Pathfinder Roleplaying Game: Pathfinder Unchained (OGL)

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Pathfinder Roleplaying Game: Pathfinder Unchained (OGL)
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Get ready to shake up your game! Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!

Pathfinder Unchained is an indispensable companion to the Pathfinder Roleplaying Game: Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Unchained includes:

  • New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.
  • New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity.
  • Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.
  • Magic items that power up with you throughout your career—and ways to maintain variety while still letting players choose the "best" magic items.
  • Simplified monster creation rules for making new creatures on the fly.
  • Exotic material components ready to supercharge your spellcasting.
  • New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.
  • ... and much, much more!

ISBN-13: 978-1-60125-715-4

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Great Optional Toolkit

5/5

Having completed a couple of adventure paths as GM and gearing up for my third, I felt I had enough experience under my belt to see about implementing some of the alternative rules systems from Pathfinder Unchained. The book presents 254 pages of different or additional ways to do things in Pathfinder, and it’s certainly worth a look if you’re planning a new campaign—chances are there’s something for every GM. These aren’t little things like a new feat, but major redesigns of entire classes, monster creation, magic, and more. The only caveat is that the more you stray from the Core rules, the more unresolved issues are likely to arise, so think carefully through the implications of a change and make sure players are willing to buy in to any adjustments. Anyway, there’s a ton of material to discuss, so let’s get to it!

I’m not a big fan of the cover. The golem or animated statue or whatever it is has a crazy narrow waist that really annoys me for some reason, even though I do acknowledge the whirling chains are a nice nod to the book’s title. The introduction (2 pages long) notes that Pathfinder was released seven years earlier (at that point) and that it’s time to offer a workshop full of tools for GMs to select from to update and customise their game. It provides a brief but useful overview of the major new changes, and is worth a skim.

Chapter 1 is “Classes” (36 pages) and contains the most widely adopted changes across the Pathfinder community. The chapter presents new “Unchained” versions of the Barbarian, Monk, Rogue, and Summoner, and even PFS allows them because they are almost unanimously accepted as more playable (and better balanced) revisions. The Unchained Barbarian has simplified calculations for rage duration (though it still lasts too long, in my opinion) and makes it easier to use rage powers. The Unchained Monk has a simplified Flurry of Blows and new ki powers for versatility. The Unchained Rogue gets skill unlocks (discussed later) and important abilities like debilitating injury, weapon finesse, and (eventually) Dex to damage. The Unchained Summoner is frankly a nerf, but a much-needed one; the biggest change is to the eidolon, but it also fixes the Summoner spell list. I’m happy with all the class revisions, and I only wish Paizo got around to making Unchained versions of some of the other problematic classes out there. The chapter also contains a new method to compute BABs and saves to help multiclass characters, but it looks too complicated to me. Finally, there’s a new “staggered advancement” mechanism that sort of allows a character to partially level up as they go instead of doing it all at once when they reach a new XP threshold; I think it’s more effort than its worth.

Chapter 2 is “Skills and Options” (44 pages). It starts with an optional “Background” skills system, which essentially gives each PC a free rank each level to spend on a non-combat oriented skill like Craft, Perform, etc. I tried it once in a previous campaign but found it was rarely used to flesh out a character and was instead just dumped into learning another language or another point in a Knowledge skill. I do like the expanded skill uses for Craft, Perform, and Profession—they’re easy to integrate into a campaign because they essentially give the GM a list of uses and DCs to make those skills more valuable in ordinary gameplay (such as using Craft to determine what culture made an item, for example). Another optional change is a consolidated skill list that cuts the number of skills in a third! This is essentially what Starfinder did, and I’m not a fan at all because it makes for too much homogeneity within a group. Another proposal is “grouped skills” which makes PCs more broadly skilled but less specialised; complicated but interesting. Next, there are alternative Crafting and Profession rules. I like the changes to Crafting (simplifies and details DCs better) but it doesn’t address magical item crafting which, frankly, is the most likely to be used and abused. The changes to Profession are only for running a business. Perhaps most pertinent are the “Skill Unlocks” for Unchained Rogue (or any other PC who takes a particular feat)—these allow a character who has 5, 10, 15, and 20 ranks in a skill to gain a particular ability with that skill. These aren’t game-changers for the most part, but they do speed up their use or remove penalties, and are worth having for the most part. Last, there’s a new way to handle multiclassing; essentially, you give up feats to get the secondary powers of another class. I found it interesting but ultimately unsatisfactory.

Chapter 3 is “Gameplay” (46 pages) and is a real grab bag of options. The first involves alignment: either making it a bigger part of the game by tracking PCs’ alignment more finely and providing bonuses accordingly, or removing it altogether (which would require a *lot* of GM legwork). Some people like the revised action economy (a version of which was implemented in PF2), which changes the admittedly initially confusing dichotomy of Free/Swift/Immediate/Move/Standard/Full to just “Simple” and “Advanced”. However, I’ve also heard issues with how it handles certain classes. Another proposal is to remove iterative attacks; it looks interesting but too complicated for easy adoption. Next are “stamina points” and “combat tricks”—basically, a pool of points to use for a bonus on an attack or to do certain tricks that improve combat feats; I could certainly see using this. Also tempting is the idea of “wound thresholds”, which means there’s a degradation of fighting ability the more hit points are lost—this would create some new tactical considerations though it would also require some more GM tracking. Last are Starfinder-style disease and poison progression tracks, which make them *much* deadlier (I think they’re too hard to integrate at this stage in Pathfinder, however).

Chapter Four is “Magic” (38 pages). It starts with “Simplified Spellcasting”, in which a spellcaster only prepares spells for their three highest spell levels with all lesser spells grouped in a pool; this provides them even more flexibility, which is anathema to those (like me) unhappy with the caster/martial disparity at higher levels. Next are “Spell Alterations”, and some of these are more my jam: limited magic, wild magic, spell crits and fumbles, and material components have a cost for every spell (old school!). I know a lot of groups use the “Automatic Bonus Progression” rules, which provide a fixed bonus at each level so that the “Big Six” magic item slots can be used for more interesting and flavourful things than just stat boosting gear. Next are magical items that scale; I think one or two of these in a campaign could be really fun (and manageable), though I wouldn’t want to overdo it just because of the complications. Last up is a new way of handling magic item creation that involves the whole party overcoming challenges in order to add unique powers to items; it’s certainly flavourful and worth considering.

Chapter Five is “Monsters” (62 pages). It presents a whole new (and allegedly much faster) way of creating monsters. It’s the method adopted in Starfinder, and is based on arrays and grafts rather than building a creature from the “ground up”. I’m personally not a fan of it (I like knowing monsters follow the same “rules” as everyone else), but I do sympathise with the homebrewers out there who want a faster way to stock a dungeon with custom creations.

And that’s Pathfinder Unchained. If you’ve been playing or GMing for a while and have a good sense of the Core rules, it’s certainly worth a look.


Some of the suggested mechanics are worth the entire price

5/5

Automatic Bonus Progression is enough to justify the entire price of the book. Better versions of the Rogue and Monk, as well as fixes to the summoner and streamlining the barabarian seal the deal. There is a lot of other good stuff in here as well. Well worth it!


Upgraded Mechanics!

5/5

I love the idea of this book, I wish this happened more often. They took what they saw wrong with their game and spent proper time and effort to come up with proper solutions. It's pretty rare for a company to spend this much effort on tweaking things. The new proposed mechanics for combat and skills are unique and great ideas to help customize your groups' gaming experience.
I hope they release more books like this in the future. I've love for more variations for multiclassing, and I'm still waiting for a summoner archetype that removes the class summon monster ability and focuses more on the eidolon.
Highly recommend it, especially for anyone interested in how someone goes about making a gaming system. It provides awesome insights.


Fantastic product

5/5

It's been a while since it took me so long to digest a Pathfinder book, and boy, did Unchained ever keep me digesting. More optional rules than you can shake a stick at, to be implemented in modular or wholesale fashion, to tweak your game to your heart's content, and with top-notch art throughout, to boot. Excellent work by Paizo and one of their finest offerings in a while.

As for the negatives, the only thing I can really point out is that the writing can be somewhat scattershot and unfocused in a couple of reasonably complex sections, which would have benefited greatly from examples or bolded formulae.


Love The Options

5/5

This book is a great addition. Options are optional, and it's great that this book has so many. It really makes customizing a campaign easy. Of you'll like you never use every option, or likely even half of them in a single you play or run, but having them really gives you a great toolbox to use. Some people are finicky about house rules, so having an official batch of "house rules" to choose from is nice for people who prefer to stick to official products. No book is perfect, but being this book isn't really being forced on anyone (of course I suppose none of the supplements are), and that is a giant bag of options that you can pick and choose from to enhance the game, for those who'd like it enhanced, I give this product 5 stars, especially if I am comparing it to the usefulness of the average Pathfinder product.


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Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I am very interested in this product. Hoping firearms are given some unchained treatment, but I won't cry if not.

Hopefully you get my excitement up enough that I buy the physical copy.

Dark Archive

6 people marked this as a favorite.

Unearthed Arcana was one of my favorite 3.X products, with a ton of neat ideas in it, so, whether I agree 100% with any one change or another, I imagine there will be lots of fun ideas to explore in this one.


Insain Dragoon wrote:
It is off topic to talk about what we want in Pathfinder Unchained within the Pathfinder Unchained Discussion thread, so let's discuss what we want Unchained without being chained down by the chains of this thread, so let's move discussion of the Unchained Fighter to This thread

Makes me wonder what this very thread is for then? Just to simply say "Yay!" or "Nay!" to said product?

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Freehold DM wrote:

Hm.

This fills me with concern. I will check out the book and may do some switching, but like most gamers my age, im more interested in getting ideas from this book to use in the future as opposed to abandoning everything I know currently.

People who share your viewpoint are very much in mind here.

Paizo Employee Chief Technical Officer

Barachiel Shina wrote:
Makes me wonder what this very thread is for then? Just to simply say "Yay!" or "Nay!" to said product?

Talking in generic terms about what you might like to see here is fine. But if one person says "I want to see a new X", we can't have this thread turn into a debate about whether or not we need a new X, or exactly how broken X is or isn't. We have other places for that sort of discussion. Stay on target.

Paizo Employee Chief Technical Officer

8 people marked this as a favorite.

When Jason pitched the outline for this book, my first comments were about the proposed list of classes, and mirror many of the comments seen here: Why A and B, but not C and D?

I can assure you he had really good answers, though I can't really share most of them right now. But i will give you one: a couple of the classes that are not called out in the Classes chapter on the outline rely heavily on systems that are called out in other chapters.


Vic Wertz wrote:
I can assure you he had really good answers, though I can't really share most of them right now. But i will give you one: a couple of the classes that are not called out in the Classes chapter on the outline rely heavily on systems that are called out in other chapters.

Hypothetical clarification:

As in, the reason Fighter isn't listed as a class fix is maybe a chapter deals with fixing feats or something? Just as an example of what you mean?


Pathfinder Adventure Path Subscriber

This sounds really interesting!


Vic Wertz wrote:

When Jason pitched the outline for this book, my first comments were about the proposed list of classes, and mirror many of the comments seen here: Why A and B, but not C and D?

I can assure you he had really good answers, though I can't really share most of them right now. But i will give you one: a couple of the classes that are not called out in the Classes chapter on the outline rely heavily on systems that are called out in other chapters.

Every buff to feats and game systems is a buff to all martials. If a Barb/paladin/ranger is 10 score and a fighter is 5 score and these changed systems add 5 to the score then the Fighter is still 5 behind the others.

As long as the fighter is based on feats he can never gain an edge, hence why he needs to be unchained from feats.

Caster Martial disparity isn't the Fighters biggest problem. His biggest problem is that their is no plausible reason to take one over any of the other full BAB classes.

Also if you and Jason could check out that discussion thread it would be ace. It has had an overwhelmingly positive response with currently 51 for and 7 against


1 person marked this as a favorite.
Tels wrote:
Vic Wertz wrote:
I can assure you he had really good answers, though I can't really share most of them right now. But i will give you one: a couple of the classes that are not called out in the Classes chapter on the outline rely heavily on systems that are called out in other chapters.

Hypothetical clarification:

As in, the reason Fighter isn't listed as a class fix is maybe a chapter deals with fixing feats or something? Just as an example of what you mean?

So like Feats Reforged?

Sounds like Paizo has another opportunity to profit by copy/pasting others' work.


137ben wrote:
Tels wrote:
Vic Wertz wrote:
I can assure you he had really good answers, though I can't really share most of them right now. But i will give you one: a couple of the classes that are not called out in the Classes chapter on the outline rely heavily on systems that are called out in other chapters.

Hypothetical clarification:

As in, the reason Fighter isn't listed as a class fix is maybe a chapter deals with fixing feats or something? Just as an example of what you mean?

So like Feats Reforged?

Sounds like Paizo has another opportunity to profit by copy/pasting others' work.

You realize that was a hypothetical example right?

Another one might be that Wizards get nerfed not through the class, but through the toning down of magic itself. The class stays exactly the same, but magic over-all gets weaker.

Or another example of a class getting fixed by fixing another system at the root of the problem is Sorcerer/Wizard relation getting fixed by fixing Vancian Casting.

Or maybe Cavalier charges aren't so OMGWTF powerful because they fixed mounted combat?

These are just hypothetical examples to clarify what Vic meant by addressing a class by addressing the underlying system. So maybe we won't see casters getting worked on in the class section of Pathfinder Unchained because the Design team is going to address the Caster/Martial disparity in the Magic chapter by nerfing magic or something.

[Edit] Also, you could tone down the snark. Humanity as it exists does so by building off the work of others. Everything we do today, happens because someone else took the first step. Paizo building off Wizards isn't a bad thing, and it's not bad if they make money off of it.


6 people marked this as a favorite.

The preliminary description also suggests ways in which the non-made over classes might be benefiting:

Product Description at the top of thread wrote:
Players will love the book's new resource pool for martial characters, allowing for exciting new tactical options, as well as the robust new system that allows spellcasters to modify their spells with powerful spell components.

(emphasis mine)

Honestly, I really am increasingly tired of living in the "nownowNOW!" generation. I sometimes wonder if the folks at Paizo and elsewhere might not be better served not announcing products so far in advance of their release, if only to tone down the requests/demands.

Contributor

Gonna copy Vic's remarks from the Pathfinder Unchained thread over here:

Vic Wertz wrote:

When Jason pitched the outline for this book, my first comments were about the proposed list of classes, and mirror many of the comments seen here: Why A and B, but not C and D?

I can assure you he had really good answers, though I can't really share most of them right now. But i will give you one: a couple of the classes that are not called out in the Classes chapter on the outline rely heavily on systems that are called out in other chapters.

I'm wondering if one of these "systems" is a feat scaling system. If some feats "grew up" into their Improved Versions, that could be a huge benefit to the Fighter. Maybe we'll also see some tweaks to the Combat Maneuver system, though I honestly can't think of any aspect of the Combat Maneuver system that's still chained to 3.5.


The "robust new system for casters upgrading their spells with components" honestly sounds like a more fleshed-out alchemical power component type deal.


Product Description at the top of thread wrote:
Players will love the book's new resource pool for martial characters, allowing for exciting new tactical options, as well as the robust new system that allows spellcasters to modify their spells with powerful spell components.

when we are talking about a resource pool here, should I imagine a pool of options for character customization or something more akin to a pool ki- or grit pool?


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Lou Diamond wrote:
I think Paizo should scrap the extra HP while raging and replace it with DR/- equal to 1/2 of the Barbarians level. IMO this would do the same thing as extra temp hit points and be an easier mechanic for players to use. The Extra Con given by raging will still give the Barbarian at least a +2 on their Fort save more when the Barbarian gets greater rage.

Actually, temporary hit points would be less of a problem than the current approach, as it would avoid the problem of the sudden hit point drop when the rage ends. Saying that you gain +2 to melee attack and damage, +2 to Fortitude saves, and 2x level temporary hit points when you go into a rage creates far fewer problems than +4 to Str and Con.


David knott 242 wrote:
Lou Diamond wrote:
I think Paizo should scrap the extra HP while raging and replace it with DR/- equal to 1/2 of the Barbarians level. IMO this would do the same thing as extra temp hit points and be an easier mechanic for players to use. The Extra Con given by raging will still give the Barbarian at least a +2 on their Fort save more when the Barbarian gets greater rage.
Actually, temporary hit points would be less of a problem than the current approach, as it would avoid the problem of the sudden hit point drop when the rage ends. Saying that you gain +2 to melee attack and damage, +2 to Fortitude saves, and 2x level temporary hit points when you go into a rage creates far fewer problems than +4 to Str and Con.

But it introduces a different problem, particularly with Rage Cycling. 2x level new temporary hit points every round?


Tels wrote:


You realize that was a hypothetical example right?

Yes, and my response was hypothetical.

Ashram wrote:
The "robust new system for casters upgrading their spells with components" honestly sounds like a more fleshed-out alchemical power component type deal.

That...is exactly the kind of thing the alchemist should have been to begin with. I hope you're right, because if you are this book will be awesome.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

As I recall, rage cycling is a problem in and of itself. We might want that explicitly rather than implicitly forbidden.


Love this book's idea. I know we weren't supposed to hope for the sky, but there are a couple things on my wishlist:

1. A revamped poison/alchemy system, so that they're more viable at all levels and poison is less all or nothing with little chance of success at higher levels and heavy gp cost.

2. A better stealth system and sneak attack that will help the rogue feel more useful.

3. A generally reworked Monk.

4. More martial class options that make 2 weapon fighting more viable for different classes, and generally more options to help mobile martial characters be more useful. Less standing still and full attack mechanics. I'd like to see a more flexible barbarian and a little fighter love.

5. A slightly nerffed summoner and generally reworked gunslinger to make guns less costly and no longer just touch AC kick butting. I just really don't like gunslinger mechanics.

If I got all these, I'd be a very happy Pathfinder fan. Even just a couple of these would be awesome! The ones I hope most for is a good change to the Monk and the poison rework. :)

Paizo Employee Chief Technical Officer

Tels wrote:
Vic Wertz wrote:
I can assure you he had really good answers, though I can't really share most of them right now. But i will give you one: a couple of the classes that are not called out in the Classes chapter on the outline rely heavily on systems that are called out in other chapters.

Hypothetical clarification:

As in, the reason Fighter isn't listed as a class fix is maybe a chapter deals with fixing feats or something? Just as an example of what you mean?

I've said all I'm going to say for now!

Paizo Employee Lead Designer

2 people marked this as a favorite.

Be patient folks.

While I cannot promise we will address every concern (the book is only 256 pages after all), I think that most will be very pleased by some of the parts of this book.

No more spoilers for now though. You are just going to have to wait.

Jason Bulmahn
Lead Designer


Jason Bulmahn wrote:

Be patient folks.

While I cannot promise we will address every concern (the book is only 256 pages after all), I think that most will be very pleased by some of the parts of this book.

No more spoilers for now though. You are just going to have to wait.

Jason Bulmahn
Lead Designer

Would you mind stopping by this thread and saying hi? It would be nice to know that our feedback is at least being read even if you don't have any comments.

Designer

1 person marked this as a favorite.
Insain Dragoon wrote:
Jason Bulmahn wrote:

Be patient folks.

While I cannot promise we will address every concern (the book is only 256 pages after all), I think that most will be very pleased by some of the parts of this book.

No more spoilers for now though. You are just going to have to wait.

Jason Bulmahn
Lead Designer

Would you mind stopping by this thread and saying hi? It would be nice to know that our feedback is at least being read even if you don't have any comments.

I am reading that thread, but I'm not sure it would be a good idea for a designer to post in it--don't let us stifle your creative process in there. Heck, if you guys come up with enough different good ideas there, I'm sure by the end of your brainstorm there will be enough for more than one 3pp class, and there's clearly enough passion in there to see a product through.


The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

Designer

Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

My post was not meant to be a counterpoint to the thread, but merely a side observation. No matter what is in Unchained, there will still be enough other interesting ideas in your thread to make several fun 3pp classes (and archetypes) if you guys workshopped them and put them together.


Pathfinder Lost Omens, Rulebook Subscriber
Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

They acknowledged that some people wanted a different take. That's not exactly the same thing.


Disclaimer: I was reading an old RavingDork post...

about the StoneShape Spell. and after reading RossByers discussions on unchaining PlanarBinding spells from the way things have always been done, it seemed that StoneShape would be a great candidate for a look in Unchained.

I'm definitely not looking for any freakish volume calculations to make stone prisons and spiked pits...but i've seen alot of player/gm arguments on how to use this spell...touch vs area, how crude is crude, exactly 1 stone or the side of a hill up to my volume? etc...

stoneshape is one of my alltime favorite thematic spells but it would be nice to more specifically enumerate what the 3rd/4th level spell can/cannot do...especially in like of other spells like wall of stone, spiked pit, spikedstones.

earthbenders everywhere would appreciate some concrete elaboration on this one. at least i would :-)

Silver Crusade

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Insain Dragoon wrote:
Last I checked we hit 60:9 in favor of the Fighter being Unchained.

ID, I've seen you use these numbers a couple times. Allow me to suggest that you not read too much into those numbers. They aren't much good as evidence for the point you appear to want them to support (i.e. that there is a majority opinion in favor of the Fighter getting a rewrite in Unchained). Here's why.

Mostly, this is a concern about self-selection. It seems likely that a thread with such a "click-if-you-agree!" title, and such a crowd of committed "we agree!" partisans, is going to draw a certain group of readers—those who already agree with you. There's good reason to think, then, that those numbers you're bringing up will be significantly influenced by a self-selection effect. Kinda like when Fox News makes a big deal about the results of an "online poll!" run on Fox.com. :-)

(We should also keep in mind the general self-selection point, too, that the forums themselves are hardly representative of the general population of all PF players.)

Plus, what Mark said, about not interfering with the creative process, also applies to other posters. I haven't posted in the thread, though I've been following it with some interest, because I don't really think the Fighter is so badly in need of "Unchaining." But it wouldn't be very polite or helpful to interrupt y'all's interesting brainstorming session to say, "hey guys, I don't agree!" (In fact, haven't you posted a couple times over there explicitly asking that the thread stay focused on what a rewritten fighter might look like, rather than a discussion of whether the fighter needs a rewrite? I agree with you that that seems like a better approach for the thread. I'd rather not contribute to yet another pointless forum squabble.)


Squeakmaan wrote:
Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

They acknowledged that some people wanted a different take. That's not exactly the same thing.

Agreed, it is only a coincidence that people have titled Rogue and Monk as the "worst classes in the game" and have been asking for their rewrite for ages. Same with Fighter, but they don't have a confirmed rewrite.

Silver Crusade

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Insain Dragoon" wrote:
so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.
Insain Dragoon wrote:
Squeakmaan wrote:
Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

They acknowledged that some people wanted a different take. That's not exactly the same thing.
Agreed, it is only a coincidence that people have titled Rogue and Monk as the "worst classes in the game" and have been asking for their rewrite for ages. Same with Fighter, but they don't have a confirmed rewrite.

I will also add that it's rather irritating, to me at least, when you frame your distaste for the Fighter class as something that *everybody* shares, or as something that *only an idiot would disagree with* (this is how your posts can come off, at least to me).

Though I can see how many of the complaints aired in your thread and others like it can get traction, I'm not sure I agree with the strength of the conclusions that you and others draw from those perceived shortcomings with the Fighter class. So when I'm thinking to myself well, there are some valid points here but I'm not sure I want to go all the way with these guys, and you come along and adopt that confrontational tone, it riles me up a bit and I find myself less sympathetic to your case and tempted to start what I've characterized above as "yet another pointless forum squabble."

Which leads me to suggest that, flies with honey, you'd do a lot more for your cause if you adopted a less confrontational tone. In other words—which is more important, building consensus for your viewpoint on what you see as an important issue, or telling folks who disagree with you that they're stupid? Framed like that, it seems an obvious choice. At least to me. :-)


2 people marked this as a favorite.
Cthulhudrew wrote:


(emphasis mine)

Honestly, I really am increasingly tired of living in the "nownowNOW!" generation. I sometimes wonder if the folks at Paizo and elsewhere might not be better served not announcing products so far in advance of their release, if only to tone down the requests/demands.

My thoughts exactly.

Dark Archive

Worst class in the game is clearly the Commoner. Look at all those dead levels! And the Warrior is like a Fighter without class features. Which, since the Fighter is already a Fighter without class features, is kind of like an Ouroboran Mandelbrot pattern of suck.

NPC Classes Unchained, y'all!

.

Seriously 'though, Monte Cook's Book of Experimental Might 2 expanded on the notion of combat feats having two 'levels,' one for any old schmoe who took them, and then a little something extra for if they were taken with a Fighter's bonus feats from class levels, so that anyone could use Power Attack, but a Fighter who took it as one of his Fighter class bonus feats got a +2 damage over and above the usual effects.

He had the extra effects gated off by levels (so the above damage bonus only applied at 11th level), which seemed a bit weak, but he also had 'boost' effects that allowed a Fighter to perform a few stunts a day, with each Combat feat having an associated 'stunt' he could use by spending one of his boosts, so there were a couple levels of increased combat feat utility for Fighters.

(The Power Attack 'boost' for instance was to be able to reroll a melee damage roll.)

The downside of this sort of concept is that it would require extra lines of text for every combat feat, for abilities that will mostly only be relevant to Fighters (or, perhaps in special circumstances, other martials, perhaps limited to Combat feats selected with Ranger, Cavalier, Monk, etc. bonus feats, or as Rogue Talents?).

For a game system that spends 165 pages on magic and spells and 25 pages on melee and ranged combat and maneuvers, that could be crazytalk. :)

.

I kind of feel that one problem with the feats in general is that there are just too many of them, and a *lot* of them 'feel' more like they should be options that anyone can attempt, almost as if some of these feats aren't adding options to the game, so much as subtracting them by taking something that anyone should be able to attempt, and gating them off as only able to be done by someone who has spent a limited resource to train to do something that, thematically, might only happen a couple times in their life.


Mark Seifter wrote:
Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

My post was not meant to be a counterpoint to the thread, but merely a side observation. No matter what is in Unchained, there will still be enough other interesting ideas in your thread to make several fun 3pp classes (and archetypes) if you guys workshopped them and put them together.

As true as that may be, that does not change the fact that any 3pp class that may be inspired by that thread will not be PFS compatible. It does not change that GMs who say "Paizo books only" will deny that class.

When Insain Dragoon said he wanted dev presence in his thread, he didn't mean that he wanted a dev to go in and judge the ideas in people's post. He wanted something more like a "You concerns are noted. We are watching this thread."

Designer

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Adam B. 135 wrote:
Mark Seifter wrote:
Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

My post was not meant to be a counterpoint to the thread, but merely a side observation. No matter what is in Unchained, there will still be enough other interesting ideas in your thread to make several fun 3pp classes (and archetypes) if you guys workshopped them and put them together.

As true as that may be, that does not change the fact that any 3pp class that may be inspired by that thread will not be PFS compatible. It does not change that GMs who say "Paizo books only" will deny that class.

When Insain Dragoon said he wanted dev presence in his thread, he didn't mean that he wanted a dev to go in and judge the ideas in people's post. He wanted something more like a "You concerns are noted. We are watching this thread."

I have no idea what will happen vis-a-vis Unchained and PFS, but were I a betting men, I wouldn't throw too much of a bet on many parts of Unchained being sanctioned.

As to watching the thread, I did lead with "I am reading that thread", so hope that helps! As always, I appreciate all feedback. Whether we use it or not, varied feedback from all opinions is better than just hearing one viewpoint, so I'd much rather hear everyone's voice than only those who agree, as long as its a constructive voice.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Adam B. 135 wrote:
Mark Seifter wrote:
Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

My post was not meant to be a counterpoint to the thread, but merely a side observation. No matter what is in Unchained, there will still be enough other interesting ideas in your thread to make several fun 3pp classes (and archetypes) if you guys workshopped them and put them together.

As true as that may be, that does not change the fact that any 3pp class that may be inspired by that thread will not be PFS compatible. It does not change that GMs who say "Paizo books only" will deny that class.

When Insain Dragoon said he wanted dev presence in his thread, he didn't mean that he wanted a dev to go in and judge the ideas in people's post. He wanted something more like a "You concerns are noted. We are watching this thread."

Isn't that pretty much what Mark said in "I'm reading that thread"? Intellectual property concerns notwithstanding, I'm pretty sure the devs are always noting concerns and getting ideas from what people say about their product.

Plus, as the new guy on the block (and without putting words in Mark's mouth), I'm betting he's still figuring out where Paizo policy puts the line between "inspiration" and "plagiarism".

Silver Crusade

Berinor wrote:
Plus, as the new guy on the block (and without putting words in Mark's mouth), I'm betting he's still figuring out where Paizo policy puts the line between "inspiration" and "plagiarism".

FAQ'd!. :-)

FAQ wrote:

Who owns my comments?

While Paizo Publishing does not pre-screen message content, Paizo Publishing does reserve the right to edit or remove submitted messages or material at any time. Paizo Publishing is not responsible for the content of messages submitted by users of the site. Users posting messages to the site automatically grant Paizo Publishing the royalty-free, perpetual, irrevocable, nonexclusive right and license to use, reproduce, modify, adapt, publish, translate, sublicense, copy and distribute such messages throughout the world in any media.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Joe M. wrote:
Berinor wrote:
Plus, as the new guy on the block (and without putting words in Mark's mouth), I'm betting he's still figuring out where Paizo policy puts the line between "inspiration" and "plagiarism".

FAQ:

FAQ wrote:

Who owns my comments?

While Paizo Publishing does not pre-screen message content, Paizo Publishing does reserve the right to edit or remove submitted messages or material at any time. Paizo Publishing is not responsible for the content of messages submitted by users of the site. Users posting messages to the site automatically grant Paizo Publishing the royalty-free, perpetual, irrevocable, nonexclusive right and license to use, reproduce, modify, adapt, publish, translate, sublicense, copy and distribute such messages throughout the world in any media.

Touche legalese. Touche. :-)


I think what Paizo is doing here is very smart. With D&D 5e coming out and focusing on modularity, options, better balance between martials and casters, more dynamic martial movement during combat, and a "play-it-your-way" philosophy, this is potentially a great response. Giving people options in Pathfinder (outside of the default assumptions) is an effective way to retain players who may see more of what they want in the options being presented by D&D 5e. I am definitely in the "target audience" for this book. Well played, Paizo. My only wish is that this book was coming out sooner than 2015.


Berinor wrote:
Adam B. 135 wrote:
Mark Seifter wrote:
Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

My post was not meant to be a counterpoint to the thread, but merely a side observation. No matter what is in Unchained, there will still be enough other interesting ideas in your thread to make several fun 3pp classes (and archetypes) if you guys workshopped them and put them together.

As true as that may be, that does not change the fact that any 3pp class that may be inspired by that thread will not be PFS compatible. It does not change that GMs who say "Paizo books only" will deny that class.

When Insain Dragoon said he wanted dev presence in his thread, he didn't mean that he wanted a dev to go in and judge the ideas in people's post. He wanted something more like a "You concerns are noted. We are watching this thread."

Isn't that pretty much what Mark said in "I'm reading that thread"? Intellectual property concerns notwithstanding, I'm pretty sure the devs are always noting concerns and getting ideas from what people say about their product.

Plus, as the new guy on the block (and without putting words in Mark's mouth), I'm betting he's still figuring out where Paizo policy puts the line between "inspiration" and "plagiarism".

I did not miss that Mark Seifter said that he was reading it. However my words:

"When Insain Dragoon said he wanted dev presence in his thread, he didn't mean that he wanted a dev to go in and judge the ideas in people's post. He wanted something more like a "You concerns are noted. We are watching this thread.'" show that you perhaps have read my post incorrectly. Sorry for any confusion.

RPG Superstar 2008 Top 32

Cthulhudrew wrote:
I sometimes wonder if the folks at Paizo and elsewhere might not be better served not announcing products so far in advance of their release, if only to tone down the requests/demands.

There are limits to this: at a certain point, Paizo has to make announcements into the book and hobby trades for new products (this is why Amazon always has mockup covers that do not get updated.) For what I hope are obvious reasons, Paizo makes those announcements at the same time on the website, or slightly earlier to large groups at conventions.

Imagine what things would be like if we learned about this product by seeing it pop up on Amazon, instead of getting an announcement at PaizoCon?

RPG Superstar 2008 Top 32

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137ben wrote:
Sounds like Paizo has another opportunity to profit by copy/pasting others' work.

What?


Ross Byers wrote:
137ben wrote:
Sounds like Paizo has another opportunity to profit by copy/pasting others' work.
What?

Agreed, it seems the whole point of "Unchained" is actually to completely break themselves off from 3.5 inspiration by making new action economy systems and subsystems + rewriting certain classes without the trappings of the past. I would honestly be more surprised than anything is Unchained does copy paste previous content.


Ross Byers wrote:
137ben wrote:
Sounds like Paizo has another opportunity to profit by copy/pasting others' work.
What?

My reading of the quoted text was that a 3pp had produced something that was thematically/mechanically consistent with Paizo's design goals and that Paizo could benefit by either using or reviewing and being inspired by the material.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Adam B. 135 wrote:

I did not miss that Mark Seifter said that he was reading it. However my words:

"When Insain Dragoon said he wanted dev presence in his thread, he didn't mean that he wanted a dev to go in and judge the ideas in people's post. He wanted something more like a "You concerns are noted. We are watching this thread.'" show that you perhaps have read my post incorrectly. Sorry for any confusion.

Respectfully, a lurker is present in the thread. I think Mark is giving what you indicate you want, if not exactly what you asked for. I just happened to put more emphasis on the "like" than you did and less on the specifics of how to communicate attention.

But, I see that I have helped create enough of a digression for now. Thanks for humoring me.


Pathfinder Lost Omens, Rulebook Subscriber
Insain Dragoon wrote:
Squeakmaan wrote:
Insain Dragoon wrote:

The problem can't be solved by a third party. Paizo has acknowledged that Rogue and Monk needed to be fixed in Pathfinder Unchained, so one must ask why the Fighter, who is in just as severe need of a fix, isn't in the book.

Last I checked we hit 60:9 in favor of the Fighter being Unchained.

They acknowledged that some people wanted a different take. That's not exactly the same thing.
Agreed, it is only a coincidence that people have titled Rogue and Monk as the "worst classes in the game" and have been asking for their rewrite for ages. Same with Fighter, but they don't have a confirmed rewrite.

Not coincidental, just not necessarily representative, personally i think the druid is the worst class in the game, but I'm not going to go onto someone's druid thread and start knocking them or start an argument. I like the rogue and monk as they are, and I even like the fighter, but ya'll are having fun in your thread and I don't feel any need to come in and start stomping on your fun just because i disagree.


Ciaran Barnes wrote:

So... Pathfinder Essentials?

Lou Diamond wrote:
I think Paizo should scrap the extra HP while raging and replace it with DR/- equal to 1/2 of the Barbarians level.
This is one of the two basic components of my Rage rewrite.

So basically a straight nerf then?

Webstore Gninja Minion

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Caedwyr wrote:
Ross Byers wrote:
137ben wrote:
Sounds like Paizo has another opportunity to profit by copy/pasting others' work.
What?
My reading of the quoted text was that a 3pp had produced something that was thematically/mechanically consistent with Paizo's design goals and that Paizo could benefit by either using or reviewing and being inspired by the material.

That's the idea behind Open Game Content... Anybody, Paizo or third-party publishers, can take Open Game Content and run with it. And people have.


Exactly. Paizo typically does this for monsters and on rare occasions some other material as well. I personally feel they could stand to do so more often, with all the high quality 3pp out there, in order to avoid reinventing the wheel so often. It could be that 137ben intended a different meaning to the post, but that was my take.

Liberty's Edge

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Insain Dragoon wrote:

As long as the fighter is based on feats he can never gain an edge, hence why he needs to be unchained from feats.

Caster Martial disparity isn't the Fighters biggest problem. His biggest problem is that their is no plausible reason to take one over any of the other full BAB classes.

While I don't mean to contribute significantly to further derailment of the thread, I feel that I must note here that my current leading idea for a character for Iron Gods is a fighter, is only mechanically feasible as a fighter in the currently-available character classes*, and is feasible solely as a result of the class' bonus feats.

You may now return to your regularly-scheduled fighter-bashing.

*it is possible that he might work as a brawler, but I'd need to see the final class to be sure. Right now I don't think it would work, but I might be surprised.

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