Demiplanes: The Twilight Demesne (PFRPG) PDF

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A Pathfinder Roleplaying Game GM’S RESOURCE by Robert Brookes

Hidden between the Plane of Shadow and the Material, is a mysterious realm of prophecy and divination wrapped within a forest of light-devouring trees. For untold centuries it has contained a secret, locked away by the enigmatic goddess of light and darkness that wove the very demiplane into being. Terrifying creatures, from cruel kytons to dragons of shadow and wrath, invade this interstitial realm in the hopes of uncovering the goddesses' lost knowledge. Only those who can survive the midnight labyrinth have a hope of uncovering the secrets of the Twilight Demesne and preventing sinister forces from discovering the truth... whatever it may be.

Demiplanes are short supplements designed to present the time-crunched GM with an entire demiplane ready to easily insert into virtually any home campaign. Perfect as an adventure locale, the lair of a powerful ally or merely somewhere to occasionally visit for any one of a hundred reason, Demiplanes are the perfect resource for GMs looking for something a little bit different for their campaigns.

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This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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This installment in Raging Swan Press' new series detailing Demiplanes clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let's take a look!

So what is the Twilight Demesne? Well, the easy answer would be that it's a truly dark forest - one wove from the Plane of Shadow and thus a fluif, self-contained place with normal gravity. Ingress and egress to the plane, planar traits (like enhanced light/darkness descriptor magic) and impeded magic - all covered.

Notable denizens and a lore-section as well as a 20-entry dressing table ensure that you have the tools to drive home that the players are not in Kansas anymore, often also utilizing mechanics beyond fluff - neato!

Beyond that, the starlight shrine, where petitioners can divine the future if they manage to parley with the enigmatic keeper (a fully statted CR 12 kitsune oracle) or brave the dangerous midnight labyrinth of folded spaces that brings new meaning to being lost in the woods, a grove, the permanently in darkness clad willow and its guardian... More beckons - take for example kytons that were subjected to the keeper's wrath, now remaining as dendrified, stunted and thorny trees or the true, enigmatic creator of the place that I won't spoil here...but seriously, what self-respecting adventurer can turn his/her back on a massive moon of jagged obsidian that contains a door of intricate clockwork locks and the things contained beyond this strange gate?


Editing and formatting are top-notch, I noticed no glitches. Layout adheres to Raging Swan Press printer-friendly two-column b/w standard and the pdf comes fully bookmarked for your convenience. The original cartography for the supplement is cool and the pdf comes in two versions - one optimized for screen-use and one for the printer.

Robert Brookes' Twilight Demesne sets a very high bar for a first demiplane - iconic, distinctive, with adventure hooks and ideas galore, a cool NPC and truly memorable imagery, this opens the series with a perceptible bang! At the low price, a true steal and a supplement that can easily be integrated into just about any campaign - well worth 5 stars + seal of approval!

Endzeitgeist out.