with a caster level equal to your onmyōji level." I believe you meant produce flame?
Overall, nice job.
Aleron |
1 person marked this as a favorite. |
It isn't released as of yet.
Patreon is sort of like a subscription service. Currently how it is set up, you subscribe to give Interjection $5 or $10 (or more, per the levels he set up) whenever he releases a product and get it automatically. This is for any of his smaller stuff, mostly classes or whatnot, and things he doesn't fund through kickstarter (like strange magic or the big book of bloodlines). Through Patreon he is also allowing people to give feedback and influence what is released, plus get a first hand look at what he is working on before it is out.
That said, the pdfs should still go on sale normally when completed. Patreon is there to give him a more dependable sort of income and gives fans a chance to give feedback and have a hand on what is being created.
Hope that helps!
Interjection Games |
1 person marked this as a favorite. |
^ Exactly that. Currently, the onmyoji expansion is around 10 pages of new content, though the archetypes haven't been penned yet. Given a very generous individual dropped $150 to get a design out of me, I'm going to finish the onmyoji and sit on it until somebody doesn't want to pay to pick my brain, then I'll unleash it. It could come out in June. It could come out in November. Frankly, the later it goes, the better IG is doing because it's picking up significant commission dollars, and those can go into fueling cool projects outside of the Kickstarter cadence.
12 new petitions are going into the mix. These focus on being either weird or support early game or tideturners late game.
I have 12 talismans made up with a few more in the works. A new mechanic is being added to the mix here: namely, powerful talismans that damage themselves when they activate. It gives the hardness increase power you have a use.
Interjection Games |
...I'm seeing some merit to devoting a page or two to quick domain listings for various mythological figures, such as the Seven Lucky Gods, Amaterasu, and so on. I'm envisioning special rules that let you pick the associated Seven Lucky God petition as a domain spell of X level.
For example, Ebisu's Catch could be a 5th-level domain spell.
Liz Courts Community Manager |
Interjection Games |
Looking at what they were organized to do, onmyoji are very political creatures. They have the whole vizier thing going on to some extent, and they can divine the will of the world without the need of a parrot on a bicycle and a mystic blue diamond. To that end, an onmyoji is all about building things up or maintaining what is. If I stretch that concept with trickster and domination, all alignments save NE and CE can light up.
Distant Scholar |
If onmyoji can "divine the will of the world", does that mean every onmyoji uniformly believes the same thing about what "the will of the world" is? Is there one, true, "will of the world" they all tap into?
What if one confuses "the will of the world" with their own will?
What if one believes that, in order to build things up, things need to be torn down first?
What if one believes in maintaining what was; that all the recent stuff in the last few decades (or centuries) are distractions/on the wrong path and need to go?
What if one believes that everything would be better (built up) if everyone were zombies?
Aleron |
1 person marked this as a favorite. |
Speaking personally, I'd really rather not see it diverge too far from its original origins. I love the feeling of authenticity to it at the moment and how well it fits the eastern part of my homebrew world.
Also a lot of that falls simply into, the spirits/kami wouldn't answer or barter over things like that. No spirit is going to help you turn people into zombies. That's not an onmyoji and goes against the very nature of the class itself (and how/where they get their powers).
If there is going to be sweeping changes like that I'd rather it be its own archetype or something I can ban on its own instead of picking out individual talisman and petitions.
Oceanshieldwolf |
See I'm of the opposite view: I'd love to see the Onmyoji spread far above, beyond, below and to the side of the "authentic". The chassis is strong with this one, and could support much tweaking.
Still, I appreciate the sentiment Aleron - archetypes could keep themes distinct, but I'm happy just to allow anything - I could see dividing petitions by theme OR, if you had to, alignment. I'd totally be up for a Dark Petitioner rocking dread talismans or a chaotic , crazed Chained Shikigamista who "borrows" power from an imprisoned shikigami.
Let the real world's...myths....be fuel for our imaginations. They weren't static, neither should we be.
Distant Scholar |
Also a lot of that falls simply into, the spirits/kami wouldn't answer or barter over things like that. No spirit is going to help you turn people into zombies. That's not an onmyoji and goes against the very nature of the class itself (and how/where they get their powers).
Well, I guess that goes back to my first question. What is an onmyoji (according to this supplement)? How do they get their powers? Why do they get their powers?
I've run across (people calling themselves) onmyoji in various manga and anime, and they're all over the map in terms of abilities and attitudes. I expect they're about as real-to-legend as Marvel's Thor is to real-world-legend Thor, so enlighten me: what are they all about?
Then I can figure out how to make them evil villains. :-)
Oceanshieldwolf |
I think there is a good point there Distant Scholar. The in-game onmyoji doesn't have a heck of a lot of flavor that inhibits or prohibits much of … anything.
Onmyōdō can be best described as a occult tradition grounded in the natural world. To the onmyōji, practitioners of onmyōdō, the world is awash in spirits, some the souls of the ancestors, others spirits who tend to and guide the development of the natural world. Onmyōji are uniquely suited to act as an emissary to this world of spirits, taking their advice and applying it to the mortal world. This makes the onmyōji a powerful diviner, and having the favor of mighty spirits is itself a valuable asset when danger rears its ugly head.
That's fairly open as far as I'm concerned. Nature spirits and ancestors. Ancestors could definitely open the door to undead-meddling. Not that undead needs to mean "evil"...
As for the real world onmyoji/onmyodo:
Aleron |
Onmyōji were specialists in magic and divination. Their court responsibilities ranged from tasks such as keeping track of the calendar, to mystical duties such as divination and protection of the capital from evil spirits. They could divine auspicious or harmful influences in the earth, and were instrumental in the moving of capitals. It is said that an onmyōji could also summon and control shikigami.
From the wikipedia article you linked. This is pretty close to how I've always seen them myself. Additionally, from a fantasy world standpoint, they deal with banishing evil outsiders, oni and spirits in a lot of the literature and fantasy novels I've seen.
As mentioned they deal with spirits in general, including those of their ancestors (usually asking for advice and as mentioned these are not necessarily evil spirits, more like speak with dead for advice and help). Additionally, the 'petitions' represent them dealing with the kami or land bound gods, following the belief that spirits exist in everything from a stream to a building.
As Bradley has mentioned above, the worst that I've seen is well is working with a 'trickery' sort of god, nothing outright evil. On that note, I can't actually remember any time where I've seen them summon or work with an evil spirit, they are generally on the side of banishing and removing them.
I really love what Bradley has done with them so far. They feel 'right'. Things that go against that feel I'd like to avoid or (as mentioned) prefer to see in an archetype especially where it deviates wildly from what we have so far.
Zwordsman |
Hum. So.
Other than this page. I can't seem to find information about this anywhere.
I wanted to look at the class and run it by my GM before buying it when I get a paycheck. but I can't find any mention of it anywhere. Was it taken down for some reason?
It sounds pretty close to what I wanted (though I don't care much for pets/summons in general).
came across it when looking at the Kami Medium from Occult Adventures.. I love ofuda spells etc but not big on long term summons. but wanted to see how this class looked.
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Off hand.
Would be tempted to see an archetype that got 3/4th bab, and maybe gave up shikigami for using a talismen as weapons and shields in combat. but I am just a sucker for some abe no seimei sylized combat stuff from when I was a kid. Though the main class sound soo very much like the goodness from the Onmyouji movie.
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Though I could still take improvised weapon traits and VMC magus to use talismens as improvised weapons.
Or Deadly Dealer trait (assuming someway to get around that arcane reqs). Though 1/2 bab
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Grantd not terribly costy pdf (though the book cover looks cool enough I sorta want hard cover) so maybe I'll just snag it when I have spare money.
Though it sure is sad to buy something with no where to use it.
Aleron |
It has one ability that technically acts as summons but you don't have to take it. The shikigami is more of a familiar than a summon itself as well. Since most of its stuff targets touch AC with the talismans that's not really a big deal.
Are you saying its not purchase-able for you? Mine is still here and in my downloads. I can give Interjection a poke to come look if you're having trouble.
Zwordsman |
Oh no I just don't have spare money right now haha. spot of life trouble and new cashier job just started. Free money'll be a bit. Though the pdf is pretty low costing.
Oh so it is less like Summoner or Spiritualist, and more like a familiar user + Zone control + targeted strikes (of some kind) ?
That sounds.. extremely along my lines. Which means i might skip a lunch to buy it instead.
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The bit about not being able to find it, was in relation that.. It isn't on d20 or any of the other 3rd party hosting sites, while some of the other Injection games stuff is. and actually various searchs (google/bing) don't actually bring much of anything up. Almost like it doesn't exist except for this specific forum product discussion.
So I wasn't sure if it was closed down or some extra ruling going on somewhere I didn't see..
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But I digress.. this sounds pretty cool. Support with a bit of attack ability.
Granted.. the games I'm allowed to use 3rd party are so little... I have a hard enough time even being allowed to use paizo official suppliments haha.
Still.. this sounds like somethign I heavily want.
I wonder if I can figure out a way to use attack paper or something. I suppose maybe a GM allowing me to take Deadly Dealer so I can throw paper slips as darts or something.
Oh as for evil onmyouji.
Could go with the Movie "Onmyouji" and "Onmyouji 2" version. or the darker times of Abe no Seimei's history/legend. There was some dire moments in those.
137ben |
Adding an entire subsystem to a site like d20pfsrd.com is much more difficult and time consuming than adding a bunch of generic feats and spells like Paizo releases, so there's a barrier to putting this product (and other Interjection Games content) on d20pfsrd. For that matter, the few Interjection classes that are on d20pfsrd are not formatted well and are very out-of-date (Bradly has released heavy revisions and expansions to several of his older subsystems, and those revisions haven't made it on to the pfsrd). There's also a low incentive for the people who work on the project to add it to the pfsrd, since it might encourage people not to buy it. Combined with the fact that pfsrd is an almost entirely community-driven and community-edited site, and you can't really expect all or most extensive supplements like Interjection Games puts out to make it on there. D20pfsrd is great for Paizo content, but it encompasses a very, very small portion of non-Paizo content, and what it has isn't necessarily the best. It's a very good reference which I use frequently, but it is not a good indicator of what is out there.
I've also heard that there is an expanded/revised Ultimate Onmyoji in the works, so if you are short on cash it might be worth waiting on this one. I don't know how soon that expansion will be coming out, though.