Mythic Minis 24: Mythic Martial Arts III (PFRPG) PDF

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Mythic Minis: Mythic Martial Arts II brings you 9 mythic feats for your savage and studious masters of the martial arts, including the Dragon Style, Mantis Style, and Snake Style feat chains made mythic!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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An Endzeitgeist.com review

5/5

All right, you know the drill - 1 page front cover, 1 page editorial/SRD, 1 page content, so let's take a look!

This Mythic Mini about martial arts provides 9 new mythic martial arts, so what do we get?

-Dragon Style: Immunity to sleep, +1/2 tier bonus versus stun/paralyze etc., +5 foot reach for one attack per round, Gain/Improve darkvision and blindsense for mythic power. Solid!

-Dragon Roar: Use Mythic Power instead of stunning fist to deal damage with your roar and impose negative conditions. So friggin' awesome!!!

-Dragon Ferocity: Frighten hit foes, panic them with mythic power. Solid.

-Mantis Style:Target must roll twice, take the lower result and you may add effects via mythic power- lethal!

-Mantis Torment: Use mythic power instead of Stunning Fist for increased DC, duration and fatigue/exhaustion on failed saves. OUCH!

-Mantis Wisdom: Add +1/2 mythic tier to monk level to determine effects of stunning fist. Reroll stunning fists in mantis Style for mythic power.

-Snake Style: I hate the base style witha fiery passion. It's an example of bad design. That being said, +1/2 mythic tier and quicker activation is okay and my loathing of the base feat is nothing to hold against the mythic version.

-Snake Fang: 1/round Sense Motive versus attackers Bluff if the target misses you. On a success, use Sense Motive for an attack roll. If it misses, expend mythic power for an additional attack roll. Urgh. I *loathe* skill-attacks. It's not the fault of this pdf, but....urgh.

-Snake Sidewind:+ 4 CMD versus many maneuvers while in snake style. Use Mythic Power to use sense motive in lieu of a save. Also: When criting, you may 5-foot-step as a free action for a mythic power, even if you already have moved this round.

Conclusion:

Editing and formatting are top-notch, I didn't notice glitches. Layout adheres to legendary Games 2-column full-color standard and the cover-art is neat. The pdf has no bookmarks, but needs none at this length.

Alistair Rigg delivers some glorious takes on 3 traditional styles here and gaining more content than in part 2 is awesome...but not for me. I consider Snake Style and its whole mechanics a broken, broken mess and think that Paizo botched big time there. I don't even have to try to break this. Now Alistair Rigg worked with what he got - so I can't fault him for what he did with the feats, but still, every time I read these, something in me cringes. Hard. That being said, the other styles are awesome enough to still make this a good purchase, even if you loathe Snake Style. My final verdict will hence clock in at 5 stars.

Endzeitgeist out.


Webstore Gninja Minion

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Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review, Endy! Crossposted on our site as well!

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