Pathfinder Society Scenario #6–04: Beacon Below (PFRPG) PDF

****½ (based on 20 ratings)

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A Pathfinder Society Scenario designed for levels 7-11.

Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead.

Content in “Beacon Below” also contributes directly to the ongoing storylines of the Dark Archive and Scarab Sages factions.

Written by Matt Duval.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (20)
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Average product rating:

****½ (based on 20 ratings)

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An investigation with colorful NPCs and a delightful dilemma

****( )

I enjoy investigative missions and this was no different. What makes this investigation stand out to me, is the delightful flavor and above excellent NPC’s. The two I’m referring to really were nicely detailed and offer a nice dilemma for most parties. I loved the moral dilemma involved and I as a player would have really struggled with it, were it not for my character being biased. That happens when you’re a funerary priest of Pharasma I guess. Thankfully some other partymembers (I’m looking at you, tech-crazed gnome alchemist) had a preference as well, so it worked out rather well.

The final portion of the scenario is a bit weird. It really helped that our GM brought 3D-representation of what was going on. It was immensely useful to clarify the situation. It’s a complicated ordeal otherwise, so I recommend GM’s to really take their time preparing this segment. That said, due to the dilemma and role-play opportunities, I can see this scenario run long. It’s not something for relatively short timeslots either. If you take your time and have some skills that can contribute to this investigation, I’m convinced you’ll have an good time.

Epic scenario


Had a great time. Social-central, with some good combats.

However skill-required, we lose 1 pp even with a veteran wizard. Parties lack of knowledge or diplomacy may not like this.

And the final scene can be complicated, an experienced GM is needed.

**( )( )( )

Great scenario, with only a few minor hiccups.

****( )

(I played this.)

Great scenario, awesome followup to the Destiny of the Sands story. Interesting combats, great setup for a story, fantastic use of interesting spells and situations, good implementation of an investigation. Just one minor complaint: we were under the impression that time was of the essence, and therefore rushed a lot of the investigation parts. In the end, it didn't matter a whole lot, but it's weird how information is disappearing around you at an alarming rate, and you get the option to pray at a statue for 10 minutes.
Also, the final encounter seems pretty complicated. Our GM had to pause for a bit to reread everything because it was apparently spread across multiple pages. There was stuff happening across an entire battlemat and while I like complicated encounters, this might've been a bit too much.
There were also some nasty skill checks tied to a couple of parts. You really need some specialised characters to get maximum enjoyment out of this, I feel, but if you do, you'll like this a lot.

Final conclusion: great adventure with lots of hectic action, some cool decisions and a fun story. Highly recommended.

Sand, sand, sand... and more sand!

****( )

Wonderful flavor, plenty of options for approaching problems. The final encounter was a bit...awkward? It was a great encounter thematically, however trying to judge time gets really awkward when you have people aiming for a diplomatic solution while others are acting in combat rounds to stave off impending doom. Feels a bit disjointed but still well done. I certainly recommend this scenario to anyone who has played in Destiny of the Sands and wants to dig deeper.

We played the scenario with the mid-tier scaling rules (we had a lot of level 9 characters), and it didn't seem to affect things too much. I've had some bad experience with mid-tier party scaling but this seemed to be handled well. I was not the GM so I can't say for certain but as a player everything felt very balanced. There were many dangerous moment, but on the whole we were well equipped so we didn't have too much trouble.

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