paizo.com Recent Posts in Pathfinder Cards: Tides of Battle Discussionpaizo.com Recent Posts in Pathfinder Cards: Tides of Battle Discussion2018-06-25T22:41:14Z2018-06-25T22:41:14ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleFinisterhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#442019-01-02T19:25:07Z2019-01-02T19:25:07Z<div class="messageboard-quotee">Dispari Scuro wrote:</div><blockquote><p> I just got this deck and I'm actually really confused about some of the rules. Mostly about when and why you'd enter a tide, and what that actually gets you.</p>
<p>If I'm understanding tides right, starting a tide with a tide card allows it to last indefinitely until you're stopped by one of the listed conditions?</p>
<p>The rules state that you can begin a tide any time you want using any card. If it's not a tide card, the effect only lasts until your next round. You don't even gain any benefit for being in a tide (if anything, it's a detriment). I don't see why you'd start a tide with a non-tide card.</p>
<p>Being in a tide indicates that you can only play cards from your hand. What does this mean? Normally you replace a card when playing it, so do you stop doing that and just keep your current cards until your tide ends? Do you discard the one you just played? Do you discard each one you play until you're out? Or is this referring to something else? Am I missing something?</p>
<p>You stay in a tide until you play a card without a continue effect. But if you do play another one, do you start stacking all those continue effects? Let's say I start with a bonus +1 to Fort saves, then play a card for +1 to dodge, then play one for free rerolls for half damage. Do I get all three of those until the GM stops me? </blockquote><p>Did Paizo ever answer these excellent questions? I just picked up this deck and am wondering the same things. Figured I’d check here first to see if I could find answers, instead I find that Paizo has left you on “read” for four years! Shame!Dispari Scuro wrote:I just got this deck and I'm actually really confused about some of the rules. Mostly about when and why you'd enter a tide, and what that actually gets you.
If I'm understanding tides right, starting a tide with a tide card allows it to last indefinitely until you're stopped by one of the listed conditions?
The rules state that you can begin a tide any time you want using any card. If it's not a tide card, the effect only lasts until your next round. You don't even gain...Finister2019-01-02T19:25:07ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleDispari Scurohttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#432019-01-02T19:16:33Z2014-10-15T05:40:07Z<p>I just got this deck and I'm actually really confused about some of the rules. Mostly about when and why you'd enter a tide, and what that actually gets you.</p>
<p>If I'm understanding tides right, starting a tide with a tide card allows it to last indefinitely until you're stopped by one of the listed conditions?</p>
<p>The rules state that you can begin a tide any time you want using any card. If it's not a tide card, the effect only lasts until your next round. You don't even gain any benefit for being in a tide (if anything, it's a detriment). I don't see why you'd start a tide with a non-tide card.</p>
<p>Being in a tide indicates that you can only play cards from your hand. What does this mean? Normally you replace a card when playing it, so do you stop doing that and just keep your current cards until your tide ends? Do you discard the one you just played? Do you discard each one you play until you're out? Or is this referring to something else? Am I missing something?</p>
<p>You stay in a tide until you play a card without a continue effect. But if you do play another one, do you start stacking all those continue effects? Let's say I start with a bonus +1 to Fort saves, then play a card for +1 to dodge, then play one for free rerolls for half damage. Do I get all three of those until the GM stops me?</p>I just got this deck and I'm actually really confused about some of the rules. Mostly about when and why you'd enter a tide, and what that actually gets you.
If I'm understanding tides right, starting a tide with a tide card allows it to last indefinitely until you're stopped by one of the listed conditions?
The rules state that you can begin a tide any time you want using any card. If it's not a tide card, the effect only lasts until your next round. You don't even gain any benefit for...Dispari Scuro2014-10-15T05:40:07ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleThe White Sorcererhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#422014-09-24T18:28:51Z2014-09-24T18:28:51Z<div class="messageboard-quotee">GrumpyGM wrote:</div><blockquote>What does the rule mean that while you're in Tide of Battle mode "you can play only other cards from your hand?"</blockquote><p>I was wondering about this, too. It either means nothing at all, or there's a rule missing about playing cards from another player's hand. Or it means you can't take any actions on your turn, you can only play cards.GrumpyGM wrote:What does the rule mean that while you're in Tide of Battle mode "you can play only other cards from your hand?"
I was wondering about this, too. It either means nothing at all, or there's a rule missing about playing cards from another player's hand. Or it means you can't take any actions on your turn, you can only play cards.The White Sorcerer2014-09-24T18:28:51ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of Battleacid4hasturhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#412014-08-13T17:24:40Z2014-08-13T17:24:40Z<p>I was hoping this product to be more informed by the Books of Martial Action by Necromancers of the North West, which actually give martial characters something more interesting to do than power attack + full attack every round. Ah well.</p>I was hoping this product to be more informed by the Books of Martial Action by Necromancers of the North West, which actually give martial characters something more interesting to do than power attack + full attack every round. Ah well.acid4hastur2014-08-13T17:24:40ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleMark Norfolkhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#402014-08-05T15:16:08Z2014-08-05T15:16:08Z<p>I've given my impressions on the Product Review. Sorry.</p>
<p>Cheers
<br />
Mark</p>I've given my impressions on the Product Review. Sorry.
Cheers
MarkMark Norfolk2014-08-05T15:16:08ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleRaymond Lamberthttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#392014-08-02T14:01:31Z2014-08-02T14:01:31Z<p>Is this a new line? Sequels/expansions already planned? Or just a real test? See how it sells, then maybe another year or two down the line, might revisit?</p>
<p>Any suggestions on letting a player use the cards at a cost of a feat if the other players don't want to chip in to buy extra decks?</p>Is this a new line? Sequels/expansions already planned? Or just a real test? See how it sells, then maybe another year or two down the line, might revisit?
Any suggestions on letting a player use the cards at a cost of a feat if the other players don't want to chip in to buy extra decks?Raymond Lambert2014-08-02T14:01:31ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of Battledonnald johnsonhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#382014-08-02T11:37:21Z2014-08-02T11:37:21Z<p>The one sample card seems a lot like a 4th Edition Power. Many of the powers added something to an ally's attack, or defense, or some sort of healing. If many of the cards are like this one, looks like it adds synergy to combat. I really like that about 4th Edition combat. The powers make the party more of a cohesive team, allowing one character to make an attack, but also give a buff of some sort. </p>
<p>I like these cards. Are all of them as system neutral as the sample?</p>The one sample card seems a lot like a 4th Edition Power. Many of the powers added something to an ally's attack, or defense, or some sort of healing. If many of the cards are like this one, looks like it adds synergy to combat. I really like that about 4th Edition combat. The powers make the party more of a cohesive team, allowing one character to make an attack, but also give a buff of some sort.
I like these cards. Are all of them as system neutral as the sample?donnald johnson2014-08-02T11:37:21ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleDafydd ap Iosephhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#372014-09-24T18:25:04Z2014-08-01T23:59:13Z<p>I'm rather confused about the whole "Tide of Battle" rule.
<br />
Can one enter it at will by playing any card or just a "Tide of" card? Does one leave Tide of Battle if one can't play a "continue the tide card" or if you can't play any card?
<br />
What does the rule mean that while you're in Tide of Battle mode "you can play only other cards from your hand?"</p>
<p>The cards seem great (and an improvement on the Dork20 cards my group has been using, which often give seldom-used bonuses) and I'll probably try them with my group this weekend. But I know they'll ask about the ToB rule and I want to be able to explain it.</p>
<p>Thanks.</p>I'm rather confused about the whole "Tide of Battle" rule.
Can one enter it at will by playing any card or just a "Tide of" card? Does one leave Tide of Battle if one can't play a "continue the tide card" or if you can't play any card?
What does the rule mean that while you're in Tide of Battle mode "you can play only other cards from your hand?"
The cards seem great (and an improvement on the Dork20 cards my group has been using, which often give seldom-used bonuses) and I'll probably try...Dafydd ap Ioseph2014-08-01T23:59:13ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleStephen Radney-MacFarland (Senior Designer)https://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#362014-07-30T23:12:40Z2014-07-30T23:12:40Z<div class="messageboard-quotee">Segallion wrote:</div><blockquote><p> Question for those at Paizo.</p>
<p>Are the GM bonuses used against the players added before the die is rolled or after?</p>
<p></blockquote><p>After. The trigger is the d20 roll, you get to add the bonus after the trigger.Segallion wrote:Question for those at Paizo.
Are the GM bonuses used against the players added before the die is rolled or after?
After. The trigger is the d20 roll, you get to add the bonus after the trigger.Stephen Radney-MacFarland (Senior Designer)2014-07-30T23:12:40ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleCat-thulhuhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#352014-07-30T03:54:59Z2014-07-30T03:54:59Z<div class="messageboard-quotee">Damon Griffin wrote:</div><blockquote><p> Just curious: Why were the suits made "uneven?" Per the rules a PC's deck needs to have 12 cards and be worth at least 12 points. The Crown suit <b>is</b> exactly 12 cards worth a total of 12 points, but —</p>
<p>Wands is 12 cards worth 14 points; no variety possible, but seemingly "stronger" than Crowns;</p>
<p>Shields is 13 cards worth 17 points; allows for a slight variation in the hand;</p>
<p>Swords, ditto. </p>
<p>Counting the rules and the ad for Social Combat there are 55 actual cards in the box. I imagine 56 cards would have fit about as well (drop the ad and include a 13th Crown and Wand); what was the rationale behind differently sized and valued decks?</p>
<p></blockquote><p>I don't think you have to take cards from the 1 suit. You can use severl suits to vary benfits - some offence, some defence, some magic etcDamon Griffin wrote:Just curious: Why were the suits made "uneven?" Per the rules a PC's deck needs to have 12 cards and be worth at least 12 points. The Crown suit is exactly 12 cards worth a total of 12 points, but --
Wands is 12 cards worth 14 points; no variety possible, but seemingly "stronger" than Crowns;
Shields is 13 cards worth 17 points; allows for a slight variation in the hand;
Swords, ditto.
Counting the rules and the ad for Social Combat there are 55 actual cards in the...Cat-thulhu2014-07-30T03:54:59ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleSegallionhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#342014-07-28T23:27:07Z2014-07-28T23:27:07Z<p>Question for those at Paizo.</p>
<p>Are the GM bonuses used against the players added before the die is rolled or after?</p>Question for those at Paizo.
Are the GM bonuses used against the players added before the die is rolled or after?Segallion2014-07-28T23:27:07ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleMark Norfolkhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#332014-07-28T20:33:33Z2014-07-28T20:33:33Z<p>Thanks for that. My interest has been rekindled and it's back on my purchase list.</p>
<p>Cheers
<br />
Mark</p>Thanks for that. My interest has been rekindled and it's back on my purchase list.
Cheers
MarkMark Norfolk2014-07-28T20:33:33ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of Battlexevious573https://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#322014-07-27T17:37:32Z2014-07-27T17:37:32Z<div class="messageboard-quotee">Mark Norfolk wrote:</div><blockquote> <div class="messageboard-quotee">Liz Courts wrote:</div><blockquote> <div class="messageboard-quotee">GregH wrote:</div><blockquote><p> Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.</p>
<p>What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?
<br />
</blockquote>Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group. However, this limits the variety of options at your disposal (as some mechanics allow for more draws), so each player with their own deck is ideal—but not required. </blockquote><p>Oh well. It's a no from me then. Running a 6 player group I could entertain the idea of getting two decks but I can't justify buying 6 and I can't demand my group buy a deck each. Wouldn't it better if such concepts were designed/packaged for a group instead? As for me I might dig out my old TORG Drama Deck and see if that can be adapted.
<p>Cheers
<br />
Mark </blockquote><p>I actually have this deck. 2 decks would be a pretty perfect set up for a 6 person group with each person getting a small subdeck of atleast 12 cards. Maybe, just maybe you would want a 3rd deck but I don't think it would be necessary. Essentially the only reason you would want multiple decks is because there is only one of each card in a deck so if the 2 players wants the same card in their deck, their could be conflicts. The deck building rules actually PENALIZE having multiple of the same card in a single player's subdeck.
<p>I am running a Reign of Winter game with 3 players and I was going to have each player create a 12 to 16 card subdeck from my deck. Running a full 50 card deck for a single character would be a bad idea as a martial character would find himself getting a lot of cards that boost up spells and casters would be getting unwanted weapon boosting cards. The smaller 12 - 16 card subdecks would work much better. The main problem is if multiple players want the same card.</p>Mark Norfolk wrote:Liz Courts wrote: GregH wrote:Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.
What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?
Each player gets "at least 12 cards," so you should have enough to go around for a...xevious5732014-07-27T17:37:32ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleMark Norfolkhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#312014-07-27T08:42:09Z2014-07-27T08:42:09Z<div class="messageboard-quotee">Liz Courts wrote:</div><blockquote> <div class="messageboard-quotee">GregH wrote:</div><blockquote><p> Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.</p>
<p>What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?
<br />
</blockquote>Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group. However, this limits the variety of options at your disposal (as some mechanics allow for more draws), so each player with their own deck is ideal—but not required. </blockquote><p>Oh well. It's a no from me then. Running a 6 player group I could entertain the idea of getting two decks but I can't justify buying 6 and I can't demand my group buy a deck each. Wouldn't it better if such concepts were designed/packaged for a group instead? As for me I might dig out my old TORG Drama Deck and see if that can be adapted.
<p>Cheers
<br />
Mark</p>Liz Courts wrote:GregH wrote:Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.
What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?
Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group....Mark Norfolk2014-07-27T08:42:09ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleDamon Griffinhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#302014-07-27T03:46:41Z2014-07-27T03:46:41Z<p>Just curious: Why were the suits made "uneven?" Per the rules a PC's deck needs to have 12 cards and be worth at least 12 points. The Crown suit <b>is</b> exactly 12 cards worth a total of 12 points, but —</p>
<p>Wands is 12 cards worth 14 points; no variety possible, but seemingly "stronger" than Crowns;</p>
<p>Shields is 13 cards worth 17 points; allows for a slight variation in the hand;</p>
<p>Swords, ditto. </p>
<p>Counting the rules and the ad for Social Combat there are 55 actual cards in the box. I imagine 56 cards would have fit about as well (drop the ad and include a 13th Crown and Wand); what was the rationale behind differently sized and valued decks?</p>Just curious: Why were the suits made "uneven?" Per the rules a PC's deck needs to have 12 cards and be worth at least 12 points. The Crown suit is exactly 12 cards worth a total of 12 points, but --
Wands is 12 cards worth 14 points; no variety possible, but seemingly "stronger" than Crowns;
Shields is 13 cards worth 17 points; allows for a slight variation in the hand;
Swords, ditto.
Counting the rules and the ad for Social Combat there are 55 actual cards in the box. I imagine 56 cards...Damon Griffin2014-07-27T03:46:41ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleJustin Sluderhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#292014-07-23T20:28:42Z2014-07-23T20:28:42Z<p>More of this kind of thing would be a good thing. Please and thanks! :)</p>More of this kind of thing would be a good thing. Please and thanks! :)Justin Sluder2014-07-23T20:28:42ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleGregHhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#282014-07-23T16:48:09Z2014-07-23T16:48:09Z<div class="messageboard-quotee">Liz Courts wrote:</div><blockquote> Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group. However, this limits the variety of options at your disposal (as some mechanics allow for more draws), so each player with their own deck is ideal—but not required. </blockquote><p>Thanks Liz. The number explains it. We only allow 4 cards per player (I allow them to swap out and replenish back up to 4 at each new level). But as I said the Dork20 deck can be a bit higher powered than this seems to be (but it would be nice to see some more examples... :)Liz Courts wrote:Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group. However, this limits the variety of options at your disposal (as some mechanics allow for more draws), so each player with their own deck is ideal—but not required.
Thanks Liz. The number explains it. We only allow 4 cards per player (I allow them to swap out and replenish back up to 4 at each new level). But as I said the Dork20 deck can be a bit higher powered...GregH2014-07-23T16:48:09ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleLiz Courts (Contributor)https://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#272014-07-22T20:34:12Z2014-07-22T20:34:12Z<div class="messageboard-quotee">GregH wrote:</div><blockquote><p> Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.</p>
<p>What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?
<br />
</blockquote><p>Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group. However, this limits the variety of options at your disposal (as some mechanics allow for more draws), so each player with their own deck is ideal—but not required.GregH wrote:Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.
What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?
Each player gets "at least 12 cards," so you should have enough to go around for a standard four player group. However, this...Liz Courts (Contributor)2014-07-22T20:34:12ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleGregHhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#262014-07-22T16:00:25Z2014-07-22T16:00:25Z<p>Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.</p>
<p>What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?</p>Are there official rules for using it that explain the 1 deck/person idea? I play 3.5 and use the "Dork20" deck (its a similar idea - its pretty silly and sometimes a little overpowered but my group likes it) and we use only one deck for the whole group.
What about this deck makes it 1/person rather than 1/group? Are there not enough cards to go around?GregH2014-07-22T16:00:25ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of Battleamir90https://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#252014-07-20T16:22:07Z2014-07-20T16:22:07Z<p>Looks cool, might pick it up if it arrives at my local gaming shop. Maybe after a couple of reviews as well.</p>
<p>Will there be an iPhone/iPad app for this?</p>Looks cool, might pick it up if it arrives at my local gaming shop. Maybe after a couple of reviews as well.
Will there be an iPhone/iPad app for this?amir902014-07-20T16:22:07ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleDeanothhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#242014-07-14T18:54:20Z2014-07-14T18:54:20Z<p>It is meant for one person.</p>It is meant for one person.Deanoth2014-07-14T18:54:20ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleMark Norfolkhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#232014-07-14T14:17:43Z2014-07-14T14:17:43Z<p>Looking forward to these. Just to be forewarned is one pack meant to be for a player or a group?</p>
<p>Cheers
<br />
Mark</p>Looking forward to these. Just to be forewarned is one pack meant to be for a player or a group?
Cheers
MarkMark Norfolk2014-07-14T14:17:43ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleDM_aka_Dudemeisterhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#222014-07-14T12:55:14Z2014-07-14T12:55:14Z<p>Yeah I'd like a bigger preview please. I always like the rules expansion cards.</p>Yeah I'd like a bigger preview please. I always like the rules expansion cards.DM_aka_Dudemeister2014-07-14T12:55:14ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleJuliusderBastlerhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#212014-06-23T14:17:46Z2014-06-23T14:17:46Z<p>Are there any news about the cards?</p>Are there any news about the cards?JuliusderBastler2014-06-23T14:17:46ZRe: Forums: Product Discussion: Pathfinder Cards: Tides of BattleSegallionhttps://paizo.com/products/btpy9916/discuss?Pathfinder-Cards-Tides-of-Battle#202014-05-28T16:49:03Z2014-05-28T16:49:03Z<p>Just curious if we can get an explanation on how these will work, since they are showing up in a few months.</p>
<p>As always thank you in advance!</p>Just curious if we can get an explanation on how these will work, since they are showing up in a few months.
As always thank you in advance!Segallion2014-05-28T16:49:03Z