Adamantine golem vs tarraque.


Pathfinder First Edition General Discussion

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Veilgn wrote:

Just transfwr tarrasque to the sun.

Let see what happends.

The Wizard on the Sun probably gets irritated at the tarrasque on his lawn, incapacitates it for a bit, piles a metric ton of permanent buffs on the body of it, and sends it back with a sepia snake sigil or explosive runes note reading "I Believe This Is Yours."

Away from the Golarion Campaign Setting, either it sinks, see Avoron's post for details, or it kills Efreets, Salamanders, and Fire Elementals until sent somewhere else.


Being less dense then the center of the sun, it would float to the surface like a cork in water.

Then likely swim around a bit looking for something to irritate.


Of course. Sun.

We didnt have blackhole yet.


Avoron wrote:


Unspeakable presence is not mind-affecting. It is a fear and death effect, but neither of those make it mind-affecting, and the tarrasque is not immune to either.

The definition for mind-affecting includes "moral effects". All fear effects are mind-affecting.


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Das Bier wrote:
Being less dense then the center of the sun, it would float to the surface like a cork in water.

Being less dense than the center of the sun, and under enormous pressure, it would crumple up like a tin can in the Mariana Trench.

Das Bier wrote:
Then likely swim around a bit looking for something to irritate.

Even ignoring the massive amounts of damage the tarrasque has taken, as well as the enormous pressures holding it in place, the tarrasque has no access to breathable air, and must hibernate indefinitely if it doesn't want to suffocate.

Veilgn wrote:
We didnt have blackhole yet.

A black hole would also work nicely as a wishing destination. I seem to recall that in Pathfinder they function as portals to the negative energy plane, but the tarrasque will still be torn apart by gravitational forces along the way.

Snowlilly wrote:
The definition for mind-affecting includes "moral effects". All fear effects are mind-affecting.

Fear effects and morale effects are different things. Take a look at the FAQ.


I believe creatures that are immune to fire are also immune to things like smoke inhalation and lack of oxygen from the flames. Thus, many of them could actually survive on the surface of the sun.

The sun exists in a fluid state due to temperature, so even if the tarrasque is compressed, it would still be displaced upwards continuously as its regeneration forced it out. Once it gets beyond the point where pressure means anything, it would simply regenerate up, start breathing in plasma, and be good to go. Note it's immune to poison, so 'bad air' isn't going to bother it, and being immune to fire, superheated air doesn't make any difference, either.


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Isn't plasma damage half fire half electric?


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Das Bier wrote:

I believe creatures that are immune to fire are also immune to things like smoke inhalation and lack of oxygen from the flames. Thus, many of them could actually survive on the surface of the sun.

The sun exists in a fluid state due to temperature, so even if the tarrasque is compressed, it would still be displaced upwards continuously as its regeneration forced it out. Once it gets beyond the point where pressure means anything, it would simply regenerate up, start breathing in plasma, and be good to go. Note it's immune to poison, so 'bad air' isn't going to bother it, and being immune to fire, superheated air doesn't make any difference, either.

To be honest, I have absolutely no idea what would happen to an unbelievably compressed lump of organic matter completely unaffected by heat, sitting at the center of a sphere of extremely dense 15 million degree plasma that exerts 250 billion atmospheres of pressure. Understanding the interactions between Pathfinder magic and real-world science is difficult, of course, since it can be tricky to know when to listen to the laws of physics and when to tell them to sit down and shut up. But my money isn't on "the lump remains intact, rapidly rising several hundred thousand miles to exit the sun." Probably something more along the lines of "unbelievably powerful forces rip the lump apart, scattering its particles among the plasma."

In any rate, the tarrasque isn't going to be up and about any time soon. No matter how its remains move, the pressure alone will be doing ridiculous damage to them, as in "billions per round" level damage. Even if it could somehow get back to positive health, it will still be in hibernation. I don't care how much fire and poison immunity it has, as a magical beast it needs oxygen to breathe, and the sun's oxygen levels are orders of magnitude below the bare minimum necessary. Plus, you know, having functioning lungs helps. The tarrasque is also probably being buffeted by a whole host of other nasty effects, from non-thermal radiation to strange chemical reactions, but I don't know enough about the science to properly identify them, let alone enough about the magic to know how the tarrasque would be affected.

Entryhazard wrote:
Isn't plasma damage half fire half electric?

Going off of the technology guide, you are absolutely right. Just one more way for the tarrasque to be having a very bad day.


Hah ! Tarrasque not so powerfull all day.


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Avoron wrote:
Veilgn wrote:

Just transfwr tarrasque to the sun.

Let see what happends.

Yes, let's.

The tarrasque is immune to fire, but it's certainly not immune to pressure. In Pathfinder, water does approximately 1d6 points of pressure damage per 100 feet (2.95 atmospheres of pressure) per minute, for an average of about 0.119 damage per atmosphere per round. If we assumes this increases proportionally for absurd pressures from inside a star (seems as good a guess as any), and we assume that Golarion's sun has similar central pressures to our own (around 250 billion atmospheres, apparently), we can calculate the amount of damage the tarrasque will be taking: 250 billion x 0.119 = 29.75 billion damage every round. In other words, every round spent inside the sun translates to about 140 years of regeneration. The tarrasque, meanwhile, must go into hibernation for the lack of breathable air. This makes it immune to any effect that could determine its location, and it has no means of regaining consciousness or escaping the sun on its own.

Sweet dreams!

If we go by those rules, the Tarrasque has about 200 rounds (20 minutes) before it starts to be threatened by the pressure. The fortitude save starts at 15 +1 for each minute each save. It has no where to go, though, so either way it works fine.


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I'm pretty sure they removed those rules, but wasn't the basic rules for a Tarrasque that they were planar-bound and their immortality only stretched to as long as they were within the plane of existence they are connected to... I'm fairly certain the only ways to kill it are supposed to be A) Kill it then use a greater wish to wish it's corpse out of existence or B)Move it to another plane then kill it. I know that Paizo removed at least the latter method, but wasn't that an inherent part of the nature of the Tarrasque.(In fact, I haven't read it in a long time, but didn't the flavour text say that the death of a Tarrasque killed the core of a plane?)


The tarrasque will remain intact because all damage below 0 it takes is subdual, and regeneration heals all subdual damage instantly (or it used to, at least! heheh). So it gets reduced to -Con negatives, disintegrates, is now stray atoms, and six seconds later is completely intact and waking up. Fluid, denser lesser mass would force in below it and push it up to the surface, particularly if it keeps rematerializing and pushing matter aside as it does so.

If the sun is at pressure, ionized oxygen is still oxygen, and being immune to fire means it would ignore the fiery state the oxygen is in. I mean, technically a fire immune creature wouldn't have any oxygen in the middle of a forest fire, but can breathe easily, anyways. Same effect. Seeing just how magical the beast is, I'd let it pass.

The lightning damage would just be accumulating at 10d6 per round (half of the 20d6 environmental damage), which is slower then its regen of 40/round, esp if it can save for half damage. If you can take the environmental damage up to 40d6, then you can keep it 'dead' and ahead of its regen rate.


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Das Bier wrote:
The tarrasque will remain intact because all damage below 0 it takes is subdual, and regeneration heals all subdual damage instantly (or it used to, at least! heheh).

Not sure exactly what you're talking about. The pressure damage, even when the tarrasque is below zero hp, is just normal damage and is regenerated at a rate of 40 per second.

Das Bier wrote:
So it gets reduced to -Con negatives, disintegrates, is now stray atoms, and six seconds later is completely intact and waking up.

No. That's not how regeneration works. A creature with regeneration falls unconscious at zero hp and simply continues to lose hp from that point on, going into arbitrarily high negatives regardless of their constitution score. The tarrasque's "three round auto-regenerate at 1 hp" effect only comes into play if an effect kills it directly without needing to deal damage, and even then only if its remains don't take any damage in the meantime. And even if it did somehow get to positive hp, it would only go back into extreme negatives a moment later. A large amount of continuous damage like this can get the tarrasque down and keep it down; 40 hp per round of regeneration just can't keep up.

Das Bier wrote:
Fluid, denser lesser mass would force in below it and push it up to the surface, particularly if it keeps rematerializing and pushing matter aside as it does so.

Three problems with that.

First, do you have any evidence that the tarrasque's remains would continue to have a lesser mass under pressure that great? All of the water compression calculators I checked gave up six or seven orders of magnitude below the pressure the tarrasque would be under - and the tarrasque has the compression disadvantage of not being a 15 million degree plasma like the rest of its surroundings.
Second, as you yourself admitted just a sentence ago, pressure tears the tarrasque apart into stray atoms. These are most likely just going to disperse among the plasma, and even if they do rise away from the center they definitely won't all go to the same place.
Finally, your theory that the tarrasque will get pushed to the surface as one fairly large flaw: there isn't one. At least, not like anything we'd imagine on earth. The plasmas and gases and whatnot just have lower and lower density the farther away you get from the center. Even if the tarrasque was in perfectly healthy condition, it would just end up floating in one layer of the sun or another, wherever it has reached an equal mass to the material around it.

Das Bier wrote:
If the sun is at pressure, ionized oxygen is still oxygen, and being immune to fire means it would ignore the fiery state the oxygen is in.

Temperature and pressure are irrelevant; there is simply not enough oxygen present to support it. Creatures like humans require a bare minimum of about 6% oxygen in the air in order to live, and the sun has about 0.078%. Also, the whole "lungs being destroyed" thing might be a problem.

Das Bier wrote:
I mean, technically a fire immune creature wouldn't have any oxygen in the middle of a forest fire, but can breathe easily, anyways

Evidence?

Das Bier wrote:
The lightning damage would just be accumulating at 10d6 per round (half of the 20d6 environmental damage), which is slower then its regen of 40/round, esp if it can save for half damage. If you can take the environmental damage up to 40d6, then you can keep it 'dead' and ahead of its regen rate.

Where on earth did you get those numbers? I have a feeling that the plasma in the center of the sun should be dealing enough damage that it doesn't take 30 seconds for it to kill a whale.


oh, the game maxes environmental damage at 20d6 per round for lava. :) We don't know what the per second damage is for plasma, but the level of the plane of fire shouldn't be too far off, now, should it? Especially for something fire immune.

And we don't know what kind of atmosphere the tarrasque actually needs to breathe, being an immortal godspawn and all.

Actually, I was using disintegrates to reflect the fact that most creatures reduced to -Con by energy damage effectively are reduced to ash and disintegrate. That's a death effect.

Three rounds later the tarrasque will recongeal and come back, and the loop will continue. It will push aside the surrounding matter as it does, and in fits of regeneration, slowly get pushed towards the surface of the sun.

as for the 'surface' of the sun...it's definitely got one, as you can build towers on it. At what level, who knows? And if creatures of fire can dwell there and ignore the pressure, pretty sure the tarrasque can, too.


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Das Bier wrote:
And we don't know what kind of atmosphere the tarrasque actually needs to breathe, being an immortal godspawn and all.

That's a bit of a stretch. Creatures specified as breathing are assumed to breathe in a standard Golarion/Earth atmosphere.

Das Bier wrote:

Actually, I was using disintegrates to reflect the fact that most creatures reduced to -Con by energy damage effectively are reduced to ash and disintegrate. That's a death effect.

Three rounds later the tarrasque will recongeal and come back, and the loop will continue. It will push aside the surrounding matter as it does, and in fits of regeneration, slowly get pushed towards the surface of the sun.

Still not how regeneration works. Pressure damage is not a death effect and does not automatically kill, regardless of how much of it there is. No matter how far the tarrasque gets into negative hp, it still only heals 40 hp per round, even if it has taken billions of damage and has been broken up into particles. And even if it did qualify as an automatic death effect for the tarrasque's three round regeneration, it still only functions if the remains don't take further damage, which they will.

Das Bier wrote:
as for the 'surface' of the sun...it's definitely got one, as you can build towers on it. At what level, who knows? And if creatures of fire can dwell there and ignore the pressure, pretty sure the tarrasque can, too.

It's an enormous ball of gas and plasma. What sort of surface are you looking for? Creatures of fire live on the sun in magic floating protective bubbles to avoid exactly the sort of problems we're discussing.


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Wizard 16 is all it takes to build your own Fortress of Solitude... I'm sorry, "Silent Sanctum", on the Sun. Well, on or close to the surface of the Sun, it's a little vague.

Also anything native to the plane of fire can live on the Sun. Because magic, I guess.

Really, stop trying to bring the real world into this. It clearly has no place in dealing with indestructible metal men fighting immortal giant omnivores fighting Cthulhu, while you all try to work out which alternate plane of existence to send an immortal spawn of a god to so it won't bother anyone.


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The Sun in Golarion has been defined in the module Distant Worlds. I don't have that module but it appears a few things are clear from the pathfinder wiki:

1) The Sun is not made of plasma but merely fire.
2) Creatures live in it, notably fire elementals, plasma oozes, Efreeti, salamanders, and solar dragons.
3) Things can float on the surface - a wizard has built his own fortress there and there's a collection of cities tied together by magic.


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Bob Bob Bob wrote:
Really, stop trying to bring the real world into this.

Why? It's pretty fun. Feel free to propose alternate explanations.

MeanMutton wrote:

1) The Sun is not made of plasma but merely fire.

2) Creatures live in it, notably fire elementals, plasma oozes, Efreeti, salamanders, and solar dragons.
3) Things can float on the surface - a wizard has built his own fortress there and there's a collection of cities tied together by magic.

Yes, I acknowledge all of that, although the claim about the sun being "merely fire" could use a bit more clarification.

Of course things can float in the sun: when they enter it, they end up floating in an area with the same density that they do. It's just that there will still be gasses and such above them that are lighter than they are. The only things that float "above" the sun were magically put there for creatures to live in.

The conditions on the sun are trivial for a 16th level wizard building a fortress. Efreeti and salamanders live in magical protective bubbles to shield themselves from exactly the sort of issues we're talking about. Fire elementals don't need to breathe, so they can float around in an area of the sun of equal density, enjoying the heat all around them. Solar dragons don't need to breathe either, and can likewise fly around the sun as much as they like. Both of these creatures would still be crushed by the pressure if they were suddenly teleported into the center - although I could definitely see a GM ruling an exception for fire elementals. The only creatures that would be mechanically justified in living at the center of the sun are also the most thematically appropriate: plasma oozes. Between their lack of breath or discernible anatomy and their immunities to fire, electricity, and bludgeoning damage, they'll get along pretty fine wherever in the sun you put them. Tarrasques, meanwhile, would not be so lucky.


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Thats called eternal dead.

Even if sun get blow up. Tarrasque will respawn in space. Nothing there just float away.


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Veilgn wrote:

Thats called eternal dead.

Even if sun get blow up. Tarrasque will respawn in space. Nothing there just float away.

Yes, after three or four quintillion years of regeneration, it gets the satisfaction of returning to positive hit points and hibernating indefinitely, unable to act and conveniently protected from all divination effects. And that's assuming it doesn't take continuous damage from floating in the vacuum of space - which it almost certainly does.


Rysky wrote:
Mashallah wrote:
Avoron wrote:
Veilgn wrote:
That make tarrasque even more scarier.

Here you go:

Adamantine Tarrasque wrote:

N Colossal construct

Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +39
Aura frightful presence (300 ft.; DC 24)
--------------------
Defense
--------------------
AC 38, touch 3, flat-footed 37 (+1 Dex, +35 natural -8 size)
hp 245 (30d10+80); fast healing 10; regeneration 40
Fort +12, Ref +13, Will +11
Defensive Abilities indestructible; DR 15/epic; Immune acid, construct traits, fire, magic, permanent wounds, petrification, polymorph
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +36 (4d8+14/17–20/×3 plus grab), 2 claws +36 (1d12+14), 2 gores +36 (1d10+14), 2 slams +36 (16d8+14/17-20), tail slap +31 (3d8+7)
Ranged 6 spines +23 (2d10+14/x3)
Space 30 ft.; Reach 30 ft. (60 ft. with tail slap)
Special Attacks destructive strike, rush, spines, swallow whole (6d6+21 plus 6d6 acid, AC 27, hp 24), trample (16d8+21, DC 39)
--------------------
Statistics
--------------------
Str 38, Dex 12, Con -, Int 3, Wis 13, Cha 7
Base Atk +30; CMB +52 (+56 grapple) CMD 63
Feats Awesome Blow, Blind-Fight, Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack, Run, Staggering Critical
Skills Acrobatics +1 (+41 when jumping), Perception +39; Racial Modifiers +8 Perception
Languages Aklo (cannot speak)
SQ carapace, powerful leaper
Now give it the Vital Strike Feat chain.
Eh, with 8 Natural Attacks that would probably be a bit of a nerf.

Not all of those attacks are 16d8.

I think that 16d8 would benefit quite a bit from GVS.


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It appears that the most effective way to deal with the tarrasque problem is to make it somebody else's problem.


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What if the arrival of Cthulhu was expected by the Cult of Rovagug and they intended to use the Great Old One to free their god? To achieve this goal, they would use the same method that gave so much power to Ulunat, but this time, empowering the Armageddon Engine. How strong would the Tarrasque be after receiving the blessing of his parent?


U know.

I never seen rovagug face nor its body.


He's on the cover of the first book about the gods, where Saranrae's prepping to toss a spear into his gullet.

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