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Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh (Mummy's Mask 6 of 6) (PFRPG)

****½ (based on 6 ratings)
Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh (Mummy's Mask 6 of 6) (PFRPG)
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Chapter 6: "Pyramid of the Sky Pharaoh"
By Mike Shel

Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified pharaoh from the distant past?

This volume of Pathfinder Adventure Path concludes the Mummy’s Mask Adventure Path and includes:

  • “Pyramid of the Sky Pharaoh,” a Pathfinder adventure for 15th-level characters, by Mike Shel.
  • A detailed look into the questions of the afterlife, judgment, and the nature of souls, by F. Wesley Schneider.
  • A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.
  • The exciting conclusion of “Shadow of the Sands” in the Pathfinder’s Journal, by Amber E. Scott.
  • Five new monsters created by Tyler Beck, F. Wesley Schneider, and Mike Shel.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-60125-593-8

Pyramid of the Sky Pharaoh is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (595 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9084


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Product Reviews (6)
1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 6 ratings)

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re: pyramid

*****

This was our final concluding game in the Mummy's Mask campaign, and it was a great one. Again, it was more of a dungeon crawl, which was good, and there were fewer mummies and more more varied monsters, with very developed elemental schemes. We have really enjoyed battling them and solving the various puzzles and obstacles that came our way. The only complaint is regarging Hakotep's mummified queen and her involvement with the Dark Tapestry: it didn't feel quite right with the rest of the campaign, but had a more Lovecraftian atmosphere. Other than that, we had a great time playing it.


Mike Shel - Master Tomb Builder

*****

I have been a big fan of Mike Shel's work ever since a certain muddy tomb. He has a real talent of making the dungeon itself a character. He continues this trend within the pages of, "Pyramid of the Sky Pharaoh". The descriptions are just so evocative. The adventure was brilliant and a real treat to read through and incorporate into my game. He, simply put, nailed this adventure. The support article on the River of Souls is also brilliant. It was thought provoking and fascinating. This is definitely worthy of your gaming dollar.


Mummy's Mask finishes strong!

*****

This adventure is probably my favorite 6th part of any adventure I have ever read (I have read and/or played 6 of the APs). This adventure got all the things last adventure got right and more. 4 sides of the pyramid of the sky pharaoh, each dedicated to a different element. Each mini dungeon felt unique and were goldilocks in length. Then the final stint in the dungeon on the way to the end boss was fun with a few roleplaying moments and a few changes of pace before the grand finally. All with cleverly crafted traps and hazards (including a riddle!). The final boss fight has a few tricks up its sleeve and what should be a few fun encounters. Finally, I really enjoyed the river of souls section talking about Pharasma and what happens after death in Golarion.
All in all my favorite 6th part of any adventure. Mummy’s Mask went out of the right foot. Im glad to have read it all.


Disappointing adventure but great support articles and fiction

**( )( )( )

Read my full review on Of Dice and Pen.

In many ways, Pyramid of the Sky Pharaoh by Mike Shel feels like the same adventure as The Slave Trenches of Hakotep. Sure, the location is changed and the specific monsters and villains to fight are different, but the overall approaches to both adventures are identical. Both involve dungeon crawls with PCs overcoming difficult traps and dangerous monsters in order to solve a specific puzzle and reach their goal. To make matters worse, Pyramid doesn't really handle itself any better than Slave Trenches, and anyone who has read my review of that adventure knows that I was not very impressed by it. This makes the two concluding adventures of the adventure path into one extended slog through encounter after encounter with monsters and villains that serve no other purpose than to sit in one spot until the PCs arrive to kill them—adventures in which the villains take no active roles at all other than to wait for their demise. On the plus side, I absolutely love one of the support articles, and the fiction that has been running through the entire adventure path (reviewed at the end of this review) is the best I've read in Pathfinder Adventure Path so far.


Excellent Capstone

*****

Short Version: What I want the 6th installment to be.

This is a good finale to the Mummy's Mask path, with mummies (so many mummies), traps (so... many... traps), and the final showdown with the Sky Pharaoh.

I suspect some of the puzzles will feel videogamey in play, but that's Legend of Zelda or Castlevania videogamey, so whether that's a bad thing is up to the group. I doubt my group would object.

This also has some of the best non-adventure material of any AP I've read. The continuing the campaign is awesome. The finale of Amber E. Scott's Pathfinder Journal really sells the new format. And Wes Schneider's guide to the afterlife is almost worth the price of admission on its own.


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