|Liz Courts Webstore Gninja Minion|
|Acanthus the Sagacious|
Thanks for the kind words, guys! As the writer, I'm particularly interested to hear battle reports on this one. There's a lot of room for creativity here, and I can't wait to see what shenanigans players come up with!
Good module, lots of fun so far.
Ran Pt. 1 on Saturday. Some highlights:
My group and I are all in in our 30s and 40s, so we've dealt with Realtors before. Player: "Sense Motive!" GM: "She is as honest as any other real estate broker."
In the dining hall, the conditions (entangled, etc.) from the unseen servants lasted longer than the single round stipulated. I kept this up mainly because my players were amused at the servants pulling out chairs and assaulting them with napkins.
My players encountered the warriors first, but I let the workers in the kitchen just look at the PCs ... and my players just looked back at them and moved on. Per the module's instruction, one of the workers followed. I described the worker constantly watching them. The ranger dubbed her "Buggy" and adopted her as a pet.
For the dance room/giant slug fight, I described flashing lights and the sounds of music. I hit a button ... and disco blared out of the Sonos system!! Three (out of four) players YMCA'd while hitting the slug.
The chicken coops were a big hit. Puzzled monk player: "Can I grapple a giant chicken coop?"
At the nursery door:
GM: "Do you want to go in?"
Players: "WAIT A MINUTE ... THE GM IS SMILING!!! DO NOT ENTER!!"
Monk, in the basement:
"I have a Wisdom of 14. I am not going to touch the glowing blue crystal. I have a Wisdom of 14. I am not going to touch the glowing blue crystal."
The PCs explore the top floor first (did not find the queen), then went to the basement. Once they found the drawing, the ranger knew what to do with the chair. He sat in it and coaxed Buggy to sit in the chair with him. He spoke the phrase ... and the chair flew out of the bedroom to the entry hall, with ranger in the chair, and Buggy clinging to him for dear life.
The chair rotated in the air, then rammed full-speed into the wall hiding the queen's chamber.
Overall, my players had fun, I think. Next week, we're running part 2 ...
My compliments on this bit of GMing:
GM: "She is as honest as any other real estate broker."
That is some fast thinking right there.
Glad to hear that your players adopted "Buggy." During playtest my guys just killed everything in sight. Probably a good call not making the little dudes attack.
If you ever wander back to this comment, I'd love to hear what happened in Part II.
Cheers to your and yours, Pennywit, and happy gaming.