Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

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A Great (if errata-filled) Book for Players

4/5

This book has gotten a lot of flack for two reasons: (1) A number of people were upset by the large amount of errata posted after the book came out. (2) A number of people were upset by the perceived power-creep that this book carried with it, especially in the archetype section.

Both of these are reasonable complaints that I largely agree with.

That said, this book also contains a cornucopia of player options that are great fun. A number of the classes it introduced are now mainstream: it’s hard to imagine playing the game without options like the Brawler, the Investigator, the Slayer, the Bloodrager, the Hunter, or the Warpriest. Or to play without archetypes like the Bolt Ace (Gunslinger), Mutation Warrior or Martial Master (Fighter).

Moreover, the book introduced a number of feats that improve on the available build options available to most players (Extra Hex! Slashing Grace!). Likewise, although the spells in this book seem to have flown under the radar, there are a lot of nice and interesting spells are introduced in this book (Glue Seal, Communal Align Weapon, Wall of Blindness/Deafness, Wall of Nausea, Anti-Incorporeal Shell, Adjustable Disguise, Adjustable Polymorph, Investigative Mind, etc).

Easily 5 stars worth of good material here. Given the unusually large amount of errata, I feel compelled to deduct a star. But all that said, it’s hard to imagine playing Pathfinder without this book -- after the Core Rulebook and Advanced Players Guide, it’s probably the best book for players to pick up.


Unbalanced, uninspired and rushed.

1/5

This book still sticks out as one of Paizo's biggest missteps. It was extremely rushed and it shows.

At least half of the new classes don't even need to exist as anything other than archetypes. Even among the ones that actually work, most feel very uninspired.

There are a few good things in it, but not really enough to justify buying it. It's not worth your money and it's best not to encourage sloppy work.

Hopefully Paizo learns from this and prioritizes quality over quantity and speed from now on.


A continuing disappointment

1/5

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

1/5

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

2/5

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


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Contributor

SiuoL wrote:

I know we are talking about Arcanist, but since we talking about bloodline, I would like to talk about bloodrager. Sorry.

I found the bloodline for bloodrager are a bit unbalance. Arcane, Aberrant and Destined are the best bloodline for bloodrager. I think if Paizo allow other lesser bloodline to have some of their bloodline power active even when they are not bloodraging, it would really fix it. Like some bloodline are really powerful when bloodraging, but can't do much when not bloodraging. While some bloodline are not that great, but offer a little bit support outside of bloodrage.

I'm surprised that Fey bloodline isn't on this list.

Grab a falchion and make it keen for nearly a 30% chance per swing to confuse your target. Its REALLY good.

Liberty's Edge

2 people marked this as a favorite.

I have to wonder about the design reasoning behind making the swashbuckler have a poor Fortitude save when both its parent classes (fighter and gunslinger) have the good Fortitude save progression. It leaves a gaping hole in the defenses they really need in their role on the front line, and I don't see any reason why it would be a balance concern - they're not so ungodly powerful that they need to fall over dead the first time a necromancer looks their direction just to make up for it.

Grand Lodge

Kendrick Buckley wrote:
I have to wonder about the design reasoning behind making the swashbuckler have a poor Fortitude save when both its parent classes (fighter and gunslinger) have the good Fortitude save progression. It leaves a gaping hole in the defenses they really need in their role on the front line, and I don't see any reason why it would be a balance concern - they're not so ungodly powerful that they need to fall over dead the first time a necromancer looks their direction just to make up for it.

Agreed. I thought for sure that they'd have a poor Will save. Just trying to figure how they justify it.

Liberty's Edge

kevin_video wrote:
Kendrick Buckley wrote:
I have to wonder about the design reasoning behind making the swashbuckler have a poor Fortitude save when both its parent classes (fighter and gunslinger) have the good Fortitude save progression. It leaves a gaping hole in the defenses they really need in their role on the front line, and I don't see any reason why it would be a balance concern - they're not so ungodly powerful that they need to fall over dead the first time a necromancer looks their direction just to make up for it.
Agreed. I thought for sure that they'd have a poor Will save. Just trying to figure how they justify it.

Well, they do have a poor Will save. The swashbuckler has the rogue's save progression, when the only good save both parent classes have in common is Fortitude. It's so bad that when I decided to build a swashbuckler Society character (this guy I'm posting as right now) I burned a trait on Resilient just to try and make up for it.


Would it be possible to get Wordcasting spell lists for the Bloodrager and the Shaman. The other classes use already existing spell lists so they are covered but those two have unique spell lists.

Grand Lodge

Feros wrote:

You know, I never noticed that before but they do not have the starting ages for the various races for each new hybrid class.

A minor oversight, but could be annoying for those who use these rules.

EDIT: None of the classes outside of the Core Rulebook seem to have them, so best to just assign each class to one of the three age categories based on the amount of training baked into the class concept.

My suggestions:

Arcanist: As Bard
Bloodrager: As Barbarian
Brawler: As Fighter
Hunter: As Ranger
Investigator: As Bard
Shaman: As Druid
Skald: As Bard
Slayer: As Ranger
Swashbuckler: As Fighter
Warpriest: As Cleric

Liz what is the official starting ages?


KirbyEF wrote:
Feros wrote:

You know, I never noticed that before but they do not have the starting ages for the various races for each new hybrid class.

A minor oversight, but could be annoying for those who use these rules.

EDIT: None of the classes outside of the Core Rulebook seem to have them, so best to just assign each class to one of the three age categories based on the amount of training baked into the class concept.

My suggestions:

Arcanist: As Bard
Bloodrager: As Barbarian
Brawler: As Fighter
Hunter: As Ranger
Investigator: As Bard
Shaman: As Druid
Skald: As Bard
Slayer: As Ranger
Swashbuckler: As Fighter
Warpriest: As Cleric

Liz what is the official starting ages?

I personally think he's right, except for a few. Here's my personal take:

Arcanist: Trained
Bloodrager: Intuitive
Brawler: Self-taught
Hunter: Trained
Investigator: Trained
Shaman: Intuitive
Skald: Self-taught
Slayer: Self-taught
Swashbuckler: Self-taught
Warpriest: Trained

Also Feros, the classes in the APG, Ultimate Magic, and Ultimate Combat do have starting ages. Look in the Advanced Race Guide.


What is the page count for Pathfinder Roleplaying Game: Advanced Class Guide (OGL)


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
mdoverl wrote:
What is the page count for Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

256. Take a look at the description above. The page count is right below the ISBN number.


Thank you very much, I must be blind

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

symbol of laughter seems like it should be enchantment (compulsion) (like hideous laughter), instead of enchantment (charm).

Scarab Sages

Any update on when the 2nd printing and errata will be available?


The last I heard (based on something Mark posted) was that it will be available no later than GenCon. 1 year from release to 2nd printing is pretty good for Paizo, especially given the 3 years it took Ultimate Combat to get some :)


They should consider an "Errata Department" or something. If you plan on being a top TTRPG producer the least you can do is make sure products are of the best quality. And fixes are done ASAP.

Silver Crusade

7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Barachiel Shina wrote:
They should consider an "Errata Department" or something. If you plan on being a top TTRPG producer the least you can do is make sure products are of the best quality. And fixes are done ASAP.

Apparently, whatever there was to be considered has been considered and implemented, given that Unchained has pretty much none of the issues ACG had.


Occasionally I agree with Gorbacz. Today is one of those days.

Silver Crusade

Cheapy wrote:
The last I heard (based on something Mark posted) was that it will be available no later than GenCon. 1 year from release to 2nd printing is pretty good for Paizo, especially given the 3 years it took Ultimate Combat to get some :)

<Here's Erik's post>.

Erik Mona wrote:

I can say with authority and certainty that it will not be a full year from the book's publication.

So there you have it. A window.

Some time between the end of PaizoCon and the beginning of Gen Con.

For sure.

Doesn't get more official than that. GenCon begins July 30th.

Liberty's Edge

Has it been officially clarified if the second printing (which would reflect all of the errata/fixes) will happen when the errata document is released?

I don't know if there's ever been 100% clarity on that. For instance, is Erik referring specifically to the long-awaited errata document only -OR- is he talking about both the errata document and the second printing of the book?


Paizo has historically always released errata at the same time as the second printing starts being available.

So, odds are good the second printing is coming soon too.

Scarab Sages

2 people marked this as a favorite.
Cheapy wrote:

Paizo has historically always released errata at the same time as the second printing starts being available.

So, odds are good the second printing is coming soon too.

No man shall knoweth the day and the hour of the second printing.

Scarab Sages

Gorbacz wrote:
Barachiel Shina wrote:
They should consider an "Errata Department" or something. If you plan on being a top TTRPG producer the least you can do is make sure products are of the best quality. And fixes are done ASAP.
Apparently, whatever there was to be considered has been considered and implemented, given that Unchained has pretty much none of the issues ACG had.

Yes, but it's not a Gen Con release, which tend to be rushed. We'll have to see what the quality of Occult Adventures is at release.

Designer

1 person marked this as a favorite.
Imbicatus wrote:
Gorbacz wrote:
Barachiel Shina wrote:
They should consider an "Errata Department" or something. If you plan on being a top TTRPG producer the least you can do is make sure products are of the best quality. And fixes are done ASAP.
Apparently, whatever there was to be considered has been considered and implemented, given that Unchained has pretty much none of the issues ACG had.
Yes, but it's not a Gen Con release, which tend to be rushed. We'll have to see what the quality of Occult Adventures is at release.

There is a Gencon rush at Paizo, but it's not for the Pathfinder RPG line book (or at least not this year) since that's finished way before everything else. I know that the idea that Gencon leads to more errors is widespread, but I think that it is measuring a true correlation that is caused by a different reason (like the statistic that increased ice cream sales coincide with increased crime, but it's actually because when it's hotter, both of those go up).

Honestly, having been the one to look at errata for every book but one since I got here, I've found the following:

The fall books (Bestiaries and the like) have the most errors, but understandably so since they're all very finicky math-heavy statblocks. Most people don't mind because they either don't notice or just don't care if a Blarblepus has a Swim that's 1 too high; the most caring occurs when players attempt to use a broken feature (one that either doesn't work, is too weak, or is too strong).

There seems to be no appreciable difference in errors between spring and summer releases, but there are often fewer errors if there's less rules text, which sometimes happens in releases like Gamemastery Guide and Ultimate Campaign. But, for instance, Ultimate Magic was a spring release, and it had around the same number of errors as Ultimate Combat, a summer release. It's just that the books that have the types of errors that matter most tend to be summer releases (except UM and ARG).

That said, ACG did have a lot of errors, and Unchained did have fewer as far as I can tell. And a lot of that is from some really hard work on both the design and editing teams. But definitely check Occult as well and see how we did; not because it's a summer book as much as because it's a book with a lot of player options. I think and hope you'll find we did a great job there too!

Liberty's Edge

Mark Seifter wrote:
Most people don't mind because they either don't notice or just don't care if a Blarblepus has a Swim that's 1 too high

Dammit! I knew that thing was under-CR'd. I've lost more characters than I can count to Blarblepuses, and now at last I know why!

Scarab Sages

Mark Seifter wrote:

There is a Gencon rush at Paizo, but it's not for the Pathfinder RPG line book (or at least not this year) since that's finished way before everything else. I know that the idea that Gencon leads to more errors is widespread, but I think that it is measuring a true correlation that is caused by a different reason (like the statistic that increased ice cream sales coincide with increased crime, but it's actually because when it's hotter, both of those go up).

Honestly, having been the one to look at errata for every book but one since I got here, I've found the following:

The fall books (Bestiaries and the like) have the most errors, but understandably so since they're all very finicky math-heavy statblocks. Most people don't mind because they either don't notice or just don't care if a Blarblepus has a Swim that's 1 too high; the most caring occurs when players attempt to use a broken feature (one that either doesn't work, is too weak, or is too strong).

There seems to be no appreciable difference in errors between spring and summer releases, but there are often fewer errors if there's less rules text, which sometimes happens in releases like Gamemastery Guide and Ultimate Campaign. But, for instance, Ultimate Magic was a spring release, and it had around the same number of errors as Ultimate Combat, a summer release. It's just that the books that have the types of errors that matter most tend to be summer releases (except UM and ARG).

That said, ACG did have a lot of errors, and Unchained did have fewer as far as I can tell. And a lot of that is from some really hard work on both the design and editing teams. But definitely check Occult as well and see how we did; not because it's a summer book as much as because it's a book with a lot of player options. I think and hope you'll find we did a great job there too!

Thank you for the kind reply to my somewhat snippy comment. I know there were a lot of errors in both the ACG and Ultimate Combat, but the trend for the past years releases has been less errors in the books. I really appreciate the quality in the Monster Codex and Pathfinder Unchained. I am eagerly awaiting Occult Adventures, and I honestly don't expect as many errors there, partially because of your level of communication throughout the playtest and after.


Shisumo wrote:
Mark Seifter wrote:
Most people don't mind because they either don't notice or just don't care if a Blarblepus has a Swim that's 1 too high
Dammit! I knew that thing was under-CR'd. I've lost more characters than I can count to Blarblepuses, and now at last I know why!

No, no, no. Mark Seifter doesn't know what he is talking about. We aren't fast swimmers under the best of conditions, and I happen to have an injured fin right now. You should come in for a swim. The water is really nice tonight.


So we were told that the errata'd second printing would be available sometime in the next week or so. I've never paid much attention to the updates before, but I'm very excited for this one. I'm wondering how this works. Do the pdf's just quietly show up in our downloads, or will there be some sort of announcement on the blog? If there is an announcement would it be posted as the release happens or in advance?

I can't figure out if I'm more excited for this or for Occult Adventures! Getting both within a week is going to be amazing!


I don't know about a blog post, could very well be.

You will receive an email stating that the pdf for ACG has been updated and that you can download it again with the new revision in the 'your downloads'-section.


DM Sothal wrote:

I don't know about a blog post, could very well be.

You will receive an email stating that the pdf for ACG has been updated and that you can download it again with the new revision in the 'your downloads'-section.

Thanks! I'll keep an eye out for the e-mail.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

If no one else has noticed, the errata document is posted.

Contributor

2 people marked this as a favorite.
TriOmegaZero wrote:
If no one else has noticed, the errata document is posted.

MINDBLOWN!!!!!!

Silver Crusade Contributor

My thoughts on the errata.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yeah, my train of thought went in the direction of "Vroom vroom, here comes the nerf bus".

Which in the case of Divine Protection is a good thing, mind you.

Although I looked only at a few things (Arcanist and Swashbuckler changes, the Hunter pet using Skirmisher tricks), so my impression may be slanted. The Inspired Blade archetype for the Swashbuckler got a pretty substantial buff (threat range of Rapiers buffed to 14-20).


No offense, someone desperately needs to do some proofreading on the errata document. Many entries are unbolded or lumped into other entries.

Silver Crusade Contributor

Ashram wrote:
No offense, someone desperately needs to do some proofreading on the errata document. Many entries are unbolded or lumped into other entries.

The entries are sorted by page, not by mechanic.

Liberty's Edge

Given how many people have been waiting, I am a bit surprised they did such a stealth release of the errata document. I really thought there would have been a big blog post announcing it. Actually, didn't someone (Erik Mona maybe) say they would do exactly that?

Question for the Paizo folks - I've been waiting to buy the book until all the problems were addressed and fixed, so it looks like it's time to buy the book! :)

The question is, how do I insure that I get a second printing (which has all this errata incorporated, yes?)

Also, now that I think about it ... does this mean the APG section of the PRD has been updated to reflect all this errata?

Shadow Lodge

magnuskn wrote:

Yeah, my train of thought went in the direction of "Vroom vroom, here comes the nerf bus".

Which in the case of Divine Protection is a good thing, mind you.

Debatable. Divine Protection was actually a pretty good option for just about everyone that could qualify for it, but not terribly broken except for in one case. The Oracle was the only real exception, in which case it basically sky-rocked to stupidly amazing.

The new form is now pretty "meh". Something I'd probably only take with an Oracle now, and feels like it completely misses the point of existing. Wish they would have just made it where Oracles couldn't take it.

Liberty's Edge

Marc Radle wrote:

Given how many people have been waiting, I am a bit surprised they did such a stealth release of the errata document. I really thought there would have been a big blog post announcing it. Actually, didn't someone (Erik Mona maybe) say they would do exactly that?

Question for the Paizo folks - I've been waiting to buy the book until all the problems were addressed and fixed, so it looks like it's time to buy the book! :)

The question is, how do I insure that I get a second printing (which has all this errata incorporated, yes?)

Also, now that I think about it ... does this mean the APG section of the PRD has been updated to reflect all this errata?

From what I saw when I checked the PRD is still not updated so maybe that was what they were waiting for the announcement for.

Silver Crusade

graywulfe wrote:
Marc Radle wrote:

Given how many people have been waiting, I am a bit surprised they did such a stealth release of the errata document. I really thought there would have been a big blog post announcing it. Actually, didn't someone (Erik Mona maybe) say they would do exactly that?

Question for the Paizo folks - I've been waiting to buy the book until all the problems were addressed and fixed, so it looks like it's time to buy the book! :)

The question is, how do I insure that I get a second printing (which has all this errata incorporated, yes?)

Also, now that I think about it ... does this mean the APG section of the PRD has been updated to reflect all this errata?

From what I saw when I checked the PRD is still not updated so maybe that was what they were waiting for the announcement for.

<About the PRD>

Erik Mona wrote:

1) No PRD changes yet (likely after Gen Con).

2) We're still selling the first print run of the book. We'll let you know when that changes, but it hasn't changed yet.

3) We'll likely make a blog post and discuss some of the changes once we're legitimately selling the second printing of the book.

Given the overwhelming desire/demand for errata for this book, I made sure that we posted the errata as soon as possible, not "when the new printing is on sale," as we normally do.


1 person marked this as a favorite.
Kalindlara wrote:
Ashram wrote:
No offense, someone desperately needs to do some proofreading on the errata document. Many entries are unbolded or lumped into other entries.
The entries are sorted by page, not by mechanic.

Which I don't see the point of. Is it really that important to save pages of a pdf errata document that making it much harder to peruse is worthwhile?

edit: they're actually not all grouped by page. Right at the start, there's two separate p.13 entries for two different mechanics that are changed. Then they go ahead and group multiple changes together into single bullet points by page number after that.


TriOmegaZero wrote:
If no one else has noticed, the errata document is posted.

where?

Edit: Okay, found it, here's a link to it.

Sovereign Court

DM Sothal - If you look on the product page there is a PDF download.

Edit: You ninja answered your own question :P


slashing grace boosted then subsequently nerfed. oi


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
christos gurd wrote:
slashing grace boosted then subsequently nerfed. oi

Oh, wow, didn't see that one. Hm, that is going to make a few players unhappy in my group, given how many characters with Slashing Grace and Two-Weapon Fighting are running around there. I'll probably have to house-rule it.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
DM Beckett wrote:


Debatable. Divine Protection was actually a pretty good option for just about everyone that could qualify for it, but not terribly broken except for in one case. The Oracle was the only real exception, in which case it basically sky-rocked to stupidly amazing.

The new form is now pretty "meh". Something I'd probably only take with an Oracle now, and feels like it completely misses the point of existing. Wish they would have just made it where Oracles couldn't take it.

I'm sorry, man, but if a feat can easily have the value of three feats (i.e. 14 CHA, Divine Grace vs. Great Fortitude, Lightning Reflexes and Iron Will) and is still easy to push to being even better than that, it is overpowered. I have no idea how it survived the first editing pass and got into print the way it was.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

What was with the purge of Opportune Parry and Riposte? Who was asking for that?

Now my Paladin/Kata Master has to make a choice between eating the errata and losing his parrying schtick in favor of a deed he can't even use in his full plate, or switching that monk level to Swashbuckler to get Parry back, but losing those monk saves and Snake Style. Grr...

Contributor

RainyDayNinja wrote:

What was with the purge of Opportune Parry and Riposte? Who was asking for that?

Now my Paladin/Kata Master has to make a choice between eating the errata and losing his parrying schtick in favor of a deed he can't even use in his full plate, or switching that monk level to Swashbuckler to get Parry back, but losing those monk saves and Snake Style. Grr...

If I had to guess, original ACG swashbuckler had absolutely no unique mechanics because just about every class had an option to take its class-defining abilities.


I know that if I order a new ACG from paizo now, it will be a second printing. Is there any way to know which printings the non-mint books are?

Dark Archive

I noticed that Stricken Heart is listed as both a second and third level spell for the shaman in the errata list.

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