Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Mystical: Kingdom of Monsters (PFRPG) PDF

***½( ) (based on 3 ratings)

Our Price: $12.00

Add to Cart
Facebook Twitter Email

A world of great heroes and villainous thieves...
A world of mad kings and young adventurers...
A world of monsters.

In Mystical, you can play as a Monster Trainer or one of 6 archetypes for that class. Utilizing your unique talents, you and your party will travel through a realm known only as The Kingdom in search of monsters to capture and raise. Along the way, you'll find upwards of 154 monsters; some new and some Pathfinder Roleplaying Game favorites.

By capturing monsters, you gain access to new spells that you can use to either battle other trainers in the arenas that exist throughout the Kingdom or combat evils in your own or another campaign world. As you master the spells those monsters grant you, you can capture even stronger monsters and learn different spells on your journey to become one of the greatest trainers there is.

In addition, there are several new feats for the dedicated Monster Trainer as well as those that will help you to incorporate a little bit of monster training into other classes such as the Druid, the Summoner, or even the Wizard. Any class that gains a companion in some form or another can learn something from monster training.

New spells and magic items accompany would-be trainers on their quests, and a brief description of several locations throughout the Kingdom (including where to capture certain monsters) can be found as well!

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFNWPMKOME


See Also:

Product Discussion (81)
51 to 81 of 81 << first < prev | 1 | 2 | next > last >>

For those who bought (or received as part of our Kickstarter) one of the original copies before I took it down, I have a special gift to say thanks for your support. I'll spill the beans on this at the same time that I add it, but if you're reading this and you happen across it in the intervening seconds between when it goes live and when I do what I plan, take a deep breath before doing anything :)

... I kid you not, as soon as I hit submit, I got an email from DtRPG saying that they're finally pushing it through so I can print a proof copy. Not long now!


The premium hard cover is now available in addition to the softcover copy and both look awesome (uploading pictures to Facebook soon). I'm currently working with One Bookshelf on a way to send those of you with the previous hardcover a special discount to get the premium hard cover at cost to print (my way of saying thanks for the support).


What are the differences between the printed softcover and hardcover (premium) editions? Any difference between the PDF and do either of the books have additional content? I am deciding if I want to purchase soft or hard printed versions of this most awesome product!


I've gotten partway through this and it's such a cool thing. Really wish I had a group so I could play some of this awesome third party stuff. This, Ponyfinder, the playable monsters Rite Publishing does... so many things I want to do.


Carrion wrote:
What are the differences between the printed softcover and hardcover (premium) editions? Any difference between the PDF and do either of the books have additional content? I am deciding if I want to purchase soft or hard printed versions of this most awesome product!

No differences between them except for minor tweaks between the time it took to get each out (nothing game-changing). The PDF should be what you can expect to find in either edition.

TaliaKirana wrote:
I've gotten partway through this and it's such a cool thing. Really wish I had a group so I could play some of this awesome third party stuff. This, Ponyfinder, the playable monsters Rite Publishing does... so many things I want to do.

I'm very happy to hear about that. Actually, those are some of the things on my radar right now as well. There may be something there for those who want to play all of the different takes on cartoon-friendly classes...


1 person marked this as a favorite.

The monster trainer is now officially available for your referential ease on d20pfsrd along with a handful of sample monsters and links on existing monsters to help those in search of what to capture. Enjoy!

http://www.d20pfsrd.com/classes/3rd-party-classes/northwinter-press/monster -trainer


1 person marked this as a favorite.

Monster Trainer

Finally can see the obscured portion of the text my PDF has scrambled....


We never could figure out why that was happening to you. The only answer I could find was that it was a version support issue (PDF compatible with 7.0+) or a non-Acrobat Reader program. If you want to pm me an email I can share a file with, I'll generate a copy without layers for you and see if that clears up the issue.

In either case, I'm glad that portion is now available for you to use online.


Is calling a monster SU or EX? The monsters do not disappear in antimagic fields right?

Do monsters keep their equipment/barding/weapons when they return to the essence?

Is it possible to trade monsters with another trainer?


Ex. Monsters called upon by the trainer don't disappear in anti-magic fields.

They do not keep items given to them unless the item was made to be transported in such a way (currently, no such item exists). Equipment and whatnot falls to the ground. For a monster that you want to keep equipment, consider the Monster Companion feat that allows a monster of you choice to stay by your side while inactive.

It is possible, though I never provided much detail initially (more just a passing story). The idea is that it's a ritual you perform with the other trainer during which you each choose a monster you've captured and exchange their essence. In this way, you could get a higher CR monster, but you still wouldn't be able to call upon it until you are the right level.

Hope that helps. :)


Can you capture familiars/eidolons/animal companions/monstrous cohorts/etc.?

How does monster training work with animals and the trick system? It seems like it overrides it?

The trainer perk "Appraise Monster" did not have a DC given for the Appraise check??

How would a succubus "profane gift" work with supernatural channeler?

Also- with the super channel ability would that ability remain constant if the succubus evolves?


Hey, sorry had a family gathering this weekend. I will get back to you with answers tomorrow.


What's in the box? wrote:
Can you capture familiars/eidolons/animal companions/monstrous cohorts/etc.?

Bonded creatures such as those mentioned here are already tied to their respected classes in a manner similar to a monster trainer, so are already "captured." That said, if somebody purchased a trained owlbear and used it against a trainer, they could technically lose the creature to him if he were so inclined.

What's in the box? wrote:
How does monster training work with animals and the trick system? It seems like it overrides it?

Animals are still animals and can be trained as usual. You can't direct a creature to do something it doesn't know how to do already. A monster trainer that captures an animal gains access to the spells it grants them (if any), but doesn't suddenly grant it extra knowledge on their own (hence the Monstrous Bond feat). Without the feat or time spent teaching tricks, most animals aren't very good in battle.

What's in the box? wrote:
The trainer perk "Appraise Monster" did not have a DC given for the Appraise check??

This makes the Appraise skill into monster lore (see Knowledge) and turns "current hit points of that monster, its CR, and whether it has any bonus to save if he tries to capture it" into a single useful piece of information as described by that skill. So I could roll Appraise DC 5 + CR for a common monster to learn the above or to learn something else about it.

What's in the box? wrote:
How would a succubus "profane gift" work with supernatural channeler?

This one falls a bit into the GM Fiat area, but here's how I'd run it:

1) Before talented trainer (supernatural), you could only direct the succubus to use profane gift while it's active 1/day. Once the succubus returns to your essence, the bonus goes away (painlessly because it isn't forced).

2) After talented trainer, you or your succubus could use the ability 1/day, but once she goes away, so too does the bonus.

3) After supernatural channeler, you can use the ability with or without the succubus 1/day and it stays for as long as you wish, but you have to end one bonus before you can start another, so the creature receiving the bonus from you directly would take the 2d6 Charisma drain.

4) If you have 2 succubi, you could grant the bonus to 2 separate creatures (1 from you or a succubus and 1 from the other succubus), but the succubus granting the bonus will need to remain active (or at your side with the Companion Monster feat).

What's in the box? wrote:
Also- with the super channel ability would that ability remain constant if the succubus evolves?

If the creature it grows into (another demon, perhaps) doesn't have that ability, there's nothing to draw from so the bonus falls off without penalty/drain.


one thing my group talked about since most campaigns start above level 1 is the cost of monsters.

W sorta defaulted to monsters having a cost associated with their capture equaling the level of wealth a NPC (lvl equal to monster CR) would start with and limiting characters to a number of monsters able to purchase equal to HD.

So if you are starting a lvl 4 and you wanted to purchase a Faerie Dragon you could spend 390 of your 6000 gp to have that. You could use your remaining wealth to "purchase" up to 3 more monsters.

We were clear to indicate that the "cost" is more a measure of resources (potions, alchemical items, hirelings, etc.) consumed in tracking/combating/capturing the monster than a consumer/merchant interaction.

I was wondering what you think would be a good system of approach for compensating for a MT being built at higher than lvl 1?


I posted this to Facebook some time ago and still plan to include it in an upcoming book (possibly the psionic guidebook I'm getting ready to open playtest). I like your reasoning behind it (not just buying it, but actually spending resources to find and capture it).

Want to start a trainer at a higher level? You can "buy" monsters using your starting wealth. The monster's value is equal to its Challenge Rating squared x 500 gold. Only during character creation can you buy monsters in this way.

In game, if there is ever a reason to buy or sell a monster, have the GM figure its value relative to an encounter of the same level and either charge or pay accordingly.
Some monsters, particularly constructs, already have a charge to be created or raised until they can be used by a trainer. These monsters retain their existing cost and value, even if it would be higher or lower than that which is stated here.

Alternatively, I have build monster trainers that get 1 monster at their current level -1 plus their original monster (grown to the appropriate category). Since capturing monsters isn't required to be useful, this works out well enough. You can still be a good trainer even with only 1 monster from which to draw spells.


1 person marked this as a favorite.

Part II of my review:

Is there something positive to say here? Yes, there is: The pdf does sport a toolkit for making regular monsters into monstorin as a race, i.e. Pokémon-like creatures. While certainly not perfect, it does do its job surprisingly well and provides such stats, handily, for each of the monsters - and yes, this book is chock-full with them. The vast array of them and their available spells granted to monster trainers is interesting and while some monstorin end up as lopsided on the physical or mental attribute side, the respective entries do sport some nice ideas and a vast array of downright cuddly Pokémon-style artworks that help visualize the creatures featured. How much of them are here? More 122 pages. Yes, the horribly flawed mess I was complaining about only spanned 21 pages. As jarring and annoying as the former chapter was, as nice and useful is this one and, let me emphasize that, it almost feels like it comes from a different book.

The third chapter then provides more supplemental material regarding monster training: For example, there are feats for non monster trainer characters...like this one: "If your eidolon models a monster that would grant spells to a monster trainer, you gain access to those spells. Add the eidolon’s spells to your spells known as long as it models the chosen monster, is alive, and is available to you. Spells that are not ordinarily on your class’s spell list count as 1 spell level higher for the purpose of this feat." An eidolon doesn't "model" anything. Does it need to look cosmetically like the monster? What does it need to do to qualify for free spells, which may even belong to different spell lists? This shows an ignorance on how the summoner rules work. Monstrous Cohort also deserves mention: "You can now recruit a monster as a cohort. The monster’s effective level is equal to its CR."

Okay, do you get the spells? The abilities? Does it stack with companions and active monsters? Is it autonomous? Does it need to be taught tricks if none too bright? I'm so tired of this right now, I'm not even going to dignify pointing out all the ways in which this feat makes no sense and leave it at the base: This feat does nothing. Monsters, like all creatures, can be taken as a cohort and there is nothing in the vanilla rules preventing that. This level of issues extend to everything herein...apart from the monster statblocks...and the final section of the book, which provides an all too brief glimpse at the eponymous kingdom of monsters, alongside random monster tables for respective environments - and the writing here is really nice. The level of passion that went into this is also mirrored by the copious indices: Monsters by CR, by spell granted and even those not covered in the book provide page upon page of handy information.

Conclusion:

Editing and formatting aren't bad on a formal level. On the level of rules-language, this book, there's no way around it, FAILS. Layout adheres to a per se nice two-column full-color standard that remains pretty printer-friendly and the child-friendly Pokémon-style artworks of the monsters are neat and inspiring if you enjoy the aesthetics - I certainly liked them. The book comes with excessive bookmarks for your convenience.

Damn, I HATE writing reviews like this; In fact, the reason why this review was delayed time and again, was due to the authors tinkering with the book, updating it and improving it - or so I noted via update e-mails. I really, really commend this level of commitment and passion for one's material and I so hoped I'd be able to write something positive here and reward this level of service.

You see, while I never was too much into Pokémon, I REALLY wanted the rules here to work - as a huge fanboy of the Shin Megami Tensei franchise and the superb Lucifer's Call game in particular, I've been waiting for a good "recruit foes"-class for ages. The frustrating thing is - this could have gotten it right. The monster trainer does look strong on paper, but is in basic playtest very MAD...the issue being that a truly meaningful playtest with this class is impossible at this point. Why? Because the class requires a huge amount of DM-calls to work. See the never-ending list of questions and complaints above? That's not even half of what came up.

And yes, the revisions have improved this book...but not by enough to make the class even remotely functional sans copious DM-calls. In one sentence: The rules-language is horrible. That is if you're using the normal rules. Use the fast play rules and the precise engine that is pathfinder comes crumbling down in the realm of GM-fiats. This is the single most imprecise class I've read in a while and it simply does not work...and this frustrates me to no end. Why? Because I can make it run. So can expert (and I MEAN expert!) developers and designers - I can see crunch-wizards salvaging this one and having a blast with it since the complex framework, in all aspects ALMOST works - but the lack of proper development and the at times downright sloppy rules-language undermine the very foundation upon which this whole book is built, never mind the issues with other classes and rules.

At the same time, though, the indices and monsters provided are pretty awesome and something that bespeaks the passion that Malcolm Northwinter has put into this book...and similarly, the campaign setting information, brief though it may be, is nice.

So, how to rate this? See, that's difficult: The monster-section is pretty cool and takes up the majority of the book and thus should have a more pronounced influence on the rating...but its usefulness as intended is based on a rules-foundation that is horribly flawed in several objectively bad ways, requiring more GM fiat than any other class for PFRPG I know, while the rules-aspects of the editing job are simply insufficient to run most classes, much less one this complex. Worse, that's before the MAD comes into play and objective balance-concerns stemming from the opacity of the rules-language of the class enter the equation.

Damn, I hate being this guy...but I have to tell you: Each iteration of this book's rules made me rage-quit at least once and I hoped that this final one wouldn't. It did. More than once. It really was a heart-rending experience to see this almost get it right and then botch it so hard.

Even if I take into account the freshman offering bonus, I can't rate this for the monsters alone, but have to rate it for its intent, which is making a Pokémon-ish setting/gameplay available - and here, the book objectively fails. It fails even harder for kids. Yes, I playtested that with kids who were really into the concept...and failed to grasp the opaque rules, mirroring my rage-quit in one case...and we're talking about kids that know Pathfinder and have no issue with complex classes like e.g. those in Akashic Mysteries - you don't want to see that 10 year-old's Guru...ouch!

How to rate this? Well, let me reiterate: This one, were it not for the cool monsters and the nice setting information, would get a really bad bashing. As written, it is so flawed I can't even recommend it as a mixed bag to any but the most experienced of GMs willing to spend a LOT of time essentially doing the development work for the Monster Trainer: Codifying rules language, including answers to all those issues. You may get some mileage out of this...but still, the fact remains that this is an exceedingly flawed, problematic book - as much as I like the concepts, I cannot go higher than 2 stars, even with the freshman offering bonus.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on d20pfsrd.com's shop.

Endzeitgeist out.


4 people marked this as a favorite.

Thank you for the review. I will use what I can of it to push forward and continue to improve on my work.


2 people marked this as a favorite.
malcolm_n wrote:
Thank you for the review. I will use what I can of it to push forward and continue to improve on my work.

As a fan of the book and someone whose GM has taken the time to write up a quick clarification document so we can continue to use it despite the flaws, I want to say that I think this response to a review that had some very harsh things to say shows class and aplomb, and I remain very much a fan of you and your work.

I have watched friends work on monster design for Pathfinder before and can easily imagine how much work went into the massive monster section of this book, so I just want to say that while I can not call out anything in Endzeitgeist's review as incorrect, I would still be tempted to give this 4 or more stars for its quality as a bestiary of whimsical and interesting monsters alone.


1 person marked this as a favorite.
Desha wrote:
*snip*

Thank you for the kind words. Please, I encourage anybody who's bought a copy to at least rate it. As you said, you have your own feelings. Let them be known (I'd certainly appreciate it). Not sure if you can do just a rating here, but there's also Drivethru RPG and the d20pfsrd store if not. :)

As I'm moving forward, I'm taking everybody's (End, Ssalarn, etc) thoughts into consideration and making sure that I address any open issues with future options, such as the monster psychic and monster binder alternate classes that will be available hopefully in the coming months (first as open playtest and then PDF/Print).


@Desha:
Then rate it as such! In the end, all opinions are valid and while the errors herein made it impossible for me to rate this higher, you may have other priorities/standards. So publish your review and let everyone hear your take on the book and its strengths/weaknesses. :)

@Malcolm: Thank you for being professional. I certainly hope I'll be able to one day revise this review and rate MKoM higher.


We are starting a new campaign and the DM approved this class and approved a monster 'purchasing' theme to encapsulate the character starting beyond level 1 (we are level 10)

But... something that I am a little hesitant about- I could have an Efreeti. Which would give me 3 wishes per day, and I could grant other party members wishes... Did I miss something that limited that?

I am a bit of a munchkin and enjoy the whole min/max-ing of characters... but having an everlasting flow of free wishes seems a little unbalanced (at any level but especially) for our level.

But maybe I overlooked something?


What's in the box? wrote:
*snip*

You don't gain access to a spell of a given level (in the case of Wish, 9th) until you could cast spells of that level (a 17th-level monster trainer). This applies to the monster's spell-like abilities as well. Basically, your aura makes it impossible for the efreeti to fully use its powers until you're strong enough. As written, once you hit 17th-level, you can certainly cast up to 3 wishes 1/day (ie, one creature gets up to 3 wishes) using an efreeti, but as stated, since some monsters are particularly powerful, your GM can limit that further.

For me, by 17th-level, a wizard can do this anyway, so I don't personally see it as an issue, especially given the nature of wishes. The genie may or may not enjoy being your captured companion, so beware making wishes with multiple meanings. Most of the time, I would feel better sticking to emulating other spells with it.


A note: This above is why, when I've converted several monsters directly from the Bestiaries, I have typically done the work of clearing out specific spells. For monsters not already updated, there's a little more front-end work involved.


Out of curiosity, is there anything preventing a monster trainer from having a Monstorin as one of their monsters? My fiance and I do a lot of twosie campaigns, and we've been wanting to give this one a go. I figure playing a monstorin she tamed would make for a perfect NPC/DMPC.

Still reading the PDF over, but haven't found anything discounting this yet....


Artemis Moonstar wrote:
Out of curiosity, is there anything preventing a monster trainer from having a Monstorin as one of their monsters?

Can't you have any creature as a monster?


Artemis Moonstar wrote:

Out of curiosity, is there anything preventing a monster trainer from having a Monstorin as one of their monsters? My fiance and I do a lot of twosie campaigns, and we've been wanting to give this one a go. I figure playing a monstorin she tamed would make for a perfect NPC/DMPC.

Still reading the PDF over, but haven't found anything discounting this yet....

Monstorin usually have auras too complex to be captured (since they have class levels). If, however, you wanted to roleplay the connection, there's nothing preventing it otherwise.

If you're high enough level (around 7), you could instead play as a follower if she takes the Leadership feat.

You could also play as a regular monster and she takes both the Monster Companion and Human Personality feats to allow you to interact with her like a regular ally. You wouldn't be able to fight in combat while she has another monster active, but it would allow you to roleplay with her in other situations.

It sounds like a fun interaction to have, so don't let me stop you, but by the book you cannot capture monstorin (again, because they are a player race that gains class levels).


Some major additions are on the way this year with Player's Advantage: Monster Trainer coming in December.

In anticipation of the new book, I have gone back to John Reyst's d20pfsrd and cleaned up the monster trainer class page, which was a little disheveled after the website moved. Now, it's cleaner, prettier, and I've even added some minor updates that will be included as a sidebar in PA: MT to help monster trainers better understand how to capture and train their monsters.

I'm really happy with how this update is turning out, but If you've followed us for a while and have played or are playing a monster trainer, take a look at this cleaned up text on the website and let me know what you think here or on our Facebook page.


--Get a free copy of Player's Advantage: Monster Trainer! Read below to see how--

Great news! I have completed the updates to Mystical: Kingdom of Monsters that I mentioned previously. Before I post the update, though, I want to get some of your feedback. To that end, I'm looking for 3 volunteers (first come, first serve) to give the updated book a read through and provide feedback on the updates, the additions, and if anything seems wrong or is missing that I skipped over in my final read through. I need this completed before 11/1, so please only reply if you have time. On 11/1, the update will be available to everybody and this offer will no longer be valid.

In exchange for your feedback, I will provide you with a free copy of Player's Advantage: Monster Trainer when it comes out in December.

**Please note that you will have to have already purchased Kingdom of Monsters to get the updated version since that is how I will be providing it to you.

Thank you for your help, and happy hunting!


1 person marked this as a favorite.

I'm up for a read-through - as a backer of the original KS, I'm still holding out for a truly updated, streamlined and usable M:KOM hardback book. But an updated PDF will work too...


Oceanshieldwolf wrote:
I'm up for a read-through - as a backer of the original KS, I'm still holding out for a truly updated, streamlined and usable M:KOM hardback book. But an updated PDF will work too...

Sent you a PM. Thank you :D


And replied!

51 to 81 of 81 << first < prev | 1 | 2 | next > last >>
Paizo / Messageboards / Paizo.com / Product Discussion / Mystical: Kingdom of Monsters (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.

Paizo.com Gift Certificates
On Sale and Clearance!


©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.