Pathfinder Player Companion: Giant Hunter's Handbook (PFRPG)

****( ) (based on 5 ratings)
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Take On the BIG Problems!

Get ready to take on the biggest challenges of your adventuring career with Pathfinder Player Companion: Giant Hunter’s Handbook! Whether you’re facing ogres in the untamed mountains or risking the wrath of the rune giants in ancient ruins, this volume gives you everything you need to even the odds against giants of every type!

Giant Hunter’s Handbook contains player-focused, in-depth discussions preparing you to face, negotiate with, and ultimately lay low some of the Pathfinder RPG’s most intimidating foes. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book you’ll find:

  • Traits and advice for characters with backgrounds impacted by the ravages of monstrous giant clans.
  • Details on Golarion’s most famous giant-hunting organizations, as well as teamwork feats to help your own giant-hunting team achieve victory and glory.
  • New archetypes that help characters take on giants on an equal footing, including the goliath druid, who can grow to giant size, and the titan fighter, who can wield oversized weapons.
  • A preview of the upcoming Giantslayer Adventure Path,as well as campaign traits and suggestions guaranteed to aid you throughout this titanic campaign.
  • New equipment, feats, magic items, spells, methods for shrinking oversized giant treasure down to a useful scale, and much, much more!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Alexander Augunas, Luis Loza, Ron Lundeen, and David Ross.
Cover Art by Jason Engle.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-712-3

Note: This product is part of the Pathfinder Player Companion Subscription.

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Product Reviews (5)

Average product rating:

****( ) (based on 5 ratings)

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Great balance between options and setting info


Read my full review on Of Dice and Pen.

Overall, I really like the balance Giant Hunter’s Handbook strikes between mechanics and setting information. The new character options don’t overwhelm with their sheer quantity. Instead, they support the flavour of the setting. And the setting information provides you with a basic, but good understanding of how the people of Golarion interact with giants. After reading the book, I felt like I actually learned something about the world rather than just be presented with a bunch of character options that I would rapidly forget about. I wish the Player Companion books would reach this balance more often.

Specific, but specifically good.

****( )

This product is worth the money for the Titan Fighter archetype alone and I bought it for that reason. I was not disappointed. It fixes what the Titan Mauler barbarian archetype was supposed to do and finally lets you do what you probably wanted to do with that class, only to find out you couldn't. The catch is, this is a Fighter archetype not a Barbarian one, but just take a dip into a class that grants Rage if it means that much to you and problem solved.

I don't play Druids so I can't speak to the power of the new Druid archetype presented, but it looks pretty potent based on what I've seen.

Another great feature is having a handy reference guide to all the various giants published so far. Very good for a GM who doesn't want to waste time poring through Bestiaries to find just the giant he or she needs. Now you can find what you're after and where to find it easily.

Overall, a very good book for anyone wanting to tangle with giants, be they GM's or players.

Useful for fighting Giants!

****( )

What is really great about this book is that the size of looted equipment is mentioned.
It states, that wondrous items and rings mostly adjust to the wearers size, but arms and armor don´t.
And there are spells and other solutions for this.

Also there are feats that enable you to fight with larger arms and very useful teamwork feats like the good ones from Dragon Slayer´s Handbook, but unlike the lame ones from Demon Hunter´s Handbook) against ALL creatures which are larger than you -

I really love the artwork from the center spreads lately, they are gorgeous and really show in this case how big the different giants are in relation to a human and each other.

One thing is WRONG in this book:
The damage from small and medium sized weapons is switched and needs to be switched back.

Needs more

**( )( )( )

Reading though, a lot of the material just seems out of place. Maybe not out of place as much as maybe they couldn't find a more fitting book to stick it in?

A new Druid archtype that's exactly what everyone needed <sarcasm>, a new way for Druids to stand head and shoulders over just about everyone else, but literally and steal the reach Cleric's thunder. A Fighter stepping on the Barbarian's toes. A two-page spread showing the OGL giants kind of like the 3.0 size categories. I'd almost say this might be the Giantslayer PG, but nope, that takes up the last few pages of the book (again!!!). Not sure what the deal is with the weapons? Are they reintroducing the old school weapons deal less damage against larger creatures rules? Printing error? I don't know, too much of this book just screams, well, something other than "giants/vs giants".

Two things did stand out though which where kind of cool. Skill tricks (and unlike that god-awful Tech Guide, doesn't require a Feat to be able to use what you already have), and they are not terrible either, and then there is the Rogue Archtype, which is just cool, (and I don't even like Rogues).

Yai-Mimic Metamagic has some potential (drop the setting flavor). Very Salubri. :)

What a surprise!!!!

****( )

I honestly had very, very low expectations on this book and that is probably why it is a 4 and not a 3 star book. This book has lots of interesting items, nifty feats, traits, and two of my favorite archetypes in a long time (for base classes). The only thing I wish is that there had been 1 ACG archetype (either slayer or HUNTER) in the book. This has firmed my opinion that I can't ever put this subscription on hold. Every time I consider it, this happens.