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Pathfinder Player Companion: Cohorts & Companions (PFRPG)

***½( ) (based on 3 ratings)
Pathfinder Player Companion: Cohorts & Companions (PFRPG)

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Prepare for your adventures to get twice as exciting with Pathfinder Player Companion: Cohorts and Companions! Double the daring and fun with all-new rules for turning your adventurer into part of a dynamic duo. Whether you’re growing a towering treant to serve as your monstrous cohort or organizing a grand heist with your fellow thieves, Cohorts and Companions gives you the rules you need! New options allow you to make the most of your allies, or even make your allies from scratch! From binding outsiders to winning over artist patrons, this volume has cohorts ideal for any character concept.

Inside this book, you’ll find:

  • Character options to help class abilities benefit from a cohort’s assistance, from bardic harmonies to ally-oriented rogue talents.
  • Multiple new ways to gain and use cohorts, including using magical beasts to serve as animal companions, conscripting teams of low-level recruits, and using magic items as cohorts.
  • New archetypes that allow characters to focus on their cohorts, such as the esquire for cavaliers, construct rider for alchemists, and instructor for wizards.
  • Tables arranged by theme listing dozens of new monster cohorts of many different creature types, along with their effective cohort levels.
  • New campaign-focused rules allowing you to secretly recruit teams of criminals during downtime, win the love of enthusiasts of the arts, and arrange for contingency services!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-734-5

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9457


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Product Reviews (3)

Average product rating:

***½( ) (based on 3 ratings)

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Average

****( )

As suggested by the name, this book introduces several feats, and archetypes that expands on the leadership concept. Not likely to show any promise in PFS games, EXCEPT FOR THE BEST CHANNELLING FEAT SINCE SElECTIVE CHANNELLING; but for homegames I expect that this can provide a way to improve the world's economy, or allow options to players to play in small er groups.


A grudging three stars...

***( )( )

This book has little to offer anyone who already gets to play at tables or settings with that allow leadership. 3.5 and third party material provide far more than what's found here and there's very little that's new or innovative. Unfortunately, a lot of it is necessary catch-up, such as providing a mechanical means of allowing a paladin to get a pegasus, or a druid to bond with a worg or winter wolf, an ability already suggested in the 3.5 core rulebook and often awarded during play, but not captured in terms of game mechanics. Also, the title is somewhat... obfuscating; "companions" in this book often refers to your fellow players as often as it does hirelings or cohorts, and much of it is devoted to what essentially amount to teamwork feats/traits/abilities.

There are a couple real high points, with some very unique archetypes that stand head and shoulders above the crowd, like a wizard that takes an apprentice, and alchemist construct-mounts. The book does expand on hirelings a bit more for nature-lovers as well, adding mechanics for growing plant allies.

As a whole it makes a very valiant effort to include something for almost every player or class, and like I said there are some high points. It still lags behind much of the other material out there, but it's a fair investment for a Pathfinder-only table.


Creative but expected more

****( )

When I first saw the summery, I was really excited and as a whole the book has validated my hopes but it has also dashed some of them in regard to society play.

For home games, this book is great and has some nice creative uses for companions.

The construct rider cannot pick anything but horses and other traditional quadrepeds as a mount, wich ruins my dream of a gnome with a power loader but that is beside the point.

If you are looking for some unique oppertunities for your characters, look no further.


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