Pathfinder Society Scenario #6–04: Beacon Below (PFRPG) PDF

****½ (based on 20 ratings)

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A Pathfinder Society Scenario designed for levels 7-11.

Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead.

Content in “Beacon Below” also contributes directly to the ongoing storylines of the Dark Archive and Scarab Sages factions.

Written by Matt Duval.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

****½ (based on 20 ratings)

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An investigation with colorful NPCs and a delightful dilemma

****( )

I enjoy investigative missions and this was no different. What makes this investigation stand out to me, is the delightful flavor and above excellent NPC’s. The two I’m referring to really were nicely detailed and offer a nice dilemma for most parties. I loved the moral dilemma involved and I as a player would have really struggled with it, were it not for my character being biased. That happens when you’re a funerary priest of Pharasma I guess. Thankfully some other partymembers (I’m looking at you, tech-crazed gnome alchemist) had a preference as well, so it worked out rather well.

The final portion of the scenario is a bit weird. It really helped that our GM brought 3D-representation of what was going on. It was immensely useful to clarify the situation. It’s a complicated ordeal otherwise, so I recommend GM’s to really take their time preparing this segment. That said, due to the dilemma and role-play opportunities, I can see this scenario run long. It’s not something for relatively short timeslots either. If you take your time and have some skills that can contribute to this investigation, I’m convinced you’ll have an good time.


Epic scenario

*****

Had a great time. Social-central, with some good combats.

However skill-required, we lose 1 pp even with a veteran wizard. Parties lack of knowledge or diplomacy may not like this.

And the final scene can be complicated, an experienced GM is needed.


**( )( )( )


Great scenario, with only a few minor hiccups.

****( )

(I played this.)

Great scenario, awesome followup to the Destiny of the Sands story. Interesting combats, great setup for a story, fantastic use of interesting spells and situations, good implementation of an investigation. Just one minor complaint: we were under the impression that time was of the essence, and therefore rushed a lot of the investigation parts. In the end, it didn't matter a whole lot, but it's weird how information is disappearing around you at an alarming rate, and you get the option to pray at a statue for 10 minutes.
Also, the final encounter seems pretty complicated. Our GM had to pause for a bit to reread everything because it was apparently spread across multiple pages. There was stuff happening across an entire battlemat and while I like complicated encounters, this might've been a bit too much.
There were also some nasty skill checks tied to a couple of parts. You really need some specialised characters to get maximum enjoyment out of this, I feel, but if you do, you'll like this a lot.

Final conclusion: great adventure with lots of hectic action, some cool decisions and a fun story. Highly recommended.


Sand, sand, sand... and more sand!

****( )

Wonderful flavor, plenty of options for approaching problems. The final encounter was a bit...awkward? It was a great encounter thematically, however trying to judge time gets really awkward when you have people aiming for a diplomatic solution while others are acting in combat rounds to stave off impending doom. Feels a bit disjointed but still well done. I certainly recommend this scenario to anyone who has played in Destiny of the Sands and wants to dig deeper.

We played the scenario with the mid-tier scaling rules (we had a lot of level 9 characters), and it didn't seem to affect things too much. I've had some bad experience with mid-tier party scaling but this seemed to be handled well. I was not the GM so I can't say for certain but as a player everything felt very balanced. There were many dangerous moment, but on the whole we were well equipped so we didn't have too much trouble.


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Liberty's Edge

1 person marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

mmmmm Bacon... oh wait that says Beacon... Damn it!!!

Scarab Sages

You mean there is no Bacon Sage? Dang was almost enough to get me to change my vote...

Silver Crusade

Pathfinder Maps Subscriber; Starfinder Charter Superscriber

Wonder if these is unofficial follow-up to 5-16? Seems likely. More Mythic?

+1 for Bacon!

Grand Lodge

Hmm wonder if this is where the caravan leader went to...

Scarab Sages

In regards to 5-16

Spoiler:
There were 2 locked doors in the Sanctum of the Sages that were beyond the scope of scenario. As for mythic power, who knows, but last time it was the ending part of an important story arc.

Sovereign Court

Saervic wrote:
You mean there is no Bacon Sage? Dang was almost enough to get me to change my vote...

Bacon Sage would get a lot of new recruits.

Paizo Employee Paizo Glitterati Robot

Now available!

Scarab Sages

Shane M. wrote:
Saervic wrote:
You mean there is no Bacon Sage? Dang was almost enough to get me to change my vote...
Bacon Sage would get a lot of new recruits.

Had we started the whole Bacon Sage thing sooner I'm sure it could have been the most popular guild in Pathfinder Online...

Scarab Sages

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Really hoping for a more offering using the "Mythic Adventures" sourcebook in PFS. Hopefully, this is in store for this scenario.


Hmmm...looks like cutting and pasting the maps is a no-go, just like the earlier season 6 scenarios. Is this a deliberate change? If so, why? If not, may we please get it corrected? Unfortunately, this is a pretty major blow to usability for people who play on VTTs.

Sovereign Court

Pathfinder Adventure Path, Card Game, Class Deck, Starfinder Adventure Path Subscriber

For Windows computer - NitroPDF Reader has an extract all images function that gets the maps out cleanly.


Iammars wrote:
For Windows computer - NitroPDF Reader has an extract all images function that gets the maps out cleanly.

Awesome; I'll give it a try!

I wonder what changed.


1 person marked this as a favorite.
Iammars wrote:
For Windows computer - NitroPDF Reader has an extract all images function that gets the maps out cleanly.

And it worked like a charm. You, sir, are the bomb.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I like how the cover critter is interested in the human female reproductive system.

Grand Lodge

I give this scenario 2 stars... and the only reason it gets that is because it has a pretty good story line. What knocks it down is the length. i signed on to play this expecting a normal 4 to 5 hour scenario and got hooked into an 8 hour session. this was with an experienced group and an experienced GM. there is just entirely too much content in this scenario to complete within the normally allotted time. In the end, i walked away from the table sore, frustrated and annoyed with only a lousy 1xp and 2 prestige to show for it... not happy.

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