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Pathfinder Society Scenario #6–06: Hall of the Flesh Eaters (PFRPG) PDF

****( ) (based on 30 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.

Written by Tom Phillips.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (30)
1 to 5 of 30 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****( ) (based on 30 ratings)

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More than your average dungeon crawl

****( )

Despite the name of the scenario, there are a variety of ways to go about it. Diplomacy can take you far here, and my players particularly enjoyed that aspect of the scenario.

Interesting things await in the Hall. No spoilers but your pathfinders will not be bored. Combat are perhaps a bit too easy but I'll take a relaxing scenario to a grueling dungeon crawl any day.


*****


No Time to Chew the Fat!

****( )

A+ grade location
A grade encounters
A grade mission
C grade roleplaying opportunities

This mission really needed a hook for the PCs to talk and chat with one of the denizens of the Gloomspire. As it stands now, the party is expected to power attack everything in sight. Still, the rest of it is creepy as hell and very memorable. I'd love to see more from this author, especially if he started thinking up some roleplay challenges in addition to his terrifying dungeon challenges.


Creepy atmosphere, brutal fights

****( )

Played in tier 4-5, and runned in tier 1-2.

It's a combat-central module with little roleplay. Too easy for tier 1-2, but the high tier combats are extremely challenging and easily got TPK if not prepared. I would only suggest this for veterans.

However there is one roleplay opportunity with someone you don't normally deal with, but most players or characters won't do that, just simpliy draw their weapons and fight!

GMs have to do well with the dark and horror atmosphere, don't run this a roll playing game. By the way, don't run tier 1-2, too easy, cannot make the COC like scene.


More like this please!

*****

I had a great time running this. Its setting instantly became one of my favorites, and it delivered on all fronts: really cool encounters that are a blast to run or play, a creepy atmosphere that that you can really play up as the GM, and the opportunity for some really awesome roleplaying.

Send us back to Sevenfingers Tomb ASAP!


1 to 5 of 30 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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