Wolfgang Rolf |
From what I understood its basically used to buff feats that you have, and at the moment Fighters have the highest number of feats, so in a sense fighters will get the most use out of this system, but the question is how many feats does this fatigue pool effect? Will it effect Fighter only feats? I think its a decent idea, it doesn't address all the problems the fighters have but its something.
One thing I hate about this though is that you are going to have to spend a feat to gain access to this pool, martial classes don't really need another feat tax, just give this pool to all martial classes for free, since most people who pick a martial class will want to make use of it.
ikarinokami |
From what I understood its basically used to buff feats that you have, and at the moment Fighters have the highest number of feats, so in a sense fighters will get the most use out of this system, but the question is how many feats does this fatigue pool effect? Will it effect Fighter only feats? I think its a decent idea, it doesn't address all the problems the fighters have but its something.
One thing I hate about this though is that you are going to have to spend a feat to gain access to this pool, martial classes don't really need another feat tax, just give this pool to all martial classes for free, since most people who pick a martial class will want to make use of it.
well in the video, the baseline is that fighters get the feat for free and that other martials have to pay a feat for it.
Set |
From what I understood its basically used to buff feats that you have, and at the moment Fighters have the highest number of feats, so in a sense fighters will get the most use out of this system, but the question is how many feats does this fatigue pool effect? Will it effect Fighter only feats? I think its a decent idea, it doesn't address all the problems the fighters have but its something.
If it works similarly to the Book of Experimental Might II's options, where Fighters can 'boost' the effects of the feats they already have, in ways that non-Fighters cannot, that could be neat, as it solves the issue of a Fighters 'class abilities' being 'more feats' by making those 'more feats' worth more, and unlock other options, for the Fighter.
Athel |
Wolfgang Rolf wrote:well in the video, the baseline is that fighters get the feat for free and that other martials have to pay a feat for it.From what I understood its basically used to buff feats that you have, and at the moment Fighters have the highest number of feats, so in a sense fighters will get the most use out of this system, but the question is how many feats does this fatigue pool effect? Will it effect Fighter only feats? I think its a decent idea, it doesn't address all the problems the fighters have but its something.
One thing I hate about this though is that you are going to have to spend a feat to gain access to this pool, martial classes don't really need another feat tax, just give this pool to all martial classes for free, since most people who pick a martial class will want to make use of it.
Rewatched the video: its designed that all martials have to get the feat (though fighters, due to getting lots of feats, have an easier time getting it) -- but in home games you can simply let all fighters / all martials / all characters tap into it for free. Link to the moment.
Mimo Tomblebur |
3 people marked this as a favorite. |
Can we please have an alternate version of how demoralizing someone with intimidation works? It's essentially an automatic success for anyone who invests in using it, it can be made deadly with spells like Blistering Invective, and there is essentially no defense against it, even if someone is supposedly immune to fear.
Tels |
2 people marked this as a favorite. |
Can we please have an alternate version of how demoralizing someone with intimidation works? It's essentially an automatic success for anyone who invests in using it, it can be made deadly with spells like Blistering Invective, and there is essentially no defense against it, even if someone is supposedly immune to fear.
Let me introduce you to the wonderful world of Psychological Combat.
Mimo Tomblebur |
1 person marked this as a favorite. |
Let me introduce you to the wonderful world of Psychological Combat.
Wow, that looks really interesting.
Odraude |
It is not like we will be forced to use these new versions of the classes Odraude:)
The unchained summoner is already being billed as a fix. Listening to the GenCon video, they remark that the summoner is broke. So, given the option of the "broken" original class and the new fix, which one are GMs more likely to use?
Either way, it sounds like they are keeping the customization and just limiting it a bit more. Which is a fine compromise and better than just another animal companion. So we'll have to see in the final product.
poiuyt |
Barbarian: aside for Rage Cycling, there is also the X race/type "can't be Barbarian" / can't rage.
Rogue/Ninja: will sneak attack become a combat maneuver? (with Rogue/Ninja getting a bonus to it)
Paladin of any alignments: maybe... With the Bloodrager, we kinda need a Divine Warrior with better spellcasting (if not like Bard, Inquisitor, etc, maybe similar to the Adept).
Monk/Summoner: won't comment for now.
Gorbacz |
Sorry if this question has been asked to death already but what classes are already confirmed to be redesigned in this book?
Reading product description is sometimes actually useful: "completely redesigned versions of the barbarian, monk, rogue, and summoner classes"
Berselius |
Reading product description is sometimes actually useful: "completely redesigned versions of the barbarian, monk, rogue, and summoner classes.
Ignoring Gorbacz's pathetic attempt at a slam, I'll refine the question. Have any other classes been confirmed to be redesigned other than the ones stated in the product description? The Fighter or Sorcerer perhaps?
Tels |
Quote:Reading product description is sometimes actually useful: "completely redesigned versions of the barbarian, monk, rogue, and summoner classes.Ignoring Gorbacz's pathetic attempt at a slam, I'll refine the question. Have any other classes been confirmed to be redesigned other than the ones stated in the product description? The Fighter or Sorcerer perhaps?
If there had been, Gorbacz wouldn't have made that post. As it stands, no other classes have been confirmed to be redesigned.
The fighter has been said to receive indirect changes. Not changes to the class, but changes to the core system will affect the fighter, but it will also affect everyone else, though the fighter may bet more out of said changes than other classes.
AlecStorm |
From what I read here I don't think this manual will be enough to fix the huge amount of bugs that PF has, that inherited from 3.0 and 3.5.
First problem, uncontrolled bonuses. All game is based on that. Insane spells DC, insane bonus on hit and damage, on TS, and so on. So the best weapon for a barbarian is the elven blade. Really?
My wizard give a DC of 35, your bonus on TS is +10. Oh, you are a barbarian? Spell immunity.
Same for skills. You can reach insane bonuses, meaning you can never be spotted, or stuffs.
Direct dmg spells suck.
Rogue is overnerfed, paladin and inquisitors deal an insane amount of damage and got huge defenses, plus a big array of options.
The warrior got more feats and some little abilities.
Skill points? You can have 2 or 3 per level, someone else 13. Uhm... yeah.
Magic items? A joke.
I played 3.0, 3.5, and PF and I totally loved this games. D&D 4th was a big joke, they tried to bring videogamers on a table and failed hard.
But in the end, PF is not able to represent properly even a single narrative settings, with the exception of Eberron, probably.
With this old rules you can play more a Diablo campaign than a Dragonlance of Forgotten Realms.
I hope the redesign will be huge, because with Numenera and D&D next I think they have not a lot of time to waste.
No rework of paladin? :D
Actually fights in PF last 2 rounds, but take like 1.30 hours in real.
Just some random considerations. Had to house rule PF a lot more than 3.0 and 3.5. More options, more awesome stuffs, but zero balance.
Liz Courts Webstore Gninja Minion |
AlecStorm, it has been requested that if your post is not specifically about the book Pathfinder Unchained, it needs to be in the Pathfinder RPG discussion forum. Please direct all further commentary to the appropriate subforum.
Friendlyfish |
My hopes for the Summoner revamp:
1.) That Thing from Beyond is one of the base types of Outsider we can summon.
2.) That summoner becomes an INT caster, because I've never been able to understand the mechanism of the summoner being a CHA caster. There was no flavor as to its being an innate caster like a sorcerer in any way.
Liz Courts Webstore Gninja Minion |
Seoni, Alain, and Seelah against a Marilith, I'm guessing it's from Wrath. Those three plus Merisiel were the iconics for that path.
Herald of the Ivory Labyrinth to be precise.
Greylurker |
It's the summoner I always wanted!
<3
For those of you who like the summoner as is, You already have it, I want a summoner with specific outsider types!
did you check out the Demon Summoner in Deep Magic? Replaces the Eidolon with an every increasing pool of demons you can call up. Start with a pack of lemures at 1st level all the way up to pitting your will against a Balor to force it to do your idding at 20th
Orthos |
3 people marked this as a favorite. |
A) For the love of all that's holy let's please not start an alignment debate here. Suffice to say many people will disagree with you on both those affirmations. Myself among them.
B) This is not the thread for "this book needs X", and the mods have begun deleting posts that do so to keep the discussion straight. That goes in this thread.
Akin DT |
Orthos: I wasn't trying to start an alignment debate. I saw mention of discarding old assumptions and conventions and the possibility of chaotic good paladins or lawful evil anti-paladins is certainly one of those areas for Paizo. The product title mentions "fresh optional takes" after all.
On another page mods said: "Talking about what you want to see in the book is fine, but talking about other people's opinions of what they want to see in the book" (was bad)
I was doing the former.
I'm interested in the possibilities for this book, not shooting down anyone else's ideas.
I'm looking forward to a book that does at least some of what the description promises.
Renegade Paladin |
Know Direction recorded the Pathfinder RPG Rules Q&A, which contains some really interesting spoilers about what's (probably) in the upcoming Pathfinder Unchained - the video can be found here.
While the whole Q&A is very interesting and well worth a listen, the Unchained stuff starts here, and is also mentioned in the Question Round towards the end of the clip.
Man, I run my own YouTube channel and even after all that hearing my own voice in a recording is still weird. XD
For everyone who was wondering about how the new classes will affect PFS upthread, I got that question in at the seminar, here. For those who don't want to load up YouTube, the answer on sanctioning the new classes is "we don't know," but there's a good chance they might make it in, with commentary that if they get the summoner right they might make people change, but he seemed to treat that last bit as a joke. :p
BPorter |
1 person marked this as a favorite. |
I really hope that the new magic item creation system is simple, yet flexible - something along the lines of a rune-based enhancement system like those found in Dragon Age and Shadows of Mordor video games.
I really want a way to incorporate flavorful magic items with history and an ability to be improved by the PCs and get away from the "magic-mart" requirement/desire to replace Item X with new/different Item Y.
djones |
Something I'd very much like to see in the book is a re-examination of the interaction between spellcasting and sneak attacks. Right now you get 1 set of sneak dice from scorching ray due to a holdover from 3.5 based upon a ruling for Manyshot, even though Manyshot is a single attack roll and Scorching Ray requires each ray to make it's own attack.
It's understandable that this ruling would carry over and be made in this way, but adding the option of making the Arcane Trickster a lot blastier than it currently is would be a nice shot in the arm for the prestige class. Perhaps rather than having all the rays use the primary attack bonus they could use iterative attacks when targeting more than one enemy? Although that might cause issues for straight arcane casters.
Allowing sneak dice on all the missiles from a Surprise Spells magic missiles would be pretty sweet too and make that an impressive capstone.
Liz Courts Webstore Gninja Minion |
Alexander Augunas Contributor |
Cover image updated!
There are a lot of excellent, little details in that cover. From the "golem" becoming "unchained" to the cover iconics being the four classes that are also becoming "unchained" in this book. I think Wayne Reynolds deserves a slow clap for how amazingly punny and meta this cover is!